10 problems your content management system will not solve and how to overcome them

Content management systems are often perceived as a silver bullet that will solve all your content problems. In reality having a CMS is not enough. You must also address broader issues associated with the content of your website.

So many website owners hate their content management system. This is often because it has failed to live up to their unrealistic expectations.

Many organisations purchased their CMS hoping to solve a wide range of issues surrounding content production and delivery. In reality, a CMS is only capable of overcoming relatively few. In fact often a content management system will solve one set of problems only to create more. It is these new problems that I wish to address here.

What follows is a list of 10 issues that are either directly created by content management systems or that a CMS will fail to solve.

1. A lack of editorial control

One of the primary reasons organisations purchase a content management system is to de-centralise control of content and therefore remove the bottlenecks that surround posting content to the web.

The consequence of this approach is a lack of central control to ensure the quality and accuracy of copy produced. This can lead to contradictions and varying styles of writing across the site.

Although many content management systems provide the tools for central editorial control, they are not always used and require somebody with the editorial experience.

The Solution: Get an editor

Unfortunately this is one problem that technology cannot solve. What is required is a content editor. Somebody who checks what is being produced and ensures it communicates a consistent message in a consistent tone.

Ideally this should be somebody who has experience in writing and editing online copy. However, the most important thing is that this person feels confident in editing copy, and has the authority to remove inappropriate material.

This person will also require a vision for the site and in particular what personality it should be projecting.

2. A lack of personality

Many websites lack real personality. They either ooze marketing BS or come across as singularly bland. This is largely due to the fact that they have been written by people more interested in communicating facts or selling stuff, than wishing to engage with users.

Websites with great copy that is full of personality, stand out from the crowd. They do more than convey information. They actively seek to make a connection with users in much the same way people do face to face.

Unfortunately the distributed nature of content production through the use of a CMS undermines that.

The solution: Decide on your sites personality

The first step towards overcoming this problem is to define who you are. If your website was a person what type of person would it be? What words best describe your sites character? Is it playful, serious, enthusiastic, or friendly?

Next put together a content style guide. This will include examples of writing styles that should be used on your website. It will also include guidelines in terms of tone and wording. This document should then be distributed to your content providers.

Producing an effective content style guide is not an easy task. You might wish to consider employing a freelance web copy writer if you do not have somebody in house. However once it has been produced, it should provide everything your content providers need to add some
personality into your copy.

Of course that does still require your content providers to be committed to the cause.

3. Uncommitted contributors

One of the great selling points of having a content management system is that they allow anybody to post to your website. Unfortunately, just because your staff can edit the site, does not mean they will.

It is not unusual to find that content management systems go unused except for by a few individuals. The belief that content management can be easily decentralised is false. There are two primary reasons for this.

Firstly, some people do not see it as their responsibility to provide web content. They see the website as a marketing or sales tool and so should be managed by marketeers.

The second reason is that most people do not have the time. Writing web content is often seen as a low priority and constantly gets pushed out by “real work.”

The solution: Recognise the importance of the web

The solution to this problem has to come from senior management.

The website needs to be seen as a critical business tool and job descriptions must reflect this by making site maintenance a key component of people’s job. This should include website duties being apart of employee assessment.

There is however another reason people do not using the CMS – they don’t know how to use it.

4. Poorly trained authors

When an organisation rolls out a new content management system they almost always offer some form of training. However, in many cases it is not enough.

Normally training consists of an intimidating manual and one off training session. For the few people who are updating the website regularly this is probably enough. However for more infrequent content providers, this is inadequate.

The trouble with one off initial training sessions is that by the time the content provider comes to update the website, they have forgotten what they learnt. Admittedly the information they need may well be contained in the manual, but who reads those?

This can easily lead to only a few people capable of making updates to the site, thereby undermining the very reason for having a CMS in the first place.

The solution: Provide video training material

The combination of occasional users and new employees, means that most organisations need a long term strategy for training people in the use of their content management systems.

We have found that a series of short video tutorials covering key functionality works much better than training sessions or intimidating manuals.

We still run training sessions for frequent users. However, the video tutorials allow users to work through the material at their own pace. Also, unlike a training course they can learn only the parts of the system they actually need.

However, training in the technology is only half the battle. Content contributors also need to know how to write compelling copy.

5. Bad copywriting

The harsh truth is that not everybody can write good web copy. Even somebody who writes brilliantly in print, does not necessarily write well for the web.

There is an art and science to writing good web copy that many people are unaware of. Copy written by content providers is often verbose, un-engaging and hard to scan.

The solution: Provide a structure for content production

The solution is three fold:

  • First, the introduction of an editor means that content providers do not have to worry about writing perfect copy. It should be the job of the editor to take the raw copy they provide and re-write it for the web.
  • Second, the training provided with a content management system should extend beyond the functionality and also include advice on writing good web copy.
  • Finally, by producing a basic template for content providers you can help them focus their writing. A content template should ask questions such as who is the audience, what is the key message for this page and what is the call to action?

However, the problem is not just limited to the quality of content but also the quantity.

6. Bloated websites

Much like this post, most websites end up far too bloated. This is a problem that content management systems only serve to exaggerate.

By removing the barriers to putting content online, you encourage people to add more. However, more is not always better.

Content providers often approach the website with entirely the wrong mentality. They look at the content they have or can easily produce, and decide to put it online because “somebody will find it useful.” They are driven by what content is available, rather than user’s need.

The problem is that the more they put online, the harder it is for users to find the content they want. It is like trying to find a needle in a haystack.

The solution: Focus on users and remove

The best solution is to prevent this from occurring in the first place. This is done by fixating on user needs. Before putting anything online ask two questions:

  • Is the content aimed at your primary audience?
  • Is the content essential for helping those users complete their objectives?

If you cannot answer yes to both questions, then seriously consider whether putting the content on your website will cause more harm than good.

Of course, you may already have a bloated website. If this is the case then you need to review each page of your site and apply the principles above. If a page fails to cater for a specific use case of your primary audience, then it maybe time for it to be removed.

The problem is that most organisations have people responsible for adding content to their websites. However, few have somebody charged with removing it. This is an important role and one your web editor should have the power and time to do.

However, user needs is not the only criteria for judging the worth of content. There are also calls to action.

7. No clear calls to action

As I have already said, most content providers are focusing on conveying information rather than meeting users needs. However, they are also neglecting the business needs too.

With the exception of marketeers and sales people, few content providers are thinking about calls to action. What is it that you want users to do next? How do you wish them to respond?

Even when content providers are thinking about calls to action, they are focusing on the big actions such as “contact us.” Until the user is ready to take those major steps they are left to wander around the website.

The solution: Always guide the user to the next action

It is important to consider the main calls to action for the entire site. Typically they consist of one or two major actions such as buying a product or completing a contact form.

However, there is also a need to think about the calls to action of each page. Avoid leaving your user with no obvious next step.

Take for example this page. Directly below this article you can take three actions:

  • Leave a comment
  • Provide feedback – That leads to videos offering a number of next steps
  • Read a related post

At no stage is the user left without a next action.

A big source of next actions is your information architecture. Unfortunately most navigation is not focused on users needs, let alone business objectives.

8. An organisational focused IA

An unfortunate side effect of running a content management system is that it encourages information architecture built around organisational structure rather than users needs.

If you look at most organisations CMS driven websites, their information architecture closely mirrors their internal structures. This is because it is easier to divide up responsibility for updating various parts of the site if it is structured along departmental lines.

The problem with this approach is that users do not think in terms of organisational structure. They are task focused and so often an organisational IA is entirely inappropriate. It leads to confusion and frustration among users.

The solution: Focus on user tasks

The only solution to this problem is to stop structuring sites around organisations and start focusing them on users.

Although it is easier in most content management systems to allocate permissions based on a per section basis, there is not normally a specific need to do so. It is just as feasible to give access on a per page basis making it unnecessary to organise around internal structure.

Ultimately your site should be about your users and that includes your IA. However, it does not stop there. The community you build around your site is important too.

9. No sense of community

Increasingly content management systems come with some great community tools. They have forums, comments and integrate with everything from Facebook to Twitter. However, great technology does not build great communities.

Many organisations implement these community features on their site and are disappointed when they are not used.

Worst still some organisations launch these features but moderate so heavily that users respond negatively. Eventually the functionality is removed entirely.

The solution: Build relationship not functionality

It is important to realise that online communities are about relationships and not technology. If you want to build a successful community around your website, you need to actively and regularly engage with users.

This involves having people within your organisation who are constantly talk to users, asking and answering questions, and getting to know people through open and honest relationship.

Of course, the problem here is the same as content production. This is not seen as an official role. Instead it often falls to enthusiastic individuals. If you want your community to succeed you are going to require passionate people who have the time and resources to sink into that community.

And it is a lack of resources that leads us to our final problem that content management systems cannot solve – single language content.

10. Single language content

The majority of invitations to tender Headscape receive for content management builds, request multi-lingual support.

In the end few of the sites we build actually make use of that functionality. In effect they are paying money for something they will never actually implement.

There are two many reasons for this.

The first is aspirational. Many organisations request multi-lingual support because they have dreams of expanding in the future and unfortunately those dreams do not come true. I can at least respect this viewpoint. There is nothing wrong with planning for functionality you might need at some point in the future.

However, the second reason is not so admirable. A lot of sites fail to implement their multi-lingual support because they have not fully thought through what that involves.

Implementing a CMS with multi-lingual support is easy. Creating a multi-lingual website is hard. You have to decide what content is going to be translated. You need to find a translator and then you also need to maintain that content over the long term.

The solution: Think twice before requesting multi-lingual support

There has to be a good business case for implementing a multi-lingual website. Unless you are sure that you are going to make money from a foreign market, it is probably not worth investing in language support.

If you aren’t serious about supporting other languages do not add it to your ITT, at least not as a primary requirement. There is no reason to rule out a CMS for not supporting multiple languages unless you are sure you are going to use that functionality.

Conclusions

You could interpret this post as a criticism of content management systems. That is not the case. I believe content management systems are a valuable addition to most websites. However, as I said at the beginning they are not the silver bullet may perceive them to be.

The success of your CMS is largely reliant on you being aware of its limitations and being prepared to deal with these restrictions. If you do then a CMS could be the best investment you ever make.

150. User Manipulation

On this week’s show: Liz Danzico talks about user research. Paul explains how to create an effective call to action and we discover how one button cost $300 million in sales

Download this show.

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News and events

The $300 Million Button

Our first news story is an incredibly tale from usability expert Jared Spool, which really shows the power of usability testing.

In the post he writes about a client who had a fairly standard checkout process on his website. The process began with a login form:

The form was simple. The fields were Email Address and Password. The buttons were Login and Register. The link was Forgot Password.

It is the kind of form I have seen on many ecommerce websites. This feature, which had been designed to help repeat customers, created two distinct problems:

  • New users resented the idea of having to register. One user said: "I’m not here to enter into a relationship. I just want to buy something."
  • Repeat users rarely remembered their username or password. They wasted substantial time guessing, before eventually resorted to creating a new account. In fact after examining the database Jared discovered that 45% of all customers had multiple registrations. Some did go as far as clicking on the forgotten password link but of those only 25% went on to place an order.

In the end the site was redesigned, allowing the user to continue without registering. Within a year this created a $300 million increase in sales.

Of course $300 million is a meaningless figure in itself. It is the percentage increase that matters. In this case is was a 45% increase. That is a staggering number and one that really drives home the importance of testing with real users.

Read the ‘$300 million button’

The UK government and graded browser support

A couple of weeks ago I wrote about the importance of graded browser support. In my post I explained how we should not limit our support to the browsers we test and how it is unrealistic to push for identical support across all browsers.

This is an approach which has been adopted by the likes of Yahoo! and the BBC for some time, but which now also extends to public sector website in the UK.

According to The Web Standards Project the rules surrounding browser testing on public sector websites have been changed to better reflect best practice in graded browser support.

Changes include an emphasise on functionality over identical layout across browsers (paragraph 39):

You should check that the content, functionality and display all work as intended. There may be minor differences in the way that the website is displayed. The intent is not that it should be pixel perfect across browsers, but that a user of a particular browser does not notice anything appears wrong.

As well as support for progressive enhancement (paragraphs 17-18):

You should follow a progressive enhancement approach to developing websites to ensure that content is accessible to the widest possible number of browsers.

This is excellent news and certainly provides a great reference for UK designers and website owners looking to convince others of the importance of graded browser support.

BBC Graded Browser Support Table

Read the UK government guidance on browser testing

50 Illustrator tutorials

List of Illustrator tutorials

From development to design now, and a list of 50 tutorials that help you get your head around Adobe Illustrator.

The list is compiled by UK web designer Chris Spooner. He echoes my own experiences when he writes:

Adobe Illustrator can be a little tricky to get your head around, particularly after getting used to the workflow as applications such as Photoshop. The difference between layer use and creating and editing shapes can be especially strange at first hand.

I am a Photoshop man and I have found it very difficult to make the transition to a vector based world, so this list was particularly appealing to me.

Its a great list that you will definitely want to check out, if like me you have never got to grips with Illustrator before.

Read 50 illustrator tutorials every designer should see

A new approach to PNG Support

Finally today I would like to draw your attention to a new technique that has been developed by Drew Diller for using PNG transparency in IE6.

Unlike previous techniques this one allows you to use PNGs as background images instead of just as IMG tags. This opens up a world of possibilities and overcomes one of the most annoying limitations of IE6.

This minor miracle is achieved not by using AlphaImageLoader as has been done in the past, but with VML.

Implementation seems fairly straightforward and involves adding a Javascript library to your page. Because this is for IE6 only you can embed the code within a conditional comment. This means other browsers will not even download it.

Although I have yet to use this approach myself, I have high hopes that this will finally solve the IE6/PNG barrier.

Download DD_belatedPNG now.

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Interview: Liz Danzico on User Research

Paul: So joining me today for our little interview is Liz Danzico. Liz, why don’t you start off by introducing yourself a little bit. Telling us a bit about yourself and your background.

Liz: Sure. Um, I am a user experience consultant, I am here in New York City, I have been developing web sites and user experiences online for about 12 years now. Um, I do a lot of work with Happy Cog Studios here in New York, with Jeffrey Zeldman and Jason Santa Maria. Um, I’m also chair of the new MFA interactions design program.

Paul: Okay.

Liz: At the School of Visual Arts in New York.

Paul: Excellent. I mean, so, to say that you’re an expert in user experience would be a slight understatement then, Liz.

Liz: Well I wouldn’t go that far.

Paul: You’d be too modest, obviously, to say that. Okay, so we got Liz on the show, I met Liz when I went to Future of Web Design and we got talking. Um, she’s got some fascinating insights into the whole area of user research, and usability generally, so I thought let’s get her on the show and let’s maybe, you know, try and cover things from, from the very basic level, a kind of introduction to this concept of user research. Um, so, perhaps a good place to start, if you’re okay Liz, um, would be, how would you go about defining the area of user research? What would you include, what would you exclude from that?

Liz: Right. So … user research, even today, we’ve been doing user research on the web since, uh, the very beginning, so it’s a very old concept but it’s still fairly controversial. So the basic concept is it tells you what really happens when real people interact with your product or service. So, there are no real rules about what it includes and what it doesn’t [inaudible]. You can basically speculate about what your users want, or you can find that out, um, you know? And uh, and the, uh, the latter is probably a more useful approach for you to take than speculation. But with either one, thinking about your audience is useful no matter what. And so, so there are no real rules, now um, when you disconnect thinking about your audience from your business objectives, and you start getting, you know, very excited about behaviors that they’re doing that are sort of disconnected from the real mission that you’re trying to sort of accomplish, then it becomes, um, a bit murky, and confusing. But thinking about your audience is, just in general, is an extremely useful approach.

Paul: Okay. I mean one of the things that, that, um, I’ve heard said before by, particularly cynical clients I have to say, but I’ve heard it said before, you know, ultimately user research, and all of this kind of stuff feels in some ways like, um, just another way for web designers to suck a bit of extra money out of us, you know that fundamentally how, I know my audience already, is the kind of attitude that many web site owners have, so why do you see it as an important part of the process?

Liz: Well uh, you know, as we’ve been seeing design flaws often translate to lost business opportunities, you know, usability is becoming more important than ever as the number of web sites and products is, you know, increasing more and more every day. So, we design these products and services, and we are at the same time users of them, but there’s no way that we can really tell what are users, um, might want. And the best way to, you know, usability research doesn’t cost a lot of money, so, the best way that you can help your clients kind of understand that you need to do usability research in some way is to let them know that usability research is important and it doesn’t need to, um, suck up a lot of time or money in the, in the process. So there’s a great fantastic book by Steve Krug, called Don’t Make Me Think, which I’m sure you’re probably well aware of.

