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The importance of pet projects

There is probably a full post in this somewhere but I have been drawn to a couple of pet projects recently and it got me thinking.

While we are passionate about client work and the dynamics of getting to know a new organisation and helping them solve their interweb related problems it can be difficult to be too creatively experimental in these circumstances.
Pet projects offer room to try new tools and techniques and have a play around with things in way that just isn’t feasible in many client project scenarios.
Once such example has a developer playing with iBooks Author and HTML5 widgets as an alternative to eBook apps.  Headscape have also recently launched The Barn website as a portal to their world of play which is worth keeping an eye on.
Such projects inspire us and teach us new things that can then be applied to a client situation. Make room for pet projects. They are very important.
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App project setup: What are you trying to achieve?

The app gold rush has led many to believe that publishing something that generates bathroom related noises is a license to print money.  If this was the case, it’s not any longer.

This article looks at the need to develop business objectives and measurable goals to end up with an actual return on your investment.
App ROI? Whatever next? 
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Headaches with in-app purchasing

In-app purchasing is increasingly the preferred mechanism for monitising mobile apps. IAP remove barriers to purchase  as  the user is not confronted with any kind of payment wall, they don’t need to enter additional login details or credit card numbers, and the transactions all go via a provider that they already know and trust with their money.

Apple started the party but IAP is now available to developers and publishers of via Amazon and Google for the non iOS platforms but things are not as straight forward as they could be.
This post (The problem with in-app purchases) highlights some of the things to be aware of when considering using IAP.
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The return of the silly season?

You may have heard. Facebook acquired Instagram for some ridiculously large amount of money.  But why? Instagram have never generated a penny (or cent) of revenue. 

This post suggests that the coming dominance of mobile internet access is the real reason behind this rather extravagant shopping spree.

Developing a mobile strategy really is quite important

I was recently in Nottingham speaking at the Mobile Marketers Conference 2012 on why we should bother about mobile at all. Why does mobile matter?

I have a two year old nephew who enjoys being the centre of attention. At a recent family gathering he clearly felt that he wasn’t being paid enough attention and so was demonstratively putting his point across. He wanted to watch CBeebies. Being ignored he decided to take matters into his own hands and wandered over to the TV where he proceeded to tap and prod at it. He was clearly quite confused as to why it wasn’t reacting to his commands. The day before he had been happily swiping Angry Birds across the screen of my iPod touch. Surely everything should react this way!

This is why mobile matters.

Watch Rob’s “Why mobile matters” presentation.

The Internet changed everything

The Internet changed everything, and the pace of change has been incredible. From its humble beginnings helping Dungeons and Dragons players find pixelated porn to its full integration into every aspect of virtually everyones life, the meteoric rise of the Internet has been unstoppable. Today it’s used to find information, plan routes, compare prices, book holidays and theatre tickets, purchase goods and services and cheat at pub quizzes. It has permeated every aspect of our work and social lives.

Social media, through the mediums of Twitter, Facebook and the like is now our main source of review and recommendation. These networks are able to break and track international news stories quicker than the main stream, traditional, news outlets. Social media has been an advertising revolution. Find us on Facebook is now the default end point of any TV ad.

Businesses must be online to survive. Time was that the Yellow Pages was the place to go to find a florist or a bookshop. Now Google is king and the Internet is our source of all such information. Businesses must have a website to simply be found. Location is not important. We can buy things from online stores without even knowing where they are.

  1. Google
  2. Purchase from random site
  3. Goods arrive
  4. Simple

Mobile changes it all again

But here we are, in the middle the mobile revolution, and it has all changed again. Now your users are not attached to their desks. The context in which they are accessing your goods and services is not fixed or consistent. They might be sat on the sofa, talking to their friends, having dinner, waiting at a bus stop, they could be anywhere. They might be in bright sunshine, or a noisy train station. They might have broadband wifi or slow GPRS, or even no connectivity at all.

Our mobile devices are personal. They hold personal data and have access to personal accounts. For many the mobile is the first thing that they see in the morning and the last thing they see at night. We take these devices with us everywhere and they are always on, always connected.

