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	<title>Comments on: A prototype is worth a thousand words</title>
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	<link>http://boagworld.com/design/a-prototype-is-worth-a-thousand-words/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=a-prototype-is-worth-a-thousand-words</link>
	<description>Advice on web design and digital strategy from Paul Boag</description>
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	<item>
		<title>By: Barry</title>
		<link>http://boagworld.com/design/a-prototype-is-worth-a-thousand-words/#comment-10285</link>
		<dc:creator>Barry</dc:creator>
		<pubDate>Wed, 21 Nov 2012 00:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://boagworld.com/?p=7035#comment-10285</guid>
		<description><![CDATA[Good article. I am using www.hotgloo.com and am loving it. ]]></description>
		<content:encoded><![CDATA[<p>Good article. I am using <a href="http://www.hotgloo.com" rel="nofollow">http://www.hotgloo.com</a> and am loving it. </p>
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	<item>
		<title>By: FluidUI_Team</title>
		<link>http://boagworld.com/design/a-prototype-is-worth-a-thousand-words/#comment-9374</link>
		<dc:creator>FluidUI_Team</dc:creator>
		<pubDate>Mon, 09 Jul 2012 13:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://boagworld.com/?p=7035#comment-9374</guid>
		<description><![CDATA[Fluid UI is now live and launched https://www.fluidui.com/editor]]></description>
		<content:encoded><![CDATA[<p>Fluid UI is now live and launched <a href="https://www.fluidui.com/editor" rel="nofollow">https://www.fluidui.com/editor</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: FluidUI_Team</title>
		<link>http://boagworld.com/design/a-prototype-is-worth-a-thousand-words/#comment-9375</link>
		<dc:creator>FluidUI_Team</dc:creator>
		<pubDate>Mon, 09 Jul 2012 13:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://boagworld.com/?p=7035#comment-9375</guid>
		<description><![CDATA[Fluid UI is now live and launched https://www.fluidui.com/editor


We would very much appreciate your feedback!]]></description>
		<content:encoded><![CDATA[<p>Fluid UI is now live and launched <a href="https://www.fluidui.com/editor" rel="nofollow">https://www.fluidui.com/editor</a></p>
<p>We would very much appreciate your feedback!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: carlymarr86</title>
		<link>http://boagworld.com/design/a-prototype-is-worth-a-thousand-words/#comment-9372</link>
		<dc:creator>carlymarr86</dc:creator>
		<pubDate>Sun, 08 Jan 2012 22:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://boagworld.com/?p=7035#comment-9372</guid>
		<description><![CDATA[Can I ask which typeface you use for the body text?]]></description>
		<content:encoded><![CDATA[<p>Can I ask which typeface you use for the body text?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://boagworld.com/design/a-prototype-is-worth-a-thousand-words/#comment-9371</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Thu, 05 Jan 2012 18:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://boagworld.com/?p=7035#comment-9371</guid>
		<description><![CDATA[Really enjoyed your article - especially the list of things to consider - very concise. Commercial disclaimer but you might be interested in www.fluidui.com if you are doing some mobile-specific wireframing or prototyping. Thanks again for the article - enjoyable read.

Ian]]></description>
		<content:encoded><![CDATA[<p>Really enjoyed your article &#8211; especially the list of things to consider &#8211; very concise. Commercial disclaimer but you might be interested in <a href="http://www.fluidui.com" rel="nofollow">http://www.fluidui.com</a> if you are doing some mobile-specific wireframing or prototyping. Thanks again for the article &#8211; enjoyable read.</p>
<p>Ian</p>
]]></content:encoded>
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	<item>
		<title>By: Ben Judy</title>
		<link>http://boagworld.com/design/a-prototype-is-worth-a-thousand-words/#comment-9370</link>
		<dc:creator>Ben Judy</dc:creator>
		<pubDate>Thu, 05 Jan 2012 16:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://boagworld.com/?p=7035#comment-9370</guid>
		<description><![CDATA[Good article, especially for anyone who is just entering the web / software design field and has never attempted prototyping.

Axure has been my go-to tool for a few years. As you say, it&#039;s not perfect. But once I mastered it and learned to work within the constraints, I found I really could create interactive mockups more rapidly than any other method I&#039;ve tried.

One potential problem with prototypes is the issue of fidelity in interaction design. The best way I can summarize this is to say that &quot;the devil is in the details.&quot; That is, while you can use a tool like Axure to simulate common Web interactions, the nuances aren&#039;t always there. I once found myself in trouble with a client who assumed that my Axure prototype -- because it included interactivity -- was meant to convey *precisely* how the end product would function. Then when I explained it was &quot;just a prototype&quot;, the client was frustrated because they &quot;thought we were further along&quot; in the product development process.

Of course the real issue there is communication. But my point is that an interactive prototype opens the door to inferences you (as the designer) may not be aware of. Clients may see a clickable prototype and assume that you have created working code, or that you are nearly finished with development -- when in fact you are just beginning the collaborative design process!