Paul: Uh huh.

Liz: And in one of the chapters towards the end, he has a chapter called "Usability Research on a Shoestring", or it’s probably better titled, which talks of this approach of going out into the hallway and kind of grabbing people, and just sitting them down, and putting them in front of your product or service, and getting some feedback. So getting some feedback from people, no matter who they are, is better than getting none at all. And so, I think starting there with clients, instead of the, you know, $100,000 user research project that’s going to take you across 8 markets, you know, in the United States, the UK, and Asia, then, is going to be a much better approach than kind of intimidating them with the very extensive projects.

Paul: Mmm, I mean, when it, the kind of one scenario that I’ve come across before, um, is where we’ve come across with clients that say "Well we’ve already done user research, we already know our audience ’cause we’ve got somebody in to do this or that." Is there a difference between user research that’s been done primarily with an offline audience, and those with, you know, when you’re interacting with people online? Is there a difference in the kind of results and information that you’re after, and even the techniques, maybe, that you use?

Liz: So, they are probably, when they say that they’ve done user research, they’re probably talking about focus groups. I would venture to guess that when they talk about that they’re probably talking about either focus groups or surveys of some kind and those are not, well, I wouldn’t say that they are, those are bad things to do, but those are not the kinds of user research techniques that are going to give them feedback about their product’s usability. Those kinds of techniques are going to give them good information about, um, certain kinds of things but they are not going to give them information about whether or not people can use the product or service that they’re looking at. So, you want to find out exactly what kinds of user research they’ve conducted. If they say the words "focus group" then you know you want to move them towards something that is a one on one kind of interview. Focus groups tend to be conducted with groups of people, as the name might suggest, um, and when groups of people get together to talk about, you know, they put forth a question for these people, and when they, you know, groups of people get together to talk about the question they might influence one another in their answers, they’re typically aren’t talking about an interface, they’re typically talking about ideas, so you’re not getting good feedback, like in a one on one kind of scenario. So you want to sort of guide them to a more individual, one on one kind of experience. Surveys, on the other hand, are good, but they don’t get that kind of personal experience with a moderator, sitting with an individual, kind of looking at an interface in a kind of task-based scenario.

Paul: Okay, yeah that makes a lot of sense. I mean, let’s then talk about some of the techniques that can be used to better understand individuals, or how those individuals will interact with your product. What different kind of techniques do you use? I mean, there’s the kind of very basic usability session, but do you do, or are there other things above and beyond that, that you do?

Liz: Right. Well, the sort of big secret is that, there are names and there are certainly techniques, but the big secret is there are really no sort of techniques beyond knowing who your users are, kind of documenting what you’re seeing, and then kind of analyzing/prioritizing the results of what you see. So, you can, I’m gonna tell you a number of techniques that we can go through, but if those basic sort of constructs are there, then you’ve done sort of good user research. Now, that being said, the techniques that you can do are usability testing, usability testing traditionally has taken place in a user lab where a moderator is sitting with an individual looking at a screen, or a product, or a sketch of an interface and going through questions in sort of a task-based way, asking people "Show me how you would search for x" or "Show me how you would check out," or, you know, and seeing, measuring the success or failure of that kind of task. The clients are typically sitting behind a one-way, a one-way glass, or mirror, and observing these kinds of things. People have been not so thrilled about this technique recently, saying that it kind of, um, is not, it doesn’t produce natural reactions from users, but that is one kind of technique. There is, uh, kind of creating personas, and using personas, user personas which are an archetype of your site or product’s users, and getting everyone involved in activities around those personas, whether that be using those personas as your talking through features around, you know, a brainstorming session, and getting people to sort of role-play those personas. That’s another user research method. There are, there’s sort of the ethnography kind of take, where a lot of people have been doing kind of in-home interviews and observations recently. Ethnography, cultural anthropologists and people who have been doing traditional ethnography have been watching closely the design research that we’ve been doing recently, and wondering if we’ve been doing it right and so on, but ethnography, in that sort of observing users in their "natural environment", has been I would say a more successful way recently of watching people use products and services, um, so I would say that those three things, usability testing in a lab, sort of using personas and scenarios, and ethnography or kind of going out into the field and watching users, whether they’re in their homes or their offices, are the three kind of key ways to gather user research with users. The fourth way that I’ll mention, and we can talk about this in a little bit, is not with users directly, but it is certainly user research that’s available more and more now, and that is data on sort of analytics, which you can gather from Google Analytics, Shaun Inman’s Mint, these kinds of things. Watching site data and user behavior through site analytics is another form of user research that gives you, you know, some information, and you can watch these traffic patterns on your site. It doesn’t answer the question "Why?" but it does show you some evidence as to how users are behaving on your site.

Paul: It’s quite interesting that you bring up eth, ethnography, whoa I can’t even speak today, because, that’s of interest to me, because that’s an area that we’re beginning to explore a little bit more, and have kind of discovered the same thing, that there’s a real value of going into you know, somebody’s home, seeing the environment that they access the internet on, you know, do they have kids under their feet? You know, where they access their PC, can they sit comfortably at it? All those kinds of things. Um, I guess it’s also an advantage you don’t have to hire an expensive usability lab and all of the rest of it. But I have to confess, I’m a little bit new at it, so talk me through maybe some of the things, you know, how does it differ from a usability test that you would do in a usability lab, other than that you’re in a different environment?

Liz: Well, uh, it depends. It doesn’t have to differ at all — it depends on the goals of the test. I would say that you could construct a test that’s exactly like one that you’d conduct in a lab, it just happens in someone’s home or office, or in a different environment. But as you said, you get the more realistic interruptions, and that kind of thing, and are they going to be able to complete this task given the natural kind of occurrences of their day. And that, depending on what kind of test you are constructing, that’s either going to inform your results or not. If you are doing task-based testing, so I could maybe talk about the different kind of usability testing that you could do.

Paul: Yeah, that’s good.

Liz: Yeah so there are different ways that you could conduct a usability test. Um, traditionally there is task-based testing, where you set up pre-written questions, before you get to the test, that are based on the goals of the testing. So, if we were testing a photo site, we would test whether or not users could upload photos, could they task photos, you know, those kinds of things. So we would write those kinds of questions up beforehand, and then ask those questions during the test. Um, that’s one kind of test. You could do that in a lab, and you can do that same test in someone’s home. In a lab there would not be the children screaming, and the phone ringing, and that kind of thing, or, if someone say were uploading a photo, you would never be able to tell if sort of, timing out, would be an issue, or if anything with time or space or motion would be an issue. If those kinds of things are a goal of your test, then you might want to think about doing it in real time, in someone’s home environment. Another type of testing is something that, I’ll say it was first coined by Mark Hurst, who is a user experience consultant at Good Experience, I think he coined it, it’s called "Listening Labs". Listening labs are, I’ll call them experimental, but they’ve probably been going on long before I was aware of them, where people are designing usability tests in real time. So in other words, you go into the test with absolutely nothing written down, and you sit down with users, and based on your initial interview with them, you hear who they are, and after understanding a little bit about how they use photos in general, say, then you kind of write the questions on the fly, and then sort of develop a test around who that person is and their behavior, with your product, or product type.

Paul: Which I guess, makes people more engaged with the test, because it’s about what they specifically interested in. Is that the idea?

Liz: Exactly. So it’s a more natural way of doing the test. That’s the idea. That kind of thing you could do either way, and probably is even more rewarding if you’re doing it in someone’s natural environment. And then the third type of test is sort of a web, a web wide kind of test, where you have people just surf the internet, as it were, and uh, and just have them think out loud, and that kind of thing is also, I’ve found, more rewarding and fruitful in someone’s home environment, because they have their bookmarks there, and they have their post-it notes. Whereas you put them in a sort of artificial setting and they don’t have those things around them. So, if you, it kind of just depends on the type of testing that you’re doing. If you’re doing just the first kind I talked about, just task analysis and having people go through that kind of task-based testing, doing it in a traditional usability lab is great, you know, I mean you really do get the answers that you’re looking for, and it just depends on your goals.

Paul: I mean, it’s interesting, going back to Steve Krug’s book that you mentioned, I mean he talks about, I guess his agenda in that book is to get people to do testing who perhaps aren’t previously, and so, you know, he really downplays the demographic of who it is that you test, and that it’s more important that you test than that you get the right people, you know and all of that kind of thing. Um, but when you’re going into somebody’s home, and interacting with them, I’m guessing it’s more important to get the right demographic? Is that right?

Liz: Yeah, I mean one of the, um, I think it’s always important to, it’s always important to get the right demographic. Um, but, well I would say that there is a hierarchy of common mistakes around usability testing that kind of has a trickle down effect. You know, the number one mistake is not conducting any research at all, um, and conducting research on the wrong audience is kind of further down the list. So, you know, yeah if you’re doing research on the wrong audience, it’s not going to affect, whether you do it in a lab or you’re doing it at your desk, or at the water cooler, or at home, it’s going to affect your results and your analysis, you know, no matter where it takes place. So, you know, I think that the drawback is you are going to waste more time going out to that person’s time going out to that person’s time, so it’s going to be a drawback for you, but I don’t think that, it doesn’t matter really where it happens, because if you’re testing on the wrong audience, you’re testing on the wrong audience. Um, you’re probably going to get more information out of that experience if you’re in someone’s home, than if you’re not, so if you’re going to test on the wrong audience, do it in someone’s home, because you’re going to, it’s a richer experience, you’re going to get more information out of it than if you’re just testing in a lab.

Paul: No that makes perfect sense, I kind of see that. No, it’s difficult, isn’t it? Because, uh, obviously finding the right demographic of people, and picking the right people to test on is tricky, you know, it’s a more difficult thing and it can be time consuming. So have you got any advice about that? What really matters here? You know, for example, if you’re designing a web site for an over-60s audience, you know, are you, do you want to concentrate on the age aspect of that? Or the technical literacy aspect of that? You know, is it okay to have somebody younger if they’re not as good with the internet, if your audience is, do you, I’m kind of not wording this very well, but you get the idea — what’s important when you’re trying to match demographics?

Liz: Um, well, it’s very specific to your clients. Developing a, so, whenever you are trying to match demographics, you want to work with your clients to develop what’s called a screener, and a screener is a, I would say, whether you’re trying to develop a pretty rigorous recruiting demographic with a professional recruiter, to say, recruit 300 people for an extensive study, or whether you’re going to go out into the hallway and grab some people, or whether you’re going to recruit from something called Craigslist, which a lot of people are familiar with, um, which a lot of people do, I would say developing a screener which kind of outlines your demographic is a really good idea.

Paul: And what kind of things would that include? Sorry I interrupted you.

Liz: Yeah, what a screener is, it kind of goes through, it’s a questionnaire that outlines a number of questions that you would ask a potential recruit, that says, if this person can answer a particular question we should keep them in or out, so it’s actually a really good exercise to go through that allows you to kind of think through the type of demographic that you would have. So that doesn’t answer your question in any way.

Paul: It’s very interesting, though. Can you give me an example? Sorry, I’m interested in this screener thing, cause I haven’t come across it before. Can you give me an example of the type of questions? I mean obviously they’re going to be specific to the individual client, all the rest of it, but what kind of questions?

Liz: Um, what kind of questions? So, let’s see, would this person, so, let’s see, has this person, I mean typical questions could be around financial demographics, age demographics, you know the sort of typical things. But let me think of some more interesting things. So, is this person a full-time student? Has this person been fired from a job in the last 6 months? Has this person participated in usability research in the last 6 months? Those types of things, so if the person answers yes or no, then they’re not a good candidate. But there are other kinds of things you could put into that screener that would be more specific to the project.

Paul: So could it include something like is this person aware of a certain brand, because you want to associate with that brand?

Liz: Absolutely, so does this person drink Coca-Cola on a regular basis, yes or no? That kind of thing. But I’ve found that the screener, because the clients that you work with are often kind of speaking in those terms about their audience, the screener is a really good way to kind of help them understand how you’re recruiting audiences, and a good tool to kind of work together with them to narrow down who you want to be in the target audience for your testing, or your research in general. So, that said, how do you develop a good kind of set of participants for a research study for, say, a product for people over 60? Um, what’s most important, you know it depends on, and I know I hate to say that it depends, but you’re going to develop a goal for the testing, right? And the goal might be about usability, the goal might be about navigation, it might be about design, it might be about, it’s going to have, you have to first identify the goal, and depending on what that goal is, then you can identify the audience. So, the audience, you know the goal might have nothing to do with age, although the product has to do with age. So you can kind of strip away, you can pull apart the product from the goal of the testing a bit, and sort of just focus on the goal of the test. That’s why developing goals for user research is so critical, um, because often times you can separate those and therefore develop a better set of participants for that user research.

Paul: Mmm, that’s really good. I think what we’ve done here, is, a lot of people that listen to this show probably have a basic understanding of user testing. Maybe they’ve done some basic user testing before, or maybe they’ve even written a persona before, but I think what we’ve done, or what you’ve done, is push people a little bit further to kind of consider it in a little bit more detail what they’re doing in order to kind of refine the results that they’re getting back, and that’s really, really great. I mean, if somebody has just kind of done the very basics, you know, they’ve grabbed some people, they’ve done some user testing, maybe in their own office in front of their own PC, and they’ve got a few people in, um maybe they’ve created a couple of personas, what’s the next step for them? What should they be pushing? Is it through this screener? Is that the number one thing they should be doing? Is the goals more important? Is getting a better demographic more important? What’s the kind of next step for them?

Liz: Mmm, that’s a good question. I think that one of the most, well, doing the research is really key. Analyzing the research and connecting the research to the next iteration of a design is also key. We haven’t talked about that at all.

Paul: No, we haven’t, we ought to.

Liz: It’s often a grey area, um, you know there are lots of reports that are produced, you know, diagrams and things, but there’s a lot of kind of intuition that happens between sort of translating the research and putting that research, feeding that research back into the design. There are hunches, leaps of faith, um, you know kind of between that analysis and design. I mean there are clear cut recommendations that one can make, but then there are a lot of more grey areas. So I would say that, I still think, even though I mentioned we’ve been doing this kind of research for at least, you know, more than a decade online, and you know quite a long time offline, I think we still need to get better at the rigor at which we translate those recommendations and findings. So that’s one place I think we need to focus. Um, in terms of the actual research itself, uh, you know, there’s something, I think there are other sorts of techniques. I’m interested in these kinds of emergent, I would say emergent techniques like the listening labs, um, you know where the kinds of things that we’re looking at today with kind of mobile research, where people are, we need to be looking at how people are using our sites not just in the browser on their desktop but, you know, in the browser on their phone, and how their context is changing constantly and how we need to sort of look at that adaptation. So how do we develop tests that are more emergent and can be a bit more flexible, rIght? So I think there’s something interesting about that listening lab, where we kind of understand the person, and then develop the questions around a person and how they use a product, rather than having a pre-written set of questions. So, something that’s more emergent, I think that’s an area that’s interesting to kind of look at. Then, uh, ethnography, really understanding, goes right along with this sort of, emergent, as you said you’ve been getting more excited about ethnography as well, so, thinking more about kind of fine-tuning our approach to people’s own context, whether that be ethnography, going into their homes, their offices, you know, where people are using our products, whether that be on the street, in the hallway, wherever it is, but really understanding how to find people where they’re using our products and test them or do some research around that, I think that’s really exciting and a really interesting opportunity. Um so that, that’s the next step for us, uh, and I think that the way that people are designing tests and doing some usability testing now, is, you know, is good, I don’t think that there’s a big next step that we can all take together, but I think these are three areas that I think as a discipline that we’re going to see people moving forward together in.

Paul: Excellent. Let’s finish off, then, with a kind of where people should go if, you know, they’ve been excited by this interview, they want to learn a little bit more, um, about user research and user testing. You’ve mentioned Steve Krug’s book. What other resources are out there that people should be looking towards?

Liz: Well, let’s see. You know, I was thinking about, I was thinking about that and there are physical places that people can go, but they’re all in San Francisco in the United States, so that’s not going to help anyone. There is, you know, A List Apart has a User Science topic that often publishes user research related methods-like articles, there’s always BoxesandArrows.com which publishes user research related topics, um, Adaptive Path, which is a user research consultancy, or at least one aspect of what they do, they have published a number of articles but they also do events. A lot of events are in the United States right now, but they may have international events as well. But they do kind of give away a lot of their content. Um, and then last but not least, there’s a new-ish publisher called Rosenfeld Media, and the books that Rosenfeld Media publishes are about methods in user experience and, one recently in web form design, was about the usability of web form design by Luke Wroblewski (called Web Form Design: Filling in the Blanks).