This convenience has led to a change in the type of sessions that users are engaging in. Users are now having more frequent sessions but they are much shorter; constantly dipping in and out throughout the day, stealing a few seconds online here and there. There is also an emotional attachment to these devices which affects the way in which users view the services that they access through them. Your mobile is an extension of oneself. It always feels a little bit odd to pass your phone on for somebody to ‘borrow’. Consequently if the service has a negative impact on the mobile device the impact on how the user perceives the service provider is magnified. You can read a little more about this here.

A major milestone in relentless growth

With over a billion smart phones now in use around the world it is expected that access to the Internet via a mobile device will overtake that of a desktop by the end of 2013. This estimate seems to be continually revised as the explosive growth in the adoption of this technology continues to exceed expectations.

There are lots of statistics being thrown around which you can adapt to suit your own purposes but one number really stood out to me that the number of feature phones (camera phones of the not so smart variety) is now in decline; dropping 4% in Q4 2011. This may not seem like a headline figure but what it says is that the default device that is being handed out to those who have no preference, but just need a new contract, is a smart device. Where it became impossible to not own a feature phone, it will soon become impossible to not own a smartphone. Consumers will have a smartphone even if they do not know what one is. This is a major milestone.

Driven by youth

The huge growth in mobile is being driven by young people. According to the office of national statistics (sept. 2011) 75% of all 16-25 year olds access the Internet while they are out and about. Smartphones and Tablet computers are replacing TV’s & Laptops in the lives of our teenagers and young adults. This shows that we have at least another 10 years of growth in the use of mobile technology and if you are not interested in this demographic yet, as they grow older, you well be.

More than just a mobile website

When you come to considering the development of your mobile strategy there is much more to think about than developing a mobile website. No longer are we to simple think about screen sizes and resolutions. It’s the context of the user that is having the greatest impact on how our content and services are being consumed. Questions like; where is my user, what are they doing, who are they with, do they have a reliable connection, is it noisy and a host of others to do with their surroundings are now key pieces of information when developing, designing and delivering services and content. As Tablets replace the family desktop and laptops and as Smartphones continue to take their place as the goto device to get that quick, online, job done, simply offering a stripped down version of whats on the desktop website is not enough.

An enterprise revolution

As mobile devices win the hearts and minds of consumers this is having the inevitable impact on the workforce too. The way in which we do business is changing. Our employees are now coming to expect the same level of portability and responsiveness that permeates other areas of their digital lives, in the workplace. Lots of roles within organisations have no need of workhorse desktops and laptops. Reading and writing short documents and using a web browser are now the domain of the Tablet. Tablets seem like the obvious choice of sales people on the road, pickers in the warehouses and sales assistants in stores. Smart devices in enterprise are soon to become the norm.

Mobile has changed everything

Mobile has changed the experience of us all as we interact online. The nature of these interactions is changing our expectations of the experience of our digital lives. The emotional connection that we form with our personal devices can lead to a very negative impression of an organisation should the experience not live up to our new expectations. Mobile has changed everything and it is now time to look at the impact of mobile apps and mobile web on your organisation and to develop a mobile strategy that will serve you going forward.

If you need any help developing a mobile strategy or simply want to discuss anything raised in this post then get in touch with Rob.

Emotional about mobile

Smartphones are emotive devices. They are extensions of ourselves. Your online services need to play nicely with them or you will offend me.

My mobile phone is an extension of me. Everything I do in my day to day life is through my phone in some form. It holds my photos, my music, my videos, my calendar, my email. I interact with my social networks through it, I answer life’s little questions with it. I kill time with it and I catch up with distant friends with it. I even make the occasional call. It’s always on my person, never out of reach. And I’m sorry to have to admit that it’s the last thing I see at night and the first thing I see in morning. But I’m guessing I’m not alone.

This time it’s personal

You must have had that sinking feeling when somebody, for whatever reason, asks to have a look at your phone. Or even worse, use it to “check something”. You know that you have to allow this. You have to pass your shiny device into the hands of another. There is no socially acceptable way to not. But as you do, you know that a little piece of you is now at the mercy of an outsider. They have access to your world!

Because of the amount of time we spend with our smart devices, and the things that we use them for, we form an emotional connection with them. We are protective of them and do not tolerate lightly anything that may interfere with the normal running of them.

