Favicons: Small but significant

Favicons are those 16 by 16 pixel graphics that appear in your address bar, bookmarks and various other places. They maybe tiny, but they are becoming increasingly important.

Its so easy to ignore favicons. They seem frivolous somehow. As if they belong in the same category as the blink tag or the splash screen. However, although they are small and nothing more than eye candy, they are far from insignificant.

There was a time where the only place favicons appeared was the address bar in your browser or possibly bookmarks…

Address bar with Boagworld Favicon showing

However, recently they seem to have become much more prevalent. Many websites have taken to displaying a favicon when they link to a website. Desktop applications (such as RSS readers) have also used favicons when linking to websites…

With your favicon starting to pop you all over the place it is becoming increasingly important that it represents your website well. After all, this is probably the only graphical representation of your site somebody is going to see before actually viewing your site.

Designing your favicon

So what makes a good favicon? At its most basic level your favicon should reflect your sites brand. A favicon gives you the opportunity to represent your brand in locations where it would be impossible to place your logo. Also when users follow the link associated with your favicon they want to be reassured that they have arrived at the right location. It is therefore important for the look of your site and your favicon to reflect each other.

So working from the starting point that your favicon should be based roughly on your logo, what options are available to you. I would suggest you can take one of three approaches:

  • Scale down your logo
  • Crop your logo
  • Create a favicon based on (but not the same as) your logo

Simply scaling down your logo is often the simplest approach. However, the effectiveness of this is dependent on the complexity of your logo. A simple logo should work well as a favicon, but a more detailed design will struggle.

In the future I suspect it will be standard practice when developing a corporate identity to consider the appearance of a favicon. However until then, if you have a complex logo, then there are two remaining options.

One option is the approach I have taken on boagworld. Instead of trying to get the whole of my rather half arsed logo to work as a favicon I have cropped and scaled a portion of it. In most cases this is a viable alternative to showing the whole thing. However, occasionally a logo defies even this approach.

Take for example the flickr logo…

Flickr Logo

Because of its reliance on typography it would be impossible to scale or crop into a favicon. Their solution to the problem is to use an icon that is two circles containing their corporate colours. Flickr Favicon

The result still reinforces their brand identity even though it does not show their entire logo.

Getting the design of your favicon right can be tricky so you might want some inspiration. If so then have a look at Daniel Burka’s collection of favicons it might point you in the right direction.

Producing your favicon

Once you have designed your perfect favicon the next question is how do you get it onto your website. Fortunately there are a number of tools out there which can help you. The one I tend to use the most is a website that converts any image file into a favicon.ico (the file type that a browser will recognise). Simply upload your image and the website does the rest.

Now that you have your favicon.ico all you need to do is add it to your website. To do that simply upload the file to your website and add the following code (check that the path in the href is correct) to all your web pages. The code goes in the head tag at the top of your HTML…

<link rel="shortcut icon" href="favicon.ico" >

Job done!

Show 98: Flybe Farce

On this week’s show: Paul looks at the ongoing role of the website manager. Marcus looks at when to allow a loss leading project and instead of an expert section we are looking at the ultimate web design reading list.

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News and events | Loss leading projects | Ongoing role of the web designer | Web designers reading list | Question of the week

Housekeeping: Prizes and problems

A free ticket for FOWD (New York)

With the 100th boagworld show coming up on the 20th October I am beginning to feel guilty. After all its going to be such a great time and all you poor Americans are going to miss out. I know how hard done by you all are and I couldn’t live with myself if I didn’t offer something as compensation.

Fortunately the guys at Carsonified are insuring that at least one of you poor hard done by Americans have something to cheer you up! They are offering you the chance to win a free ticket to the Future of Web Design conference in New York City between the 6-8 November. The ticket normally cost $195 and you get to see great speakers such as Jeffrey Zeldman, Andy Clarke, and Ryan Singer.

Now obviously this is not as good as going to the recording of the 100th boagworld but you will have to just struggle through. For your chance to win a ticket simply email me your name by the 22nd October and we will pick a random winner. For more information on the conference itself visit futureofwebdesign.com.

Download problems

From time to time I get emails from you complaining that episodes of Boagworld are getting cut short in itunes. Its rare but does happen. Unfortunately this is one of itunes less publicized ‘features’. I just wanted to say that the files are complete, the problem is that the connection gets dropped part way through and itunes thinks it has finished. If this happens to you simply delete the file and re-download it from scratch. It almost always comes down fine second time.

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News and events

Em Calculator

Personally, I love using ems. Although I don’t use them extensively on every site I build but I do use them a lot. They strike me as the perfect compromise between the pixel perfect control of fixed design and the accessibility and flexibility of fluid. Ems based sites scale as the user increases text size providing a rudimentary zoom functionality.

However I am not claiming that ems are perfect. They are not always the most appropriate solution and have their own technical difficulties. One personal problem I always had with ems was working out the sizing. The problem is that ems inherit from one another. 1 em may equal 10 pixels in one part of the HTML but equal something entirely different deeper down because of inheritance.

I always hated maths and so it is unsurprising that this inheritance issue made my brain want to dribble out of my ears. You can therefore imagine my relief to discover this week that somebody has built a great little em calculator that works out this nesting for you. Simply set the base size and then add the nested tags and em setting for each. The calculator does the rest.

Check it out. I guarantee if you work with ems regularly you will think it is a real time saver.

How to disarm 10 difficult client observations/requests

Next up, a great article about dealing with clients. We all know what it feels like, client after client churn out the same old comments…

I’ll know what I like when I see it.

or…

I love beige; can we get more beige in this?

… the list goes on. These kinds of questions are horribly frustrating and despite the fact that we hear them time and again we are often left floundering as to how to respond. This article lists 10 such comments from clients and proposes some ways to respond to them.

Obviously everybody has to respond to these questions in a way that suits them. However, it is still interesting to see how others suggest you answer these questions. Check it out and then post how you would respond to those questions in our comments.

The resurrection of downloadable fonts

Next up, the return of the downloadable font. Some call it the Holy Grail of web typography. Others just believe it would be used and abused. However, whatever you think you cannot deny that being able to define whatever font you like on a website is something that there is demand for.

The idea has been around since 1998 but different implementations of it by browser manufacturers meant it never gained traction. However according to a number of courses including Robert Nyman it looks like it is back on the cards again.

Both Safari and Opera have now implemented a standards based solution to the problem called @font-face, which is certainly good news. However, until IE and Firefox follow suit this is still not going to get a lot of traction. We will have to wait and see.

Creating better user personas

I feel like I have been talking about user personas a lot recently. They are certainly a tool I have been using for a long time and with good reason. I find them incredibly useful in focusing the designer and client on who they are developing for. They help to define functionality, content, tone and design.

However although I have done an introduction to personas on the show I have avoided going into too much depth. Developing a really good persona is a skill and I am far from an expert. However, if you do want to learn more about personas then you should consider reading Ten Steps to Personas a relatively short article outlining some more advanced techniques.

Now I should warn you up front this is not the easiest of reads. It is certainly more heavy duty than most of the things we cover here. However, I wanted to mention it because I know many of you are already using personas and this will take you to the next level. Also if all else fails it has a very useful chart outlining the steps accompanied by lots of pretty pictures ;)

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Marcus’ bit: When to allow a loss leading project

Even after going on at length in this podcast about making sure that contracts are in place, tasks are recorded in detail, requirements consultations are paid for and project management effort is not underestimated – all to avoid under-charging – sometimes there are occasions when you should take a hit and do a project as a loss leader. In this week’s show Marcus explains why loss leaders are sometimes a good idea.

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Paul’s corner: Ongoing role of the website manager

While writing my book I have been thinking a lot about the role of the website manager. In particular it has struck me how underestimated the role is. One aspect of the job that is particularly overlooked is the long term commitment involved. In the book I talk about what that ongoing role is and what companies need to consider if they are going to properly support a website over it life. Fortunately my publisher is keen for me to share my thoughts on various aspects of the book so I have put together a blog on the ongoing role of the website manager.

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Web Designers reading list

Instead of doing an ask the expert section this week I thought I would answer the single most common question I get from people who listen to this show…

What books would you recommend.

This is something I have blogged and spoken on before but I am going to give you my latest list of top picks based on my ever growing reading list.

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Question of the week

What books would you recommend about web design? Answer in the comments.

Marcus on loss leaders

…sometimes there are occasions when you should take a hit and do a project as a loss leader.

Even after going on at length about making sure that contracts are in place, tasks are recorded in detail, requirements consultations are paid for and project management effort is not underestimated – all to avoid under-charging – sometimes there are occasions when you should take a hit and do a project as a loss leader.

The two main benefits being:

  1. future profits through repeat work
  2. marketing the company (which is harder to measure)

So, when would this be?

A multi-national comes knocking

Generally speaking, I would really try to avoid cutting costs if a huge name brand asks you to pitch for work. Firstly, I doubt budget would be much of an issue for them and secondly, you don’t want to label yourself as ‘cheap’.

However, you may be pitching against a lot of other agencies and you know the allocated budget (which happens to be lower than you would like to charge). In this case you may want to lower your quote to around the budget mark simply to give yourself a chance of winning a big name client.

Promises of future riches

I would avoid any client that says ‘do this job on the cheap for me and there’ll be loads more in the future’. However, if you reach the same conclusion yourself then you might want to consider it. Repeat work is far more profitable and reliable than having to win new clients all the time.

Basically, as with all these examples, you need to try and limit how much you are discounting and be very aware of what you’re giving away so a) you can weigh up the risks and b) be able to measure whether the risk was worth it in the end.

You’ve got a new toy

If you have a new application or piece of software with nothing but a dummy site associated with it, then offering a discount to a client to implement it is almost certainly worth it.

There is nothing more powerful as a sales tool than a real case study demonstrating a product or service so, until you get a real example, it is in your interests try and make one happen.

It is also fair on the client to reduce price in this instance because it is likely that a certain amount of bug fixing will happen during the project thereby often dragging the project out longer than expected.

Show 96: Moll on Mobile

On this week’s show: Paul suggests some ways a client can pick which agencies to ask to tender. Marcus asks when is speculative design okay and Cameron Moll explaining how to get started on the mobile web.

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News and events

Social Participation as a business tool

Back in 2006 I spoke at refresh06. One of the presentations I gave there has since proved a popular subject and I have been asked to speak on it again a number of times in various forms. It is on the subject of social participation and how to use it as a marketing and business tool. Social networks and communities are often seen as the domain of the teenage crowd with sites like YouTube and MySpace dominated by this demographic. However, community based applications are applicable to all audiences and can be a powerful tool for businesses.

After preparing the latest incarnation for a presentation I am giving at IBM, I thought I would do a run through (as I have only limited time). Discovering the new record feature in keynote I decided to record the whole thing and upload it for all to see. Hope it is useful.

Test your website for mobile compatibility

So this week we have Cameron Moll on the show talking about some of things covered in his new book “Mobile Web Design”. In his book he mentions an interesting site that I would like to pass on to you. It is a web application that allows you to test how well your website would appear on a mobile device. You simply enter your website address, wait while it calculates your results (it even gives a random mobile web development tip while you wait) and then view a complete breakdown of any issues with your site.

The report is distilled down into a single score but you can also see performance in each of the individual areas including:

  • Speed
  • Cost in terms of data access
  • Quality of code

and a whole host of miscellaneous tests. However, best of all is the fact that it also provides an emulation of what your site would look like on a whole host of mobile devices.

Laying out inline images

My next story tackles one of the mixed blessing of content management systems. Although it is great that content management systems allow clients to add content themselves they almost always fine a way of screw up the look of a site in the process. One way that they manage this is adding inline images. They are often required to add specific classes to images for them to be displayed correctly. Unsurprisingly the client sometimes fails to do this and the design becomes broken.

This week the List Apart website proposes one way to slightly reduce this risk. They use javascript to detect content images on a page and then apply different classes based on the width of the image in relation to its containing tag. In other words the Javascript detects whether the image is a full column, half column, or quarter column image and lays it out appropriately.

Its not the perfect solution and there are still ample other ways clients can screw up a design but it is a nice use of javascript that enhances a design without being mission critical. I think seeing this kind of use of Javascript and we should all be looking to use it for this type of thing.

10 Usability nightmares you should be aware of

My last story this week is another top ten list from the guys at smashing magazine (they do like their lists!). This one is a list of the top 10 usability mistakes and I have to say it is an entertaining list focusing on some big name sites. The list includes:

  • Hidden log-in links
  • Pop-ups for content presentation
  • Dragging instead of vertical navigation
  • Invisible links
  • Visual noise
  • Dead end
  • Content blocks layering upon each other
  • Dynamic navigation
  • Drop-Down Menus
  • Blinking images

Each mistake is explained in detail including some offending screenshots. A worthwhile read for us all.

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Marcus’ bit: When is speculative design okay?

I have decided to talk about speculative design work this week because we have recently produced a couple of designs and, although we recommend that it should be avoided, sometimes you simply can’t.

Unpaid prospective work is the bane of all of graphic based agencies and freelancers. It’s also something we have looked at before, but it’s such a significant subject I think it’s a good idea to look at it again.

The worst case

Some ‘clients’, and I use the word loosely, are simply looking for free work. It seems that they think ‘art’ or ‘drawing’ is not real work and is something that only fools pay for. They usually ask for a number of different page designs and concepts and will often ask for revisions on delivered designs.

The project often ends up being dropped by ‘the board’ and then mysteriously, a few months later, something very similar to your design appears for all to see.
These people are effectively stealing from you. Don’t do it.

When is it ok?

If you take the line that we should never do unpaid work then the answer is ‘never’.

However, life simply isn’t like that so you need to make some choices. You could argue that as long as the client is genuine i.e. it’s a real project that someone will win and subsequently get paid for, then it’s ok. It’s a fair fight and the best design will win.

But, this isn’t just about getting paid.

Educate (how many times do I use that as a heading!)

Speculative design is a beauty contest. The whole point of the exercise is to impress the client. This can possibly be seen as taking a somewhat derogatory view of a client’s ability to make the distinction between a design for them versus a design for their users. But even for those that understand the distinction, I don’t think it is possible to separate ‘what I like’ from ‘what is right for our users’. If there is a choice, then people can’t help picking the one they like best.

Added to this, there’s the big issue of designing in the dark. Even if a client has supplied a detailed brief and they’re happy to chat on the phone, the guy pitching still doesn’t really know what the requirements are. The early part of any design project involves detailed discussions about an organisations USPs, target audience, brand values, site statistics, site goals, etc etc.
User interface design is a collaborative process between the agency and the client that goes through an iterative cycle based on user feedback. This simply doesn’t happen with speculative design work.
So, in summary, always have this conversation with prospective clients. I know for a fact that on one job, we won the work by doing so. The client saw it as the most professional and well thought through approach taken by the agencies pitching for the job.

However, sometimes you have to do it or you will jeopardise your chance of winning the work – but still have the conversation and ask whether or not producing an initial concept will adversely affect your bid.

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Paul’s corner: Who to ask to tender?

With literally millions of web design companies worldwide where do you begin when trying to draw up a list of potential agencies? Who do you invite to tender?

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Ask the expert: Cameron Moll on the mobile web

Paul: Okay so joining me today is Cameron Moll. Good to have you on the show Cameron.

Cameron Moll: Hey, thanks Paul.

Paul: I think this is your first time on Boagworld, is it not?

Cameron Moll: Yeah it is.

Paul: Ah that’s good stuff we alway like to get new people on instead of having the same old boring people on every time. Nice to get someone from the States as well. Which is good.

Cameron Moll: Yeah absolutely and I’m kinda bummed you didn’t pick me for your hundredth episode.

Paul: Well if your in London you can come to our hundredth episode and join in the show. Do you happen to be over then by any chance?

Cameron Moll: Uh, when’s that gonna be.

Paul: Uh, October 20.

Cameron Moll: Um, unfortunately not.

Paul: Argg.Shame, what a shame. Yeah, so we’re looking forward to our hundredth that should be fun. So I mean the reason we’ve got you on the show today is because you’ve just produced a book called Mobile Web Design. This you already know I’m sure. So we thought it would be good to get you on the show just to talk about some of the things that you kind of cover in the book, and give a bit of an introduction, um, to the world of developing mobile websites. And um the question I wanted to kick off with is in your book you dicsuss kind of four different responses to kind of mobile web. In other words four different approaches people could take when they start thinking about the subject of mobile web design. And I just wondered whether you could talk us through those four different approaches that people could use.