Paul: Yeah, I saw that. That looked very good, I have to say.

Liz: Yeah, so that’s something to keep an eye on as well.

Paul: Excellent. Thank you so much, Liz, that was absolutely superb. And I will be fascinated to get you back on the show in the future to talk more depth about some of these issues. Thank you very much for your time, Liz.

Liz: My pleasure.

Thanks goes to Jason Rhodes for transcribing this interview.

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Listeners feedback:

Every website should have a call to action, a response you want users to complete. But how do you encourage users to act? How do you create an effective call to action. Read More

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Snape and Keith, separated at birth?

141. Feedback

In this week’s show, Paul Annett joins us to discuss how he pushes the boundaries of CSS and we look at how to improve your website through user feedback.

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News and events

Working from home

I suspect the vast majority of people listening to this podcast spend at least some of their time working from home. In today’s world, doing the type of work we do, there is no reason not to.

However, home working is not the utopia some believe. It has its own challenges and problems. For me it is a constant sense of guilt that I am not pulling my weight in the business. For others it is a lack of motivation or fighting the distraction of housework and family.

With some many of us struggling with the relatively new environment of home working it is great to see people sharing their experiences in a new A List Apart article (Working from home: Readers respond).

This article has some great advice and although it contradicts itself in parts (different people deal with home working in different ways) it is full of ideas that I either already implement or will be soon.

While I am talking about A List Apart I want to quickly mention "Progressive Enhancement with CSS". This is a follow up article to "Understanding Progressive Enhancement" an article we mentioned in an earlier show. It is a great article that explains one possible technique for ensuring your CSS squeezes the best out of as many browsers as possible. If you have a chance, give it a read.

Everything you know about CSS is wrong

Talking about CSS, yet another book on the subject has been released this week. However, this one is different. Written by Rachel Andrews and Kevin Yank, "Everything You Know About CSS Is Wrong" is aimed at web designers who already know CSS well. The emphasis is on emerging techniques and future CSS support.

I haven’t read this book yet (although I do have it on order), but it looks very exciting. It has been a while since I have got to experiment with CSS and so this will hopefully point me in the right direction.

It tackles subjects like Internet Explorer 8, CSS tables and CSS3. These are all topical subjects and so the book appears to have a lot of potential.

I will review the book once I have read it and we intend to get Kevin on the show to talk about some of the techniques.

Reduce your business costs with free stuff

With the economy in tatters and a general sense of impending doom, we are beginning to see posts on how to cut cost and tighten belts. One such article is "Reduce Your Business Costs With Free Stuff" on the Think Vitamin website.

The article is a mixture of ideas on how to save money in your business. Some will save you thousands and apply only to larger companies, while others save only a few pounds a month. However whatever type of business you run, from a humble part time freelancer to a multi-national design agency, there is something in here for you.

Ideas include:

  • Cutting costs on your phone system without reverting to VoIP
  • Subletting office space
  • Open source versions of basecamp, Microsoft office, campfire and much more
  • Moving email and hosting in house

Although I think some of the suggestions are somewhat short term (Managing email internally would quickly become an expensive headache) I generally agree with most of what is suggested.

If you are beginning to feel the squeeze then this one is worth the read.

HTML Email: What mail clients are people using?

Finally this week there has been an interesting evolution in our understanding of HTML email clients. This has been nicely summarised by Alex Walker on the Sitepoint blog. He writes:

There are lots of reasons for hating HTML Email, but perhaps no#1 on most people’s hit list is having to produce HTML Email to deliver to potentially hundreds of different mail clients and configurations.

Now, clearly it’s completely impractical to test your work on hundreds of mail rigs, but the question is, where do you draw the line? Generic browser usage statistics are reasonably common, but mail clients stats?

In the past you could confidently make up whatever numbers you liked on those question without fear of being caught out. But that may be changing.

Litmus, who produce an excellent web-based browser and email testing suite are now publishing email client usage statistics from their new Fingerprint email analysis system. It makes very interesting reading.

Alex goes on to summarise the key findings which include:

  • 60% of people use web based clients
  • Just over 80% of the HTML email market is dominated by Outlook, Hotmail and Yahoo!
  • Business still generally stick with Outlook although they seem reluctant to upgrade to 2007

Interesting stuff.

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Interview: Paul Annett on Pushing the Boundaries of CSS

Paul Boag: Joining me today is Paul Annett from clear:left, good to have you on the show Paul.

Paul Annett: Thank you very much. Nice of you to have me here.

Paul Boag: So Paul is, with a few others from his company, the people who really make clear:left happen, rather than Andy and Jeremy and Rich, which we know, well Richard does work, but Andy and Jeremy certainly don’t do anything do they?

Paul Annett: Well, you know, they fly around the world a bit you know?

Paul Boag: Yeah that counts. I guess..

Paul Annett: No, we all chip in, obviously. Everyone does their fair share, so we say.

Paul Boag: Very diplomatic of you. I feel like I can insult them over this as I do the equivalent of no work in my role as well.

Paul Annett: I was going to say… Well there’s eight of us at clear:left, yeah we all just chip in. We’re all caught making the tea, that sort of stuff.

Paul Boag: Cool. Well tell us about your role. What is it you do at clear:left?

Paul Annett: Well, I’m a user experience designer. So that means, well it’s more than just making a web site look pretty, which were are accused of sometimes in the trade; to make sure that the sites are easy to use, as well as a pleasure to use really. That’s something that’s often overlooked with some web site design companies, obviously none of your audience.

Paul Boag: Obviously not.

Paul Annett: It’s a vital ingredient in the mix really. My job does overlap with some of the other guys in the office. Basically, we all know each other’s jobs fairly well so we chip in and share some responsibilities. My main focus is UX design. We’ve also got the others guys doing information architecture, they tend to start the project off with handing over wire frames or prototypes to me. Then once I’ve finished my bit I then hand over the designs to our front end developers who then code up the HTML and CSS. As I say we do overlap a bit more than that but that’s basically how it works.

Paul Boag: I’m quite interested in how that works. You are saying you don’t do too much HTML and CSS, or how does it work.

Paul Annett: I don’t do a lot right now, I used to when I was freelance before joining clear:left. I used to do pretty much everything on a project. I don’t do a lot now; I don’t really have time to. The occasions when I do get time to are when we are working on our own projects. I especially seem to have had a bunch of project holding pages or client holding pages in the past where Natalie and Jeremy who do the front end are busy doing other projects and we need to just get something up there while the design is being made. So I will code up that kind of thing. I don’t really get to work on a lot of the big life projects, but then I’m no where near as proficient as Natalie and Jeremy are at those kind of things. I think they would have a fit if they considered my code going live.

Paul Boag: See that’s quite interesting, isn’t it? You’ve begun to build a bit of a reputation as somebody that does-I don’t know-CSS embellishments for want of a better word on some of your designs. You know the kind of thing that other web designers go oh. The most kind of well known example would be the Silverback holding page where you have the clever resizing background How did that come about? Where did that idea come from?

Paul Annett: It comes from… it’s fortune, really, that I happened to be building that page because it was one of the holding pages. I always look for something unusual to do, or something that’s going to catch someone’s eye, that kind of thing. That particular technique was quite appropriate because the site has quite a niche audience, in terms of web designers. People who wouldn’t necessarily pick up on the subtleties and things that I like that are in there, they’re like hidden gems, wouldn’t care. Web designers seem to catch on to that, it’s something they haven’t seen before. The particular technique itself was just a happy accident, really, because I virtually designed the site, it’s a very simple little holding page with the gorilla icon, designed by Arch Nemesis podcaster, John Hicks.

Paul Boag: Well he designed our logo as well so he can’t be that arch nemesis

Paul Annett: That was fantastic drawing on it’s own. But then when I put the vines there, I was just thinking finally give it some kind of depth. I was fiddling around with some of the CSS, and because I don’t know, this is a benefit, because I don’t know CSS like the back of my hand. I do sort of dip in and out. I might make mistakes. Those mistakes might accidentally do something that makes me go oh hang on maybe I can actually use that for something, which is what happened in this case. I happened to position the only layer of vines that I had a percentage off the screen. It moved in relation to the grid. That got me thinking, well maybe I can do this with multiple layers of vines. I didn’t think much of it at the time, but I happened to mention that I had launched the holding page on twitter and a few people.

Paul Boag: All hell broke loose.

Paul Annett: Yeah the few people that follow me thought oh that’s nice and they twittered it, and other people twittered it. Before we knew it, a day later, we had 25,000 views on the web site and we were thinking wow we’ve hit something here. 50% of those people signed up for more information about our product, which it didn’t even exist yet, and the web site didn’t even say what it’s about. So they were just intrigued to find out more based on the what they had seen.

Paul Boag: So that caught you very much by surprise then?

Paul Annett: Oh yeah We were kind of overwhelmed. If it had been, in an anyway, some kind of planned INAUDIBLE machine, then we would have waited until we had actually started building the app probably. We had over 10,000 people signed up for something we were thinking we’ve really got to pull something out of the bag here. Hopefully we did.

Paul Boag: Well you do have very good feedback on it. That really demonstrates well the power of design, that even something that, let’s be honest, is maybe, gimmicky is not the right word but you know, isn’t fundamental to the functionality of the site, yet had a huge marketing impact. So it was very worthwhile.

Paul Annett: Exactly. These things, they are gimmicky. They’re things that people come back to and play with and just want to fiddle around and look at it again. They don’t mean anything. The idea is that they entertain me and maybe some other web designers. It just happened that it entertained 25,000 web designers.

Paul Boag: Is this something that you do regularly? Do you sneak things like this in a lot?

Paul Annett: It is something that I like to do, as I said, to entertainment myself. But I do now look for places where I can sneak these things in. I think I’ve always done it really. I always strive to do something unusual. Back in the days of my freelance site, which is nice-design.co.uk, which is still there but not updated since IE8 so if you are using IE8 it will break. Even then, that was one of the first sites where the header and the sidebar were fixed and it was only the content that scrolled. It’s an unusual thing to see, other than the framesets, obviously, back in the day. I always try to sneak these things in. And when I’ve been working here at clear:left, last year’s de-construct site where we snuck in an Easter egg. There’s a style switch on it, I don’t know if you saw it, but when the site launched it was like a wire frame and along the top there a time line which said the progress of the site as it was being built. It was played as if it was being built live as the event got nearer. The time line at the top was actually a style sheet switcher and we deliberately hid the mouse cursor and made it not look like a bunch of links so that if people found it by chance then they would be pleasantly delighted at the surprise of these extra designs on the site that they’d found. Actually we had a few people email us and say terrible usability, they don’t look like links and the mouse cursor doesn’t look like a hand when you move over them. They kind of missed the point, it wasn’t supposed to look like a link, it was supposed to be a hidden little gem for people to find. That got good feedback as well.

Paul Boag: It’s that creating a sense of satisfaction from a user that they found something special or you know, it’s that little bit of wow factor.

Paul Annett: Yeah. When people are then able to say their friends oh go on look at this, then they feel like part of an exclusive little club of people that are in the know. Definitely.

Paul Boag: You talked a lot of the Silverback example of how basically that came about because you were fiddling with CSS and then something didn’t behave as you expected it to and you saw some potential in there. So that was very much a technology driven way of coming to it. Is it always like that or are sometimes these things planned in from the start. I guess in others words, do you have the ideas and implement them or how does it happen?

Paul Annett: It really varies. Sometimes it’s design driven, like with the de-construct site last year, that was design driven and we wanted to have something which resembled the process that building a web site out there. The silverback one was kind of technology driven but also slightly design driven because I wanted to give it that depth. To take that one step further, I’ve used the same technique on the UX London site. UX London is another conference were running next year in June, uxlondon.com. The technique that I used on silverback is reimplemented there. There’s no three dimensional movement or anything like that, but as you resize the window, the logo changes color. That’s just done by having a transparent window through the logo in the shape of the U and the X, so as you resize the window, the background color behind the whole page slides sideways and changes the color of the logo. This kind of this could be done with Flash, it could be done with Java Script, but I don’t know Flash, and I don’t know Java Script, so it is me trying to find my own little work around and quirky way of doing things really.

Paul Boag: I guess the thing that you know when you start thinking about these things is browser support. Some of these things you are doing are kind of either very advanced CSS or very hackerish CSS so either way you come up with browser support issues. Do you worry about that or is it just that they’re extras and it doesn’t really matter.

Paul Annett: Well fortunately because the audience for the sites that we’ve done in this sort of extreme way are web designers so you know they are going to be using the latest browsers. They’re going to be using firefox and they’re not going to be using IE6. We wouldn’t go to that sort of an extreme on a client web site and everything that we do, everything that leaves our doors is valid CSS, valid HTML. It wouldn’t be allowed not to be if you know what I mean. We’re very standards aware as a company, but I do like to kind of push the boundaries on things a little bit and see what I can get away with. Not in anyway inaccessible, but just not very conventional and if it doesn’t work in IE6 and doesn’t work in other browsers then as long as we implement something that looks the same but without the effects then that’s fine. The silverback site, if you look at it in IE6 is just a gorilla in front of some vines, no movement, nothing lost. Nobody coming to that site will be like there’s something missing here, but they just won’t get that extra little embellishment.

Paul Boag: It’s that graceful degradation.

Paul Annett: Progressive enhancement really. Most people that do have the technology get the extra stuff. This isn’t a company policy, but personally I’m usually in the favor of, I’ve seen quite a couple of sites recently that had a browser upgrade nag bar where if you’ve got IE6 then it says hey just upgrade your damn browser, you’re missing out on stuff. We’d never do that, we wouldn’t put that on a client site here, but I might put that on my own site. I haven’t, but I might.

Paul Boag: Sounds like a good idea to me. What’s the kind of process you go through in getting these extras added in? Are they kind of planned in from day one. When you, say for example, did the UX London web site, did you have it in your head right from the beginning that you wanted to do this with the logo, or something occurred to you further down the design process? When did it happen, is it in the design stage, the build stage?

Paul Annett: With that particular one, that was something that I tried out on a previous site. It didn’t really work 100% and we thought we’ll do something else with the site. But I had it in the back of my mind that I wanted to do it from the start on that project. But in general, again it varies really. If, sorry to be so vague and unspecific.

Paul Boag: No no, that’s the nature of design isn’t it?

Paul Annett: One thing I do advocate is that with all our client’s stuff, as well as our own stuff, I always present mock ups in a browser. I never send out a JPEG of mock ups to clients because for start, they are going to view it at the wrong size, they are going to look at it in preview or some kind of windows equivalent, image viewer, and it’s going to be resized to fit their screen, so they’re not going to see it in the context of the web site anyway. Not only that, but it also gives you the opportunity to actually build part of the site so you might have the header as a flat JPEG and the footer as a flat JPEG and the left hand side as a flat JPEG but the right hand side, where you want some kind of interactivity, you could spend a little bit of time building that so that it kind of explains to the client that this is what I want to happen here, roughly. Obviously it wouldn’t be the final thing because you don’t want to invest that much time up front, to give them that little bit of insight. That’s what I do when I am building holding pages or whenever I do get the opportunity to do something like that in house here is that I’ll code up some bits I think is the unique, gimmicky bit of it, and all the rest will just be a flat JPEG. It’s just to sell the idea internally, if you like, and to have everyone gather around my Mac here and ridicule me and laugh at you.

Paul Boag: It makes sense that more and more web design that we are doing these days has got so many interactive elements with use of Java Script and various other things, that a static JPEG doesn’t always cut it anymore does it?

Paul Annett: No, exactly. Another thing we do to combat that here at clear:left is that we often build prototypes of a site, instead of having like a paper wire frame which we often do as well but if there are interactions that need to be explained to the client we’ll build a flat wire frame of it in HTML just using framework and Java Script libraries and simulate the AJAX side of things just with hard coded Java Scripts. It’s also not production quality code, but the prototype wire frame and the flat JPEG combined will give the client a better idea of exactly how the finished site will be.

Paul Boag: Sounds good. We’ve talked a couple of time about is this gimmicky, is this not you know… I’m quite interested as where you feel the line is drawn between good design here and tipping into that naff gimmick area. Do you know what I mean?