This is why your organisation must consider mobile when developing an online strategy. We are using mobile devices to access services and interact online with increasing regularity. Very soon (some estimates place it at 2014) there will be more people interacting online via a mobile device than via a traditional desktop / laptop. Our online behaviour is changing and this time it’s personal.

If I attempt to use your services or access your content and it doesn’t play nicely with my smartphone it is quite possible that I will not only find it frustrating, but I will offended by it. How dare you break my shiny device? This may sound a little strong but the emotional connection that I have formed with my device, that is an extension of myself, could lead me to place a black mark against your organisation if you didn’t deem it worth your time to consider me when providing your services.

Blue screen of death

If you are developing apps then they need to not crash my phone, access or share my data without permission, or negatively impact my experience of using my device in any way. When software produced a “blue screen of death” on windows then, no matter what happen or why, it was the stupid computers fault. If your app “breaks” my phone, no matter how or why, it’s your fault!

If your website is unreadable or unusable on my touch screen device then it shows that you were not interested in me. Forcing me to use a traditional internet access method (if I still have access to one) means that I am not important to you. And fobbing me off with a poorly implemented mobile alternative site that leaves me thinking that I’m missing something and looking for the “show full site link” makes me feel like you just don’t care.

It’s been emotional

Mobile device use invokes an emotional reaction. This means that the damage that can be done to the image of your organisation is greatly increased. If you have not yet considered mobile in your online strategy then do so soon. Before you do any more damage.

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Should we wait for Windows?

Whether or not there is a consumer tablet market at all, beyond the iPad, is still up for debate but in enterprise Microsoft is still a powerhouse. With the decline of RIM and the inability of Android to gain any serious traction I have long been an advocate of the rise of Windows in the mobile space. However, they do seem to be leaving it a little late.

iPad for enterprise is a call which is being raised with increased vigour and so the question needs to be asked; is apple about to take over the enterprise space?
This is an interesting short article on the wait for the Windows.
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Children switching from TV to mobile web

The BBC reported this morning on some new stats highlighting the impact that the mobile web is having on young people.

It seems that increasingly young people are exchanging their TV time for mobile and internet time. Portable, bedroom TV’s are not being replaced when they die. Interestingly they also note that desktop PC’s are being replaced by tablets. This is a trend that we have discussed previously. If users do switch their choice of device for consuming content from desktop to tablet this is going to have a big impact on the projects that we pitch to clients. 
Young people are leading the way in this transformation and so the impact felt by content providers is only going to increase as time goes on.
This is certainly something to keep an eye on.
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900 million is a big number: iPads in enterprise

Things are changing in the workplace. Tablets are now entering a ‘second wave’ of adoption. Anywhere that you might find a pad of paper or a clipboard you can see potential for a tablet. Potential applications are evident in every corner of the business but these are not apps that you will find in an app store or marketplace. Instead, enterprise accounts are being managed by internal IT departments who are being asked to acquire a new skill set very quickly. 

iPads in Enterprise: The Second Wave presents a vision of an exciting future for app development targeted at the rapidly expanding space of enterprise applications. 
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Issues with mobile discoverability

I’ve written recently on mobile discoverability. I’ve found that the stats quoted in the article are also in evidence here on Boagworld. In fact, even more so. 65% of mobile Boagworld users hit the site directly. However, only 18% of desktop users are direct hits. All of the rest come via search engines or referrals. That is quite a striking difference.

I’d love to know what the stats are for the sites that you run. This has, potentially, huge consequences for mobile design.

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More evidence for the rise of the tablet

I read a post on eConsultancy this morning which presents more evidence that we need to be taking tablet devices seriously. Conversion rates and average order vales are now higher (for this network at least) on a tablet than they are for the desktop! This is astonishing. 

I’m sure that there are a variety of reasons for this that warrant further investigation but what we can be sure of is that mobile is about more that just the smart phone, and when considering our mobile strategy, tablets have a very important role to play.

The whole web is confused by mobile

App, web app, native app, mobile site, mobile app, adaptive design, reactive design, responsive design. What!?!
There seems to be a lot of confusion out there. What do all of these seemingly interchangeable terms mean for me?

We know that we need make our content and services available to the mobile consumer. But how? What is the right approach for me?

The web is confused by mobile

Follow the path

Let’s start by asking some very simple questions.