Cameron Moll: Yeah that’s probably a good place to start. Um, most of these are straight forward right. It’s I think a pretty simple thinking to understand how one would approach the mobile web. And uh, you know I produced these about two years ago as I was trying to understand how someone like myself, you, how we would make that leap over to mobile. The more I was researching it the more it became apparent that you know there is really these four methods, and what they boil down to is, uh, is this. So one, you essentially do nothing. Two, you reduce the number of images and styling therby reducing the file size, uh, the page weight and so on. Three, handheld style sheets and then four, mobile optimized or what some refer to as content adaptation. And uh, the breakdown is essentially this, if you’re going with that first approach your saying “You know what, I’m going to do nothing.” I’m either lazy. I assume that my users have devices that can support the content I already developed and uh, you know when you think about the mobile web obviously the question that comes to mind is what technology am I going to use? How am I developing content for mobile devices? And fourthly, most devices out on the market today will support well structured mark up out of the box. And so most of the devices being sold, most of the devices that people have in hand today are going to support your html markup. So a lot of user will take that approach, I guess developers that is, take the approach to say you know what, what I have developed it good enough. I’m going to push it out there. And with things like the iPhone and some of the higher end Nokia devices that are out on the market, most of those devices can support a full desktop experience. Right, so it’s this idea that I refered to as content zooming. And so with the iPhone I can see the full website. I can pinch or zoom in. With some of the Nokia devices and Oprea mini 4, I can have that same experience. And so the thinking with that first approach is, lets just leave the content as is and allow those higher end devices to access them.

Paul: Sure (thoughtfully like he is paying attention)

Cameron Moll: Uh, the second approach. This essentially takes the existing markup and content and says lets pull out the images. Lets pull out the styling and allow users to access that raw content. And the thinking there is we’ll reduce the file size. We’ll take out all those big images, that unnecessary styling. Most of the devices out on the market today, well I shouldn’t say most, but alot of them don’t support the styling that you and I are used to using on the desktop. So, the thinking here is just to pull all that out and allow the device to see the raw content. And after all people are after the content not necessarly the background images and colours and things like that. Now the third approach is perhaps right now the most controversial, and that being handheld style sheets. I mean these have been promoted as kind of this poster child of all things web. So any device whethe it be a mobile device, a car a watch or what have you should potentiall be able to take the same markup and with a style sheet specific for that device, again it might be a printer it might be a mobile device. Being able to attach specific style sheets that render the presentation differently for that given device. So the idea being, you know if I just attach a handheld style sheet to my markup. I don’t touch the markup. I don’t touch anything else. I just add that handheld style sheet then great it’s going to display it differently and so on. Of course there are drawbacks to this approach and I guess what I’m skipping here is there is drawbacks that I cover in detail in the book to.

Paul: Yeah (thoughtfully like he is paying attention)

Cameron Moll: To each of these approaches. They all have pros and cons. The biggest one here with handheld style sheets, cutting to the chase, is the fact that not all devices support it. I would guesstimate, I don’t have any exact figures, I don’t know that they exist. But is guesstimate only about half the devices out on the market will support handheld style sheets. And even of those that do the support is somewhat shotty. In that some of those devices will correctly obey a property such as “display none” but they’ll still in the background download the associated content with that. So if you’ve got a large image for example, and you attach to that “display none” it won’t show it but it’s still gonna download in the background that image or that content. So right now, at least, using handheld style sheets is a bit of a pipe dream. It’s just we’d love to be able to have the power to access those, that capability. But right now it’s just not all that feasible.

Paul: Hmm. (thoughtfully like he is paying attention)

Cameron Moll: Finally, on the fourth point, mobile optimized content. This is where you say “You know what. I understand that the environment of being mobile, this idea of context is different that it is when I am sitting at my desktop.” It’s different because I might be using one hand for data entry. I’ve got a much smaller screen and naturally I’m out on the street. I’m out driving or something along those lines. So we say what’s different about that experience, then sitting at one’s desktop. Proponents of this fourth approach essentially say, “You know what the other approaches, especially the do nothing approach completely ignore context.” And that is what is the user doing when they’re out walking. When they’re on the tube or the subway and so on. So this last approach says, okay the context of being mobile is different than anything else. People want to do things differently when they’re out and about. So we’re gonna reformat our content to cater to that experience. We’re gonna present and entirely different experience, and altered experience perhaps to that of the desktop that addresses the specific needs of being mobile. The arguement I make in the book, I guess coming full circle with these approaches is, I often get asked the question “Well what’s the best approach then Camerson?” I don’t know. And you ask 20 different people in this industry and you’ll get 20 different answers. Right now I think the most feasible approaches moving forward are the first approach, do nothing, and the last approach, to create mobile optimized content. The arguement being is one, you need to understand first of all the context of mobile users and therefore adapt that experience to that context. But at the same time you have alot of capable devices out on the market that may be able to render a full experience that users are used to elsewhere.

Paul: I mean you talked there about context and in particular the fact that peole might be using it one handed or whatever else. What are kind of the major differences that you are seeing between kind of a user experience designed for the desktop compared to user experience designed for the mobile device? How do they alter? What should we be doing differently?

Cameron Moll: Well I think that the key phrase here is mobile right. So Barbra Ballard, I quote her in the book, I love her quote that essentially says that when we’re talking about mobile it’s referencing the user not the device. And I think if we start there saying okay mobile is about the user not necessarily the device that they are using but the user. We then start to understand. Okay what is this user trying to do? Where are they? What are the limitations that they confront? And what are the oportunities that are provided through mobile that might not be provided elsewhere? So, it’s not about how do we make this experience similar to the desktop, but how is it different? How do we make it different and how do we welcome that different experience? So this idea of context, it’s this idea, you know, you have this great content, and we hear this phrase “content is king.” Well I argue that context is king. Cause when a user is mobile that content is of little value if you ignore the context in which it is being used. That inevitably leads to the question. What are the needs? What are the problems? What are the tasks that users may encounter in an environment of mobility. Then that leads to what are the opportunities that mobile provides for that given context. For our content, for our company that the PC doesn’t.

Paul: Yeah. I mean it’s a very interesting area because it’s almost somethign you need to address on almost an individual project basis. Looking at what content you’re working with, and working out what of that content is actually relvant to a mobile device and which isn’t. I mean you use an example about that somebody’s probably not going to want to look at your portfolio page on your personal website on a mobile device. It’s just not the right context. I guess that’s what your getting at there.

Cameron Moll: Right. You bring out a very interesting point and that is, let’s say a given company. Let’s say you and I as developers are working within an organization right. And we’ve got 20 projects that we manage. Something you said earlier keys to the point of looking at those 20 applications or websites and saying okay first of all which of these 20 apps might be relevant to someone being mobile. We cut that down to say 5 or 6 or whatever the number becomes. Within those applications or sites if we’re talking about existing content here within those applications or websites it’s those 5 or 6 as being perhaps suitable to mobility. We then look within those entire applications, so within a given application for example that might have 20 different tasks that a user does with that application. We then say okay which of those tasks are relevant to someone being mobile. So it’s this process, at least with existing content, looking at what are the applications we provide and within those applications what are the features that are going to be relevant. Now what that also ignores though is the fact that we’re not saying what are new opportunities? What applications have we not developed that might cater to mobile? Or within an application that we have developed, what opportunities such as location awareness might be provided to a user that we just haven’t even thought about it.

Paul: Yeah. I mean that whole about the fact that you get into this mentality that a mobile device is a cut down version of what you provide on the desktop. Actually, there are opportunities to do stuff on a mobile device that isn’t actually possible on a desktop and the location aware stuff is a good example of that I guess.

Cameron Moll: Right exactly.

Paul: Okay. So lets say as a web designer I’m beginning to get a bit excited about the mobile web. It’s obviously the way that things are going. You provide some excellent statistics in your book about take up levels of mobile devices and I’ve cribbed those and used them on the show before. So I think that there is a lot of people that are listenin to the show and going yeah this is something that I am really quite excited about. But where do I start? What kind of technical skills to I need to develop mobile websites? Is it enough to just know standards based design? Or is there other thins I need to know as well?

Cameron Moll: You know that’s a perfect question. If you look at where we are at now today it’s totally different then say 4 or 5 ago. I remember the same hype 4 or 5 years ago where people were saying mobiles coming. Developing websites for mobile devices is the next big thing. It just kind of died out. I think largely it was due to the fact that back then you still had to develop in WML, which is not a cryptic language. It actually provided a lot of clarity and unity to the mobile web environment 4 or 5 years ago. But at the same time it required that a lot of us had to learn a new language in addition to HTML or CSS. That’s no longer the case. So this second time around when we hear this hype about the mobile web, to me at least it feels much more real. Because now we have again, as I mentioned earlier, most devices out on the market, in fact nearly all of them support HTML, XHTML, and some level of CSS. So that means that you and I, we already know HTML. We already know CSS. We can take that knowledge and start developing content for mobile devices. Whereas 4 or 5 years ago we had to learn a new language just to get over that barrier of providing content. So the good news is, for the most part, really if you know standards based design and development techniques, you are 90% there. I think the other 10% is left to understanding context. So trying to understand what those limitations are with mobile devices and mobile users. And also looking at the opportunities. so again we’re talking about smaller screens, data entry. Those being limitations but at the same time location awarenes. Users just want to do things different. They’re out on the go, which can be a great advantage depending on what kind of content you’re providing. So I think the good news here, long story short, yes. You and I can just build on the knowledge we already have if we just start to understand just a little bit about what the users are doing.

Paul: I mean you say. It’s interesting some of the words you use. You say ‘for the most part.’ Or ‘some browers understand CSS.” And I think that’s the other big fear that people have when they start investigating the mobile web, is the huge plethora of different browsers and devices and all of this kind of stuff. And it seems like how the hell am I supposed to test on that. It’s impossible to test on every conceiveable device and every conceiveable browser. Where do you start? Where do you put your initial efforts?

Cameron Moll: You know when I first started talking about mobile I think I was a bit to pessimistic in that I would stand up, say in a conference or in an article, and say okay if you’re going to test for mobile devices be prepared to test on dozens of browsers and if you think 4 or 5 desktop browsers. And getting consistency right for those is difficult. Wait till you see the mobile web. I’m a bit more optimistic now. I hope the book at least comes across that way and when I talk about it at conferences it comes across that way. And the reason being is this. There are some pretty easy ways to deal with that challenge of consistency. Of testing for mobile devices. Of just developing content period for mobile devices right. So you and I, you use probably the web developer extension for Firefox. We both probably at some point used Opera. Both of those browsers with those extensions and plugins can, at least at the very start, render and initial small screen preview. They both have options to be able to do that. So starting at the very least we can develop, again because we’re developing in XHTML rather than WML, we can within the browser at least do a very quick test to see roughly how it’s going to show up for the user. After that, once you’ve got at least the markup structurally sound you can then jump over to emulators. Now there are plenty of online emulators. .moby provides one. Opera mini provides another and there’s several others out there. But also there’s desktop software that you can download to be able to emulate mobile devices. So then taking 5 or 10 mobile devices I can now test how my content’s going to render, and it’s very close to how it will actually render on the device. But you can’t stop there. The last step has to be actual devices. And I think this was what was insurmountable for me starting out as a mobile developer. At least a beginner saying oh gosh do I have to go out an purchase 100 devices to be able to test my content. Well fortunately you can get away with 5 or 10 devices. If you can get 5 or 10 devices that vary widely. By that I mean one being a very basic phone, another one being a PDA,another one being a popular device such as the Razor. If you can get 5 devices that vary widely, 5 to 10, the chances are that that content is going to render well for most devices out there on the market. That will get you close enough. A lot of that is based not just on my personal preference but on the case study that I offer in the book. That is the Yahoo! website for the FIFA world cup last year. They took that approach. They said you know it would be difficult to test on 100 devices but we think if we can get 5 to 10 widely varying devices that chances are our content is going to display well for a global audience. Which indeed it was for that particular website. So that’s the arguement that I’ve made. I’ve hear others make that arguement as well. And it’s not difficult to get that number of devices right. So you can probably get 3 to 5 from yourself, from friends, collegues and so on, on loan for a couple hours. If you’ve got a blog you can ask for volunteers to do testing. I’ve done that before and it works pretty well. And then finally anyone can hop on eBay and do a search for unlocked mobile phones and purchase phones for an affordable price and get you know 5 to 10 devices. That’s how I did it. You know I hopped on eBay. I bought about 5 phones that were unlocked and then I just take my SIM card and swap that around the phones when I am doing testing. So it’s really not that difficult once you’re done developing your content to make sure that it renders well for mobile devices.

Paul: What do you think about the kind of growing thing that we’re seeing at the moment about designing mobile sites for specific devices? Like the iPhone. Do you think that is a bad route to go?

Cameron Moll: You know I’m not going to say it’s a bad route to go. But I do question it’s integrity. Three years ago or so, when I bought, well this was a little bit after I bought my Treo, for example which is a feature rich PDA. There were all kinds of Treo specific sites that had been developed. So you had something like, lets just say you had something like ESPN.com/mobile/pda/treo would be the web address for that content. And it was formatted just for that device. When you think about all the devices that are out on the market you then realize that that becomes a big chore to try to develope content for X number of devices. Now I think with the iPhone at least you have that same experience being repeated. For me it feels in part like you know years ago when we hit up a website and it said best viewd with Internet Explorer 4.0 or something like that. You know that is what we’re seeing now with the iPhone. Granted the iPhone provides a much different experience and a much richer experience, which is great, but at the same time I worry that we are spending a lot of effort on a device that 1. Is not a market majority and 2. The device itself, the iPhone itself might change at some point in the future. I might have a larger screen. It may render content differently. Which then will require that we go back and rewrite that content yet again. So the arguement I’ve made is if it makes business sense to develop and iPhone optimized site well more power to you. Go for it. But I advocate as a default creating content that can render on as many devices as possible. Not necessarily just one device.

Paul: Cool. Thank you so much Cameron. That is incredibly useful. Where can people find out more about your book then?

Cameron Moll: The web address is mobilewebbook.com or they can find a link from my website cameronmoll.com.

Paul: Excellent. It’s a .PDF book that you can download instantly. Now waiting around for delivery at $19. The best thing of all is it’s nice a short. Just over 100 pages. Isn’t that right? Something like that?

Cameron Moll: That’s correct. And I’ll give your listeners a heads up that we’ve got a print version coming out in October to be announced soon.

Paul: Oh that’s excellent. So you’ve got the choice either way. Alright thank you very much for coming on the show Cameron. We’ll get you on again in the future no doubt.

Cameron Moll: Hey thanks Paul.

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Show 93: dconstructed

On this week’s show: Paul talks about how to make the most of the footer, Marcus explains why cold calling never works and Gary Marshall shares some great advice on writing content.

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News and events | Why cold calling never works | Making the most of the footer | Gary Marshall on writing better content

News and events

iPod Touch

Unless you have been living in a cave for the last week you will already know that Apple has just released a new range of iPods including the massively exciting iPod Touch. What is so exciting about the iPod Touch is that it is basically an iphone without the phone. This means it has WiFi and a fully functional web browser. This is a major development in the web design world as it will mean millions of internet enabled iPods and a whole new audience in a whole new context.

What is more Apple has also done a deal with Starbucks where by songs played in Starbucks can be purchased directly on the iPod. I am convinced this is just the tip of the iceberg in terms of context / location aware mobile web. It won’t be long before you arrive at a University Campus and access a campus map or go to a shopping mall and access all of the menus of the various restaurants.

With the iPod being such a universal device now is the time to think about how you are going to utilize the power of the mobile web.

Free photo manipulation tools

This week I came across a site stuffed with loads of free photo manipulation tools. These guys have certainly been busy as there are loads of really fun tools including a Mosaic maker, CD cover creator and even a Hockneyizer. However, probably the most useful tool to us web designers is the palette generator. Upload an image and it will automatically create a colour palette based on it. Nice!

dconstruct feedback

This last week also saw the dconstruct conference in Brighton. I was fortunate enough to attend it and got to hear some truly remarkable speakers. I am not even going to try and recount all that was said, however I do want to particularly mention three superb talks.

Tom Coates, gave a mind blowing presentation on shifting our thinking from a website model to a data model and the consequences of this in terms of how we develop applications and how users navigate data. Tom’s presentation really felt like a glimpse of things to come.

Leisa Reichelt gave an inspiring presentation about how we develop projects. Amongst other things she talked about Agile development and I have to say this was the first time it has been explained in language I understood. This talk definitely made me reconsider how we run projects.

Finally, I couldn’t mention dconstruct without talking about Jared Spool’s presentation on experience design. Jared (who is a superb speaker) took us through how to create great experience design, explaining why it is important and how to draw together the necessary skills to make your design stand out from the crowd. Compelling stuff.

The reason I mention all of this is that all of these talks will soon be released as podcasts and I wanted to strongly encourage you to check them out!

170+ Expert Ideas From World’s Leading Developers

The final story today is the release of an article on the smashing magazine website. The guys at the magazine interviewed 50 designers and asked them 6 questions. This has led to an article with 175 professional suggestions, tips and ideas.

Its always fascinating to see how other designers work so this article is definitely worth a once over.

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Marcus’ bit: Why cold calling never works

Ok, to say that cold never works is a bit strong because very occasionally it does. I should also qualify that I am talking about winning quality web design work here.

So, a more appropriate, but considerably more boring, title would be: why cold calling almost never works when selling quality web design services.

But, in my opinion, you don’t really even need to qualify the ‘what’ you are selling. I guess there are certain products or services that can, effectively, be sold over the phone to a person/organisation that you don’t know but I expect they are few and far between.

The word ‘effectively’, in the last sentence, is pivotal to this. I would love to see the ratio of telesales staff costs against actual sales won via the telesales force for, say, a double glazing company over the last year. The fact that I seem never to be called these days by double glazing companies suggests that my suspicions are correct and it simply isn’t worth it.