Paul Annett: Yeah. There are a couple of things that haven’t seen the lights of day yet, which maybe they will one day. I guess it depends on how much time it’s going to take and how much value it gives us at the end of the day. Using a similar kind of thing with positioning elements we’ve got these great big letters in the clear:left office and we regularly rearrange the letters that spell clear:left to spell different words on the shelf at the office. To simulate this online I’ve built a little page which has got the word clear:left across the page when it’s at full screen at 1024 pixels wide and as you resize the window all the letters swap places because they’re all positioned at different places at different percentages off the screen, blank bits of image and all this complicated CSS positioning going on. When you reach 800 pixels wide it says elf:cartel. So it doesn’t have any fundamental reason or… it doesn’t do anything, it’s pointless, so it’s not going to be anywhere probably. But that is too, possibly gimmicky. There are some ideas which are not necessarily web based which are gimmicky but do work like when we were planning this year’s de-construct and INAUDIBLE wants to get some silverback promotion in there. I talked to him why don’t we just have a gorilla one day running around dishing out silverback branded bananas. Everyone laughed and thought it would be stupid, and then we did it. And then it was really successful and everyone loved it. Yeah, it was a bit of a gimmick but again it kind of fitted with the brand so it worked.

Paul Boag: It’s a fine line isn’t it, you walk in things like that? Because you know you could have been absolutely ridiculed for something like that. How do you know what is going to go down well and what’s not? I guess you don’t.

Paul Annett: Yeah, luck. I was ridiculed for that here in the office but we went with it and it seemed to work. It was great fun.

Paul Boag: I’ve seen pictures. It looked entertaining if nothing else. Going back to the online stuff, even if you develop something like that, it never sees the light of day, you never know that technique may come in use in a future web site that you develop and it might be appropriate.

Paul Annett: Yeah there’s always like a library of that stuff that we’ve kind of half developed and ideas that we’ve got, notes, that kind of thing. It might well see the light of day in the future

Paul Boag: Let finish off with just a kind of general advice that you like to give designers out there that they look at some of the cool little things that you do and they think I’d really like to do that but I don’t want to just go out and copy him because there’s nothing imaginative in that. I want to kind of get into that mentality of looking for opportunities to do this kind of thing. What advice can you give them? How can you start them off?

Paul Annett: There’s loads of stuff that’s come out as a result of the silverback hype, if you like. There was an article that I did on ThinkVitamincom which kind of explains how to achieve that technique. People have taken that and done all sorts of other things with it. I’ve seen someone creating moving 3d images and that style of a zoetrope(?) toy thing, which uses the same kind of principles but applied in a different way. So by all means, the best advice in all cases of web design is to look at the code, see how someone else has done something and see how you can adapt that to your own stuff. One thing that I really rely a lot on is, especially in these hidden Easter eggie things, is alpha transparency and thinking of how you can create a window through the front layer of a web site so you could have, instead of having a white background on the web site, put a white foreground layer with a window through it, shaped in the shape of whatever, and see how you can make that interact with the background layer so as you perhaps scroll down the page something becomes visible through this previously invisible transparent window. There’s a site called webleeddesign which does this brilliantly. That’s my ultimate, I would have loved to have made something like that, it’s really good. Only that one page, but it’s really nice with that alpha transparency in the front there. Think about what you can do with resizing the text on a browser so-we redesigning the clear:left site at the moment, hopefully it will be online soon-now I’m giving up an Easter egg that’s coming up on it.

Paul Boag: No one listens to this podcast so it’s fine.

Paul Annett: There are certain things hidden on certain pages and if you bump the text size up a couple of points then those things would become visible because of course you can control the position of things based on ems. As you resize things, your font size gets bigger, it perhaps moves in relation to the other things and things begin to peak out from behind something that was previously in front of it. I play around with that kind of thing a lot. That’s the advice I’d give you in terms of this particular way of doing things.

Paul Boag: That’s some great advice there, there’s lots of possibility. I like what your saying that it only takes a small number of techniques, you talked about transparency there, you talked about the background stuff, and you talked about the font resizing, but the possibilities of just those three things are endless really. You could do all kinds of things with them.

Paul Annett: Exactly, combine them in different ways. Again someone take this and do something with it, but imagine a line going diagonally across the screen but in font of that you’ve got a completely white page and across that white page is a very narrow slot of transparency, so if your line starts at the top right hand corner all you see is a dot in the top right hand corner but as soon as you start scrolling down the screen, that dot moves to the left because it’s visible through that hole. That’s a very basic example of how you could use windows of alpha transparency interacting with the background to do something which moves horizontally as you scroll vertically. I haven’t done anything with that yet as I haven’t thought of anything good to do with it but maybe someone can.

Paul Boag: That’s absolutely brilliant Paul, there’s some really good advice in there and thank you for taking the time to come on the show. I hope we can get you back on before too long.

Paul Annett: Thanks. Thanks very much for having me.

Thanks goes to Troy Oltmanns for transcribing this interview.

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Feature: Improving your site with user feedback

Users can be invaluable when deciding how to move a website forward. We should always listen to what they say. However, sometimes that is easier said than done. Read more here.

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115. sxsw

On show 115: Lessons learnt at SXSW, Garett Dimon on form design and how to find usability test subjects.

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News and events | Lessons learnt at SXSW | Garrett Dimon on form design | Listener feedback

News and events

Microsoft launches beta of Internet Explorer 8

The big story over the last couple of weeks has been Microsoft’s release of Internet Explorer 8 as a beta. This has sparked a flurry of posts from various bloggers on the pros and cons of the new release. However the two that caught my attention were Kevin Yank at Sitepoint and Roger Johansson.

In short, IE8 looks like an impressive update with significant improvements in standards support. It would appear we can finally say good by to HasLayout, while at the same time welcoming decent CSS table support. This will open up a lot of possibilities for layout.

There are too many updates to go through here so I would encourage you to check out "what’s new in internet explorer 8" over at the MSDN blog. You might also want to look at the Internet Explorer 8 readiness toolkit that tells you all you need to know about the new browser.

Designers agnst

There seems to be a lot of designer angst flying around the tubes this week including two posts on A List Apart and one at ideas on ideas.

As designers we seem to spend too much time fretting over the creative process, always looking for inspiration and techniques to improve the quality of our work. Andy Rutledge piles on the pressure in a fascinating article about creativity where he redefines the word. A second post on A List Apart twists the knife further by arguing that as designers we need to be superhuman obsessives, willing to work late into the night to produce the truely exceptional.

It maybe the case that to be a truely outstanding designer we need to live in a world of unrealistic personal expectations. However, personally I like the down to earth reality of "Six suggestions that can make you a better designer." In this post Eric writes…

Your project doesn’t have to do everything. It doesn’t have to win awards, make you look good, or have a wry subtext. Getting something simple to work is hard enough. Concentrate on the basics, and see if your idea holds up when shown to the audience.

In my opinion there is too much written about being outstanding and not enough on just being better.

Usability challenges associated with web applications

The final story of the week is a post by Jared Spool. Jared is a truely exceptional usability expert and I can highly recommend his Podcast. He is also an excellent speaker that I had the pleasure to hear again this year at SXSW.

The reason I mention him is because of a post entitled "3 important usability challenges for designing web applications." What I find so refreshing about this post is that it focuses on the web applications we all have on our sites rather than the trendy web 2.0. apps we hear so much about.

Sites like delicious, gmail, of even the up and coming getsignoff (shamless plug!) are somewhat unusal in terms of web apps because the whole site is the app. Most web applications are a part of a greater whole. They are contact databases on corporate intranets or ticket reservation systems on airline sites.

The challenges associated with these types of web apps are different from their trendier cousins and Jared addresses these problems in his post.

It is definately worth reading if you have web applications on your site.

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Feature: Lessons learnt SXSW

Marcus shares his impressions of SXSW and the lessons we can all learn.

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Interview: Garrett Dimon on form design

Paul: So joining me today is Garrett Dimon. Good to have you on the show. How are you?

Garrett: Pretty good.

Paul: Now I have to say I’m really excited about having you on the show because I have to say I’ve become a bit of a fan. I’m sorry to admit this and I know it’s horribly embarrassing when people say things like this to you. But ever since you’ve released your website which so impressed me I’ve been kinda following your work since then, some of the stuff you’ve been doing. You’re everything I’m not. You’re minimalistic, you’re clean and considered and well thought through while I’m chaotic, over the top and brash. That’s why I’m attracted to your work I think because you’re the
opposite of me.

Garrett: Everything I do from my apartment and everything is just the less I have, the simpler things are, the better things seem to turn out for me.

Paul: If only I could live that way. I’m just not… my brain just doesn’t function in that way. But that’s really cool. So I wanted to get you on the show to talk about forms of all things. It’s something that we’ve touched upon a couple of times in the show but mainly as passing comments in news stories and things like that. In actual fact a couple of the times we have mentioned it, it’s your name that’s come up. It seems to be something that you write a lot about from time to time. You see different articles popping up in different places. Why forms? What is it about forms that seems to attract your attention?

Garret You know it’s hard to give an answer. I really don’t know. But in thinking about it probably my first bet is that I really don’t consider myself to be a designer per say in terms of the more traditional, more artistic design orientated type of visual designer. But with forms it’s more about the interaction design and the more logical aspects of design which are things that definitely work better in my head. So how do you write error messages; how do you label fields; what order do they go in; how should they be grouped; do they go on one page or two pages. Some of the more logical, more interaction issues. Then using what little design knowledge I have to supplement that and make it visually easier to digest the form and see and understand the pieces of it. Basically to me it’s basically the one thing that I feel like I can comfortably design and layout because there’s a lot more to it than just the aesthetics.

Paul: Yeah that kinda makes sense. Why do you think forms are so important in a way? It’s obviously something you consider important but there doesn’t seem to be huge amounts written on the subject. What is it that makes them worth of that kind of attention as far as you’re concerned.

Garrett: I think part of the reason is precisely because they don’t get enough attention. Any real attention you see to forms, I haven’t seen it recently but it’s how do you skin your forms to completely control how they look. Which to me is one of my huge pet peeves. It seems like such a waste of time. To worry about what the forms look like in the browser as opposed to how they actually work, I’m thinking if you’re going to invest the time worrying about how your forms looks it’s probably better to spend that time worrying about how they are going to work. Are you using the right form field for that job and some of the more critical things about forms. Really forms, especially now with web apps being what they are, forms are such a huge part of your everyday interacts. Things like efficiency, learnability, accuracy, all the vasts of usability that matter. It’s not just a matter of “Is this form efficient?”. Well it’s easy to make an efficient form but it’s not necessiarly going to be something that somebody else could learn and use or you might be able to learn it but will you remember how to use it next time you come back. Balancing all the different kind of vasts of usability that Nielsen identifies and really working them out so that you don’t dumb the form down so that it’s so simple that anyone can use it that it’s just a cumbersome process to fill out. Really kind of massaging it with all those things in mind.

Paul: You’re right when you say that in the world of web applications certainly forms are amazingly important but they pretty much appear on every site. It’s hard to thing of a site where they don’t appear.

Garrett: Well you think about a magazine site or anything like that where it’s more content orientated, it’s definitely a lower priority.

Paul: Yeah but you’ve still got contact us forms and things like that.

Garrett: Yeah, comment forms and…

Paul: Ok. So you touch there on the fact that one of your pet peeves was the fact that people worry about the design of their forms rather than how usable they are. What over common mistakes are you seeing from people about how they design and implement forms?

Garrett: I think there’s a whole slew of them and I think a lot of it is just worrying about the wrong things or not giving thought to things that matter. My main reason with the designing the form fields is that people are used to seeing form fields and what they look like in their browser, in their native rendering. Sure as a designer having pixel perfect control would be nice but I would hope that most of us who are now designing on the web would have forgone that state of mind where we have to have complete control over everything, it has to look exactly the way we want. A lot of time not only is it a waste of time but it actually hinders usability when those form fields don’t look like what someone expects a form field to look like or button for that matter. When the design becomes design for design’s sake it actually hinders usability in addition to just wasting time. When I initially started developing things it was all about consistency because consistency is easier to implement. If every form field looks the same, behaved the same, is the same size etc. it’s easier to implement because you use the same CSS and you don’t have to put as much thought into it. So while consistency is valuable there’s definitely an aspect of context that a lot of people don’t necessarily pay attention to. In some situations, I think 37 Signals have done a good job on this, they’ll make some fields larger than others relative to the size. In particular in Backpack, their headings aren’t just a form field they are actually bolder and look a little more like a header. They are a little larger font than the body of the note. It adds a little bit of context so that it’s more intuitive as to what the purpose of that field is. There’s a lot of different ways to do it. That’s just one of the more tangible ones. Basically the mistake being focusing too blindly on making everything consistent when there are appropriate situations to break the rules and use context to make some changes. Another one is just dumping a whole form onto the page without breaking it up into logical sections or groups. A lot of times people are afraid of making a form any longer visually because of scrolling. While you don’t want somebody to scroll 80 screenfuls, scrolling one versus eight screens is neligable.

Paul: So you wouldn’t suggest splitting forms across multiple pages then?

Garrett: Well there’s definitely context for that if it’s appropriate. Amazon is a great example there because you’ve got your payment screen and your address screen. It actually can be a fairly complex process but the time you’ve selected several addresses or updated an address, updated a payment method, changed the items in your cart. As you’re jumping around the different screen’s you definitely wouldn’t want all that interaction to try and be contained on one screen. It depends on the size of the form and the context of the form and how interactive it can be, how many potential branches off of that path are there to take. Another would be poor labelling. A lot of the time people label things. This goes back to just naming conventions in general. Just basic information architecture stuff. Whether it follows a corporate naming convention that may not be the right word for somebody that’s not inside the company wall or just simply flat out the wrong word for international [???]. Really anything. Just not putting enough thought into the label. The first thing that pops into your head isn’t always the right thing. Using the wrong kind of inputs so a lot of times whilst… and I have no idea in the world why people would do this… People who for instance who use checkboxes when they won’t use radio buttons and instead they write Javascript to control the radio button. Checkboxes as if they were radio buttons. Thinks like that where I just have no idea what these people were thinking in some of these situations. Just a lot of things like using a radio button or having a yes/no radio button where a checkbox could work. Multiple select lists which are an absolutely terrible interface element to use because a lot of people don’t know you can control+click. If there are small lines and you accidentally slip off that control key and click on a new one, it’ll select that new one and erase all your other selections in that list. There’s different things that kinda get abused and misused in situations where they really aren’t necessiary. A much simpler solution usually exists.

Paul: Yeah. I’ve seen the radio button, checkbox problem and it’s always very amusing.

Garrett: And vice-versa. Where it’s radio buttons and they try and make them checkboxes just because they think it looks prettier sometimes.

Paul: How bizarre.

Garrett: Which I guess is another great example – over using Javascript in forms. It’s one of those things. I don’t know where I heard it but the best description I ever heard of Javascript, Ajax or any of that stuff is that it’s really a spice. If you’re cooking you wouldn’t just dump a whole bottle into your pot. Or you wouldn’t start with a bottle of curry and dump it into a pot and say “OK, now what are we going to make?” You would decide what you are going to make and then think “You know this could really use a bit of curry here”. A lot of people just don’t use Javascript as a spice. It really starts to define the experience and in a lot of situations actually makes it worse or more confusing.

Paul: I presume you would encourage some use of Javascript for example. Things like doing some client side validation as long as it falls back on a server side validation. That kind of thing.

Garrett: Yeah absolutely.

Paul: OK so let’s turn that question around. We’ve been talking very much about the mistakes that people make, but what advice would you provide people about approaching forms? What are the things that they should be doing rather than shouldn’t be doing? I know that in some ways this is going to overlap but is there a particular approach that you take?