1. Do I need to consider mobile?

The answer to this is yes and there are lots of reasons why.

2. Do I need an app?

This is the first real question to consider. Believe it or not, not everybody needs an iPhone app.

  • Is your online presence largely content driven? (i.e. most cooperate websites)
    If yes, then you do not need an app.
  • Is your online presence task orientated? (i.e. does it do something?)
    If yes, then you do need an app.

3. You do not need an app. So what do you need?

To optimise your website for a mobile audience you should add a responsive design layer.

4. You need an app. iPhone here we come?

As much as you would like to build an iPhone app it might not be the right solution for you. At this point there are yet more options.

  • A native app?
    Native apps are the little pieces of software that you find in app stores and market places. You can download these to your device.
  • A web app?
    Web apps, much like websites, are accessed through the browser

Whether or not you go for a web app or a native app is dependent on your audience, what you are trying to achieve, and your budget. Both options have their place in the right context.

Some graphical help

Web app or native app?

This infographic was developed by  Leigh Howells. He is one of our UX experts at Headscape. Leigh loves to share the new and exciting things that he is working on so it’s worth checking out his blog and following him on Twitter (@leigh).

If you recognise that the mobile web is important and you need help deciding on a strategy, then book a mobile consultancy clinic.

Book a consultancy clinic or contact Rob about a more in-depth review.

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A student mobile survey

I have been looking over some stats recently and it is becoming increasingly clear that there are patterns of behavior emerging  for the use of different types of mobile device online. Android users don’t seem to be downloading and paying for apps, or surfing the web on their device. And, quite surprisingly, iPad users are much more active online, despite the large number of extra Android devices out in the wild.

As widely predicted Windows Phone is gaining some traction but iPhone is still the most desired. The stats in this survey come from a typical city center college. While this snap shot is just a small sample they could indicate quite far reaching implications for the future of the mobile web.
iDevices are used online. Androids are not. 

B2B: Show the poor relation some love

While most organisations recognise the need to invest in their websites few spend money on their internal web apps. In this post Rob Borley explains why this will have to change.

Let’s not beat around the bush. The web has proved to be a fantastic way of generating money. Whether you are a dot.com boomer, web 2.0 innovator, app developer, IPO frenzied super company or a small local business, the Internet has found you new customers and opened revenue streams. If you have done it right, then, the web has made you just that little bit (or a lot) better off.

Consequently you’ve invested. After all, it’s good business sense. As you invest your website attracts new customers; encouraging them to come back and spend more money. However, is that the limit of your ambition? If it is then you are missing a trick. There are two other types of website or application that can increase your profits still further. They can be quite different in nature, but for the purposes of this post I will bundle them together; the business to business website and the internal online application.

Naturally evolving beast

I’ve been involved in a long running project at Headscape which was recently completed. We developed a solution that encompasses both of the categories described above, as it is used as an internal tool but also has a clearly defined B2B role. This project has followed the standard pattern of life for these, often overlooked, opportunities.

Apetito is a large frozen meals company selling ready meals to care homes and hospitals, as well as direct to consumers via its franchise network Wiltshire Farm Foods. ‘eOrder’, is an ecommerce application that allows customers (such as care homes) and internal franchisees to place orders and replenish their stock. When Headscape first started working with Apetito on its B2C websites this ordering process was largely manual using a combination of spreadsheets and email.

There was a clear need for automation, but no funding. So something was bootstrapped together internally and Headscape helped out when asked to do so. ‘eOrder’ 1.0 was born.

The original eorder website

Unchecked feature bloat

It evolved over the months and years. As users requested more features, they were added on. An ever increasing menu of tools developed. There was no consideration for aesthetics, usability, functionality or code. No design of any shape or form. Yet, it was being used to deliver business critical services to valued customers as well as a productivity tool for internal staff.

Within organisations money earmarked for web projects tend to be treated as marketing. The spending focuses on addressing the question “Where can we get new customers?” However, investing in internal tools or applications for existing customers encourages repeat business, customer retention and up-selling, as well as improving the efficiency of the whole operation, facilitating cost savings.

Taking a giant step forward

Eventually the needed investment was made and eOrder 2.0 was recently launched. More customers are using it, which means less manual intervention from the internal team leading to better economies all round.

