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	<title>Comments on: Web Design News 04/05/10</title>
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	<link>http://boagworld.com/mobile-web/04-05-10/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=04-05-10</link>
	<description>Advice on web design and digital strategy from Paul Boag</description>
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		<title>By: Bill</title>
		<link>http://boagworld.com/mobile-web/04-05-10/#comment-7841</link>
		<dc:creator>Bill</dc:creator>
		<pubDate>Sat, 15 May 2010 14:06:18 +0000</pubDate>
		<guid isPermaLink="false">http://boagworld.com/?p=3715#comment-7841</guid>
		<description><![CDATA[&lt;p&gt;I agree with you both. While I do understand why Apple is restricting Flash from it&#039;s hand-held devices, I don&#039;t understand why the design community in particular has jumped on board with the backlash against Flash.&lt;/p&gt;

&lt;p&gt;I think it&#039;s obvious that this debacle has more to do with protecting Apple&#039;s financial interests than it does with Flash&#039;s performance or the future of Flash on mobile devices. For example: If Flash were available on the iPhone, it would be possible that millions of applications that would be sold through Apple&#039;s proprietary store, would now be available in Flash format through any means possible via the web. This equals large revenue losses for Apple.&lt;/p&gt;

&lt;p&gt;I&#039;m not so sure about Steve Jobs claims in his open letter either. All it takes is a quick Google Search on Flash Player 10.1 benchmark tests for other mobile devices to see that it in-fact runs much faster than the current alternatives. In any case, if efficiency and battery-life are Apple&#039;s main concerns with Flash, why the fear of letting the user decide?&lt;/p&gt;

&lt;p&gt;I&#039;m not a Flash developer and personally don&#039;t enjoy the user-experience of 100% Flash-based websites, however I do think that it&#039;s a highly advanced technology for other aspects of the web such as gaming, video delivery, online applications and feature-rich animations.&lt;/p&gt;

&lt;p&gt;I just don&#039;t understand the backlash from the designer community on this one.&lt;/p&gt;
]]></description>
		<content:encoded><![CDATA[<p>I agree with you both. While I do understand why Apple is restricting Flash from it&#8217;s hand-held devices, I don&#8217;t understand why the design community in particular has jumped on board with the backlash against Flash.</p>
<p>I think it&#8217;s obvious that this debacle has more to do with protecting Apple&#8217;s financial interests than it does with Flash&#8217;s performance or the future of Flash on mobile devices. For example: If Flash were available on the iPhone, it would be possible that millions of applications that would be sold through Apple&#8217;s proprietary store, would now be available in Flash format through any means possible via the web. This equals large revenue losses for Apple.</p>
<p>I&#8217;m not so sure about Steve Jobs claims in his open letter either. All it takes is a quick Google Search on Flash Player 10.1 benchmark tests for other mobile devices to see that it in-fact runs much faster than the current alternatives. In any case, if efficiency and battery-life are Apple&#8217;s main concerns with Flash, why the fear of letting the user decide?</p>
<p>I&#8217;m not a Flash developer and personally don&#8217;t enjoy the user-experience of 100% Flash-based websites, however I do think that it&#8217;s a highly advanced technology for other aspects of the web such as gaming, video delivery, online applications and feature-rich animations.</p>
<p>I just don&#8217;t understand the backlash from the designer community on this one.</p>
]]></content:encoded>
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		<title>By: Adam B</title>
		<link>http://boagworld.com/mobile-web/04-05-10/#comment-7840</link>
		<dc:creator>Adam B</dc:creator>
		<pubDate>Mon, 10 May 2010 05:31:01 +0000</pubDate>
		<guid isPermaLink="false">http://boagworld.com/?p=3715#comment-7840</guid>
		<description><![CDATA[&lt;p&gt;There&#039;s one additional thing I&#039;d like to tack on to the Flash debate. When it&#039;s said that Flash isn&#039;t an &quot;open system&quot; the idea is that Adobe controls the Flash/Flex Builder product lines, pricing, etc. True, but it is very possible to develop ActionScript applications without using any of their products!&lt;/p&gt;

&lt;p&gt;In the same way that Apple has released an SDK that any Apple developer must use, so has Adobe released their Flex SDK with a Flash Compiler Shell. You don&#039;t even have to sign up for an account to download it. With this tool, I&#039;m programming web applications and even games without any Adobe product.&lt;/p&gt;