Garrett: One of the biggest things I guess is when ever; doing consulting for custom applications or things like that a lot of times we don’t realize that a lot of the complexity from forms comes from the complexity of the business. Whether it’s somebody doing markup or somebody designing a form, a lot of times you know if a business analyst or whoever creates these form requirements and says “here you go design this form.” It has 100 fields and this is out contact form and 80 of the fields are required. A lot of times people just say “okay, it’s my job to implement this. In my experience a lot of business analysts aren’t really familiar with principles of the web and what makes sense. A lot of times the real effort to creating a good form is in educating everybody else about what would be involved. Pushing back in situations like that. Not in a bad way but in a very professional productive way. “You realize that this is going to be a really bad contact form. Nobody’s acutually going to use it. I’ve even heard response like “That’s the point. If people contact us we have to take time a respond to them.” The problem isn’t with the form there, its with underlying things. Obviously that’s a little bit of an exaggeration. The idea is that the best place to start with forms and any kind of interaction like that is with the principles that are underneath there kind of guiding it. With the issue tracker that I am developing, I started out parring back the process of what’s the lifecycle of an issue. Trimming out parts that I didn’t think would really be necessary. I was just looking at it in the context of the lifecycle. I hadn’t even thought about what are the forms going to look like? How am I going to communicate this lifecycle within the context of the application? When it came down to the point when I had to explain how that actually worked, because I had trimmed the proccess and the lifecycle down so much, and it was only 3 steps really, I was able to translate that concept directly into the interface. If I had never actually gone and trimmed the lifecycle down and it had 6 different states that were very cross dependant and this state only is an option when you are in this state… It gets so complicated that even if I could express it in an interface, the code to build it would have been so absolutely unweildly that I could have never created a natural and intuitive inteface. So, I guess really challenging the underlying things rather than just thinking about the things on the surface. And then really just look at every form on it’s own. In it’s own light. What is the goal of this form? Should it be laid out like a traditional form? With one set of “label” “field” all the way down the page and a submit button. Should there be other buttons? Another thing when, I have a fairly consistent model that I am using when I am designing forms in my new application. The main form is for submitting issues and that one form is probably going to get 80% of the useage in this whole system. That and commenting. In the context of submitting issue alot of times you will be in a meeting capturing things as people are talking, capturing issues cause it’s an issue tracker. You want to be able to capture and issue, save it, and move on and capture another one really in kind of rapid succession. So I added an extra button at the bottom that I wouldn’t put on any other page, cause it doesn’t make sense, to save and add another. So it immediately saves that one and takes you back to the data entry screen. You can just continue in a circle and just keep on adding and adding. So really looking at forms and thinking about how are people going to be interacting with this? What are they doing in the real world while they’re using this form? Are they copying data from another application into here? Are they in the middle of a meeting just capturing items in rapid succession. What are they doing? Are they just quickly jotting it down from their iPhone? Understanding that context helps illustrate ideas and different sublte variations that you can do to forms and make them very very practical without adding a whole bunch of extra overhead on the implementation.

Paul: I remember you wrote an article at one stage redesigning eBay registration form. When you wrote about that you talked about the fact that this is a registration form. It is a one off form, and all of the ways that that then informed the way that you built the form. How it affected the positioning of things, and the layout and things, simply because it wasn’t going to be a form that people were using again and again. That’s the same kind of context that you are talking about.

Garrett: Yeah exactly. There’s always a different context to a form and it matters. It is easy to overlook it but that context, and really any design for that matter, context is so important but it is something that…I think that main reason that people don’t pay as much attention to context is because it requires a lot of extra work. A lot of times it’s easier, and it makes sense for kind of a first pass, to make every form look the same. It takes a lot more work to go through and re-invent the wheel every time you look at a form even though, re-inventing the wheel is probably a little bit extreme, to really give it some custom attention. Some tender loving care, just takes a lot more effort that lot of projects don’t have time for.

Paul: You mentioned earlier 37signals that you liked some of the stuff that they were doing. Are there any other good examples out there of forms that you really think are getting it right and are worth us having a look at?

Garrett: Probably the one thing that always jumps to my mind any time anybody asks me about forms is all of the work that Luke W is doing. I hate trying to butcher his name. The stuff that he is doing and hopefully his upcoming book is just really incredible. In depth. He’s done a lot of eye tracking research about label placement and button placement and he’s talked extensively about primary and secondary action buttons. All of his stuff is really incredible.

Paul: So where can people find out about him?

Garrett: I always just google for Luke W to get to his site. Functioning form is his blog. He’s the first hit for Luke W.

Paul: I’ll add it to the show notes. People can get to it via that. That’s interesting. I must admit I hadn’t hear of him so I’ll definitely check that out.

Garrett: He’s one of the, I don’t know his exact title, but he works at Yahoo and he’s got a plethora of presentations about form design and all of the kind of stuff. Really sharp guy.

Paul: And he’s writing a book you say as well?

Garrett: Yes he is for Rosenfeld Media. It’s due out early 2008.

Paul: Excellent. So just to finish us off. A little bit of bile at the end of the interview. Is there any forms that you want to name and shame? Any site that do things really badly that we can all go and laugh at and sneer at?

Garrett: You know that’s a very tough thing to do.

Paul: (lauging) So many out there.

Garrett: Well there are so many out there. But at the same time too there are a lot that seem like they could use improvement but they’re companies that are investing a lot of money and research to improving their forms. So I’m hesitant as an outsider, somebody who isn’t exposed to some of that data, to try and call them out, when they’re probably acutually right on the money. The top two that come to mind that I know are successful are eBay and Amazon. I think Amazon succeeds on the interaction design of their buttons and the flow of their checkout is natural and intuitive but I feel like a lot of their page designs, and it could be a very intentional thing in order to, although I hate thinking that Amazon would acutually do that, to kind of trap people and confuse them almost. If you look at each page in and of itself I think there is a lot of design things that they could make adjustments to that would make the pages easier to understand and comprehend at a glance. I feel like right now their design of their checkout process, or most of their site in general, is very busy and intense. It’s difficult to focus on one element because there’s so many elements. There is very little very intuitive page hierarchy within each page. And they’ve made leaps and bounds, watching the site evolve over the years. But, it still feels like there’s a lot more room for some design consistency for them to introduce. They’re slowly getting there. eBay is another one who, I know they acutually, I forget their CEO’s name, but she declared 2008 the year of user experience at eBay. They’ve acutually invested a lot in trying to improve their forms and really their user experience period. eBay is one that I’ve only successfully purchased something on there once and everytime I try to swim through there I get lost and just give up. Too me any situation like that is just begging for help. I think any form, even the best of the best, even 37signals, everybody is still learning. This is all so new that even the best forms have so much room for improvement. Even my stuff, I come a month later and say “what was I thinking there?” There’s so much work that needs to be done. I think that Luke’s work that he’s doing is probably some of the best and most important work that we’ll see in forms in the near future. He’s starting to really put down facts about what really is good and bad and why it is good and bad. Up until now most of us have just been pontificating based on “well this form is hard to fill out because of errors.” Or you know, the form breaks, or the error message isn’t helpful. Very obvious things. He’s tracking the much more subconcious things that until now nobody’s really dug into and made claims about. It’s kind of a cop out on your question.

Paul: No No. You gave two example there and you gave constructive reasons why they should be improved or could be improved. No I don’t thinks it’s a cop out. You’re just so much nicer than I am. You didn’t go for the jugular that was the only thing. Garrett it’s been great to have you on the show. I think that you’ve given us some real good hints to get going I guess and make some imrovements. It was good to talk to you.

Garrett: Yeah likewise.

Paul: No doubt we’ll get to talk again soon before too long. Especially when you’re issue tracker comes out. We’ll have to get you on hear all about that.

Garrett: Yeah. I’m hoping it will be sooner rather than later but it’s definitely tough to balance the feelancing and paying the bills and making progress on it.

Paul: I know exactly how you feel, we’re doing the same thing at Headscape at the moment. It’s always difficult. Client work is so tempting because it pays the bills here and now.

Garrett: Yup, exactly.

Paul: Okay good to talk to you and we’ll talk again sooon.

Garrett: Sounds good.

Thanks to Lee Theobald for doing the transcription

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Listeners feedback:

Finding usability test subjects

Our audio question comes from Clare who asks…

"Where do you find your test subjects for more formal user testing"

It can be hard to find good test subjects and I am not aware of any agencies out there that source people for you (although I am sure somebody will correct me).

I think it is worth stressing that finding users who match the demographic of your target audience is not a huge concern. As Steve Krug points out in his book "Don’t make me think" most problems are encountered by any user. That said, where possible it is good to find people that roughly match the specification.

To be honest our approach it is very adhoc. It normally consists of both Headscape and the client scrambling around to see who you can find. The client often has "tame" customers they can ask and we fallback on family, friends and other clients for recommendations.

I should also say my local church has been very handy! A church seems to have a good cross section of ages and backgrounds and an advert in the church newsletter often does the trick. Equally advertising in your local newspaper can attract people, but you have to be willing to pay for their time.

Accessible tables

This week’s email is from Daniel and takes the form of a recommendation rather than a question…

"Could you cover the tips discussed in this article [about accessible tables]? I have seen a lot of tables on the web. Almost none of them uses any of these tips."

The article Daniel is refering to can be found on the Opera developers site, which is a great resource covering all aspects of web development (not just stuff relating specifically to Opera). The specific post looks at how to markup data tables in an accessible format. Since designers have stopped using tables for layout they have become largely ignored. However, if not marked up correctly they can prove a real problem for speech readers. A simple table such as this…

Day AM PM
Monday Meeting Travelling
Tuesday Free time Meeting

…can become impossible to understand when read back because it is read in a linear fashion…

Day, AM, PM, Monday, Meeting, Travelling, Tuesday, Free time, Meeting

However, if marked up correctly it suddenly makes sense…

  • Day Monday AM Meeting
  • Day Monday PM Travelling
  • Day Tuesday AM Free time
  • Day Tuesday PM Meeting

Great find Daniel. These are tips we should all be implementing.

111. Utopia

On show 111: Designer and developer work together in utopian harmony. Two great listener reviews and Aral Balkan announces the biggest online web design conference ever.

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News and events

Fixing your product pages

I want to kick off this week’s news with an article on Think Vitamin which I missed when it originally come out back in November. It is a post by Amy Hoy providing some basic advice on user experience design, focusing in particular on product pages.

Amy starts by giving some basic tips. These include…

  • Be nice to your users and customers (and potential customers).
  • Design as if your main goal is to inform and educate.
  • Be honest and forthcoming.
  • Help your users and customers to do what they want, not what you want them to do.
  • Be consistent with your message and quality of service (and I’m including software design here, folks).
  • Scientific, measurable “usability” doesn’t necessarily make for a good experience.
  • Good design makes people feel good.

She then moves on to look at specific examples. She compares the product download pages of Opera and Firefox. This is a fascinating insight into what can go wrong with user experience design.

What I particularly like about this article is Amy’s engaging writing style. She is incredibly personable and her writing really drew me in. It is a long time since I have read a post word for word.

Being inspired by newspaper design

I often talk on boagworld about looking beyond the web for inspiration. Too often as designers we look at other websites, when we should be looking to art, architecture and the world around us for inspiration.

Admittedly this can be somewhat of a stretch at times. It’s not always easy to see how a piece of art or kids toy can inspire a website. Many of us don’t even try as a result.

How about starting with an easier comparison? This week I came across a superb post that looks at award winning newspaper design and it really excited me about the possibilities when I finally get around to redesigning boagworld.

I think we have a lot of learn from newspaper designers and in many ways there are a lot of similarities. Both web design and newspaper design rely heavily on white space and grid layout. Both have to deal with large amounts of written content. Both have to copy with constantly changing content. The list goes on.

Take a few moments to read this post, even if you just look at the designs. It will definitely inspire you.

Using browser history to improve the user experience

My final news story of the day is an interesting idea centred around a users browser history. Niall Kennedy has proposed a technique where you could use CSS and Javascript to display content based on what sites a person has previously visited.

Although I am not sure I like the idea of websites snooping through my browser history, it does provide some ways of improving the user experience. If nothing else it can remove some of the clutter from our websites.

Let me give you an example of how it could be used. A website could check your browser history to see if you regularly used digg.com. If you did then it could post a “digg it” button. If not it could be hidden away. The same principle could be used to show only a RSS subscribe button for the specific news reader you use, rather than showing them all. The possibilities are endless.

Whether you can see an application for this or not, it is still a very impressive and clever idea. Definitely worth investigating further.

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Feature: Designer and developer in perfect harmony

In this week’s feature Marcus is looking at the working relationships between web design teams. He brings together a few Headscape employees to discuss how to ensure a good working relationship between all parties.

These are the roles that we look at and who represents them in Headscape:

  • Requirements analysis, information architecture development (consultancy) – Marcus
  • Design, templates – Leigh Howells and Paul
  • Technical development – Rob Borley
  • Project management – Charlie Allen

These are the issues we covered…

  • What are the things that really make a project work well for you?
  • From the other perspective, what are your pet hates?
  • Designer and developers – should clients be able to talk to you directly?
  • Most projects have a habit of their scope creeping. How can that best be avoided?
  • At Headscape we use a number of different tools to manage projects. How do these tools work?
  • Particularly with designers and developers, we have set up ‘buddy’ systems. How does this work? Is it effective?
  • Some projects stall or go on hold for a while. Are you able to just pick up where you left off?

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Expert interview: Aral Balkan on Singularity

Paul: So, joining me today is Aral Balkan. Hello Aral.

Aral: Hi, Paul. How are you?

Paul: Not too bad. It’s been a while since we’ve had you on the show.

Aral: It has been a while. I’ve missed it.

Paul: Uhm, so yeah, basically, I’ve been keeping a secret from Marcus. Which is I stoically refused to tell him what Singularity is all about.

Aral (laughing): Was he curious?

Paul: He was.

Marcus: It’s something to do with Star Trek, isn’t it?

Aral: Well I am a big fan, but no.

Paul: So why don’t you tell him what Singularity is all about.

Aral: Well, Singularity is going to be the world’s first large scale online web converence.

Marcus: Okay.

Aral: In a nutshell, that’s what it is.

Paul: So, I mean how does this work from a technology point of view, from an organizational point of view. Tell us a little bit about how it’s going to be organized.

Aral: Uh, sure! Well, basically it’s a web conference, so in terms of topics, it’s very eclectic. We’ve got a really cool group of speakers who have confirmed already, about 24 of them, from all parts of the web really. We have web standards people. We have JavaScript developers. We have artists who work on the web and they’re going to be presenting their sessions online. It’s going to be streamed through a custom interface built in Flash, based on the Flash platform, using technologies like Adobe Connect which used to be called “Breeze”. It allows the real time streaming of audio, video, and also sharing of interactions or objects through the web. Beyond that, we’re also going to have a very local character to it with local hubs where people will be able to gather and watch the audience and interact.

Paul: Oh, ok, so it…

Aral: I mean, watch the conference and interact.

Paul: Right, so people will actually get together as well, because that was one of my questions. One of the best thing about conferences is meeting up with people.

Aral: Definitely! The bit that I don’t like is the travelling. It’s being stuck in coach next to someone who’s, you know, not feeling too well or is kind slumping onto your seat or having the hotel from Hell experience that I’m currently having over here. (Paul laughs)

Aral: Don’t even get me started on that. There was techno music until 2 AM from the bar downstairs.

Paul: Nice!

Aral: Well, it was refreshing in the morning, though, because the shower went from boiling from freezing back to boiling and kept doing that. So, yeah, I think this is going to hopefully take the best parts of what attending a conference means, and maybe leave some of the bits that aren’t as great.

Paul: Are you going to leave it for local groups to set up local meetings or is that something that you can organize centrally?

Aral: I want to see it as decentralized as possible. I am talking to a few venue sponsors, potential venue sponsors. We’re talking with Yahoo at the moment. The BBC, I’m talking with Ian there. There are very interested and very excited about it. But, beyond that, I want it to have a grass-roots character. So, we’re already getting people volunteering for regional areas. I’ve called them Ambassadors. We have an ambassador from Bristol and there are people from Singapore, Mexico, all over, that are very interested in volunteering. So, we’re probably going to have regional volunteers and ambassadors who organize local groups, user groups, to have meetings around Singularity, where attendees can go and join and hopefully take it further, you know, add a local character to it.

Paul: OK, let’s cover some of the basics. How many speakers are you looking at, first of all. Let’s start with that.

Aral: Okay. We’re going to have a little over 100 hundred speakers.

Paul: Wow!

Aral: So, yeah, it is actually a large web conference.

Paul: Yeah.

Aral: And the that its online.

Paul: So when… how long is this going to be over? You know, if you’re going to have 100 speakers…

Aral: It’s three days.

Paul: It’s going to be over three days…

Aral: And it’s multiple track.

Paul: Multiple track, okay. That’s what I was going to ask.

Aral: And I think one of the things, just cut you off there, with uh… it is multiple track, but everything is recorded.

Paul: Oh, Okay.

Aral: So, its presented live and we’ve got some really great ideas for making those presentations a little bit more interactive than you can get in the real world. But, it will also be recorded. So, if you do miss something on the day, you’ll be able to watch it later.

Paul: Cool! How are you going to deal with things like time differences? Are you going to have it going 24 hours? Or, how are you dealing with that?