I don’t know anyone who likes being called out-of-the-blue and certainly, no-one who has actually bought anything through this process. I think most people are instantly ‘on guard’ and mistrusting of a cold call. This has worsened, I believe, over time and has now reached the point where it has almost become a joke.

Anyway, I’m rambling off the point – back to web design.

You can’t create a project that doesn’t exist

This is the main issue. Even if you are lucky enough to find a receptive listener, the chances of calling them right at the point where they are thinking about starting a web project is remote. The best you can hope for is that contact will be made later when a real project does happen.

You may not be talking to the right person

It is very possible that the one successful call that you made after a day’s banging the phone was actually to a chatty junior who cannot make or even influence decisions. Asking to speak to the ‘marketing director’ or ‘person in charge of the web budget’ etc is a recipe for an instant hang up.

Even if you are speaking to the ‘right’ person, chances are they will have to go to other partners or directors and that group will want to know track record, where did the recommendation come from etc.

Making yourself known

Ok, so you can’t actually win work cold calling but you can occasionally start the process of winning work through a cold call. However, I would say from experience, that this cannot be a completely cold call. You need at least one thing connecting you to the person at the other end – and the direct mail piece you sent them two days ago does not count because they will have instantly thrown it in the bin!

The kind of things that can make this type of call potentially worth it are:

  • Work done for one of their competitors (vertical selling)
  • Locality (“we’re in the same town”)
  • Professional connection e.g. a print designer you are close to works for them
  • Social connection e.g. my neighbour Dave Smith works for your accounts department and thought I should call you….

But remember you are simply selling your professionalism, skills and competence; basically, just the chance to pitch for work when it comes around.

However, I would recommend that the majority of your efforts are spent on a) ‘hot’ calls to people who contact you with real projects and b) your existing clients as they are usually your best prospects.

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Paul’s corner: Making the most of the footer

This week I thought I would try and tackle a question from Peter in Italy…

Disclaimer, copyright, accessibility statement and privacy policy; these are the links that can often be found in the footer of a page. Why is it important to add this information on a website and what should this information include?

The footer is the graveyard of many websites. The place where links are sent to die. However it doesn’t have to be that way.

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Gary Marshall on writing better content

Paul Boag:
So, joining me today is Gary Marshal, a technology journalist and author and many other good things as well. Hello Gary.

Gary Marshall:
Hi Paul, how are you doing?

Paul Boag:
Not too bad, good to have you on the show, we had you on once before as I remember.

Gary Marshall:
Yeah it was a couple of months ago now wasn’t it?

Paul Boag:
Yeah it was a little while back. What I thought would be good today is to get you on to talk in broader terms about writing for the web, and writing in general, as obviously that’s what you do for a living. That’s your job, and so I thought I’d kick off with really a question about copy writing and copy writers; do you thing website owners should be looking to get a professional copy writer in to work on their website rather than doing so themselves?

Gary Marshall:
I think it depends a lot on the website that you have, if your doing something where your unique selling point is a fantastic price for a product, then it probably doesn’t matter too much what the copy’s like, but the more important the text of your site is, the more important it is to have good text. So take for example if your site is a brochure then obviously the quality of copy then is really, really important. There’s also the technical side of writing as well, which is not so much a copy writer but more of a technical writer for that so you know, product information, frequently asked questions, support, that kind of thing.

Paul Boag:
What benefit do you get from getting in somebody who does this professionally in preference to trying to do it yourself, where’s the real kind of money earner in it? If that makes sense, the return on investment.

Gary Marshall:
Yeah. Well it really depends on what your sites all about. One of the things about getting a professional to do it is it saves you time, the same way you would get somebody in to do stuff around the house because your time is better spent doing what your good at. But particularly with copy writing, if you get somebody who is pretty experienced in this, what they’re doing isn’t so much writing, but its writing that works. So you know a good copy writer can say more in a sentence than your average guy can say in 700 paragraphs, which is one of the reasons that guys in advertising get paid so much, because they come up with these fantastic strap lines that lodge in peoples minds.

Paul Boag:
Yep ok that’s fair enough. Obviously the main thing that puts off people from getting a copy writer is the cost associated with it and sometimes its just prohibitive, although I have to say that I get somewhat confused that people recognise they cant do design and they get a designer in to do that but somehow people think they can do copy which is somewhat confusing sometimes.

Gary Marshall:
Yeah, it’s not that expensive. If your going to have a multi page, 1000 page website then yeah it is going to cost you a fair whack of cash, but he majority of writers tend to be paid by the word, so you’ll set a rate, and what it is you want to get and the end result isn’t going to be an awful lot of money. Your looking at a couple of hundred quid for a couple of thousand words, its not a lot.

Paul Boag:
No I suppose in the grand scheme of things that isn’t much at all is it? If you think of the amount that people pay for content management systems and design work and usability testing and all that other stuff.

Gary Marshall:
Provided they’re good at what they do. Of somebody is going to polish the text in your website, and make what you do sound absolutely fantastic, if that makes the difference between somebody hiring you or not or somebody buying your product or not then it’s paid for itself.

Paul Boag:
So, making the presumption that there are some people out there that just aren’t in a position to hire a professional copy writer and its just not an option – what advice would you give someone who is starting out writing copy for their own website? Where would you start? What are the most common mistakes?

Gary Marshall:
I think the most common mistakes are thinking from your own point of view rather than from your visitors point of view, I’d say that’s probably the worst offence that you can do, and it’s the old moaner when if you have a frequently asked questions section it’s the questions you hope people would ask rather than the one people actually do ask, you get an awful lot of people where on a website the fist page is the entire corporate history and as a visitor I don’t care, I don’t want to know this stuff I want to know what are you going to do for me why should I hang about here. So it needs to be very much ‘put yourself in the customers shoes’. Have a look at other websites and see what you like about them and what works on those sites. The other thing you need to think about big style is search engine optimisation. I was talking to someone the other day who was saying ‘when we do searches on particular products and particular areas we just don’t come up in the results at all’ and I said ‘do any of these phrases or words feature on your site?’ the answer was no. That was probably why they weren’t featuring in the search results! It might be obvious to you that your search should come up if you look for, I don’t know, web design companies in Brighton, but if you don’t have the words ‘web design’ and ‘Brighton’ in your website its not going to be indexed by any of the search engines. That can be a really difficult one to pull off, you see a lot of  bad copy writing that’s done purely on the basis of SEO, where they’re just trying to get as many different phrases in as they possibly can to try and get it up in the Google rankings and I think that’s counter productive because ultimately your trying to get humans to read this and if somebody comes to your website and the whole thing is stacked with all these meaningless phrases that don’t actually give you any useful information at all, then your just going to go ‘what a waste of time, I’m out of here’

Paul Boag:
Do you think there’s a difference between writing for the web and writing for other mediums?

Gary Marshall:
Yes

Paul Boag:
What kind of differences? What should people be doing differently?

Gary Marshall:
The biggest one is brevity, simply because your reading on a screen – you’ve no control over what sort of screen people are going to be reading on for starters, so I might be looking at it on my BlackBerry, you might be using a 22 inch monitor, but web content doesn’t lend itself to huge blocks of text and long, long sentences so you need to think much more visually than you do with the printed page I think, break it up a lot more and have a lot more white space. The way to present it can be important also, even having a bigger gap between lines can make a big difference to whether your text looks appealing or not. Again, work back from the basis of ‘what is it that your visitors are going to want here?’ You need to really start with that. I find that bullet pointing is usually a very good way to approach it. So, you sit down and think ‘what are people coming to my website for? And what is it they’re going to be looking for?’ and answer that first. If you’ve got a bit of spare time go into you full corporate history and everything you’ve done in your life, but concentrate on the purpose of your site first.

Paul Boag:
It strikes me that websites, unlike other mediums aren’t linear, so you have the option to start with the top level brief information and highlights, and people can kind of dig down to the in depth stuff if they want to.

Gary Marshall:
Indeed, one of the things you see in print a lot is the use of ‘pull quotes’ to draw your attention to a particular bit of the body copy, and its basically a sales technique and exactly the same thing works on websites and can be very effective and can encourage people to read more. The other thing I would say is try not to link too much in your actual body copy because every little blue line there is a potential reason for someone to disappear.

Paul Boag:
Ok that’s interesting.

Gary Marshall:
I think it can get in the way – if you’re trying to engage people you don’t want people to go off on tangents because you’ve got this short attention span thing going on.

Paul Boag:
Yeah I can accept that – the other thing as well is that if the page is full hundreds of links it makes it visually quite difficult to read as well.

Gary Marshall:
Yeah and avoid these kind of hover over adverts that infest websites. If it looks like a link I expect it to be a link and if I move my mouse over it and just get ‘find out about hotels in Guatemala’ or something its instantly away from the website. There’s something as well, I don’t know if its true or not but in journalism school they teach you when writing for tabloids you should write on the assumption that your reader is going to be a small child, and I think that can work with websites as well because it really does focus you on getting the information there quickly with the minimum amount of waffle and without going off on huge tangents. And like the old press thing as well where you have all the information in the first paragraph and you expand on it as you go along, so you should be able to chop from the bottom. If you’ve written 500 words, you should be able to chop the bottom 250 off that without losing sense of what you’re doing.

Paul Boag:
Yeah that’s good. So, websites are one thing – your kind of corporate websites and things like that, but more and more organisations are starting to use blogs as a method of communicating. Do you think there’s a difference there? What advice would you give to people writing posts for blogs?

Gary Marshall:
Be sure that you want to do it in the first place. Jacob Neilson quite famously said the other week that businesses shouldn’t blog, and he’s getting a bit of a headline generator there – he doesn’t mean no business should blog, but it can backfire because the nature of blogging is very much off the cuff, very quick reactions to things and that’s fine if it suits your particular kind if business, but if people are coming to your site for in depth information then I don’t think blogging does suit because by it very nature blogging is your most recent thought at the top so if you don’t have regular readers its quite easy to fall into the trap of assuming everybody knows the context of what your talking about, and they might not because you wrote about it 3 weeks ago or 3 months ago. That’s quite a common pitfall I think. The other thing about blogging is because it’s quick and easy it does encourage you maybe not to craft things as well and not think things through. You have got to remember that this stuff potentially hangs about for eternity. So it might be tempting to, I don’t know, slag off the competition or something but it could well come back and bite you later on. I think with blogging, it comes back to any sort of writing – you need to know what your trying to achieve with it because if you don’t have a clear idea of what your blog is going to bring to your website, and what benefit its going to bring to your visitors and customers it’s a potential massive waste of time and effort that you could be spending on something more interesting.

Paul Boag:
Yeah.

Gary Marshall:
I sound really negative; I don’t mean to be really grumpy today! But I think it’s a bit like in the early days in the web there was always these wonderful ‘do-hickeys’ and logos you could slap all over your website and lots of people did without actually asking ‘does this bring me any kind of benefit whatsoever?’. Done well, blogging can be a fantastic thing on a website. I’ve seen a few examples of it in all kinds of things – I was looking for drum loops for ‘Garage Band’ and I was looking at the various drum loop companies and I found one that the owners blog, and they talk about how they do the stuff, what they’ve got coming down the line, why they think that they’re great and nobody else is and all this kind of stuff and I really quite warmed to them and that encouraged me to have a look on their website and I ended up spending money on it. Other sites that are just plain old e-commerce things and really don’t care. Unless your doing a kind of niche market where I don’t know, ‘golfing grandmothers’ or something then the very fact that you’ve got a niche people are more likely to pay attention to what you’ve got to say. I don’t care if the marketing director of Comet has a blog; I have no interest in what he’s got to say – so adding it to something like that would be a waste of time. I don’t want to read a blog on ‘great big faceless ISP dot com’ whereas ‘Merchant city music’, which is a music shop in Glasgow, I’d be quite interested in what these guys have got to say, so ‘We’ve got some amazing stuff coming in!’ or ‘we were away seeing a band last night and they were fantastic!’. That feeling that your part of a bigger picture can be really effective, particularly with smaller businesses.

Paul Boag:
Yeah, good stuff I couldn’t agree with you more. I think there are a lot of blogs out there that shouldn’t be out there and there are also some places that should be blogging that aren’t.

Gary Marshall:
Yeah I would agree with that.

Paul Boag:
OK thank you very much for your time Gary, it was really good to talk to you again and no doubt we’ll have you back on the show in the future

Gary Marshall:
No doubt!

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Show 91: God Bless America

On this week’s show: Paul gets to grips with the fact that the whole world isn’t British, Marcus explains how to deal with the client from hell and Julie Howell shares her expertise on accessibility

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News and events | Dealing with the client from hell | The international web | Julie Howell on Accessibility

News and events

There are tons of news stories which have sprung up since I last recorded a show. In fact I have spent all morning wading through my RSS feeds. Unfortunately as always I can only squeeze a few into the show so you will have to check out my delicious feed for the rest.

Gerry McGovern on Intranets

The first story I wanted to mention is a couple of posts by Gerry McGovern concerning intranets. I am constantly getting emails asking for me to talk about intranets on the show but somehow have never gotten around to it. Fortunately Gerry has and if you are somebody who works on intranet sites then you should take the time to check them out.

The first, tackles the basic problem of how to get senior management engaged with the intranet. Gerry observes that generally speaking management don’t consider the intranet an important asset to the business and so the site never gets the backing it deserves and requires. In the post he suggests the solution is in how the intranet is portrayed to management and goes on to propose a better approach.

The second article Gerry has posted on intranets is a breakdown of a report on what staff really want from their intranet. Basically, staff overwhelmingly want a better organized intranet where they can quickly find people, policies and procedures, and forms.

Gerry goes on to look at the numbers behind this conclusion and links to a summary of the results in PDF form.

SXSW Panel Picker

Probably the biggest web design news since I have been away is that SXSW have launched their annual panel picker. For those of you who do not know, SXSW is the biggest web design conference of the year and takes place in Austin Texas. The massive event has democratized their selection of panels by opening it up for you to vote on.

By going to the SXSW panel picker you can browse over 680 suggested panels and vote for the ones you like the look of most. Although this sounds great in principle, as Andy Budd points out, it can turn into a popularity contest for the speakers and not necessarily an assessment of the quality of the subjects.

That said, I need you to all vote for the three panels I am associated with whether you think they are any good or not! I don’t even care if you are attending SXSW or not, just get on the site and vote. Hell, I have crafted this podcast lovingly for you every week for over two years the least you can do is vote for me :)

Seriously though, I am hoping to be on three panels (yes I know this overkill) and am really excited as it is my first year speaking at the conference.

My panels are:

Hopefully at least one of these will come off.

HTML characters lookup

My next news item that I wanted to mention is a useful little tool which has recently been launched. I love this tool because it solves a really simple problem in a very easy to use way. Basically all it does is allow you to look up the HTML code you need to include ampersands, spaces or other characters which need to be escaped.

Let me explain the problem in case you don’t know what I am talking about. In HTML certain characters are reserved for use in the code. For example if you type an & it will interpret that as code and not text. It is therefore necessary to code up these characters in a special way. This online tool will tell you exactly how to do that.

You simply type in the character you wish to use and it returns the code you have to use. The site uses AJAX so results return incredibly quickly and if you are a mac user you can even download a dashboard widget.

Very useful indeed.

Moving from Print to the web

My final new story for today is some help for you print designers out there who are struggling to make the transition to the web. It is not always an easy process not just because of learning the technical side but also the mental shift involved.

Well, if that is you I would like to make two suggestions. First up, I would like to recommend an article I came across that takes you through the process of moving from print to the web. Its extremely good and makes some excellent recommendations about where to start.

Secondly, you might want to think about getting some training on CSS and XHTML. There are a number of courses out there but if you are UK based I would like to particularly recommend a beginners CSS course being run by Rachel Andrews and Drew McLellan. These guys are both experts in their field and they have a session coming up in October. Of course this course is ideal for anybody starting out with CSS, not just print designers!

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Marcus’ bit: Dealing with the client from hell

Found this rather frustrated boagworlder (Cadore) in the forum – read on&#…;

Hello everyone, I was wondering if I could get some feedback on how to proceed with a problematic client.

I have a small business client who contacted me about a website. After talking with her she decided she wanted a basic two column layout with some navigation, she would provide language, etc. All was good, but here is the main problem: I design the header or banner, whichever you call it, and she says it looks great, she loves it. Then we move onto the navigation, she likes the navigation, but now the header seems “too busy” – take a step back. One thing that cracks me up is she said in emails she wants to have a large amount of leaves throughout the design. So, I incorporate leaves and she says she is thinking of not having any leaves at all now. It’s like she wants to do the design for me? Me designer – you client. Do you understand what I am saying, every step forward she wants to go a step back. Now she has a problem with the navigation, and the background image, that she has loved and hated 4 times already. Does anyone have any advice how to deal with a client like this. I was thinking of having her sign off on every little things, but this doesn’t make for a happy working relationship. Any advice on you have proceeded with a client like this would be appreciated.