Screen from the new eorder system

In eOrder 2.0 we addressed the following areas;

  • user workflow,
  •  user tasks and permissions,
  • functionality bloat
  • and aesthetic design.

User workflow

It is important to understand what the primary goal or goals of the application are to then design the users’ path through the application accordingly. Optimising these workflows improves the users’ efficiency thus improving their productivity.

We spent some time watching users wrestle with ‘eOrder’ 1.0 to get an understanding of what they were trying to achieve and how they went about it. What people tell you they do and what they actually do are often quite different so this kind of review and interview are very useful.

User tasks and permissions

It was clear that there are a number of different types of user that were using eOrder 1.0. This had organically manifested itself into a complex array of user types and permissions. Some users even had to have multiple logins to perform all of their tasks.

We spent some time conducting stakeholder interviews as well as user testing and analyzing the users’ tasks in order to consolidate the permissions accordingly. What we ended up with was much simpler and enabled each user to perform all of their tasks under a single login. This obviously saved them time and frustration as well as making administration of users a lot simpler too.

Functionality bloat

A common issue that affects websites and apps alike is feature bloat.

A common issue that affects websites and apps alike is feature bloat. Organic internal projects are particularly susceptible. Every time an individual in the business would like a new feature a request will go to those who have adopted the project and a new item is added to an ever increasing navigation menu. The application becomes a web of loosely connected tools; each used by, and useful to, its niche group of users. However, each is dropped into the application without too much thought for its context or workflow.

It is important to understand your user and what they are trying to achieve. Consider their core tasks and do not be afraid to remove functionality that is out of context. The principle of simplicity which is so useful on B2C websites also holds true here. What can you hide and what can you remove altogether?

Following interviews with users we were able to group related tools together so that they could be found in context with the task being completed. We were also able to remove tools that were not relevant to the core goals of the application. Streamlining the workflow meant that users could move through the application more efficiently saving time and, often, relieving frustrations.

Aesthetic design

How an application looks and feels is important. Often this is overlooked in non-sales tools; after all, you already have the customer. However, if your tool is a pleasure to use then users will feel good about using it. The most mundane tasks can be made enjoyable and users will keep coming back.

Mailchimp screenshot

The transition of ‘eOrder’ 1.0 to 2.0 has highlighted this point. Customer take-up for this tool has dramatically improved. Customers who had stopped using 1.0, instead creating manual tasks for the internal Apetito team, are now switching to 2.0 thus reducing the load on the team and saving time and money.

If you have a tool which you would like your users to interact with on a regular basis make it efficient, streamlined, and a pleasure to use.

Reasons to look after the poor relation

B2B is the long neglected relation in the web presence family. There are a few things to consider when deciding where you allocate your web budget:

  • Customer retention is a more efficient sale than finding new customers.
  • Having effective and delighting tools for your customers to use will go a long way to retaining them and generating repeat business.
  • Well designed tools that are easy for your team to use will boost productivity and profitability.

Take the time to review the applications that you use within your organisation. Have they organically evolved, become bloated with features and lacked design input? Is it time to show them the love they deserve and milk the potential of the web for all that it’s worth?

A slight aside

Something to consider. The B2B market is to set to be shaken up. With the rise of the Tablet PC and mobile devices we are on the cusp of a radical change in the way that technology is used in the work place. Currently with Android and, soon, Windows 8, the workplace is to be flooded with alternative devices. Whether it’s sales teams in the field, warehouse operators, point sale staff, or delivery drivers, devices like the tablet are the perfect form factor for internal productivity and business to business solutions. With Windows 8 on the horizon manufacturers and hardware resellers will soon be pushing these devices to anybody with a Microsoft Windows based supply & support deal.

Are your B2B solutions optimised for this new breed of devices? Have you considered the impact that your customers working in a new way will have on your business? If this is something that you would like to discuss the feel free to get in touch.

Navigating the mobile maze

We all know how important the mobile web has become, but what is the right approach? Should we build an iPhone app or mobile website? This factsheet explores your options.

Everybody is talking mobile. Smart phones and tablets are changing the way that your users interact with content and online services. 45% of people interact with online content while out and about. That rises to 70% for 16-25s. (UK Sept. 2011). As an online provider you must engage with this emerging market or face losing customers. So what are the options?