Aral: Well, initially, I was thinking about having it 24 hours. Just because it sounded really cool.

(All Laugh)

Aral: You know? “Three days! Twenty four hours!! One hundred plus speakers!!!” But then I thought about it. Especially the local meet ups. I want those meet ups to have a BarCamp-like character to them, you know? Where people can stay over. And I didn’t want the conference, the somewhat one-way part of it taking up part of the day.

Paul: Right…

Aral: So, I think it would be nice to have the presentations during the day and then after that, leave time for people at local gatherings to create their own sessions to talk about what they’ve been listening to, to add to it, to localize it for themselves in a matter of speaking.

Paul: Sure.

Aral: You know, to have, to do things to tell you the truth, I have no idea what they’ll come up with, which is great.

Paul: So, when is this scheduled for? What are the dates that people should book for it?

Aral: Well, we finally have dates. We’ve been going back and forth internally before we announced, but it’s the end of October. October 24th through the 26th.

Paul: Okay, that sounds good. And do you know a price yet, or are you still working on that?

Aral: Well, the pricing we’re still working on, but I think we’re going to be very positively surprised by the pricing. We’re actually working to get it even lower than we initially thought we wanted it. And we’re working closely with certain sponsors and we’ll definitely be announcing more about the sponsorship that we have as they become official, but some of our sponsors are interested in keeping the ticket price low as well and supporting us.

Paul: So, how many people are you expecting to attend this conference? Have you got any idea of what you’re aiming for?

Aral: Well, my conservative estimate right now is 10,000.

Paul: WOW!

Aral: And that’s based partly on past experience. We did 2 one-day open source flash conferences using similar technologies, for which we got about a thousand attendees at each one. Those were much smaller. One day, three or four speakers. My conservative estimate is that this will be about ten times the size of that.

Paul: That’s amazing. I mean that will be really cool to, you know, if that comes off. Are you trying to get a range of different speakers? Are you covering any particular areas of web design or are you going as eclectic as you can?

Aral: Well, the tagline that I was going with initially was that Singularity would define web 08. And I’m kind of trying to get people away from using version numbers when talking about the web. We’re getting away from using version numbers when talking about software because you know the moment you slap one on its outdated. So, I think maybe using the year would be easier because you’d at least know that you’re talking about a definite stat of time. So, my initial idea is that it would define Web ’08, and as such, I’m trying to get as eclectic a mix of speakers as possible. And also, I see that there is a lot of overlap with which to send applications for example. There’s a lot of overlap over what people using AJAX are doing and then traditionally web standards people are getting interested in applications as well. So, I want to have a real mix. I also don’t want people on the Flash platform to be excluded, as they sometimes are. But, this is definitely not… that’s not the focus of the conference.

Paul: So, where can people find out more about this? I mean obviously, some people are going to want to be signing up. Obviously, you can’t do that yet, until the price has been set. So, is there any kind of way (

Aral: Of course.) they can express their interested or find out more information or whatever?

Aral: They definitely can. The site is “singlularity08.com”. You can also get to it from “singularityconference.com”. And, basically, we have a blog there and you can express your interest. You can email me directly as well. My email address is “[email protected]”. Or just email my private address at “[email protected]”. Yes, so definitely, if you want to be kept in touch when we do release information, but there is also an RSS feed that you can subscribe to on the site.

Paul: Cool! Well thank you very much for coming on the show.

Aral: Thank you for having me, Paul. And of course you’re speaking.

Paul: Well, yes, of course. That goes without saying (Paul laughs).

Aral: Are you excited? Have you decided what you are speaking about?

Paul: I have not a clue yet, no. (Aral laughs)

Aral: Have I just put you on the spot?

Paul: Yes, totally. Thank you very much. (Aral laughs) And its going to be a weird one. It’s going to be a different way of speaking and so you kind of need to tailor what you’re doing to approach. It will be interesting.

Aral: Exactly. And we’re going have dry runs and we’re going to try out the interface as well.

Paul: Cool.

Aral: And maybe tweak it for different types of presentations. We just have so much potential with what we can do.

Paul: Mmmm. Yeah.

Aral: Because, we can actually control the medium. So, it’s really exciting.

Paul: Excellent! Excellent stuff! Really looking forward to it and we’ll get you back on the show closer to the time to see if we can drum up a bit more support for it. Excellent stuff. Thank you for your time.

Aral: Sounds great, Paul. Thank you so much.

Paul: Alright then.

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Listeners email:

An alternative wireframing tool

A few weeks back I talked on the show about wireframing tools. Not long afterwards I received an enthusiastic email from Wen talking about a product called OverSite. He was so passionate about the product that I thought we should get him on the show to talk about it. This is what he had to say…

I’ve been catching up on my episodes of BoagWorld, and I just recently listened to your discussion about wireframing. As a UI designer, I completely understand the importance of mocking up a UI, and testing the mockup, before ever launching Photoshop.or Dreamweaver. So I thought I’d provide a review of a wireframing tool that I use, called OverSite. I haven’t seen many other tools out there like it, so I figured you and your listeners might find it useful.

OverSite is a shareware application that runs on Windows as well as Mac OS X; I use the Mac version myself, but am able to exchange OverSite files back and forth with my PC-using colleagues. OverSite lets you create a full or partial representation of your site structure: all of the sections and pages that make up your site. You can do this in one of two ways. The first way is fairly predictable; you add one section or page at a time by clicking a button, entering a name in a popup dialog, and clicking OK. The second way is fairly clever. You open a window that OverSite calls the Rapid Structure Creator. There, you type out your entire site structure in one text area, putting line breaks between sections and pages, and using indentation to indicate nested levels. Then you just click OK and viola! OverSite generates a tree depicting your entire site structure.

At this point, you can dive into your wireframing. Each page contains its own wireframe canvas. You can place the usual widgets on the canvas: buttons, textfields, checkboxes, images, etc. You can also place basic geometric shapes like circles, rectangles, lines and stars on the canvas. Each component can be individually styled; you can also create global styles that apply to all components, or to components of a specific type. OverSite also lets you create what it calls composites, which are complex elements that are made up of individual widgets.

Let’s say that you have a search form that will appear on a few different pages. You can create a composite representing this form. The composite might contain a few labels and text fields, maybe a checkbox or two, and a couple of buttons. If you want, you can tell OverSite to automatically draw a border around the form elements. Once you’ve created that form composite, you can drop it into your wireframes where ever you want it.

OverSite does lack built-in, complex widget types, such as tables. You can create them out of the widgets that OverSite does provide, but it would be nice for OverSite to create them for you.

While each page has its own wireframe canvas, so does each section. The purpose of a section’s wireframe is to create elements that will appear on all of the pages within that section. For those who have used server-side-includes, it’s kind of like that. As an example, say you had a navigation bar that should go on the top of every page in your Products And Services section. You would create that navigation bar once, in the Products And Services wireframe canvas. Then the nav bar will appear in every page within that section. In addition, OverSite provides tools to modify that nav bar in specific pages, for example, to change the color of a specific link in the nav bar when you’re actually on the page that that link refers to.

Static wireframes are fine, but I prefer being able to test the interaction between screens before I actually build the site out. OverSite lets you link any widget or composite to another page. If you don’t want to do the work yourself, you can also tell OverSite to auto-generate a simple navigation bar. Then, you can use OverSite’s built-in web browser to test out your site’s navigation.

Another useful thing I’ve found is OverSite’s notes. The notes functionality lets you provide details about specific widgets. That way, when you print or export your wireframes, you can include more information to whomever you’re handing them off to.

As an added bonus, OverSite will also create a graphical sitemap based on your website structure. You can tweak the appearance of the sitemap… the operative word being “tweak”. Fonts, colors, spacing, and icon sizes are under your control, but not much more. Here’s where I think the application could do better to allow you to fully customize the sitemap. Still, it’s created automatically for you without your having to lift a finger, so that’s something. Plus, the sitemap can be exported into a number of formats: GIF, JPEG, PNG, PDF, Scalable Vector Graphics, and others.

Once you’ve finished your wireframes and want someone else to be able to play around with them, you can export them as web pages for non-OverSite-using people to click-through. You have two options here: export your stuff as pure HTML, or export them as imagemaps. The trade-off between the two is fairly obvious: pure HTML will provide you web pages that looks more “real world”, but won’t look exactly like your wireframes do, and they’ll look different in different browsers. Imagemaps ensure that you know exactly what your pages will look like, but it’s typically not going to look like a real web site.

As a UI designer, OverSite’s become a pretty indispensable tool in my software arsenol. You can get it at the developer’s website.

A vertical rhythm calculator

In the same show we also had Jason Beaird talking about vertical rhythm (among other things) and this promoted an email from James. He wrote…

Hi I’ve been listening to your podcast for about six months now and really enjoy the mixed style of content and witty banter.

With all the talk of CSS vertical rhythm and em based layouts I thought I would point you in the direction of a vertical rhythm calculator that I built in Flex to help people work out all of those nice em values. My own site has been developed using the same principles with all typography and measurements set in em’s for an elastic layout. I am developing an AIR version that has an integrated browser so that you get visual feedback of your calculations, I remember one of the John’s comment on how useful such a tool would be on the fabulous Rissington podcast.

I have checked it out myself and have to say it is very impressive. What is more he has now created that desktop version. Check it out.

Common mistakes of site structure

Getting a sites’ structure right is hugely important and avoiding common mistakes is a good starting point to achieving that.

Although information architecture work is highly skilled and best left to the genius of people like Garrett Dimon the reality is that everybody from designers to website owners find themselves working on it. So what are the most common mistakes and how do we avoid them?

In my opinion there are two pitfalls that many people fall into when structuring the content for their site; confusing naming conventions and overwhelming options.

Confusing naming conventions

The biggest mistake I observe when it comes to information architecture is in the naming of pages and sections. The problem manifests itself in three ways:

  • Use of jargon: Every industry and company has its jargon. Web design is certainly no exception with more acronyms than you can shake a stick at. The problem is that you can never assume your users will know all the acronyms. They maybe new to the sector or use a slightly different variation of your companies terminology. The names of your sections and pages should be free of jargon and where possible, product names that the users will not have previously encountered. Page and section titles should be descriptive of their content in the plainest language possible.
  • Long names: Although naming should be descriptive they should also be short. Ideally all menu items should be one or two words long. The idea is that users should be able to quickly scan down the list of pages available and identify the one most likely to have content they need.
  • Inconsistent naming: Be careful that the way you refer to pages does not change depending on which section you are in. Every link to a page should be referred to in the same way. Where a page title needs to be longer than the wording used in menu items make sure it mirrors it closely. Inconsistent naming can cause confusion and doubt in users making them unsure if they have previously viewed a particular page.

Overwhelming options

The second common pitfall is that of presenting the user with too many options. I commonly come across site structures with more than twelve links in a menu bar at any one time. This goes against conventional wisdom that the optimal number of options to present a user with is between six and eight. Anything more than this and they quickly become overwhelmed and struggle to process the options available.

The desire to present the user many options is an understandable one. As with the homepage there is pressure placed on website managers by different stakeholders to ensure particular content is not &#”;buried&#”; deep within the site. There is also a misconception that the number of clicks in a site should be minimized.

Like many of the misconceptions relating to the web, the belief that users do not like to click is based on out of date thinking. The major problem with clicks was that they meant the loading of a new page and in the pre-broadband days this meant a delay. Of course today that is becoming less of a concern as broadband becomes more pervasive. What is more I think it is safe to say that users do not mind additional clicks if it keeps the process of navigating a site simple and intuitive.

With the myth surrounding clicks dispelled that leaves only the fear of content becoming buried deep within the site structure. How will anybody ever discover a crucial product if it is buried four levels down? Also what do you do with a page that could sit under multiple sections? What if the user looks in the wrong place?

The answer to these concerns are simple. There is more to site navigation than the sites hierarchy. A good website will provide lots of navigational tools to help the user find content and to ensure key content is made clearly visible. These include:

  • Search: Search results can contain side links to key content or even weight that content more heavily so it appears nearer the top of the results.
  • Related links: By adding in a related links box into each page you can highlight related content that the user maybe interested in.
  • Shortcuts: Shortcuts are commonly used on home pages to highlight important content buried deeper in the site structure. However, these links could potentially be used on any page of the site.
  • Body links: Its easy to forget the humble body link. However they are a powerful way of highlighting a page on the site no matter how deep in the site it is buried. One technique is to automatically transform any occurrence of a defined keyword into a link to content you wish to promote using either Javascript or some server side processing.
  • Tagging: More and more sites are introducing tagging as a navigational method. By clicking on a tag associated with an individual page you are then taken to a list of other pages including that tag. However, there is no reason why key pages associated with a particular tag could not be highlighted in some way to draw further attention to them in the listing.

With so many options available for highlighting content it quickly becomes apparent that positioning in the site hierarchy should not be an issue of contention.

Getting a sites structure right is hugely important and avoiding these common mistakes is a good starting point to achieving that. But what other tips do you have for creating the perfect information architecture? Post them in the comments.

Bargain basement usability testing

There is a lot written about usability testing both online and off. However, except for “Don’t Make Me Think” by Steve Krug they all seem to make it sound very complicated and expensive. So here is the boagworld guide to bargain basement usability testing.

The boss refuses to pay for usability testing, you have no budget of your own and yet you are determined that the site will be as easy to use as possible. What do you do?

There is a perception that usability testing has to be time consuming and expensive but it really doesn’t need to be that way. The key is to do a little and often therefore catching problems before they become too complex to change.

Start off by doing some testing on initial design concepts or even rough sketches. Test again when you have a more detailed information architecture or a basic wireframe. Test yet again once the majority of content is in place and finally do one round before you go live.

That sounds like a lot of testing doesn’t it? Well it would be if the testing involved large numbers of participants who exactly matched the target audience and if they all were tested in expensive usability suites with cameras and observation areas.

However with bargain basement usability testing you make up for quality with quantity. By doing a lot of rounds you will probably pick up on more problems than just a single round done with all the expensive techniques.

For bargain basement usability testing all you need is 5 or 6 friends (or random strangers), a desk, a chair, a computer and a notepad.

Picking your users

Lets start by looking at the users who you will test with. First of all they don’t need to meet the exact demographics of your user group. It can be very time consuming to find people that match your audience. Instead just grab anybody. It doesn’t matter who. Friends, family, random strangers. The reality is that the majority of usability problems are going to be generic across all audiences. Sure if you have a friend that meets the criteria all the better but don’t get hung up on it. Better to test somebody than nobody at all!

Also don’t bother getting anymore than 5 or 6 people. More than that and you really don’t catch that many more problems. It just isn’t worth the additional time testing. You are better off just testing with a few, fixing the problems and testing again. That will reveal new problems which users never reached in the first round.

Your testing environment

Next lets look at the environment. There is no need to test in a usability lab. In fact I would argue the best place to test is in the location people normally surf the net. If possible go to their home or office and test on their own PC. That way they feel relaxed and are more likely to behave normally. If you cant do that then just sit them down in front of your PC and test them there.

Finally you don’t need a camera or observation area. Simply sit with them and jot things down as you go along. If you can get a colleague to join you and take the notes all the better but that is optional.

How to test

So what do you do in a test session? Well that doesn’t need to be rocket science either.

What you can do is largely dictated by what you have to show. When all you have is a couple of design concepts the best you can do is ask the user what they would click on to complete a specific task. You can also ask them if they can quickly spot certain screen elements using the same flash testing we have spoken about before.

As you have more to show you can ask users to complete more complex tasks. You can ask them to find a specific page within your wireframe or ask them what they would expect to find within a section on the information architecture.

Your job is to watch how they interact with your site and note where they struggle. The key to this process is to encourage them to articulate their thinking as they go along. Users will often sit staring blankly at the screen if they are stuck. You need to ask them what options they are considering and why they are struggling.

Before they click on anything ask them why they made the choice they did and what other options they rejected. The idea is to get them to talk as much as possible about what they are doing.

Fundamentally that is it. Obviously I could write a lot more on the subject but that should be enough to get you started. Get 5 or 6 random people to sit in front of a computer, look at your site and ask them to complete a series of tasks while talking about them. Not difficult is it. Why then are usability experts paid so much? ;)

Show 102: Worktime blues

On this week’s show: Paul looks at why you should have a training budget and how to spend it. Marcus looks at capturing requirements and Roo Reynolds introduces us to the possibilities of virtual worlds and their impact on web design.

Download this show.