I have talked loads about getting contracts in place, making sure everything’s agreed up front etc etc. But, agreeing on the look and feel of a site is not so easy to nail down before you start working on a project.

Certainly do all of the following before you start:

  • Find out who will be signing off the design.
  • Encourage the client to make this as small a group as possible.
  • Talk to these people. Obviously, talk to them about project specifics (see below) but try to get to know them a bit. Get an idea whether they’re conservative in their outlook, arty, whacky&#…; whatever. I remember seeing a panel at SXSW where a Swedish creative director said that he insisted on getting drunk with his clients before starting the job&#…; there is some wisdom in that!
  • As them for examples of favourite sites, particularly in their sector. Ask them why they like them.
  • Ask them for any other marketing material that they have, particularly items they like.
  • Discuss their brand (even if it’s just their logo) and the importance of continuity. Make sure that you are aware of any limitations.
  • Discuss colours.
  • Discuss imagery. Ask for imagery that you can use.
  • Discuss layout.
  • Finally, when you’re discussing these items, make sure that you provide examples, choices, potential solutions etc. Your client is almost certainly not an expert web designer therefore they need ideas from you; alternatives if you like.
  • However, you must explain why you’re recommending a particular idea. You need to communicate that you are an expert. This is actually the crux of the problem I think. Successful designers communicate their ideas before they ‘put pen to paper’ and provide solid reasoning for their choices afterwards.

Summarise all of your discussions in an email. Insist that they agree (or not) upon all of the points in the email before you start.
Ok, so that’s all done, now you have a choice:

Limited iterations

This is when you say to the client:

‘Ok, we will put together a design concept for you. You can come back to us with any modifications/comments once that will be incorporated into the design concept, anything after that is chargeable’.

I think this works well for small client, low budget work because everyone knows where they stand and possibly expectations are lower. Also, constantly going back over a design can affect the bottom line of a small project a lot more than a big technical project.

Averaging things out

The problem with this approach is that it can piss off your clients. You can end up looking petty or, even worse, you can end up making changes for free after the agreed cut off point (“it was only a 10 minute job”)&#…;

The approach that we have ended up with at Headscape takes the view that clients won’t pay time and materials for design concept work (they need a fixed price), so we have estimated what we think the average time spent on this work and charge that to all clients. This price is per concept but effectively allows unlimited mods to that concept. If a client wants multiple concepts then they pay accordingly.

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Paul’s corner: The international web

Just before I went on holiday last week I posted an entry on boagworld. On my return I was gob-smacked to see it had generated the most comments of any post I have ever added to my site.

The whole thing started with an email I received from a first time listener to the show. He was complaining about a joke I made at the expense of my american listeners. Those who listen to the show regularly will know that this is not uncommon and this listener felt the comments were inappropriate. I posted a throw away line on twitter about this and accidently started a debate on political correctness and international differences. Overnight I found myself thinking a lot about the subject and this lead to a blog post on the international web.

I started by apologizing if my humor caused any offense but the main thrust of the article was looking at the broader issues of engaging with an international audience. I found the challenges of working across multiple cultures fascinating and felt it applied to all aspects of web design (not just podcasts).

However, unfortunately the majority of comments I received focused on the apology rather than the points I was trying to raise. I really appreciated the encouragement found in the comments but would like to come back to this issue of culture and cultural differences when designing for the web. This is a challenge that we all face and I want to cover the 5 points I mentioned in my blog post again for the sake of those of you who do not read my blog.

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Ask the expert: Julie Howell on Accessibility

Paul:
Today I’ve been fortunate enough to grab a few minutes of Julie Howell’s time. Julie is the director of accessibility at a digital design agency called Fortune Cookie and is also the former digital policy development manager at the Royal National Institute for the Blind. She has also been involved, I believe if this is right Julie, that you were involved as the technical author for the PAS-78 or do you call it P.A.S 78?

Julie:
It’s pronounced PAS. Also RNIB is for Royal National Institute of Blind People if you want to…

Paul:
Oh, I missed out the People didn’t I. Oh well, there you go.

Julie:
Well it’s a recent change anyway.

Paul:
Ah, it’s to keep me guessing. Anyway good to have you on the show.

Julie:
Thank you.

Paul:
And obviously, unsurprisingly we have Julie in here to talk about accessibility [laughs]. You know, it’s kinda a no-brainer really. So I thought the best place to start is, well Julie, it strikes me, and I know a lot of the people that listen to our show, that the world of web accessibility seems to be a bit of a mess at the moment. We’ve kinda got WCAG2 that seems to be taking forever to come out. We’ve got now this thing called the WCAG Samurai, what’s all that about? They seem to be in competition with WCAG2. Then whenever you go into or if you are brave enough to venture onto an accessibility forum, they all seem to be fighting over tiny details and you are terrified to say anything incase you get jumped over. Do you think that accessibility is in trouble and if so, what can it do to dig itself out of the hole? What can the accessibility community do?

Julie:
You know, I don’t think there’s as big a problem as is being suggested. I think that what you have to keep in mind is perspective and context. There is heated debate on some areas of the web about accessibility, how accessibility will change or how the guidance might change moving forward in the great big wide world of web design. But in the much bigger world of commercial companies posting content on the web, there isn’t that concern. Everything seems quite stable. It doesn’t worry me at all that the techies or the geeks, and I mean that in the nicest possible way, are having heated debate because it’s really important. That’s how things change and improve and move forward. What is important is that we as people who are part of what I call the accessibility movement, who care about accessibility and who care about the lot of disabled people, keep presenting consistent guidance to the people who really can make the difference to disabled people. That’s businesses who are putting their services onto the web. The fact that there is heated debate about the technicalities I think is positive not negative.

Paul:
It strikes me that there is a little bit of confusion among the business community about what is actually expected of them. Things like the Disability Discrimination Act. They’re not sure how it should be interpreted in reality. Do you think there’s a case or there’s a need for more legal cases to be taken up so that the boundaries of accessibility are better defined?

Julie:
I think there’s a few things in there. I think that the greatest problem that we have, rather than it being arguments about the technicality, is actually a PR issue. We have guidance. We have the Web Content Accessibility Guidance and the other two separate guidance published by the Web Accessibility Initiative. We also have the document published by the British Standards Institution, PAS-78, and I guess we’ll talk about that a little bit more. What we lack is any consistent and well resourced drive to raise awareness of those documents among the community that needs to now about them and that is businesses. That for me is the missing part of the puzzle. Of course the guidelines will keep changing because the technology is changing at such a fast rate. So that I think is healthy. But what we really do need is more effort put into helping businesses understand the guidance that we have. Businesses should not be engaged in the technical discussions because that’s not where they fit into all of this. Businesses want clear, succinct, and that’s a huge problem I have with WCAG2, succinct guidance so that they just know what to… Businesses are saying to us, and I’m saying “us” as in the voluntary sector, the government, the Disability Rights Commission (DRC), that they care about the disabled peoples access and they want to do something about it. They just don’t know what to do. They are confused about which guidance to follow and to my mind, that is due to poor PR and not having any single government department or agency in the UK responsible for pushing the guidance. We’ve got individual organisations and voluntary organisations such as RNIB and RNID doing great work on their own but there’s no government force or business force behind it. Championing the guidance that we have and saying “Actually, there’s no confusion here. The guidance has been published, it is stable and this is all you have to do to follow it. Go forth and get on with it”.

Paul:
Let’s talk about PAS-78 a little bit in context of the business community and what they need to know. Correct me if I am wrong but my understanding of that document is that it was meant to be advice for people that run websites, website owners, to really get them up and running. Is that a fair assessment of what it was about?

Julie:
Erm… I’ve never heard it described that way.

Paul:
[Laughs]

Julie:
[Laughing] I would say that it’s there to provide clarity. We were concerned by the feedback that we were receiving that people in the business community were confused about the range of accessibility guidance that was available on the web. If you go to a search engine and type in “web accessibility”, you get all sorts of stuff back and some of it seems to be conflicting. So what we wanted to do with PAS-78 was pull all of the web accessibility guidance that’s produced by WAI, and also that’s produced by the software developers such as Adobe and others like Microsoft, all together into a single document that can be read within a couple of hours if you want to sit down and read it end to end or could easily be dipped in and out of, which was the definitive guide to the process of making a website accessible. The existing technical guidelines are not for business managers so we have written a document that is in a language that business managers can engage with, can digest, and puts everything together as a process. So it talks about guidelines and it doesn’t seek to create any new guidance. It points to guidance that’s already been published by WAI and others. But it also explains this is a process. This is what you do at this stage and it’s very important to involve disabled people at this stage; at this stage you should write an accessibility policy, later an accessibility statement. These are some of the questions you might want to ask when you are appointing a web design agency. So it puts all of that together in one document. That’s what we were seeking to do really. There’s a few words I used when I was launching it. Two of those words were harmonise and consolidate. It was nothing new. It was bringing together all of the guidance so there was absolutely no doubt. If anyone in the business says “I don’t understand what to do to make my site accessible”, PAS-78 is the only answer they need.

Paul:
OK. So where would they find and get hold of that?

Julie:
Well PAS-78 is free. Now it’s freely available because of the Disability Rights Commission. If you go to the DRC, the DRC have a licensing agreement with the British Standards Institution. So if you go to the Disability Rights Commission website you can download a PAS-78. It’s available in a variety of formats including accessible PDF. After all the medium is the message. The website address for that is http://www.drc-gb.org/pas.

Paul:
Well that brings us nicely onto WCAG then doesn’t it. What are your impressions are of WCAG2, how the WCAG Samurai stuff fits into that and what your current thinking is on all of this?

Julie:
Yeah, we live in interesting times as they say. I’ve been involved with WAI to a lesser and greater degree since 1995. A long time. I’m very conversant in the processes that are there. Now I’m a policy person and a disability rights campaigner. I’m not a coder. I’m not a geek, meant in the nicest possible way, and I’ve got no interest in become one either. I used to design websites but that was back in the day and it’s all very different now. What I care about is disabled people getting access to the web. I care that businesses are enable to make that happen. So as your listeners know WCAG2 has been in development for a really long time. That in itself troubles me because that makes it seem like disabled people are a huge nuisance and very, very difficult to cater for because an organisation catering in specialising to disabled peoples needs on the web takes many, many years to come up with guidance. I don’t like the message that puts out and I think that fuels some of that kind of confusion and misunderstanding and hence that’s why we did the PAS. It was so much quicker and it puts out, I feel, the right messages. People joke about it now don’t they. How long it’s taken WCAG2 to appear and that is because it’s subject to a very rigorous process of course but taking a long time. Now it’s in its latest drafting stages and I have to say… I’m sure you’ve read it or at least looked at it. I haven’t read it because I don’t have the time to read a document of that size. However, it’s not for me. It really is a technical manual now and as a technical manual, what is important is that those of you who are developing code and need to read the technical stuff are engaged by it, will read it and use it effectively. So that’s where the checking needs to be done. I think in the past where we’re getting some of these struggles at the moment, is because WCAG1 was a document for all. So you could read it if you were a developer and you could also have a good read of it if you weren’t and get something out of it. Looking at it now, it looks like a technical manual. Then, for me, it comes back down to PR. If it’s a technical manual then they to call it such and make it clear. If you put that on the desk of any business director general / CEO and well you can imagine the reception that you’ll get, who wants to read that? That said WAI always produce very comprehensive guides to their guidelines and curricular to help the various groups to apply the guidance correctly. They will do so in this case and again for me it’s down to PR. It needs to be made very clear to each individual group, developers, business owners, advocates as well, which guidance is for which group so that we don’t get people belly aching “Oh this is too long”, “I don’t have time to read a document of 100+ pages”.

Paul:
What hadn’t occurred to me there until you just said it, the fact that this applies not just to people like Adobe and Microsoft but also applies to me potentially. If I’m developing a web application that enables users to contribute and upload content then in effect I’m being an equivalent of a Facebook or a Myspace and I need to be aware of those kinds of accessibility issues there are well. It’s quite interesting.

Julie:
It is and then it gets more interesting when you look at it in the context of the law in this country. We have the Disability Discrimination Act and that puts, and I choose these words very carefully, a legal duty on “service providers”. Now software developers are not covered by the DDA. However, the line is blurring. If a website is inaccessible, say a blind person goes to a site to do some shopping and it’s inaccessible, who’s responsibility is it? Whose legal duty is it that the site is accessible? Well it’s the owner of the business because it’s their service. But there’s an argument that the developer who coded the site has aided and abetted the discrimination. But we don’t have any case laws so this is all theoretical until we do get some case laws to back up what were saying. However software developers are not subject to the DDA. There’s a blurry of the lines, in my opinion, between a service provider and a software developer. But if I was to take an educated guess, if a disabled person experienced an instance of discrimination as defined under the Disability Discrimination Act and that happened because they tried to utilise a server via somebody’s page on a social networking site, who would be responsible? That would be very interesting. We also have the DDA, the Disability Discrimination Act. I have Multiple sclerosis. Everybody knows this. I’m very open about it and it really informs my work. Being somebody who stands to benefit, stands to live my life as I choose to and prosper because of the DDA, I can tell you from this side of the fence that the DDA is a very weak piece of legislation as it is. We don’t to date have any case law regarding websites but even if there was a case, it would take quite a number of cases to have any useful body of guidance other than what we already have and know as is published in PAS-78. Really that is your best guide. So yeah, interesting times that we live in. What I would say is that would hope that anybody who is responsible for social networking has a social conscience and cares very much about the ability of every member of society to be able to use the content, to both access it and create it. Unfortunately, disabled people don’t always figure in the planning process when people are putting together solutions and this is again where the web accessibility needs to keep on ramping up that awareness effort to get everybody to understand and to be thinking about disabled people at the earliest part of the conceptual process for new technology. It’s an issue we’ve always had that with web accessibility we’re always running to catch up because new ideas that come to market on the web really, really quickly and the trick to it, in my opinion, is getting close to the innovators, throwing in their face and keep on reminding them. Today we’re talking about accessibility of social networks, tomorrow it will be something else but I’ve got no idea what it’ll be.

Paul:
OK. So just before we wrap up let’s bring it back down to the more mundane day to day level. There will be a lot of people that are listening to this podcast and listening to our conversation thinking “Wow! This seems really overwhelming. It all seems very complicated. There seems to be talking about us having to get disabled people in to do testing, that sounds very expensive. There are legal obligations here and that sounds very scary. There are these various technical guidelines and they all seem very confusing.” Just to those people that are web sites owners that have perhaps buried their head in the sand so far about accessibility. What little step would you suggest to them? Just to get them going. Just to make the first tentative steps into the world of making their site more accessible.

Julie:
The first document to read is PAS-78 which is free of charge. It’s only about 60 pages and that’s in large print. It really is quite an easy read. We made sure of that when we wrote it. PAS-78 sets it all out in plain language. It’s very much written with the business audience in mind. I’d also offer some encouragement. Have a look at some of the case studies, you can easily find them on the web, of big companies that have applied accessibility and are profiting from it. An example being Legal & General, the one that I talk about a lot at the moment. Legal & General had a 300% increase in the take-up of one of their financial products via their website after they made the site more accessible.

Paul:
Wow!

Julie:
300% in a matter of months. You wouldn’t dare set that as a business target. It astonished me and I’ve long believed in this stuff. 300% is amazing. There’s also been a lot written about Tesco. Tesco take millions more in extra business away from their competitors because they’ve made their site more accessible. Accessibility is a good news story. There is money to be had through accessibility. If you make your website content available to the biggest possible audience that you’re tapping into a much bigger pot of money. Disabled people as a group in the UK alone are estimated to have an annual spending power in the region of £85 billion! An incredible amount of money that someone needs to exploit, to capitalise one. Disable people are very happy to be marketed to. Perhaps more so than other groups because disabled people, in particular blind people, are not exposed to advertising and therefore not exposed to a lot of choice that those of us that can see take for granted. Accessible sites are also interoperable sites. They work well on different platforms. If you make your site accessible for a PC you’re making it accessible for many other technologies including a mobile phone which people are using increasingly more now in the UK. Yes, there is a legal imperative as well. I wouldn’t be afraid of that though. There’s a long process involved in that. The DDA to safeguard disabled people’s rights to participate in society. Now indeed when a disabled people feels and finds that they have been discriminated against because of the way a web service is presented to them, of course they are going to feel angry and upset. I have long said I have never understood why I should be able to use a product or service to buy some tickets online because I can see but my blind friend can’t. To me that’s completely unacceptable and unnecessary discrimination. However it’s not a case of “Oh I’m not happy” and we’re all in court. There’s a process there of conciliation. The DRC is involved in that process or it can be, as well as a number of disability organisations because what we want is not to take anybody to the cleaners. It’s to make the web more accessible. The key to that is my mind is dialog. When I used to work at RNIB, if a blind person contacted me having found a website they couldn’t use and it was one of the bigger ones. This is what happened with Tesco. 40 blind people got onto us saying they couldn’t use Tesco and they wanted a legal case to be taken. This was tremendous because it’s alerted Tesco to this issue and it meant that we were able to start a dialogue, the result of which is hundreds if not thousands of blind people are now able to do online shopping for their groceries and delivered to their home which is wonderful. Tesco is not unhappy because it’s bringing in a lot more money through that channel where it wasn’t bringing in any previously from disabled people because it was inaccessible. What we are trying to achieve here is sustained change that will see disabled people included in society to the degree that it would seem outrageous and ridiculous not to do so. Big changes happen. I never thought I’d see smoking banned in public places. I can’t believe it. My goodness if we can do that as a society we can change the way we behave towards disabled people, stop belly aching about the issues and talk to each other about working towards solutions. I’m optimistic that in 20 years we’ll see disabled people much more included in everything that we are all doing now to keep the debate about disabled people and accessibility alive, contributing to a brighter future for disabled people. We should just keep on doing what we are all doing.