Download the fact sheet

Do nothing

This might not be as crazy as it sounds.

There is a case for allowing your site to be rendered in all of it’s desktop browser glory on some mobile devices. For high end devices such as the iPhone or iPad, where users are used to panning and zooming, why give them a watered down version of your service?

This is certainly the cheapest option. However, the Tablet is more than a small PC and the Smart Phone is not just a small Tablet. These are distinct devices with unique user behavior and context. To maximize your impact on such devices they need to be considered independently.

Adaptive Design

This approach automatically applies a specific style to a site, when it is viewed in a browser of a predefine size. This can be on a desktop when the browser is resized or when it is viewed on a device with a smaller screen. This approach allows you to define a specific view, of the same content, per screen size (or device). This enables you to tailor the visual appearance of your site to each device, without needing separate mobile websites.

This is a relatively simple way of tailoring your website or application to specific mobile devices without having to redesign your existing desktop version. However, it does require you know which screen sizes and devices you are targeting in advanced.

Responsive Design

Unlike ‘adaptive’ design, ‘responsive’ design does not require you to know your target screen sizes from the beginning.

The page will rearrange content constantly as the screen changes size. While you may still define specific screen sizes at which your page changes layout, taking a ‘responsive’ design approach means that your site will be optimised for all potential screen dimension.

This offers a degree of future proofing. This is worth considering as new mobile devices are constantly being released and you do not know what size the next shiny new device will be.

There is a degree of extra complexity in this approach which will often

be reflected in development time scales and, ultimately, cost.

Web app

Typically built with HTML5, CSS3 and JavaScript, web apps provides the ability to tailor user experience to their mobile device rather than simply reconfiguring the same content that a desktop user would receive.

Web apps will work on any device that uses a modern mobile web browser making them universal; cross platform applications. This maximizes your potential audience with a single implementation; you do not need a different version

for Android, iOS, or Windows Phone. This reduces development costs.

However, web apps are limited in their functionality and user experience to what can be provided within a browser. Your app will be unable to use device specific technologies (such as the camara) or harness the devices native user experience.

Web apps give you the opportunity to offer mobile users their own tailored experience. However, as this is essentially a separate implementation from the standard web site it will be more costly to implement than the adaptive and responsive design options.

Native app

The app. A bite sized piece of software that enables you to define the specific content and functionality for the user in their context.

A wholly different experience from the website, an app is useful for offering users a specific service or function. With the native app you can take advantage of the vast array technology buried in the mobile device; the compass, gyroscope, storage (offline and cloud), Near Field Communications (NFC), and the camera.

Native apps offer the user the slickest experience on a mobile device made possible by allowing you access to the native UX controls. However, development time of a native app is likely to be greatest of all of your mobile options. Also, each native environment (iOS, Android, Windows, RIM) requires its own development; native apps are not cross platform.

These two factors combine to make this the most costly option in terms of both time and budget.

What’s right for me?

When deciding upon your mobile strategy there are a few things to consider:

Do you need an app?

Typically an app (either web or native) is best suited to perform a specific function. It needs to help a user complete specific tasks. If you are simply looking to represent your cooperate site then an app is not for you. However, customer services, ecommerce and online tools are all better suited to apps on a mobile device.

You need an app, but who is it for?

If you do need an app then it’s time to do some research. What devices do your target demographics use? Does this audience use app stores?

There are clear general trends emerging. Different demographic tend towards different devices. Also, users of different devices use different app store / marketplace behavior. For example while iPhone users are serial app purchasers, Android users rarely venture into the marketplace.

If you have a spread of devices in your target audience, then you need to consider if a native app is the right approach. While it will provide the best user experience, it will also be costly to develop separate apps for each native environment. And, of course, your non iPhone users may never download it anyway.

A web based application (web app) is worth considering in this case. While the user experience may not be as good as a native app, it will be universally available on all devices through the web browser. A single development project makes this approach much more cost effective.

You don’t need an app. Are you responsive or adaptive?

If you wish your users to have the best possible experience of your website on their mobile device, then a responsive or adaptive design is the answer. But which one?