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News and events | Marcus Requirements capture | Paul: Spending the training budget | Roo Reynolds on virtual worlds | Question of the week

News and events

10 Absolute “Nos!” for Freelancers

I know that many of the people that listen to the boagworld podcast are freelancers so I keep an eye out for stories that appeal to this group. I was therefore drawn to an article in my news reader entitled 10 Absolute “Nos!” for freelancers. It’s a great article that lists 10 questions asked by clients to which the answer should always be no.

The questions include classics such as “Can you show me a mock-up to help us choose a designer/developer?”, “Can I pay for my e-commerce site from my website sales?” and “Can I just pay the whole amount when it’s done?”. Almost without exception I agreed with every item on this list. The only exception is “Will you register and host my site?” because I think a lot of clients expect this even if it is a pain in the arse. Of course, the fact that I work for an agency rather than as a freelancer could be colouring my view on this one. However, whether you are a freelancer, an agency employee or just an enthusiastic amateur this is all good advice.

Making the most of working with designers

Adaptive Path are an agency I really admire. Not only do they produce some cutting edge work they are also some of the foremost thinkers in the world of web design. I was therefore understandably interested when one of their clients recently asked them how to make the most of working with a design agency.

The resulting blog post called “Making the Most of a Design Engagement” is a fascinating collection of tips that is definitely worth a read.

The subject of how an agency and client engage is something that I have posted on a number of times [1], [2], [3]. However, reading the perspective of another agency (especially one so well respected) is very enlightening. What I found most encouraging of all is that they obviously struggle with the same kind of client issues we all do.

Whether you are somebody who commissions web designers or whether you are a designer yourself take the time to read this short post.

How Open ID will change your site

Just before I went away on holiday (did I mention I had been away?) there was a new post on the Think Vitamin website about OpenID. I am a big fan of OpenID and have spoken about it before on the show. However, its a tricky concept to explain. At its heart it allows you to login to all the many services you use on the web from one single site so having to deal with only a single username and password.

I sincerely believe that if you are building a new website that has any form of login then you should consider including an OpenID login. The problem at the moment is that you will have to do this in addition to the normal login process. You might wonder if it is worth the effort.

The article on the Think Vitamin site does an excellent job at explaining just how significant OpenID is going to be (even though it exaggerates it in places). It explains the background, the problem and the possibilities. If you haven’t looked at OpenID yet or are sceptical about its worth then the Think Vitamin is a great place to start.

Good practice when working with Tag Clouds

Tagging is everywhere these days. From Flickr to Delicious every site seems to have tags. Even blogs like this one has tags. Tags are a useful alternative form of navigation that allows users to quickly find related content no matter where it is in the sites hierarchy. There is no doubt they are powerful and incredibly useful especially on larger sites with a lot of content.

The problem is that they are relatively new. We are still working out how to successfully integrate them into our websites and what role they play. Fortunately a recent article entitled “Tag Clouds Gallery: Examples And Good Practices” attempts to establish some best practice for tagging and makes some suggestions about their design and integration.

If you are doing some design work with tags or if you are looking to add tags to your own site then you may want to take a look at this post. My only word of caution is that it only tells half the story. It addresses tag clouds but says little about how tags on individual pages should be displayed.

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Marcus’ bit: Requirements capture

While Paul has been buddying up with Mickey, Donald and Pluto, I have been working with a UK higher education institution at the very early stages of their website redesign project.

One of the things that we have been discussing in detail is the process we will go through to capture requirements and set objectives for the site. I thought I should share them here.

Existing site review

I have looked in the past at carrying out an expert review relating solely on a site’s information architecture. A site review takes on board some aspects of the existing site’s IA but is more general than that.

I tend to look at the following site features very much from a usability point of view:

  • Navigability – can I find things?
  • Consistency of navigation
  • Visual hierarchy – consistency of the design
  • Writing style
  • Processes – search, making a comment, ordering etc
  • Terminology
  • Content – grouping, repetition, wide/narrow mix, internal/external mix etc

The main purposes of the review are:

  • To highlight to all stakeholders what the site issues are
  • To highlight to all stakeholders positive aspects of the existing site
  • To suggest possible solutions to issues
  • To explain the processes involved in achieving goals

Stakeholder interviews

We have found that interviewing key internal staff (i.e. content owners) and sometimes key users, is the most valuable exercise in creating a requirements and objectives document.

Each interview is done on a one-to-one basis to ensure that people say what they really mean! The interviews are semi-structured which means that we will create a script of questions but will happily allow people move off-track.

The interviews aim to gather opinion on the site’s user base, weighting of content, issues and opportunities.

Work together

Though we are usually brought in as experts to consult on this type of process it is imperative that the client is involved at every step of the way. This is because one of the purposes of the exercise is information gathering. For example, creating user personas based just on stakeholders interview input may miss something that discussing/reviewing with the web team would not.

Create the document

What we are trying to do is record all findings in a manner that can be used as a basis for all the work to follow – IA, design, copywriting, build etc. In other words – create a list of requirements for the new site and give them an order of priority.

It needs to get into detail to be useful. A recent review we carried out contained over twenty specific opportunities for the site, which target audience groups each issue related to and how the site could deliver each opportunity.

This was coupled with a detailed list of requirements per audience group – 25 audience groups with over a hundred requirements. The requirements we also graded for importance into ‘must haves’, ‘should haves’ and ‘nice to haves’.

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Paul’s corner: Spending your training budget

I recently received a question from Harry asking “what approach do you take to training?”. He has some budget set aside and is wondering how he should spend it. As I am always keen to spend other people’s money this seemed the perfect subject for me to talk about… read keeping your skills sharp.

Training course give away

While I am on the subject of training, the guys over at Clearleft have two training courses coming up on January the 24th and 25th in Brighton. The first is CSS mastery by Andy Budd and the second is Bulletproof AJAX by Jeremy Keith. If you would like to attend but cannot get your company to produce the £345 + VAT for the early bird fee then I might be able to help. I have one free place to give away to either course (your choice) for a lucky random winner. We will announce the winner on our Christmas special so entries need to be in by Friday 14th of December. Just send me an email with your name and contact details with “clearleft competition” in the subject line.

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Ask the expert: Roo Reynolds on virtual worlds

Paul: Okay, so joining me today is Roo Reynolds who is a meta verse evangelist for IBM, Its nice to have you on the show Roo

Roo: Hi Paul,

Paul: What on earth is a meta verse evangelist?

Roo: That’s a good question, I guess a meta verse evangelist is someone who helps people understand the very exciting and confusing area of virtual worlds.

Paul: Ah, virtual worlds. Now the people listening to this show might be thinking what has that got to do with web design, why have we got someone one on here talking about virtual worlds and I am quite happy to admit that that’s not our normal fair. Its not what we normally cover on the show but I wanted to get Roo on partly because um, well to be frank we grew up together didn’t we pretty much

Roo: we did we were family friends for many, many years

Paul: yeah, which was very bizarre to then discover the he is a kind of world authority on virtual worlds. so that sounds very dramatic doesn’t it

Roo: A thought leader?

Paul: A thought Leader

Roo: I remember inheriting your old star wars toys Paul

Paul: There we go, So I set you of on a good direction in your career by getting you into Sci-fi early. I am now taking all of the credit for all that you have achieved since then.

Roo: Its all thanks to you (giggle)

Paul: yeah (hahahaha) Well um, but I though it was quite interesting. I was doing a presentation where one of the things I wanted to talk about in this discussion was upcoming and emerging technologies and how they would affect things and I wanted to talk about virtual worlds and realised that I knew absolutely nothing about them so I gave Roo a call and we had a chat on the phone. Then I got educated so I figured I ought to pass on that education to everybody that listens to this show so that’s um, a bit of the background. So lets kick of the with the first questions. So what exactly are virtual worlds and why do you think there is so much hype surrounding them at the moment there has been lots of talk about, you know, things like second life and that kind of thing. Perhaps if you could explain them a bit, and explain why there is so much enthusiasm about it at the moment

Roo: yeah I can try. So I guess I can ask you to think about it. as it a good an example anyway, probably the most popular example of a virtual world. At the moment. So these are things which are kind of digital online environments or as some people would describe the as multi-user virtual environments its that kind of online social space. So to the untrained eye they might look a lot like game but there are no game elements inside virtual worlds or rather there are but they exist within the broader world. So something like second life doesn’t really have any point there is no final point no enemies to kill there is no “x” level to achieve its just a world and if you want to inhabit that world and build a shop or you want to habit that and be an explorer and wonder around finding interesting things and talking to people then that cool as well.

Paul: Hmm, I mean the immediate thing which comes out of that is well, you know, what is the point. Why do people take part in virtual worlds and what kind of ways are people using them

Roo: Yeah, there are a lot of different answers to that, almost as many answers as there are different people really so as in the real world there is not point. people make up their own point they decide that the are going to make a lot of money or they are going to be an artist and be well known or open a sex shop or whatever it might be and people will have different personal goals which they set themselves. So really any goal is a tangible thing that people will almost determine for themselves

Paul: So I guess in many ways its like the web itself it’s a tool and how chose to use that tool is largely up to you

Roo: Yeah exactly. And within that you will get lots of different things, I mentioned some, you will also get games within that so people play chess inside virtual worlds and people do all kinds of crazy things. Yeah I guess the answer to your question is really why is there so much hype about them, its because over the last 12 months or 16 months or so the press has been covering this is quite a bit way. That turned it into a kind of hype feeding frenzy. Garner had a very famous prediction about how 80% of active internet users by 2011 I think it was will be using virtual worlds and will have an avatar. Not necessarily in second life but in a virtual world. And all of this make people realise that this might just be the next “big thing” its gone from being the kind of space where people will, I don’t mean this in any derogatory way, everyday people will would hang out in to becoming a space that a lot of big companies and small companies and advertising and marketing firms are really getting interested in. You know we have all seen “the web” in that ,very early in my career, was the web being picked up by corporation and some people almost missed the boat and had to catch up later on

Paul: So Why do you think this is going to be the next big thing? Why do you think a virtual worlds are going to be you know, you talked about how some companies had to play catch up on the internet you almost imply that this I going to be as big as the internet is. Did I miss interpret that or do you really think its going to be incredibly significant and if so why?

Roo: Well, I think it is always going to be a subset of the internet, you know, this is just another communications media and its probably will remain a subset of the web. There will always be a place for flat 2D content, But once you start getting into 3D social stuff and giving people a real time opportunity to relate to each other and see each other and this sense of presence where you can see what the other is paying attention to. For me joining a circle for the first time, a circle of people talking and I walked up to it, and you know people took a step back to invite me into that circle. That was a really compelling moment to me. It was also a real eye opener that the “real world etiquette” that we see in society all the time actually was playing out for real in this virtual space as well. In terms of why it might be the next big thing a lot of different elements are coming together at the same time here, we finally have, almost complete availability of broadband, certainly in this country and in the west. We have got fairly powerful machines now that have 3D graphics accelerators and sound cards, this is something which is now also happening in corporate environments as well as at home. There is kind of a point in time where the… someone might describe it as a tipping point where there is this lot of interest and we have seen this massive press interest, but also big companies getting involved, you know when you see Sony with their playstation home project which is going to be like a lobbying environment for the playstation 3 its been delayed a little bit, but that is really the kind of mass Market application for virtual worlds and it is things like that which really opened my eyes to where this might take is. This is not going to be a niche thing with a few geeks hanging around and some would argue that it has never been that. Really virtual worlds have been attractive to creative people and to the people who feel like they want to kind of express themselves and share things, Its not full of 16 year old boy with glasses sitting in their bedrooms and really there is a difference between games, traditional online games and Massively multiplayer online role-playing games And a space like virtual worlds that allows them to be attractive to the mass market . So yeah I wouldn’t say it is going to replace the web or even be the largest portion of the internet. But there is certainly a growing space for these virtual worlds

Paul: so what, I mean, I can understand how some people are maybe making money out of being involved in virtual worlds where, I don’t know, where they are creating things which they are selling inside that virtual world, but what about other companies, how are larger organisations using it. For example, how do IBM use it?

Roo: well, we are maybe quite weird in because we do an awful lot in virtual worlds. We do everything from recruitment too employee discussions and meetings. although of course we cannot use a virtual world for confidential discussion, we certainly have the types of meetings we would have in public spaces, like conferences, we also have virtual facets to real world conferences like forties a really big conference we run, and we had that for the first time happening in second life running in parallel to the real world event so people who could not make it to the real world event could at least attend. They could see and hear some of the presentations and they could mingle and network. So like I said we are a bit weird in that in that we do so much, that’s partly because we are such a big company. Now a lot of other people would look at it and say they have a very particular need or desire, something they want to get out of it and for some people historically it has been marketing, or advertising, it has been to reach a wider audience or to reach them in a different way. Which is more playful and allows them to be really participants rather than just eye balls

Paul: yeah, I mean one thing you said was earlier was that you referred to virtual worlds as a subset of the internet and the web. Its another that that going on online. One of the things which strikes me is that if you do something, in something like second life, say if you run a conference that conference is kind of just fenced into the second life world so its not going to get picked up by search engines, its not going to be very accessible and things like that do you think that there are going to be changes in that, do you think there will be more crossover between virtual and maybe the more traditional web

Roo: yeah absolutely this is one of the areas that really excites me at the moment, this whole area of interoperability and that needs to be not just between different virtual worlds but also between the web and virtual worlds so this idea of the virtual universe sort of thing as a virtual world or virtual worlds is something that IBM even throws this term 3D internet around quite a lot. In a kind of evolutionary next step when you look at virtual worlds today they tend to be proprietary walled gardens and actually a lot of people would compare them to AOL in the mid nineties but actully when you start thinking about how they may interconnect, and that inset just moving your avatar from world of war craft to second or habbo or whatever its actually much more interesting than that. Its things like bringing you wallet with you your friends list with you being able to blur the lines between virtual worlds and bring content in from the web and share content back out to the web, these things are beginning to be possible and in some ways one of the reason I think second life is so successful because it does have the ability to make request to web content and bring that in so you have dynamic stuff going on. But that is still very early days and I think that we will probably see a massive focus and in fact the big conference in san hosa very recently where this came out in a very big way but a lot of companies will be wanting to get together and its very, you know the will is definitely there to have a real focus in the next few month on interactivity

Paul: I mean so, I am kind of very aware this for many of the people listening to this show that are kind of a mixture of designers, developers, you know, people that are running websites that a lot of this is very theoretical and it is not something they would be directly involved in at the moment. I mean do you think there is anything that they should be doing, that they should be aware of when it comes to virtual worlds. Is this an area you think they should be keeping an eye on or doing anything actively.

Roo: Yeah, I guess most people I talk to even if they are not going to rush out tomorrow and buy some space in some virtual world and um, you know its not for everyone. But most people who I talk to at least want to stay informed once they have got that hook in their head that this is, you know, I obviously find it very interesting but people tend to come away with the a sensation that this might go somewhere and there is enough evidence already today that its fairly compelling, if you look at it on the “garnet height curve” this idea that things go though a life cycle of interest it haven’t yet peaked the top of that and it is now falling back down into this trough of disillusionment in the long run what might happen it might reach the stable plateau where it will actually become a really useful space that interesting work will happen and kind of follow the same progression as so many technologies before it. Most people come away with the feeling that they want to keep an eye on it. Now I guess if I am going to step back a little bit and look more broadly at what is going on, on the web then for web designers and for almost all of them, this is very big on their radar the whole area of social online collaboration and this whole “web 2.0″ umbrella which you started talking about a year ago if not longer and has been you know really quite large for me, that fits very neatly into this same space. What you are talking about are people sharing content and whether that is a a chat or something they have built themselves you know, you look at a world like second life and most of it is not built but the company that runs it. As with youtube and del.icio.us and as with flickr and so many other popular services and site these days, it is built by its users. So maybe it is something people need to be aware of maybe its something which will gradually fit into a growing mentally of this is how the web works. Yes it happens to be 3D at the moment on the popular ones and yes they are not all currently delivered through websites, mind there are plenty that are, and there probably will be an increasing number that are delivered though the browser. So yeah, if people find this stuff interesting then they should keep an eye on it, maybe read a bit more about it.

Paul: Where is a good place for them to go then to wrap up, as far as if they want to find out more information or want to read up about the potential of it, where would you recommend they start by looking?