Paul:
Excellent. Thank you so much Julie for taking time to come in and talk about that. It was really interesting. I hope to get you back in again in the future before too long.

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An international web

I hope you will excuse the slightly self-absorbed nature of this post. It is mainly an apology but also hopefully an opportunity to learn some lessons and look at how communicating on the web is a unique experience.

When I first started the podcast I had a very specific tone I wanted to strike. I wanted it to feel like it was a bunch of mates sitting in the pub talking about web design. A simple enough goal you might imagine but in reality it may well be almost impossible to achieve. Let me explain what I mean…

The apology

Yesterday I received an email from a first time listener to the show complaining about me teasing Americans. At first I thought nothing of it. I have learnt to be fairly thick skinned. Whenever you put content out on the web you are bound to attract criticism from time to time. However, I did post on twitter about it and this kicked off an interesting conversation.

It quickly became apparent that my “jokes” could be seen as offensive by some of my American listeners. So, before I go any further let me say that I am sorry if this is the case. It was certainly never my intention to offend anybody and I will certainly try and tone things done in the future.

Analyzing the mistake

That said, lets go on to look at what went wrong and what broader lessons can be learnt. Lessons which can apply to us all rather than to just an insensitive podcaster.

When you screw up as much as I do you quickly learn to analysis your mistake to avoid repeating history. As a result the email obsessed me for much of yesterday afternoon. Thanks to contributions from Thomas Vander Wal and Anton Peck it quickly became clear that the problem lay in my failure to accept the nature of the medium in which I work. Unlike my original desire for the tone of the show, producing a podcast cannot be like chatting with your mates in the pub. I think there are three specific problems with that premise:

My audience are not my mates – However much I would like to convey that feeling, ultimately my audience do not know me. They do not understand my sense of humor or know that I mean no offense when I overstep the line.

They are not sitting with me – The listeners to Boagworld cannot see me. They cannot pick up on my body language or see the grin on my face. They have only the tone of my voice to judge the intent behind my words. As we all know body language is a huge part of how we understand what is being said.

“The pub” and “mates” are very British centric – Even in my thinking about the tone of the show I was exhibiting a very British outlook on the world. Any web based content is very international in its reach. It isn’t confined to a people group even if that is your intention. Even though the British and Americans speak the same language we have very different cultures. I am not going to embarrass myself by trying to guess the differences. However, I know that when programmes such as the Simpsons or Family guy portray the english as buck toothed, weedy, posh blokes this doesn’t offend me. To me they are poking fun at a stereotype, not me personally. Perhaps this has something to do with the perception of national identity. I don’t know. All I know is there is a difference, a difference that until now I have largely ignored.

Lessons learnt

So enough peering at my navel. What lessons can we learn from this. We all run websites. Most of us blog. We are constantly speaking to a world wide audience. How can we ensure that our communications do not cause offense or indeed drive users away. Here are some suggestions.

Be careful with humor

I think my personal mistake makes it very clear that humor can be a particularly dangerous area. For example British humor is very sarcastic, subtle and self deprecating. There is a good reason why most UK sitcoms don’t do well abroad or have to be remade.

Don’t be fooled by a common language

Just because people are reading your website in your language doesn’t mean they have the same cultural background. I am constantly amazed at how different the english speaking world is. I think the fact that we speak the same language lulls us into a false sense of security. Of course there is also a mass of people who will still read your website, but english is their second language. These need even more care because it is easy for them to misunderstand what you have written if their english is not perfect.

Consider getting a copywriter

If people struggle to understand humor in a podcast, where you can hear somebody speaking, how much more of a problem is it in written word? I often talk about the fact that the copy on your site should be engaging and draw users in. It is hard to do this with the written word alone. How do you communicate enthusiasm, empathy or indeed any other emotion without body language or tone of voice. This is a highly skilled area and I think as website owners we need to seriously consider using professional writers to help us get it right.

Review before posting

Think twice before posting anything. We all know that don’t we? You read through the copy of your website over and over again, right? Same with your blog posts? What about your posts on twitter? Hmm… maybe not :)

Look beyond the written word

Finally, I just wanted to mention that I don’t think this problem of cultural differences and misunderstandings due to medium is limited solely to the written word. We have already seen it applies to audio, but what about the video or the imagery on your site. A lot of websites contain imagery that convey huge cultural meaning. I am not even talking about the obvious stuff like showing bare flesh in an Islamic country. I am talking about the more subtle things too. For example recently I went to a website that offered a service which allows users to record audio messages for the podcast by calling a normal telephone number. I have looked at loads of these sites before and they always only provide a US phone number. Well I arrived at this new site hoping it would be different but took one look at the design and use of imagery and immediately left. The look of the site was so US centric and the stock imagery was full of people who were obviously American that I left before even checking the details.

So there you have it. My screw up, my apology and hopefully some stuff we can all learn from it. Am I going to dramatically change the show? Absolutely not. Am I going to give more consideration to some aspects of how I present stuff? Absolutely.

Show 90: Digg

On this week’s show: Marcus abandons Paul to go on holiday. Paul talks about competitive analysis and does an in-depth interview with Daniel Burka, the creative director at digg.com.

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News and events | Daniel Burka talks about Digg | Competitive analysis

Hello? Is anybody there? I am so lonely, nobody to talk to, nobody to rant at, nobody to take the piss of! Your listening to boagworld.com, the podcast for all those involved in designing, developing and running websites on a daily basis. My name is Paul Boag and this week, I am sad and alone as Marcus is away on Holiday (or should I say vacation?).

I have to say it is not the same without him. Of course on the upside in many ways its a lot better. Less waffle, no interruptions, no skype problems and you get to hear my undiluted genius. So thats okay then :)

Because we don’t have Marcus around this week, todays show will be a little different. For a start Marcus wont be saying much, which should make the show shorter. However, in his place we have an extended interview with Daniel Burka the creative director at the social news website Digg. We cover loads of stuff from the difference in designing for social networking sites to working with AJAX and designing for the iPhone.

I will also be doing my segment as normal. This week I will be providing a quick and dirty introduction to competitive analysis. We will be looking at what you can learn from your competitions websites and how you go about extracting the maximum amount of information.

But before we can get into all that good stuff we first need to look at what has been happening in the world of web design over the last week.

News and events

Eric Meyer tries to prevent history repeating itself

First up in the news segment of the show today is a passionate call to action by Eric Meyer. Like myself, Eric has been working in the web for a very long time and is all too familiar with the problems of the past. He is a veteran of the browser wars (how dramatic does that sound!) and remembers the many problems that period caused.

During that time many web designers simply gave up trying to support multiple browsers and instead displayed the now famous message…

“Your browser is not compatible and must be upgraded”

It is therefore particularly disturbing when we thought those days are over to see the return of a similar message. As Eric points out in his post, those types of messages are returning in the form of…

“This site is for iPhone users only.”

As Eric says: Stop it! Stop it right now. He is absolutely right. There is no reason whatsoever for shutting out users from viewing iPhone optimized pages. Sure they might not look as good on a non iphone browser but other than that they should work fine on a compliant browser. To be honest, even if they don’t, that is still no reason to block non iphone users. If I choose to look at an iphone site on my Windows mobile device or even on my desktop browser, I am not going to expect it to look perfect. However, I could have all kinds of reasons for wanting to do it from wanting to check out the functionality to using an alternative mobile browser that is just as capable of displaying the content.

In Short, Eric argues (and I whole heartedly agree) that the “best viewed in…” approach to web design is a fools errand. Whether it is the iphone or something else, make sure you avoid that road at all costs.

6 Keys to Understanding Modern CSS-based Layouts

Talking about best practice, Jonathan Snook has posted a helpful article for those of you still struggling to move across to modern CSS-based layout.

As Jonathan says in his post…

Much of CSS is pretty straightforward and, I suspect, quite easy for most people to grasp. There’s font styles, margin, padding, color and what not. But there’s a wall that people will run into… that point where a number of key elements need to come together to create a solid CSS-based layout that is consistent cross-browser.

Jonathan addresses this challenge by talking about 6 key principles that will help you get over this hump. He talks about; the box model, floating columns, sizing with ems, image replacement, floated navigation and sprites.

Its an interesting list although I am not entirely sure I would include the same items. For example there is no mention of HasLayout or IE conditional comments. However, Jonathan does say it is just his take on things and encourages people to add suggestions in the comments so they are definitely worth reading too.

How to mix fonts

So you might be listening to this feeling smug about your CSS skills but how are you with typography? Working with type is a challenging area and one that is very easy to get wrong. That is especially true when trying to combine multiple fonts together in an effective way.

Fortunately, David who listens to the show, has sent me a link to a cheat sheet on mixing typefaces. Not only does it provide specific examples of typefaces that work well together, it also gives you some basic information on typography.

I am a great fan of cheat sheets and have a number pinned to my wall including my much loved microformats cheat sheet. So, if you are looking for some advice on typography add this to your collection.

Making money through forums

My final news story for this week’s show comes off of the back of a story knocking around here in the UK. A number of large companies have pulled their advertising off of Facebook following the discovery that those ads were appearing on the profile of the BNP (a pseudo- fascist political party in the UK). These companies were unhappy that their brands being associated with the organisation.

This Facebook story is indicative of a wider problem that advertisers seem to be having with social networking sites and forums in particular. So the question then arises, can you make money from a social networking site?

For most of us this is not a question we have to deal with. Most of us don’t run social networking websites. However, many of us do run forums and we are looking to make a bit of extra cash from them.

If that is you then you might want to check out “Can forums still make money?” on sitepoint. This post suggests a load of ways you can improve your return on your forum and make some cash to cover hosting costs. The post is very realistic suggesting that the vast majority of us are not going to get rich from our forums. However, it might help pay for your cleaner (which is what I spend my Adsense revenue on!) and so it is worthy of your attention.

As a slight aside before I wrap up the news segment of today’s show, the article also links to some useful tips from Google about maximizing your return from Google Adsense, so you might want to check that out too.

Talking of social networking websites, that brings me on nicely to my interview with Daniel Burka from Digg…

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Daniel Burka talks about Digg

Paul: Okay. So joining me today is Daniel Burka the lead designer/creative director/God of all things user interface at Digg.com. Is that a fair way to describe you Daniel?

Daniel: That was a very polite introduction. Thank you very much.

Paul: Well, it is always good to butter up the guests at the beginning…

Daniel: [laughs]

Paul: I find it goes down better that way. [laughs] So Daniel, I thought that it would be great to get you on the show, simply because you seemed to have worked so extensively with web projects centered very much on social participation and web applications, you know, and various other Web 2.0 buzzwords. Obviously Digg.com is a good example of that. And a lot of listeners of this show are still working on content heavy brochure-ware type sites. But, they seem to be really interested in more interactive elements to their site. And so we thought, let’s get an expert on the show that seems to specialize in this area. So, here is my first question Daniel. What do you see as being the main differences between designing and social networking sites, compared to more traditional content heavy sites that I am sure you have worked on in previous lives, so to speak?

Daniel: Oh yeah, I mean absolutely. I worked on those kinds of sites in the past. The big difference with something like Digg is that all of the content on the site, pretty much, is provided by users and so we're building conduits as frequently as we can where people can provide their input, provide content you know foster discussion, these kinds of things so I guess wherever possible we're not only designing the technically areas that they can do it but focusing the design on encouraging them to participate.

Paul: So how to you do that? How do you encourage someone to participate in using kind of design tools and design approaches?

Daniel: Right. I guess the big thing is to make it obvious that other users have provided content to the site. So, making it clear that the Digg count went up because other people you know dug the story. You know, showing which users submitted certain things or which user made a comment. You know that indicates, Oh okay. Other people, like me, have participated and that might be something I might be able to do too.

Paul: So how did you deal with the kind of early days before Digg had really taken off? Where perhaps you had less content than you do now and you kind of want to give the impression that there is loads going on, when perhaps here isn't?

Daniel: Right. I guess by the time I got involved in Digg which is about 4-5 months after it had started. So Kevin and Owen originally developed the site.

Paul: Oh okay

Daniel: And then they hired the company that I work with in Canada. They hired us to come in and basically do a design review and redesign of the site and that was the primary focus of the redesign was to look and say, Okay, what is this site about? And what the site is about providing input and so the original design which was more definitely designed from an engineer's perspective. It had all of that content, it had all of the facts and the bits and the place to Digg something, but it wasn't very clear at all what you should do or why you should do it.

Paul: Hmmm.

Daniel: And so, you-know probably the most interesting thing I have ever done on Digg was to take the Digg count, to make it really big and stick it on the left and stick a really explicit Digg It button under it. So, I mean that's clearing indicating X number of people already participated.

Paul: Yeah.

Daniel: And if you want to participate hit the big button.

Paul: Yeah. The kind of putting right in front of peoples face where they can't possibly miss it, so to speak.

Daniel: Right. I mean that is the entire purpose of the website is to, you know, say you like something.

Paul: So what other kind of things did you implement in those early days when you came in and started redesigning the site?

Daniel: The original focus, I actually thought this was a kind of interesting approach to take. Steven and I were looking at the site and trying to determine that. It already, in some ways, had a fairly large scope to the website. So we were trying to determine where do we get started. Often that is redesign the look of the site or redesign the home page. We looked at it and what is the most important thing here and the story format, I think, was probably the most important thing about Digg. And so we looked at each individual story in the list. There is a whole row of them on the homepage. We got about 15 on there now. And kind of a singled one of those and dissected it and said, What is important about a story? Why did the user submit it? Why is another person going to be interested in it? How do I encourage them to participate into that story? And so, that story format counts for a few different iterations since we started.

Paul: Hmmm.

Daniel: I think that being the primary focus of ours.

Paul: I mean what about the kind of more rich elements that you started to introduce? Where there is a lot less page refreshes that perhaps there once was and you kind of changed the way the people interacted with the site by introducing AJAX and things like that. I mean was that a big shift? What kind of thinking went into that process?

Daniel: Absolutely. I mean that is critical to Digg's success. Owen and Kevin had already started playing around with AJAX and this was before anybody like Jesse James Garrett that coined the phrase, AJAX. So, we were still calling it Asynchronous Javascript and XML request. Thank God someone has shortened that. And the fact that you are requiring mass participation to make something interesting would be entirely stymied if we had forced a page reload every single time a person wanted to participate.

Paul: Ummm.

Daniel: So we are using that all over the place. The Digg It button is the one real obvious place. And then you know especially in the comment system. There are various other areas where we're basically allowing you to have a really low-threshold of participation. No long page loads. Immediate reaction that what I did I got a reaction back from that, so I get that positive feeling.

Paul: So how does that kind of process work within Digg? I mean are you actually involved in coding the AJAX elements or do you just do the user interface? How do those kinds of accountabilities split up?

Daniel: Right. I guess we've got a really good balance I think between the development and the UI design. We are really tightly integrated with the different teams. And we are getting big enough now that we can actually speak about them as teams. So generally the flow at Digg starts with it's great we have a really design focused process here that Kevin will come up with an idea and then he and I will bounce the idea back and forth usually and figure out what the pros and cons are and then kind of rough out the design aspect. And then, basically take it from the conceptual stage code it statically and then work with the developers in terms of coding the functionality into it. So I don't do a lot of PHP or very much Javascript, but I provide with them XHTML and CSS and obviously the images and work with them implementing the basic flows.

Paul: I think a lot of the impression I get is a lot of organizations is still struggling to work out whose responsibility is the AJAX elements. It's kind of client side stuff that is very user-interface oriented. So should it be a designer job or is it kind of so intrinsic in the kind of connecting to the database and pulling out the content and that kind of thing which is actually a developer's job? It's quite interesting to hear how different people do it.

Daniel: Right. We probably fall into the developer's side of things. You know, it is submitting content to the database which is not horribly different than a normal form submitting to the database.

Paul: Yeah.

Daniel: So that is probably how we line it up.

Paul: Yeah. You guys seem to be doing some interesting things at the moment. One of the things that I imagine is particularly challenging is that you got a tech-savvy audience which is where Digg started. But you're constantly at the moment in this process of broadening that audience out to be more of a mainstream audience. And I'm just interested from a kind of design point of view, and user-interface point of view, what challenges that has presented you as far as shifting that audience. You know kind of in-mid process if you want. Most websites have a fairly good idea of who their target audience is upfront. But you are having to adapt that as the site evolves and I imagine that must be tricky at times.