&lt;p&gt;This sounds pretty &quot;open&quot; to me...&lt;/p&gt;
]]></description>
		<content:encoded><![CDATA[<p>There&#8217;s one additional thing I&#8217;d like to tack on to the Flash debate. When it&#8217;s said that Flash isn&#8217;t an &#8220;open system&#8221; the idea is that Adobe controls the Flash/Flex Builder product lines, pricing, etc. True, but it is very possible to develop ActionScript applications without using any of their products!</p>
<p>In the same way that Apple has released an SDK that any Apple developer must use, so has Adobe released their Flex SDK with a Flash Compiler Shell. You don&#8217;t even have to sign up for an account to download it. With this tool, I&#8217;m programming web applications and even games without any Adobe product.</p>
<p>This sounds pretty &#8220;open&#8221; to me&#8230;</p>
]]></content:encoded>
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		<title>By: Agustin Amenabar</title>
		<link>http://boagworld.com/mobile-web/04-05-10/#comment-7839</link>
		<dc:creator>Agustin Amenabar</dc:creator>
		<pubDate>Fri, 07 May 2010 16:30:42 +0000</pubDate>
		<guid isPermaLink="false">http://boagworld.com/?p=3715#comment-7839</guid>
		<description><![CDATA[&lt;p&gt;What I don&#039;t get is this visceral hatred towards flash, I know it allows bad design, but so does jQuery, CSS3 and dear Photoshop. jQuery using more battery than flash for the same task.&lt;/p&gt;

&lt;p&gt;Don&#039;t get me wrong, I think JQuery, MooTools and others similar are one of the best things to happen to the internet, but, just as flash, it&#039;s not the panacea.&lt;/p&gt;

&lt;p&gt;People seem to forget that the main attribute to flash is not animation, it&#039;s the ease for making things work across platforms. Plugin architecture is far from ideal, but clearly it has worked far better than asking Software Companies to stick to a spec. 3 specs if you want to do what flash does.&lt;/p&gt;

&lt;p&gt;If Steve Jobs claims sloppy coding on behalf of Adobe, but one can say the same about how Apple works with hardware.&lt;/p&gt;

&lt;p&gt;Flash has huge improvement to do efficiency wise, still needs ways to handle crashing and resource utilisation. Flash Player 10.1 addresses this quite decently. Still I was hoping that with SC5 they would work on something better.&lt;/p&gt;

&lt;p&gt;This is far from over, and I think this could lead to mayor mayor changes like the settlement of HTML5 as a real, stable, adopted  spec. Or huge improvement on the flash platform and the fulfilment of the Open Screen Project (which, as a developer, am a bit ambivalent on).&lt;/p&gt;

&lt;p&gt;The huge problem I have with JavaScript is performance (even on Chrome), compared with ActionScript 3, which is absurdly fast considering it is an interpreted language.&lt;/p&gt;

&lt;p&gt;That would be the rant I had been choking on for a few weeks.&lt;/p&gt;

&lt;p&gt;Let the wrath of the Open Source righteous rain on me.&lt;/p&gt;
]]></description>
		<content:encoded><![CDATA[<p>What I don&#8217;t get is this visceral hatred towards flash, I know it allows bad design, but so does jQuery, CSS3 and dear Photoshop. jQuery using more battery than flash for the same task.</p>
<p>Don&#8217;t get me wrong, I think JQuery, MooTools and others similar are one of the best things to happen to the internet, but, just as flash, it&#8217;s not the panacea.</p>
<p>People seem to forget that the main attribute to flash is not animation, it&#8217;s the ease for making things work across platforms. Plugin architecture is far from ideal, but clearly it has worked far better than asking Software Companies to stick to a spec. 3 specs if you want to do what flash does.</p>
<p>If Steve Jobs claims sloppy coding on behalf of Adobe, but one can say the same about how Apple works with hardware.</p>
<p>Flash has huge improvement to do efficiency wise, still needs ways to handle crashing and resource utilisation. Flash Player 10.1 addresses this quite decently. Still I was hoping that with SC5 they would work on something better.</p>
<p>This is far from over, and I think this could lead to mayor mayor changes like the settlement of HTML5 as a real, stable, adopted  spec. Or huge improvement on the flash platform and the fulfilment of the Open Screen Project (which, as a developer, am a bit ambivalent on).</p>
<p>The huge problem I have with JavaScript is performance (even on Chrome), compared with ActionScript 3, which is absurdly fast considering it is an interpreted language.</p>
<p>That would be the rant I had been choking on for a few weeks.</p>
<p>Let the wrath of the Open Source righteous rain on me.</p>
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