Developing a fully responsive website can be expensive. It may require a full rebuild of your website. You should consider this approach if you are looking to optimise your website for all possible devices and screen sizes. Responsive is also a great way to future proof your website for devices that emerge over the coming years.

On the other hand, if you are targeting a set of specific devices or screen sizes (i.e. iPhone 3G / 4, HTC Desire, 12” Tablet, 9” Tablet) then it is relatively simple to apply specific styles for these cases without the need for a full site rebuild.

When considering your mobile options it is important to understand your audience, their context (how, where, and when do they access your content or service), and what you want to achieve. Everybody’s initial thought is that they want an iPhone app, but this might not be the right solution for you.

Need some help?

Deciding on the best approach can be challenging. We therefore recommend that you speak to an expert before making a final decision about which approach is best for you.

For more information about innovations in the mobile space we recommend reading the blog of emerging technology expert Rob Borley

If you recognise that the mobile web is important and you need help deciding on a strategy, then book a mobile consultancy clinic.

Book a consultancy clinic or contact Rob about a more in-depth review.

Don't reduce your designers and developers to stereotypes

Rob Borley warns against reducing your designers and developers to stereotypes if you want to get the best work from them.

At Headscape I have the privilege of working with a group of very talented people. Both our development team and our design team are on top of their game and it makes my job of Project Managing a little more straight forward because of it. A big part of my job is getting the most out of both of these teams by facilitating them working together in the most effective way. I’m often asked questions like, “Who do you prefer to work with; designers or developers?” and “how does working with developers differ from working with designers?” So here is my inside track on this age old tussle. Designers or Developers?

Your stereotypical developer is a rather pale individual (as they are afraid of the outdoors) with no social skills. They come in two sizes; 9 stone weakling or 30 stone monster. They spent their childhood playing Dungeons and Dragons and have now matured to a level 70 paladin in World of Warcraft (usually playing as a member of the opposite sex). They were always picked last for any kind of sport and have spent every waking hour since they were twelve in front of a screen, in a room with no natural light, talking to their ‘friends’; online. 99% of all developers die a virgin. 1% are scared of the question, curl up into a ball, and cry.

Illustration of a code monkey

Image credit: JawboneRadio

Your stereotypical designer on the other hand is a charismatic, in your face, individual. Both confident and creative; a dangerous combination. They have lots of real world friends but are secretly hated by most of them. Constantly seeking inspiration they bore easily and become irritable as result. All designers, without exception suffer from Attention Deficit Hyperactivity Disorder.

A recipe for disaster

Putting these two groups together is not a good cocktail. Fortunately, these caricatures, in my experience, are not entirely accurate.

I’m actually loathe to put either designers or developers into boxes. From what I can tell they don’t seem to follow any discernible pattern in character traits. Some developers are quite introverted while others are quite the opposite. Some designers are sporty while others couldn’t catch a cold. Some developers enjoy the great outdoors while some designers find their inspiration in Second Life. In trying to manage the team I need to gather an understanding of them as individuals.

It’s important to understand how your team works. One individual will work most effectively when set a whole stream of tasks with a distant deadline and left to get on with it. While another will be more efficient given bite sized chunks and offered more consistent interaction and faster feedback.One member of your team will thrive on pressure and enjoy short timescales while another will need shielding from the realities of your deadlines and coaxing gentling into delivering on time. You may have an individual that needs to go for a walk regularly to be at peak productivity while another works most effectively if they get their head down and charge for 6 hours straight.

As a PM your goals are always the same. You need to deliver your project on time. However your route to your goal is dependant on the resources that you have available. Your number one resource is your team. Trying to force team members to all work the same way is counter productive and, while you may enjoy some success, is not sustainable.

The best route to goal

Get to know your team. Discover their quirks and eccentricities and use these to get the most out of them. I enjoy my role as a PM because, more than anything else, it’s a job about people. I guess this means that the answer to the question is that I really have no preference over designers or developers. I enjoy getting to know my team and discovering the best way to work with them as individuals.

I believe that this is the most effective way of getting the job done. And hopefully it makes for a better experience for all involved.

What about you?

So what about you? How do you work with designers and developers? What has experience taught you?

Maybe you are a designer or a developer? How have you been treated by clients and project managers? Have you been reduced to a stereotype that you resent?