Daniel: Oh, absolutely. I mean we started off as you said as very a tech-heavy site at about this time last year. I guess just over a year ago we broadened out very explicitly by introducing other content areas to the website. As we grow, and as a less tech-savvy audience comes in, there definitely is a real dichotomy between the perceived power-user who understands the very complex form type systems versus people who barely used a comment system on a weblog. On different areas of the site that level of experience I guess really comes to the fore. Although, I think I really take inspiration from the FireFox Project in that regard – particularly in Van Gudgers response. He is one of lead engineers on the FireFox Project. One of his best qualities being saying No! during the FireFox development and a lot of power-users perceive that they want all of these options at their finger tips. They want a hundred different options, if there are a hundred possibilities. Where as, in reality, having a simple system actually works better for both the power-user and the relative novice. I think the correlation between what happened with the Mozilla Suite, which was the previous iteration before FireFox which had a lot of different features and a lot of different buttons and customizability, versus FireFox which is really the torn-down simple browser. Which really ended up serving both audiences better.

Paul: So have you had the kind of guts to take functionality away or are you more kind of hiding it away so that it is still accessible to the power-user wants to go and get it?

Daniel: Well that is definitely the balance that we try and make. I think hiding the functionality is actually I was just reading a book a friend lent me. John Maeda’s book The Laws of Simplicity and he covers this subject. I think that it is really interesting that you can hide functionality as long as it doesn't feel intimidating and as long as you are not obscuring the functionality. I think you can actually, quite successfully, create a simple site by tucking functionally under the right areas, I guess.

Paul: That struck me. This whole idea of dealing with different types of audiences is a very challenging area. You have been at Digg for a while now, what has been the most challenging aspect from your point of view?

Daniel: Well, I think managing user feedback is definitely one of the big points of working at Digg. It is very intimidating working on a site where, every time you want something new, you have about 2 million people seeing it the next day and giving you their feedback on it. It is fantastic! It is really inspiring and exciting – and at the same time horribly intimidating. It is hard not to get frozen-up when you are about to launch something in two days and you kind of have to brace for the criticism because you know that people are going to be critical. And I mean that in the positive sense. They are going to critique what you have done. And so, being able to basically listen to a wide range of opinions and make sure that you are listening to everyone. But, you don't necessarily do what everyone says because there are obviously people with conflicting opinions and there are people who have very specific interests that may or may not be reflected by other people. I think managing those expectations that people want to know that you are listening to them and they want to see their suggestions reflected in what you are doing. Balancing those types of expectations is a really challenging part of the job.

Paul: So how do you go about that? How do go about deciding which suggestions you are going to implement and which you are not? Do you have some kind of process for that?

Daniel: I'm not sure if it is horribly formalized. I think the first and really important thing that we've learned at Digg, and I have learned on other projects being worked on, is taking a really deep breath. People will immediately ask for feedback on something, the minute you launch it

Paul: Yeah.

Daniel: They will ask for change. So don't make a change for the first week, unless they point out obviously drastic problems that you didn't anticipate. Take a deep breath. Let people give their feedback. Let them get some experience with the change because people are adverse to change generally. Their first reaction is going to be, Well I was familiar with it the other way, now it is different and I don't feel comfortable with that. And so, you will get a lot of feedback in that regard. And then carefully go through and filter and look for themes of feedback from different people. Try to determine why they were giving that feedback. And then iterate from there. I think that iterative process is so important.

Paul: One of the things that I think everyone has noticed recently about Digg, is that you released this iPhone interface. Everybody is going on about the iPhone endlessly and I am hugely jealous that we don't have it over here in the UK. And so, I am obviously bitter and twisted about it.

Daniel: [laughs]

Paul: But, putting that aside there is this plethora of iPhone applications coming out and Digg is one of the people who have done it. Were you involved in that putting it together?

Daniel: Yeah, absolutely. Joe, who is one of our developers, kind of came over and he was talking about it and was thinking it would be a great idea. And we both kind of got excited and pumped the whole thing out over our weekends.

Paul: Ahhh.

Daniel: Big props to Joe Hewett, who is not the Joe who works here, but Joe Hewett has made this great framework basically to start developing for iPhone applications in Safari.

Paul: Ahhh.

Daniel: He actually released a prototype of it on Friday afternoon. I think? And we started off from there and started developing. That is what does the sliding effects in our interface.

Paul: Okay.

Daniel: And we kind of took what he had done and I think we launched on a Tuesday the next week and on Wednesday Joe had already refined it and made into a kind of framework more people could use. So it was very useful to us.

Paul: So how do you feel about that, because that is a very different interface to be developing? It is much more controlled. You know the browser you are aimed at. You know the screen size. Was it a pleasant experience?

Daniel: Oh, absolutely. It was really really fun. I mean, there were a few things that were really fun about it. One, you are absolutely in that controlled environment. I mean people aren't resizing there fonts. You have a controlled number of fonts. You know the resolution. You can accommodate for when you flip the screen and it goes to wide-mode. And plus you are working with a rendering engine that doesn't suck.

Paul: [laughs]

Daniel: So it is really fun. [laughs] I mean you can even use advanced Webkit only type rounded corners and all kinds of fun stuff like that so, that part of it is really liberating. I can just imagine if all web design was like that. You know if all browsers were actually as standards compliant as they think they are. So that was fun. But, I think the most interesting thing is that you're working with an input device that is this big-fat-honking finger. And so, everything you do you have to be thinking about that. I think it will be interesting to see who succeeds at developing applications like that. But, you really have to think about pairing things down.

Paul: Yeah.

Daniel: When you are clicking with a finger there is no way you can have four or five buttons in a row and expect the person to be able to pick one out when they are sitting on a bouncing bus, with this phone in their hand. And so, buttons have to be really big. The Digg button on the source pages for instance is about two and a half times bigger than one on the normal site. And the links, we considered two different links. One to go to the source and one to go to what we call the Permalink page, the story page, of that particular item. But you know, even having just two buttons per story was much too difficult on the iPhone so we just have one you just can't miss which is a big finger button and it slides over and you get the story.

Paul: Yeah. Do you think you will be doing kind of more with Digg where you are kind of delivering the content, through other various mechanisms; such as the iPhone? I mean, could you imagine doing stuff with desktop applications like using AIR or anything else? Is that an area that you think you would get into?

Daniel: I think the really exciting thing is that we are finally getting a proper API out there. And so, I guess we launched the API maybe two or three months ago. Maybe longer than that, I forget, but I think it will be really interesting to see you know if a desktop experience of dig is really valuable somebody is going to pick up that project and go with it.

Paul: Sure.

Daniel: And they'll develop it on the API. So, I'm not sure if explicitly if a desktop application will be great, but I could see it having certain benefits and maybe toying around with the idea ñ for sure.

Paul: Is there something personally you are interested in as a web designer doing, you know, it's a different medium again isn't it? You're going from a browser based environment to a desktop environment. Is that something that interests you personally?

Daniel: Oh, absolutely. I think it is interesting that those lines are really blurring. I mean, AIRs is that first salvo, in that regard, you really are to a large degree developing a web application. You can develop it in HTML and CSS with basically the same skills it takes to make an iPhone application, or a basic website, you can build an AIR app. That is pretty exciting. I think that once that platform matures, it could open up a whole range of things.

Paul: From a personal perspective, what is the area of your job that you most enjoy?

Daniel: I really enjoy trying to make things easy for people. Sometimes is really irks me if Kevin describes my job as making things pretty.

Paul: [laughs]

Daniel: I think it is such a minor part of design. You know it is an interesting one. But I think sitting down trying to determine, when you are looking at a fairly complex system you are trying to build, and trying to figure out how to not be complex. What to takeaway, how to design something so that it feels simple by putting the really important things upfront. And throwing it by some users and watching them how they do it. I think it is really exciting to see somebody participate in something that is under the hood really complex, but which they have fun and they feel that they are participating. And they do not put a lot of thought into what they are doing, they are trying to achieve what they came to do.

Paul: What about the fact that you kind of have been working on Digg for a prolonged period of time and it is that one site you have been working on continually? I guess because I work for a web design agency where I have a series of clients back-to-back and I am doing different things the whole time. Sometimes it strikes me that we're working on a project for a prolonged time is both a blessing and a curse. I just kind of wondered, what you think? Do you really enjoy being able to spend time digging into that one area?

Daniel: That is a very interesting point, because I also come from the web design company background where I basically would do a different project every month. And until December I was still fairly heavily involved in the day-to-day affairs of my previous company, so it has been a reasonably new experience for me

Paul: Oh I didn't know that.

Daniel: To be working solely on one site, with Pounce on the side. [laughs]

Paul: Yeah. [laughs]

Daniel: Another site I have been working on. So this is really very interesting. Absolutely, there are so many things fantastic about it. It is really fun to be able to go into great detail and have the time to go back into something you designed previously, and to alter it. It is not necessarily that you made a mistake, but a month later you suddenly realize that a big improvement to that would be if I did X. And so you actually have the opportunity to go back and do those kinds of things. Where as I am sure, if you were working with a client, it has happened before that you know six months later you see something you say it is obvious to me now but it is kind of out of your control. The contract is over. You know

Paul: Yeah

Daniel: They're working with a different firm. There are all kinds of things like that. And so, working on something as big as Digg it is really fun too. Within Digg there are lots of different projects. There are different pages. There are new things we are working on. And so you kind of I guess segment them into kind of different projects you can go around in a circle and come back to later on.

Paul: Do you ever envision a day where you throw out the existing user interface and apply a new one? Or do you think it will always be a kind of evolving iterative process?

Daniel: Oh, I think an iterative process for sure.

Paul: Yeah.

Daniel: I don't want to second guess what is possible in the future. We may have some brilliant idea or new technology that blows our minds. But, I think there is no reason to throw out something that is working pretty well. I think there is a kind a rush sometimes to you know, to start from scratch that real desire to start from scratch sometimes. But something like Digg, I mean it has changed fairly significantly over the last two years, but I don't know if too many people notice

Paul: Yeah.

Daniel: Other than a few big pushes we made, that things had changed much. I think that is really healthy that people become familiar with systems. They learn how to interact with them. And to really shake them up, you really better have a damn good reason to do it.

Paul: Yeah. Okay so last question then before we finish up. Is there any stuff that you are working on with Digg that you are allowed to talk about [laughs] because obviously there are things you are not allowed to talk about.

Daniel: Right.

Paul: But the stuff that you are allowed to talk about, what is really exciting you and what are you really enjoying getting into at the moment?

Daniel: Oh, there is a bunch of things. I think I am allowed to talk about that Kevin mentioned the other day that we are working on the images section.

Paul: Cool.

Daniel: So we are going to do right now you can do news and videos. And we are pretty confident we are going to get into images as well. And so we are working on a couple of projects to kind of lay the framework for doing that. So, some people think it is as easy as adding a section

Paul: Yeah.

Daniel: And putting a title on it. But if we want to do that, we want to do it the right way. And lay the ground work first. I am working a couple of things I cannot go into great detail unfortunately there so much secrecy here that we can't

Paul: [laughs]

Daniel: Layout too much of what we are up to. But, I am really excited that we are headed in this direction.

Paul: Yeah. The trouble is that you guys get ripped off so quickly, don't you, that you need to keep things quite.

Daniel: Well. I think it is a combination of problems. One is that we are obviously concerned with people duplicating our features and the other one is that we want to be careful setting expectations. Because if we say we are going to do something, we really want to do it.

Paul: Yeah.

Daniel: And I think people will get disappointed if we say, In two months we are going to launch such-and-such. and you know lot's of stuff happens in two months. And unfortunately if that had to get pushed back, and that two months was a totally random date that I pulled out of my head

Paul: [laughs]

Daniel: [laughs]

Paul: See know, we all believe that it is all going to happen in two months.

Daniel: Shoot! [laughs]

Paul: [laughs]

Daniel: [laughs] People will be disappointed or they will feel like we haven't lived up to their expectations I suppose.

Paul: Yeah. Okay. Well that was really great. Thank you very much for coming on the show Daniel. No doubt we will try and crowbar you again in the future to come and talk to us about Pounce as well. Because that is an exciting project.

Daniel: That would be fun.

Paul: Okay thank you very much for your time and talk to you again soon.

Daniel: Thanks so much for having me.

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Paul’s corner: Quick and dirty competitive analysis

Great stuff from Daniel! It was really fun to speak to him even though I managed to offend him after we stopped recording by calling him an American (he is Canadian). Hopefully he will forgive me for the ultimate crime!

Okay, so before I wrap up today’s show lets take a quick look at the subject of competitive analysis. Its actually a segment I have just written for the book I am working on and so I thought I would share what I have covered. The idea is not to make you an expert in the field but simply to allow you to extract as much information as possible from your competitions websites in a quick and easy manner.

As always I have written this up as a blog post entitled “Quick and dirty competitive analysis” so check that out in the show notes if you want to see exactly what I covered.

No show next week

So that is about it for this week’s show. Remember that there will be no show next week as I am going away on holiday too! Yippee! However, if you need your boagworld fix don’t forget you can check out the forum and chat with other people about the poor quality of Marcus’ jokes.

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Show 89: 404

On this week’s show: Paul talks about creating the perfect 404 page, Marcus covers some of the basics of rich media and Aral Balkan makes working with databases and APIs a whole lot easier in flash.

Download this show.

Launch our podcast player

Before we dive into today’s show I have a small request from you our loyal fans *cough*. As you may have noticed the show notes we produce for this podcast are a lot more comprehensive than once they were. They are almost a complete transcript, which is important to us because we want the show to be as accessible as possible. I have been contacted by a number of deaf users who are frustrated because they cannot access the show and to be honest I sympathize. We have done our best to produce a complete script but we are getting hung up on the expert section. I just do not have the time to go through and reproduce everything say. An alternative would be to use a service like Casting Words but to be frank I am not confident on the quality we would get back. I was therefore wondering if any of you would like to volunteer? I know a number of people have offered to transcribe in the past but quickly became overwhelmed with the amount of work involved. However, transcribing just this section of the show (typically about 10 minutes) shouldn’t be too bad. Hopefully if we can put a rota together it should be too big a job and best of all you would get to listen to the expert sections in advance :)

So, if you can spare the time drop me a line.

News and events

Writing for the web

First up this week is the fact that the latest issue of A List Apart is entirely dedicated to the subject of writing for the web. There are two great articles both of which are definitely worth reading. The first post takes the idea of personas and suggests that your website too should have a persona. What tone of voice should your website have? What character should it project? The second article (and my personal favorite of the two) is a passionate defense of good writing on the web. It fights hard against the attitude that web copy should be kept to a minimum arguing instead that if the content is web written it draws the user in and engages with them in the same way good design can.

Both articles are excellent and has made me reconsider the importance of good copy. It is an area I am constantly frustrated by and just wish I could get my clients to pay for a copywriter to really bring their sites alive.

Microformats in Google Maps

Next up is a really exciting announcement by Google. It would appear that Google Maps now supports Microformats. I can hear your cries of disappointment… thats not that exciting! Well, I think it is. This is a huge boost for the Microformats community and puts literally millions more hcards out there. Not only will this raise the awareness of Microformats but I also think it will lead to some interesting mashups using the massive database of businesses that are displayed on Google Maps.

If you are yet to play with Microformats or haven’t gotten around to adding them to your website then now is the time. They are quick and easy to implement and oh so very cool ;)

There has been a lot written about Microformats but it is nice to see big players picking it up and running with it. Good stuff.

Corporate Web Standards

What you don’t see a lot written about anymore is web standards. Its almost as if all of the arguments have been made. However, I did come across an article this week that convinced me there was more to cover. It was a discussion about implementing web standards in a large corporate environment where you are weighed down under legacy pages and internal politics.

It was a refreshing article because it was so pragmatic. Much of what you read about standards is bordering on fanatical. This article was much more down to earth accepting that you cannot implement the perfect solution especially within a large corporate environment. It talked about little steps and something being better than nothing.

If you work in a large organisation then this is definitely worth reading. You will find it very encouraging.

Web Design advice

Last up is a couple of websites I have stumbled across this last week. Both of them are provide general web design advice and I have to say both look very impressive. The first was sent to me by Charles Russell who recommended it as an alternative to “The Principles of Beautiful Web Design“. I am not sure it is an alternative personally but it is certainly an interesting website. It is called Web Design from Scratch and does exactly what it says on the tin. It literally covers every aspect of web design providing basic advice and then referring you on elsewhere. Ideal for the beginners.

The other site I wanted to mention is the Web Designers Wall which I believe has only just launched. It seems to be filled with all kinds of nice goodies including tutorials, code snippets, commentary, inspiration and more. What is more the site design is beautiful. I have a feeling that this site is only going to improve with age.

Marcus’ bit: Rich media

Multimedia doesn’t really mean that much anymore I think. It used to refer to CD-Rom type content but now I think it refers to any web content that isn’t just plain old text and images.

I have been pricing up some new/interesting/dynamic content for one of our clients and it struck me that I haven’t discussed this sort of thing here before. I guess there isn’t a great deal of point to this other than ‘have you thought of doing…’, so here goes…

Animated shortcut banners

These seem to be all the rage at the moment. Usually quite a large portion of the homepage is dedicated to a rolling carousel of messages or adverts for content deeper in a site. There will usually be 3 or 4 different ads that flow from one to another. Manual controls are also available to go straight to a particular shortcut or pause on an ad.