Just something to be careful of. With great power comes great responsibility! Powerful prototyping tools do not eliminate the need to communicate with stakeholders about design process and intent. Many times, they heighten the need for this kind of communication. ]]></description>
		<content:encoded><![CDATA[<p>Good article, especially for anyone who is just entering the web / software design field and has never attempted prototyping.</p>
<p>Axure has been my go-to tool for a few years. As you say, it&#8217;s not perfect. But once I mastered it and learned to work within the constraints, I found I really could create interactive mockups more rapidly than any other method I&#8217;ve tried.</p>
<p>One potential problem with prototypes is the issue of fidelity in interaction design. The best way I can summarize this is to say that &#8220;the devil is in the details.&#8221; That is, while you can use a tool like Axure to simulate common Web interactions, the nuances aren&#8217;t always there. I once found myself in trouble with a client who assumed that my Axure prototype &#8212; because it included interactivity &#8212; was meant to convey *precisely* how the end product would function. Then when I explained it was &#8220;just a prototype&#8221;, the client was frustrated because they &#8220;thought we were further along&#8221; in the product development process.</p>
<p>Of course the real issue there is communication. But my point is that an interactive prototype opens the door to inferences you (as the designer) may not be aware of. Clients may see a clickable prototype and assume that you have created working code, or that you are nearly finished with development &#8212; when in fact you are just beginning the collaborative design process!</p>
<p>Just something to be careful of. With great power comes great responsibility! Powerful prototyping tools do not eliminate the need to communicate with stakeholders about design process and intent. Many times, they heighten the need for this kind of communication. </p>
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	<item>
		<title>By: Anonymous</title>
		<link>http://boagworld.com/design/a-prototype-is-worth-a-thousand-words/#comment-9369</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Thu, 05 Jan 2012 08:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://boagworld.com/?p=7035#comment-9369</guid>
		<description><![CDATA[Nice article. I run www.mobjectify.com which is a tool specifically for prototyping interactive working HTML designs for mobile devices.
Would be great to hear your thoughts on it.]]></description>
		<content:encoded><![CDATA[<p>Nice article. I run <a href="http://www.mobjectify.com" rel="nofollow">http://www.mobjectify.com</a> which is a tool specifically for prototyping interactive working HTML designs for mobile devices.<br />
Would be great to hear your thoughts on it.</p>
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	</item>
	<item>
		<title>By: Julia Kryuchkova</title>
		<link>http://boagworld.com/design/a-prototype-is-worth-a-thousand-words/#comment-9368</link>
		<dc:creator>Julia Kryuchkova</dc:creator>
		<pubDate>Thu, 05 Jan 2012 05:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://boagworld.com/?p=7035#comment-9368</guid>
		<description><![CDATA[Some statements in the article are arguable :) Too much time wasted on creating the interactivity which is not as self-explanatory for developers and customers as it seems. Interactive prototypes are good if you show them personally. And - they are good for not very experienced interaction designers as they help them think in terms of action flow rather than static screens, and push them to answer questions &quot;what happen if I do this or that&quot;. 

We have to remember that building interactive prototypes can be very time-consuming, so, unless it is absolutely necessary to impress the customer or to figure out difficult interaction case or for usability testing - we have to think twice before decide to do it.]]></description>
		<content:encoded><![CDATA[<p>Some statements in the article are arguable :) Too much time wasted on creating the interactivity which is not as self-explanatory for developers and customers as it seems. Interactive prototypes are good if you show them personally. And &#8211; they are good for not very experienced interaction designers as they help them think in terms of action flow rather than static screens, and push them to answer questions &#8220;what happen if I do this or that&#8221;. </p>
<p>We have to remember that building interactive prototypes can be very time-consuming, so, unless it is absolutely necessary to impress the customer or to figure out difficult interaction case or for usability testing &#8211; we have to think twice before decide to do it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mikee Chavez</title>
		<link>http://boagworld.com/design/a-prototype-is-worth-a-thousand-words/#comment-9367</link>
		<dc:creator>Mikee Chavez</dc:creator>
		<pubDate>Wed, 04 Jan 2012 20:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://boagworld.com/?p=7035#comment-9367</guid>
		<description><![CDATA[Don&#039;t let Adobe see your list of &quot;things to consider&quot;, they&#039;ll fatten up one of their programs with it:P]]></description>
		<content:encoded><![CDATA[<p>Don&#8217;t let Adobe see your list of &#8220;things to consider&#8221;, they&#8217;ll fatten up one of their programs with it:P</p>
]]></content:encoded>
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	<item>
		<title>By: Rick Bjarnason</title>
		<link>http://boagworld.com/design/a-prototype-is-worth-a-thousand-words/#comment-9366</link>
		<dc:creator>Rick Bjarnason</dc:creator>
		<pubDate>Sat, 31 Dec 2011 22:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://boagworld.com/?p=7035#comment-9366</guid>
		<description><![CDATA[We have been using Axure for a few years now, and it is pretty good at getting the job done. One thing that I would love is if they introduce the ability to easily edit the html.
Honestly, my favorite is still plain old html, css and javascript. If you do enough of them it is relatively easy to keep a few snippets of code around to speed up the process.]]></description>
		<content:encoded><![CDATA[<p>We have been using Axure for a few years now, and it is pretty good at getting the job done. One thing that I would love is if they introduce the ability to easily edit the html.<br />
Honestly, my favorite is still plain old html, css and javascript. If you do enough of them it is relatively easy to keep a few snippets of code around to speed up the process.</p>
]]></content:encoded>
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