There’s a good example at Wildfowl and Wetlands Trust.

Video

I don’t really mean just plain video; I’m referring to a piece we did for the Surrey Hills AONB that incorporated:

  • Still shots
  • Video footage
  • Voiceover

All of which were pulled together to create a tourism video that can be downloaded at Surrey Hills.

The voiceover, incidentally, was done by Surrey Hills patron and famous british actress, Penelope Keith. Going to her rather grand house to record the session was a great experience.

Voiceover

Which brings me nicely on the subject of voiceover. I have two rules relating to voiceover recording:

ALWAYS use a professional actor. The girl in the office with the ‘nice’ voice will sound rubbish, so will the ‘posh’ guy in accounts (we know, we’ve done it!). Voiceover actors aren’t that expensive and, because they’re professional they’re quick. I have used Voicebookers in the past and they have been superb.

Less important but… use a proper voiceover recording studio. I have used studios in London that are really very reasonable and the quality is superb. Though of course this isn’t always possible as with Penelope Keith (recorded my laptop).

Panoramic imagery

We have done a few external 360 degree images, again for Surrey Hills and some for National Trails. We haven’t used dedicated equipment that take full spherical shots basically because you end up with an unnecessary amount of sky. I have simply used a decent camera and tripod and done two full sweeps of portrait images (roughly one just below the horizon, the other just above), moving the camera about 10 degrees each time.

The ‘fun’ part with these images is that they are usually taken from high vantage points so expect to have to do a lot of climbing to out of the way places!

There is a compromise to be made with panoramics. The best time to take a good landscape photo is early in the morning or just before sunset. However, for a panoramic that doesn’t work because you will have the sun in view for a large chunk of the image. This is one of the reasons why panoramic images can often look a little ‘flat’.

Dynamic screensaver

This is quite a cool idea where the standard screensaver idea (pretty pictures rolling from one to the next) is enhanced to allow the client to update information to it. Basically, when the screensaver fires up (as long as it connected to the internet) it checks with the client’s site to see if any changes have been made and automatically updates if there has. This is really handy for news stories but could be used for anything.

Mapping

I think I have discussed mapping previously because it is something Headscape has done a lot of in the past. Up until recently we tended to develop maps using Flash where points of interest are dynamically generated using grid references. We also added features such as layering of different categories.

However, recently we have developed a site for River Thames that utilises Google Maps. The site’s main purpose is to promote the River and encourage people to visit. Again, we have used Google Maps to show points of interest such as places to eat, places to stay etc that are controllable in layers. Using GM is very cool though because the points shown alter when the maps are dragged and/or zoomed (apparently lots of brain power went into making this work!).

Finally, we also created a trip planner or itinerary builder that gives site users the opportunity to list all the places they want to visit (inc. contact details, address, directions etc) and print this off in a print friendly design or email to a friend.

Paul’s corner: Handling missing pages

I noticed this last week that I have been getting a lot of traffic from the Smashing Magazine and so I went to check out where it was coming from. Turns out it was an article on 404 error pages and they had used my error page as an example. The article also referenced another site called the 404 Research Lab that provides lots of good information on setting up custom error pages. All of this reminded me I wrote a blog post ages ago about handling missing pages and yet for some reason i have never spoken about it on the show before. Seems strange because it is a subject we all need to deal with. So, I thought it was time I covered the subject properly using my old blog post as the basis.

Review: Aral Balkan on SWX

Paul Boag: OK, so joining me today is Aral Balkan. Hello! How are you?

Aral Balkan: I’m fine, Paul. How are you doing?

Paul: Not too bad. I feel like I’m speaking to you quite a lot recently, one way or the other.

Aral: [laughs] I know, but it’s fun, huh?

Paul: So I was explaining to everybody earlier in the show how we got you into Headscape to give us a little bit of training and kind of bring us up to speed with what was going on with Flash.

Aral: Yeah, that was a lot of fun, too.

Paul: You had a good day, did you? It wasn’t too painful then.

Aral: Yeah. Me and my bunny had a good day. [laughs]

Paul: Yeah, that was deeply disturbing, on so many levels.

Aral: [laughs]

Paul: But I think we’ll just leave it at that. We won’t tell people any more details on that. We’ll just leave them worrying about it. [laughs]

Aral: OK, let’s do that. [laughs]

Paul: So, as part of that day, you mentioned SWX, which is something that you’ve been involved in developing. And it sounded so cool and kind of dragged my attention back when there were points where I was thinking that this is beginning to get a bit out of depth to me.

Aral: [laughs]

Paul: There were techie people in the room that understood what was going on.

Aral: Yeah.

Paul: But then you started talking about SWX, and I started to think, “Ooh, that sounds cool” so I thought I’d get you on the show and ask you a little bit about it.

Aral: That’s great. That’s great, because SWX is what I’m most excited about these days.

Paul: Good stuff. So, do you want to kick us off by telling us a little bit about what SWX is?

Aral: Well, SWX is a couple of things. SWX itself is a new data format for Flash. It’s actually the native data format for Flash, which is kind of weird, because Flash has been around for a while, so why hasn’t it had a native data format until this point? I don’t know. Nobody else did it, so at the end; I was like, “OK. Well, I guess I have to bite the bullet here.”

And when I say native data format, if you’re not very fluent with Flash, think about JSON, or what JSON is for JavaScript. But it’s actually a step beyond that, because, with JSON, you still either have to parse it, or in JavaScript you have to evaluate it, before you can use it. So there’s another step before you can use it, after the data’s loaded.

In SWX, there isn’t. It uses SWF files, which are native Flash files, to store data, so it makes it very easy to work with.

Paul: What’s the kind of target audience for this? Who do you see as using it?

Aral: There are a couple. So, anyone right now who’s working with Flash basically can use this to build mash-ups, to build data-driven Flash applications. And also, mobile developers who are developing with Flash Lite can use SWX to develop mobile Flash applications.

And in fact, that’s where it’s currently, I think, most useful, because with SWX RPC–which is the remote procedure call, the gateway for it–you can make remote procedure calls, so call back-end services and methods, through SWX. And it’s the only RPC solution, really, because Flash Remoting doesn’t work on Flash mobile, on Flash Lite, so it’s the only RPC solution for mobile right now.

Paul: I think what kind of struck me about it was the fact that there are a lot of people out there that maybe have been doing some superficial stuff with Flash…

Aral: Yeah.

Paul: And have been doing some ActionScript and things like that.

Aral: Right.

Paul: But when it gets to things like making data calls, it all seems to get horribly complicated, all of a sudden.

Aral: It does. It gets very hairy, and I don’t know why. I think part of it is because the back-end, the server side, of applications has traditionally been the realm of traditional programmers: the brainiacs, the people who are very comfortable talking in code, thinking in code.

And they’re not always the best people, I find, to simplify concepts, because they’re so intelligent, they can understand all of this, or they have such a focus on this that they don’t mind spending hours trying to set something up. Sometimes, they’re not always the best people to create simpler systems for mere mortals like the rest of us.

Paul: [laughs]

Aral: So that was my main motivation behind it, because I think Flash is great for building mash-ups and data-driven applications. But we don’t get as much experimentation in Flash with that, and I think it’s because it’s too hard. The barrier of entry is too high. You have to jump through so many hoops to get even something basic working, whereas it should just be, off the bat, you should be able to get started with things. And that’s been my focus with SWX.

So, for example, on the Mac, there’s a bundle that you can download that gives you everything you need to start using SWX, with a one-click installer, a disk image.

Paul: Cool.

Aral: My focus, really, with SWX is on simplicity. And when I say simplicity, I mean for the whole process, from the moment you go on the website and download SWX, to the moment you can get up and running. I’m trying to make that whole process as easy as possible, basically.

Paul: From what you showed me when you came into Headscape…

Aral: Yeah.

Paul: Basically, within a few minutes, you can kind of download this bundle onto my Mac. I can run an install file, which sets everything up for me.

Aral: Yeah.

Paul: And you’ve even set up…

Aral: Well, you basically get a development server for free.

Paul: Yeah.

Aral: It uses the MAMP Bundle, which is a great bundle that has Apache, PHP, MySQL. So if you’ve ever been afraid to work with these things, that’s also a way to get started, because there they are on your machine, running, without any configuration or anything on your part.

Paul: And you have also included some kind of interfaces to common APIs, things like Flickr and Twitter and stuff.

Aral: Yes, and in fact, if you remember the installation process and everything that you were talking about, you don’t even have to download and install SWX to start working with the pre-existing APIs that come with it, because I host an instance of the SWX gateway on swxformat.org. It’s the public SWX gateway that you can just hit directly from your Flash applications.

Paul: Ah!

Aral: So if you don’t want to mess with the back-end, but say you want to build a mash-up that uses Flickr or Twitter, currently two of the main APIs that I have on there, you don’t even have to download SWX. You can just open up Flash, write four or five lines of code, and get, for example, the list of your latest photos from Flickr.

Paul: Cool.

Aral: Or your friends’ photos. With nothing else. So you don’t even have to download anything to start working with SWX, because it is native. What you’re getting from the back-end, from that SWX gateway, is a SWF, and Flash knows how to deal with that, and the data in there is a native Flash object and ready for you to use the moment it loads.

Paul: So, how does somebody get started on this? Where do they go? What do they have to do? Especially, you made it sound very simple for the Mac. Is it horribly complicated if you’re a Windows user?

Aral: Oh, not at all, not at all. Like I said, regardless or what platform you’re on, unless you want to build your own server-side services, if you want to use the APIs that it comes with, you don’t even have to download it, actually.

Paul: Oh, OK.

Aral: In fact, just last week, I got moo cards printed. And these little moo cards have all the code you need on the back of them, because there’s only about four lines of text you can put on the back.

Paul: [laughs]

Aral: But they have all the code you need to get the latest public timeline updates from Twitter. So it’s actually, seriously, four lines of code, and it fits on a moo card.

Paul: Wow!

Aral: So, to get started, you don’t have to do anything, really, apart from open up Flash, write four lines of code, and see it run and get the feeling that, “Wow, maybe I can build data-driven applications in Flash, too, because this is simple.”

The next step would be to download SWX onto your own machine. If you have a development server already, if you have a web server with PHP, then you just download the ZIP file, unzip it into your web root, and hit that location in the browser, and the start page comes up and guides you through the rest of it.

Paul: Cool.

Aral: If you’re on a Mac, get the MAMP Bundle, and that’ll get you started even faster. But, like I said, you don’t even need to download anything to start playing with it.

Paul: So these four lines of code to get you going…

Aral: Yeah.

Paul: If they don’t have one of your precious mood cards, where can they go to learn those kind of basics?

Aral: Well, on swxformat.org, there is a screencast right now. It runs you through the MAMP Bundle, but the concepts are exactly the same for all of the rest.

Paul: OK.

Aral: Although, I am going to record a few more screencasts. I’ve started putting them up on Viddler, which is actually really cool. I don’t know if you’re used it.

Paul: Yeah, I have.

Aral: But it’s really great for screencasts, because it keeps the original resolution of your movie. So I’m going to record quite a few more and put them up there, including one that will just get you started, like the moo card does.

Paul: Cool.

Aral: So, look on swxformat.org. And also, look on my blog, because I blog about SWX quite often there: it is aralbalkan.com.

Paul: So as I understand it, at the moment, this is all built on PHP and MySQL. Is that going to change? Are we going to see other platforms supporting this, too?

Aral: Well, basically, the SWX format itself is a data format, so it’s platform-agnostic, in terms of the back-end, etcetera. So if you have a SWX SWF, you’ll be able to load that. Even if it’s offline, if you have if on your hard drive, you’ll be able to load it into Flash and get the data off of it.

Paul: Excellent.

Aral: And then there’s SWX RPC, which is an implementation of a gateway, basically, or an endpoint, that serves SWX SWFs. And the current implementation of that is only in PHP.

Paul: Right.

Aral: So, it will be ported later on. It’s currently in beta. And once we get closer to the release date and certain things are standardized, I’m going to be concentrating on orchestrating the ports. There’s a lot of interest from quite a few people to port it to Ruby, to J2EE, to.NET.

Paul: Excellent.

Aral: And my focus right now is on getting SWX to a level where it’s somewhat of a standard–not like an Internet standard, but at least, within itself, we know what we’re talking about when we say a SWX SWF so that, if it’s being generated from Ruby, it’s the same thing…

Paul: Yeah.

Aral: So there’s no fragmentation. That’s my focus right now. In fact, I’m writing my first RFC…

Paul: [laughs]

Aral: For the SWX formats, just so things are a bit more standardized, before we go porting it to every possible technology.

Paul: Excellent! That just sounds really exciting…

Aral: I’m really excited about it!

Paul: Yeah, I bet you are.

Aral: This has gotten me excited and working with technology again, at a level that I hadn’t been in the past. It’s fun. Because this stuff, the data exchange between tiers, it’s really not rocket science, and it shouldn’t be rocket science. We’re just moving stuff from one place to another. And my philosophy is: make that as simple as possible for people so they can concentrate on the really fun bits…

Paul: Yeah.

Aral: Building the user interface, building a great user experience. Because those are the hardest bits, really, conceptually, and they’re also the most fun.

Paul: Yeah. That’s great stuff, and I wish you all the best with it in the future. And thanks for coming on the show and telling us a little bit about it.

Aral: Thanks so much, Paul, for having me. It was a lot of fun.

Paul: Yeah. OK. Good to talk to you, and we’ll speak to you again soon.

Aral: OK, take care of yourself.

Book Deal

I have taken the plunge and finally agreed to write a book. It was a difficult decision and (as is my tendency) I have chosen an unusual route.

I have been considering the possibility of writing a book for some time now after numerous conversations with various publishers, but to be frank I have always been hesitant about the undertaking.

I am under no illusions that writing a book is a lot of work. My father is an author, and I have spoken to many other web designers who have written books. Everyone has warned me that this will suck up a lot of my time and can be a demoralizing process.

However, lets be honest, writing a book is kind of cool. Sure, I can blog and yes I have a podcast which seems to be popular, but nothing beats seeing your name in print. Like so many before I have been suckered by the “glamour” of it all.

I have to admit I find the prospect terrifying. When I look at my peers who have written books I feel way out of my league, but it has been my choice of publisher that has encouraged me to take the leap.

Most web design books are either published by Sitepoint, O’Reilly, New Rider or Friends of Ed but I have chosen to go with a smaller publishing house called Manning Publications. My decision to do that is because they have a much more open and collaborative approach to publishing than I have seen elsewhere. They expose the entire book to the public before it is sent to press, make extracts available on a regular basis and encourage authors to blog about the process of writing a book.

My intention is to be as open about the process of writing as possible. I want to show you chapters at various stages, as well as encourage you to feedback your thoughts and additions. My hope is that the boagworld community can be real contributor to the book, so that it is becomes more than my thoughts alone, but the collective knowledge of the community.

Speaking of openness I suppose I should tell you what the book is about! Basically, it is very much inline with the mission of this website…

This site/podcast exists to help you poor sods who have been lumbered with the job of managing the company’s website. This responsibility is on top of your normal work and has been given to you despite the fact that you know little or nothing about the internet and building websites. It is for you that boagworld.com exists.

The book will be aimed at website owners and tell them what they need to know in order to run a successful website.

If you are a web designer, hold back your cries of anguish, because this book will have lots in it for you too. It will help you better handle your working relationship with clients. It will show you how to communicate with them and hopefully deal with the more complex parts of the process such as sign off of design.

Obviously it is still early stages at this point but expect a lot more from me on this subject in the future.

Show 81: Money Matters

This week on Boagworld: Paul gives advice to those who work with content management systems. Marcus finally talks about charge out rates and we talk to Dan Mall and Mark Huot about swfIR.

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News and events

37signals in Time Magazine

I notice that 37signals have made it to Time Magazine. This is exciting stuff because it shows the growing awareness in mainstream media of the explosion of web 2.0 businesses. However, the real reason I mention this article is because of what it tells us about how 37signals work. You get to learn about their focus on simplicity, the fact that innovation can happen outside of Silicon valley and their approach to a distributed company.

The one part of the article I personally found particularly interesting is how 37signals’ current suite of products was born out of a need they had to communicate across a distributed company. The idea of building a product that meet a personal need is a good one. It is particularly interesting to me as Headscape has started development of a product which does exactly that. I don’t want to say much more at the moment (as it might never happen), but this article contained a lot of valuable lessons for us.

AJAX tools

I seem to find myself doing more and more ajax and javascript these days. One of the more tricky areas is keeping the user informed about what is going on. I am encountering two specific problems:

  • How to draw the users attention to content that has changed
  • How to inform the user that content is still loading

The latter is fairly straightforward as you simply display a loading graphic. However, I am a lazy sod and can’t be bothered to hand craft a beautiful animated gif. Fortunately this week I came across AJAXload which generates those pretty web 2.0. loading graphics for you. Very nice.

Informing users of changing content is a bit more tricky. I have been aware of the fade to yellow technique for a while but that requires a white background, which my designs don’t ways have. What I didn’t know until I finished Jeremy Keith’s “Bulletproof Ajax” is that there is also a fade to anything technique. This is basically the same as the fade to yellow approach but the background colour doesn’t matter. Simply download the code and away you go :)

Waves of creativity

I stumbled across an article this week talking about the relationship between brain waves and creativity. This explained a lot about my own personal creativity! The gist of the article is that your brain needs to be relaxed in order to be at its most creative. This makes sense for me personally as inevitably I am at my most creative when I am lying in my bed at night.

The sad truth is that we spend most of our lives in a more agitated state and so creativity is hard to achieve. This dove tales nicely with my experience of implementing “Getting Things Done: The Art of Stress-free Productivity” (David Allen). Since reading that book I have felt much more relaxed and in control and hence I have been considerably more creative.

Eric Meyer explain why forms controls can’t be styled

A big thanks to Eric Meyer who has been kind enough to look into the incredibly confusing area of form controls and then explained it to the rest of us. Many web designers express a real frustration with the fact that you cannot consistently style form elements. Although personally I think it is generally unwise from a usability perspective to start mucking around with form elements, I have still always wondered why browser developers have chosen to give us so little control. In a recent post Eric goes into extensive detail about why form controls are “weird” but the upshot is that you are simply better off not styling them.

Agony uncle: Web Design rates

Another question from Bob in Iceland:

“Hi guys, I am becoming increasingly bewildered with what I should charge for web design work. I also do a fair amount of copywriting and content research. What should I charge? Should my rates change for different work? I am a one man band.”

Firstly, I should say that there is no real fixed figure for web design related work. It depends very much on a number of factors, such as:

  • Experience e.g. proven capability to deliver
  • Ability to deliver specialist services e.g. usability testing
  • Size
  • Diversity of staff
  • Location
  • Portfolio

However, to use a real example as a baseline, a survey carried out by eConsultancy a couple of years ago showed that English web design agencies employing 10 to 20 people with a turnover of approximately £1M, charged between £500 and £800 per day for most services. I expect this gone up a little since then.

Setting your rates is partly science, partly weighing up what the market will bear for what you offer.

You do need to work out to the best of your ability what your daily break even cost is but in, in theory, your annual figures should be able to tell you that. The biggest drain on any web agency, unless you have marble and gold clad offices in central London, will be your staff. Good creative/technical people don’t come cheap.

Be realistic from a number of different angles:

  • Don’t try and charge a grand a day if you’re straight out of uni with no experience under your belt
  • Don’t expect to have 100% effort allocation – 70% is excellent
  • Price projects as honestly as you can but remember that clients are human beings and really don’t like paying for project manager anywhere near as much as they do technical development

So should you charge different rates for different services. Again… it depends. Some jobs require a lower level of skill as part of the project. For example, recruitment (though an absolute pain) for any type of testing requires basic organisational skills and not,say, years of experience in project management. If you can outsource that work at a lower rate, then charge a lower rate, but if your PM ends up doing it then you have to charge at your PM rate.

For years we charged a flat rate across the board because it was simpler to manage and we felt clients liked it. Over the past couple of years we have done a lot more consultative work that has placed pressure on the timetables of the directors. This has led us to having the following rate categories:

  • Creative director – Paul
  • Consultancy – IA, business analysis, testing etc
  • Standard – design, technical, pm

We charge a fixed uplift (per client dependent on geographic location) for on site work – kick off meetings, testing etc.

Client corner: Advice for CMS users

I have been putting together a document for work that provides some basic advice for people who work with content management systems. It covers things like accessibility and writing for the web so I thought there might be some value in sharing it on the show. For complete notes on everything I cover check out the CMS user blog post.

Ask the expert: Dan Mall and Mark Huot on SWF image replacement

I was fortunate enough to get some time to chat with Dan Mall and Mark Huot the creators of SWF image replacement. We talked about:

  • What exactly swfIR is and how it works
  • What kind of scenarios they imagine it being used in
  • What inspired them to create swfIR in the first place
  • A little bit about the process of applying it to a site
  • What the future holds for swfIR
  • What it is like working at Happy Cog

No show next week

Just a quick note to say there will be no show next week as I am off on holiday to sunny cornwall. However, please continue to send in your suggestions for the show and don’t forget you can always check out the forums if you want your boagworld fix :)

A client’s work is never done

In my last post I talked in very broad terms about responsibilities, but how does that translate into actual tasks that need to be completed?

I recently wrote a post about the role of the client and how poorly defined it is. This started me thinking in more depth about how clients perceive web projects and how they often fail to grasp the enormity of the undertaking. In this post I want to explore the ongoing commitment that clients have to make to their websites.

Building, owning and running a website is a big commitment if you really want the site to succeed. A lot of people have written in the past about the “build it and they will come” mentality, where website owners are under the impression that people will spontaneously find their site with no work on promotion. Equally I believe there is a “build it and it will run” mentality, where clients fail to grasp the amount of work they will have to undertake to make a website successful.

In my last post I talked in very broad terms about responsibilities, but how does that translate into actual tasks that need to be completed? Even if the client has hired a web design agency to build their site, they will still have to commit a lot of time into making it happen. Here are what I perceive as the main tasks that clients need to invest time in:

Defining the scope

The planning stage of a web development project requires significant time and mental commitment from the client. In many cases they are yet to take on a web design agency and even if they have, they will still need to work through the planning stage with that agency.

Before the web design project even begins the client needs to have established:

  • the business objectives that underpin the project
  • the success criteria against which the project will be judged
  • the pros and cons of the existing site (if it exists)
  • lessons to be learnt from reviewing the competitions websites
  • a clear understanding of who the target audience is and what they want from the site

All too often these fundamental building blocks are not put in place either because of lack of time or resources internally. However, skimping on these areas can seriously undermine the success of a website.

Driving the build

However, the clients work doesn’t stop when the site starts to be built. If anything the workload now increases. Sure, the web designer is doing the technical and design stuff but that still leaves all the content to be sourced. The website owner is almost always responsible for:

  • bringing together content from various parts of the organisation
  • editing the content received to present a consistent tone
  • ensuring that existing content is written in a form that is suitable for the web
  • writing the content from scratch where it does not already exist

In addition to responsibilities for content the client is often involved in:

  • developing the information architecture for the site alongside the agency
  • signing off templates and designs throughout the development cycle
  • managing external suppliers such as hosting agencies or third party content providers

Maintaining the momentum

Even once the build is over there is still much for the client to do. Although I believe that the design agency should be working with a client on a continual basis, the reality is that in many situations the client is now left to fend for themselves. This makes the post launch phase particularly burdensome for the client. Often this is added to because the project is considered “over” and they are expected to attend to other responsibilities beyond the website.

However, the post launch stage of a website project is often the most crucial. It is now that the client should be:

  • looking at ways to promote the site
  • building up a community of regular site visitors
  • keeping content fresh and up-to-date
  • planning for the future of the site

Without that ongoing attention the site will quickly stagnate and die. As I have said before, too many websites go through a constant redesign cycle where everything is thrown out ever three or four years, when in actual fact a website should be evolving continually over time.

Rinse and repeat

The reality is that a web design project never ends. A website is never finished. Even if a client has done all of the work and fulfilled all of the above points, they are still not finished because they should be starting the process all over again. They should be continually redefining and adjusting the scope and role of the website. They should be adding new content, introducing new functionality and they should always be promoting the site and building relationships with their users.

In short; a client’s work really is never done.

Show 76: Clients and Agency

Marcus talks about setting up a web design company while Paul talks about the role of the client and Derek Featherstone talks about making your web application accessible.

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News and events

Eric Meyer’s reset style

I have talked before about the idea of having a CSS file that removes all of the browsers styling in order to allow you to work from a clean slate across multiple browsers. Well, over this last week Eric Meyer has picked up on the idea and has been collaboratively developing a reset CSS file via his blog. If you do a lot of CSS work, this is definitely worth getting your hands on.

Microsoft Silverlight

Microsoft are gunning after Adobe on all fronts at the moment including a flash competitor called Silverlight. Like flash, Silverlight offers animation, interactivity and cross browser compatibility (although I don’t seem to be able to get it working on a mac). However, their real focus is on video where they trump Flash by offering high definition quality. It also appears to offer more “standards friendly” methods of inserting and manipulating movies, however as I said I have been unable to test this so far.

The biggest hurdle Microsoft faces will be take up. At the moment Flash dominates partly because in many cases it is installed almost invisibly in the background. In contrast, at the moment, Silverlight is a separate installation that takes place outside of the browser. No doubt this will change in the future.

35 Designers, 5 questions

Smashing magazine are certainly on a role at the moment, publishing a range of superb web design articles. One of the most recent is a post where they asked 35 designers (of which I was one) 5 questions about their approach to web design. The resulting article is a fascinating read and gives you a real insight into how other web designers work. The questions included:

  • 1 aspect of design you give the highest priority to.
  • 1 most useful CSS-technique you use very often.
  • 1 font you use in your projects very often.
  • 1 design-related book you highly recommend to read.
  • 1 design magazine you read on a daily/weekly basis (online or offline).

CSS tools

Another Smashing magazine post. This one lists some very useful CSS tools including form builders, list makers, CSS layout templates and much more. If you are starting out in standards based coding some of the tools here will produce you some brilliant examples of clean code.

Client corner: The role of the client

Myself and Marcus swap roles this week and I take a look at our client corner issue; the role of the client. There is a lot written about the role of web designers but very little written about what part website owners play in the evolution of their sites. It is an area I have been thinking a lot about recently and I wanted to share a few thoughts with you. It is a subject that I have recently blogged on so if you want more information on what I consider the role of the client to be then I suggest you check that out.

Ask the expert: Derek Featherstone on ARIA

We are lucky enough to have accessibility expert Derek Featherstone on this week’s show talking about making web applications accessible. He talks about how HTML is not designed to support web applications and that the methods used to make it work are often little more than hacks. He then introduces a new standard from the W3C called ARIA and explains how this will assist in making web applications more accessible. If you want to know more about what ARIA is and how it can make your applications more accessible then Derek recommends a recent article on the List Apart website.

Agony Uncle: Setting up a web design company

Marcus takes on the lofty role of Agony Uncle this week responding to a question on the forum about setting up a web design company. The question, from Stanton, starts with him setting the scene of someone wanting to break out on their own but worrying about how they will cope without that guaranteed income.

Marcus gets all nostalgic about the early days of Headscape and then provides advice about starting up. He covers all the boring bits about incorporation, insurance, funding and documentation. He then talks about getting business in and not forgetting that someone has to be the salesman!

Podcast Problems

I have received a number of emails recently complaining about various technical aspects of the podcast. Hopefully now they are all fixed.

Two problems in particular seem to have plagued people:

  • iTunes continually marking everything as new
  • Downloads of older episodes being painfully slow

Well, I have wasted most of my saturday working on these problems and this is what I have discovered.

Everything is new

When I sat down and really looked at the XML file I use for the podcast I discovered it was a mess. The code was invalid and it was littered with dead links and other problems. Feedburner had been doing its best to make something useable out of it but the odds were stacked against it. Some of the problems were due to sloppiness on my part but also some blame has to be leveled at FeedforAll the tool I had been using to create the feed. Anyway I have spent most of today rebuilding the entire feed from scratch and will only be editing it by hand from now on.

Slow Downloads

Now this problem is an area I could really start to rant over. If I had to boil it down to a single phrase it would be don’t use Fasthosts. When we first started using Fasthosts as our ISP it was back in the day before podcasting was around. There service offered no bandwidth cap and so it was the logical place to host the show. At some point over the intervening months they changes their T&Cs on me and one day contacted me saying that I would have to host the podcast elsewhere as it was eating 80GB per day! I have to say I cant blame them for that. 80GB is a hell of a lot of traffic and was a testament to the popularity of the show. We agreed that I would move away new episodes (which accounted for the vast majority of traffic) and that the older shows would stay where they were. This would reduce my bandwidth considerably. I set up with Libsyn who offer a superb service and I can highly recommend.

This should have been the end of the story however unfortunately it proved not to be. A few months later all of the older episodes just suddenly went offline. Fasthosts had pulled the plug with no warning whatsoever. After considerable shouting on my part they eventually reconnected me and this also should have been the end of things. However, a few days ago I started receiving email from people saying that the episodes on Fasthosts were taking 6-8 hours to download! In short they had throttled my bandwidth.

So in order to rectify this problem I have now left Fasthosts completely and moved the archive of shows across to Switchpod. I have 1GB of storage with them which covers most of my archive and they offer unlimited bandwidth. Unfortunately because I have maxed out my Switchpod account I have to stick with Libsyn for future shows (as they give me a set amount of storage each month). I say unfortunately because although Libsyn is great, Switchpod provides a much better user experience.

I need your help

Anyway the long and the short of all of this is that your problems should now be sorted… at least in principle. Of course I have just moved over a gigabytes work of shows from one provider to another, edited the feed for 75 shows and updated every link to an MP3 file on this website. The result is that something will be broken somewhere. If you spot it, please let me know.

Thanks.

Excited about client work

I don’t talk much about the client work we produce at Headscape, but I am really excited about our latest site and so wanted to share a few thoughts about it with you.

We won the work at least partly due to the boagworld podcast, which in itself is an encouraging start. It proves that guerilla marketing really works and also, clients we win via the podcast tend to be more switch on to the web and our way of working.

The job was to redesign the Visit Thames website from the ground up. New content management system, IA, content, design… everything. It was a big job and a very tight timescale. In fact the deadline was so tight that we initially turns the project down. This is something that we have often talked about doing on the podcast but is hard to do in real life. However, our strategy of not committing ourselves to the impossible proved correct and the client agreed to move the deadline back just enough to get us onboard.
Despite the new deadline this has always been a very tight project and there is still a lot still to do on the site. However, the initial version is a massive improvement on the old site and I wanted to tell you about a few of the cool things we have done.

AJAX goodness

One thing I like about this site is that it uses AJAX and JavaScript but doesn’t rely too heavily on it. The client side code enhances the user experience rather than being an integral part. You can give feedback or send to a friend without leaving the page you were visiting. You can add items to your itinerary without reloading. You can get ideas for trips without jumping from page to page. In short the site implements the principles of progressive enhancement and HIJAX.

Kick ass content management

There are also loads of content management facilities that unfortunately we cannot show you. We have made significant modifications to our in-house content management code base allowing site administrators to do all kinds of cool stuff. Functionality includes:

  • Permission and workflows
  • Geocoding points of interest using Google Maps (like Google My Map)
  • Building up pages from a huge number of modular elements
  • Building and managing your own forms
  • Comprehensive reports on all site forms
  • Personalized dashboard
  • Powerful image library allowing basic image editing
  • The ability to create your own domain shortcuts to specific pages
  • Content expiry alerts

The list goes on and on. All of this is built on .net, which may not be the trendiest language in the world but certainly proved hugely powerful and flexible for our requirements. Another nice technical aspect is the fact that the majority of data is stored as XML rather than in a rigid database table. This allows huge flexibility in the management and organization of data.

Google Maps on steroids

One of the primary functions of the new site was the ability for users to find points of interest, which they may wish to visit when spending a day on the Thames. In total the client had 15000 points of interest that he wanted to give users access to. Not only did the user need to know basic information on these points, he also needed to know geographically where they were. The obvious conclusion was to plot them on Google maps.

Of course the biggest problem with Google maps is that it isn’t very accessible. We therefore also wanted to show the points as a list in addition to plotting them on a map. Our other concern was that it became obvious very quickly that even plotting a fraction of 15000 points was going to create serious performance problems.

Using a big blob of AJAX goodness we managed to overcome both of these problems. Basically, each time the map loads we grab the boundaries of the map and call back to the server, only loading in points that appear within those boundaries. Every time you drag the map it calls back and gets a new set of points. Users that don’t have JavaScript enabled can still use a traditional search option to return points based on postcode or place name. Try it for yourself and see what I mean.

Now, the system isn’t perfect. There is a delay each time you drag (although to be honest most of the time is spent calling back to Google) and we have had to limit the zoom level to stop too many points being called back. However, we are working on ways to improve this and it is still a pretty unique solution.

Task focused functionality

Right from the outset we wanted to focus on the primary goal of most visitors to the site, which was to discover places to visit. If you are spending a long weekend on the Thames for example you might want to find:

  • Somewhere to stay
  • Places to visit
  • Some nice places to eat out

It quickly became apparent that what users needed to do was build an itinerary of points of interest. What is more they needed to print those out in a nicely formatted way including a map to show where those points are.

By concentrating on this primary objective the site has a nicely focused feel, making it much easier to use.

Microformats to boot

Okay, so the code isn’t the cleanest we have ever produced but making the design fluid and scalable with font resizing proved tricky in places. However, all of the points of interest are marked up as Microformats which will allow us to do some cool stuff in future such as downloading them as vcards or integrating them with other systems.

The future

Of course like any site that you produce, all we can see are the bugs and problems. However, I am excited about this site because it has some really cool features and we have a client who is planning for the future. We have some great new things coming soon, which should improve the user experience even further. Oh yes, and it has Poirot sharing his passion for the Thames. Nice.