Roo: well there are a lot o very good blogs out there, if they have a very academic mind then they and want to read some really good writing on the subject then the best one I can think of is http://terranova.blogs.com/ , its one that I have guest authored for, but not the one I regularly write for, the one I regularly write for is http://eightbar.co.uk/about/roo, which has got a growing profile in the space of virtual worlds, That is written by a bunch of IBMers writing about what they find interesting. I have a personal blog a personal blog at http://rooreynolds.com if anyone wants to follow that although, please don’t all come at once

Paul: (Laughs) its really not that popular out podcast that it would…

Roo: no you are paul, you wouldn’t know how popular you are, but you are.

Paul: That’s okay, Thank you very much for you time , I think it is interesting we spend so much time on it with the immediate here and now problems, but every now and again it is nice to poke out heads above the parapet and see what is going on a bit further afield; so thank you very much for time coming and being on the show

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Question of the week

Do you think virtual worlds are going to be a mainstream method of online communication or are they a novelty doomed to failure? Answers in the comments.

Show 86: Boagworld Book

On this week’s show: Paul talks about taking a brand online, Marcus gives some advice about reviewing your information architecture and Ian Lloyd introduces us to the challenges of designing for screen readers.

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Paul’s personal news

Just a bit of personal news before I get into the industry related stories. I want to let everybody know I have signed a contract to write a book. The book is going to be primarily for website owners rather than web designers, however to be honest I think it could appeal equally to both. I intend to look at what “client’s need to know about building and running a website” so hopefully it should show by example how best to communicate and work with clients.

The most exciting thing about this book from my point of view, is the fact that I want to write it as a collaborative process with you the boagworld community. I am going to release chapters for you to see in advance of publication and also blog on various aspects of what I am writing. I really want to encourage you to share your thoughts and make suggestions as we go along through comments and the forum. I have already set up a forum thread dedicated to book ideas as well as an initial blog post on the book.

Obviously writing a book is a really slow process, but hopefully it is something that we can all get excited about.

News and events

Building for the iphone

Unsurprisingly there is a lot of information appearing relating to building web applications for the iphone. There is an iphone gallery consisting of hundreds of screenshots of the iphone. This is great if you want to mirror the look and feel of the iphone as closely as possible. There is also the iphone developers guide from Apple which provides loads of great advice. Finally there is iphoney, a piece of software that replicates some of the iphone’s web browsing functionality and lets you see what your application will finally look like.

Of course whether it is worth developing for the iphone at this stage is another matter. I guess if you are trying to reach the tech-savy audience who are iphone owners then maybe. Otherwise it might be better to wait until the iphone becomes more mainstream or other phones start offering the same level of web experience.

@media podcast

I was gutted to miss @media this year. Well, I say gutted, I was actually on a really pleasant family holiday, so I cant complain. However, I did miss a great line up of speakers talking about some amazing subjects. I was particularly depressed to have missed Jesse James Garrett’s keynote on “Beyond AJAX” and “Diabolical Design: The Devil is in the Details” by Jason Santa Maria.

Fortunately the recordings of the @media sessions are beginning to filter out for me to download and listen to. However, note that I don’t call them a podcast. There is no feed that I can find which is extremely frustrating.

Setting that little moan aside, it is great to be able to listen to these speakers even though I did not attend the conference and I would strongly encourage you to download and listen to a few yourselves.

Common mistakes in web copy

Although we would prefer to avoid it, the reality is that as web designers we write far more copy than we would like to admit. As for those of us who are website owners, a substantial part of our responsibility is writing good web copy.

We have talked on the show before about writing good copy but our focus has mainly been on style rather than technical detail. This week, I came across a post about common grammatical mistakes. However what I liked about this post is that it wasn’t focusing on the silly details of grammar that don’t really apply particularly well to the conversational tone of the web. Instead it looked at errors such as when to use “me, myself or I” and the difference between “i.e. and e.g”.

If you ever have to write copy then spend a few minutes to check it out. It only covers the worse offenders so doesn’t take long to read.

A department dedicated to the web

Jeffrey Zeldman has written a post entitled “let there be web divisions“. If you are responsible for deciding who should manage your corporate website then you simply must read this. If you are a mere foot solider then it might not be as relevant but it is still a good read.

Basically Jeffrey proposes that a company website should not sit under IT or marketing (as is traditional) but should be a division in its own right. I am not going to repeat all of Zeldman’s logic, but I have to say I wholeheartedly agree with it.

Websites are simply too multi disciplined to sit comfortably under either department and too important to be caught in an endless tug-of-war.

Paul’s corner: Taking a brand online

About a week ago, I had to give a presentation to a board of directors ,explaining the process we went through to develop a new design for their website. A large proportion of that presentation focused on the issue of brand identity. This organisation had a very well developed style guide and we spent a lot of time and effort getting that guide to work online. My presentation talked about the various steps involved and it occurred to me this might make an interesting podcast section.

I have also put together a blog post on the subject of “taking a brand online” and it is this that I cover on the show.

Marcus’ bit: Information architecture review

I am currently in the process of carrying out an information architecture review for a new Headscape client. I have done a fair amount of IA work over the years but I have found myself particularly enjoying this one so I thought I’d waffle on about what I’ve been doing.

We have covered the various aspects of IA work in previous podcasts – Expert Review, Stakeholder Interviews, Card Sorting and Wire Frame testing. This section is looking at the first of these, expert review, in a bit more detail.

I think it’s worth explaining what I mean by Expert Review. When we carry out an Expert Review we are effectively analysing a client’s existing site content, site structure and naming conventions with a view to creating a new IA based on our experience of using and developing websites. This is a collaborative process with the client – it has to be; we can make logical, usability based decisions but cannot claim to be experts in the client’s particular field.

First things first

I make sure that I have a good grasp of a number of things prior to carrying out an IA review. At the kick off meeting make sure the following are covered:

  • Target audience – this is crucial for the development of the IA. It may be that the existing site caters for one group well but another poorly.
  • Site aims – is there a stepped process that the client wants their users to go through.
  • Design – things like horizontal over vertical navigation can affect the IA.
  • Homepage requirements – find out what the killer apps and content are as these will need to be linked to from the homepage.
  • Finally, have a general discussion about content and site structure. See what the client thinks is important and what’s not.

Map out the existing site

The first thing I do is map out the existing site’s IA. This is a fairly slow and laborious task but it is the best way to not only learn about a site’s content and structure but also to understand what they do and what they offer.

Be logical, captain

Usually, the goal of this type of exercise is to streamline content into groups and name those groups so that users will understand what’s inside them.

Site’s that have grown organically over a period of time tend to spread content all over the place. It is usually fairly easy, though time consuming, to group content together. There are various methods for doing this; I tend to print out the existing site IA (that I usually create in Excel unless it’s a particularly small site, then I might use Visio) and scribble all over the printout until I’m getting somewhere. Some people like to use cloud/cluster diagrams (either on paper or using software) or there is always the age old method of creating ‘cards’ where each page name is written onto a scrap of paper. This is a bit like doing card sorting on your own where you group the cards into piles and give names to each pile.

Naming

We come from the ‘it does exactly what it says on the tin’ school of page/section naming. Marketing departments often don’t! A good example of this is the trend to verbs as section names over nouns. I remember one client wanting to call a site section ‘Enjoy’ when the section covered ‘Leisure Activities’. No prizes for guessing what we recommended!

Labels should be as descriptive as possible. Sometimes this can be difficult when:

  • there isn’t much space, for example, ‘How to register for our newsletter’ won’t fit on the average button, even ‘Newsletter Registration’ would probably be too much for a top level, so I would go for just ‘Newsletter’. It’s fairly obvious that the content underneath will relate to the organisation’s newsletter and should logically include registration, whereas ‘Register’ leaves the user asking ‘register for what?’
  • Sometimes sites are so big that main sections can include too much differing content to be labelled descriptively. In this case, I would recommend either shortcuts on the homepage replicating the main sections that include descriptive words or create drop down navigation that displays the lower level links.

Section ordering

This should follow some sort of desired path through the site. For example, the client may want users to get a bit of background, followed by an understanding of what the organisation offers, followed by some examples of previous work with a view to finally making contact. This would translate to:

About Us | Services | Case Studies | Contact Us

Conventions

Users don’t want to have to think (that sounds familiar!); they want to look and understand straight away. Following conventions helps with this process. For example, many sites include an About Us section as the first main section. This usually includes some history, annual reports, job vacancies and contact details. Users looking for this type of information don’t want to have guess that this information might be under, for example, ‘Company Background’ which is located at the far right of a horizontal navigation.

Collaborate – to a point

When you have created your first draft it then needs to be reviewed by the client, discussed and iterated until everyone is happy. Take on board any changes that are based on your lack of understanding of what the client does but be prepared to stand your ground on issues relating to web conventions and usability – after all, they’re paying for your expertise.

Ask an expert: Ian Lloyd on screen readers

On this week’s show we have Ian Lloyd giving us an introduction to the world of screen readers. I vividly remember the first time I heard a screen reader being used. I was gob-smacked by how painful an experience it was and I am still amazed that anybody manages to use them effectively.

It struck me that many of you listening to this show might not have heard a screen reader before. Hearing what blind people have to work with really makes you take their needs seriously and so I thought I would get Ian on the show to give you a taster.

In his segment, Ian takes us through some classic problems that screen reader users experience. Unfortunately to best understand what is going on in some of the examples you need to see what he is doing. In order to get around this problem Ian has made a screencast to accompany the audio. There was too much detail to make it available online or via your video pod but you can download the screen reader .mov file here.

What follows is a transcript of Ian’s section of the show…

Hello Paul, Hello Marcus and hello to listeners of Boagworld. This is the ‘Ask the Expert’ section and today I’m going to be talking about screen readers.

Now, I don’t actually qualify [meant to say classify!] myself as an expert screen reader user simply because I don;t use one on a day-to-day basis, because I’m not forced to; I do have good vision. As such, the way that I would use a screen reader would be different from someone who has to use it on a day-to-day basis. That said, I still think it’s useful to demonstrate to people what a screen reader sounds like. And the reason for this is that as far as I am aware on your podcast although you’ve talked about accessibility a lot and mentioned screen readers I don’t believe we’ve ever had a demonstration of what they actually are like for people when pages are built incorrectly.

So, today I’m going to be showing a few problems using a screen reader. I’m also going to be doing this as a video, so this is a screencast. I understand that at the end of this you will be providing a URL for listeners so that they can access this and view what’s happening on screen. Because of course it’s all well and good to listen to this stuff but to get the full context it would be good to actually see the video as well. I will try my best to describe what’s happening on screen throughout this podcast though.

Now the first example we’re going to look at is Amazon dot com. And somewhat cheekily I’ve brought up the page for my own book on Amazon. And, er, just having a look around at what I can find on the screen and there are some issues there. So, let’s have a look at this.

[Screen reader reads out page graphic correctly 'Build your own website the right way using HTML and CSS, Link graphic']

Oh, so that’s not too bad. I’ve just found an image there and it’s announced it correctly because it’s found a suitable alt attribute but underneath there are a couple of thumbnail images which, if I want to access those, it gives me a whole different … well, hear for yourself:

[Screen reader announces: 'See larger image, Link' then moves to next link, the thumbnail image and reads an unintelligible string of characters - numbers letters and underscores - out to the listener].

Mmm, doesn’t make an awful lot of sense does it? Let’s try the next image:

[Screen reader reads out more unintelligible characters and takes almost 8 seconds to read it out]

So, what’s happening there? Well, it’s quite simple: there’s no alt attribute defined for that image and so JAWS tries to fill in the gap and, er … oh I didn’t mention earlier that JAWS is the name of the screen reader that I’m using. So it tries to fill in the gaps because it doesn’t have an alt attribute it uses the file name instead and the filename, as is often the case on Amazon, is a right load of old gobbledegook! So it doesn’t give it any useful information about that image.

Here’s another example of the same thing.

[Screen reader reads out an image gallery as 'thumbs slash zero, thumbs slash one, thumbs slash two' etc]

So this is actually a photo gallery, erm, with a bunch of thumbnail images hence it’s reading ‘thumbs’ because that’s the folder where the thumbnail [image] is actually in and it’s reading them sequentially as well. It doesn’t sound quite as painful as the Amazon example but it still doesn’t tell you any useful information about the images on the page.

[Screen reader announces more examples from the same page]

So let’s listen to a slightly improved version of that:

[Screen reader announces the same images but with appropriate alt attributes, e.g. 'The Mystery Machine, driven by Scooby' for a photo of a camper van that is painted like the Mystery Machine from the cartoon Scooby Doo]

If we were to look at that on the video I’m showing that page with the style sheet disabled and the alt attributes displaying inline next to the image. As you could hear in the second example it was far more usable – you could actually understand what the image was about (as long as you understood some of the VW terminology used in there), whereas in the first example none of the images actually had alt attributes so it was just trying to read out the location of the file.

So let’s look at another example.

[Screen reader announces content of new page 'Page has no links' and then starts reading subsequent page content before I stop it]

What I’m looking at on screen is a page that seems to have a page full of links. But if you were listening carefully to the beginning of that, the screen reader thought otherwise. I’ll just try to find that again for you.

[I scrub back in the video clip to find the part where the screen reader says no links]

According to the screen reader the page doesn’t have any links. And the reason it thinks that is, well, there *aren’t* any links. What’s actually happening … is … we have a whole bunch of text on the page that is styled using CSS and the behaviour for the link is added using JavaScript. So, we have a <span> element that has an onclick event, location.href=’somewhere.html’ and that’s [the span] wrapped around the text that says ‘This is a link – click me’. Um, but of course it’s not a link. The screen reader can’t find it because it’s not an <a href="">, it’s something else that’s been styled to look like a link and behave like a link. But it’s not. Thankfull that’s not too common but you have to just be aware that what may look great on screen for you may not be any use to someone using a screen reader. You have to use the right markup for the job.

So, you could have a page that’s full of links that say ‘click here’ but of course that’s another problem all in itself. Let’s have a listen to that:

[Screen reader reads 'Click here to view' repeatedly as I tab through the links on the page]

Yes, so … the problem there is that it doesn’t give you any information at all. And this is actually still quite common. In fact just yesterday I was looking at Facebook dot com (for my sins) and, er, I was quite shocked to find that they were using a lot of this where the link phrase was ‘click here’ as opposed to the phrase that you would really want to have, so for example instead of saying ‘click here for more information’ and having ‘click here’ as the link phrase you would have ‘for more information about our products’. That would be the link phrase. Erm, but if you just use ‘click here’ and you’ve got a whole page of links that reads ‘click here’ this is what you get:

[Screen reader once again reads 'Click here to view' repeatedly as I tab through the links on the page]

Basically, completely unusable.

Now the next example I have is of a form, and in this example, er, the form has been laid out using a table. Thankfully, these days, tables are being used less for layout and people are using CSS for page layouts. However, for forms it’s still not uncommon to see someone put a table in there. And, er …

[screen reader interrupts as page loads]

OK, so in this example what I’m looking at on screen is what appears to be, um, well … four text inputs, and then there is a radio button and it’s basically asking for some personal information, first name, surname, your age, place of birth and then a question ‘Do you have a nut alergy’, the answers being ‘no’, ‘yes’ or ‘don’t know’. So let’s see what the screen reader makes of this.

[screen reader says 'table with two columns and four rows'. I tab to the first input and it reads 'surname/family name - edit']

Already we’re hitting a problem. Because the first field that I tab to I can see on screen is *actually* [the one for the] the first name . But the screen reader believed that to be the surname.

So I’ve now tabbed to the second field which is the surname and it didn’t announce anything. So let’s tab to the next field:

[screen reader announces field as 'town/city - edit']

Again it’s getting it wrong. I’ve actually tabbed to the field that says ‘Age next birthday’

[tab to the next field, screen reader announces 'tab - edit']

And *now* I’m in the ‘town/city of birth’ field and it hasn’t told me anything.

[screen reader announces 'yes - radio button', then 'don't know', reading the radio button choices]

This is all a bit confusing here. OK, so it’s asking me the question ‘Do I have a nut allergy?’.

[I tab to the next field, screen reader announces 'Yes - radio button - unchecked']

OK, so … that thinks I’m at the yes radio button but I’m looking at it on screen and it says ‘no’. So, what’s going on here? Now this is going to be a difficult one to explain on the podcast; this is one of the sections where you really need to see the video. But what’s actually happening here is we’ve got a table to lay out the page and the text sits above the text input, so for example where we’re asking for first name, the text that says first name is in the first column and the input that relates to that is in a column underneath, sorry, I mean a table cell underneath it in the next table row. Now the reason this is causing a problem is because if you were to actually linearize that table, in other words look at it in the order of the source code you get a very different view of it. And this is what happens with the screen reader. So if I were to look at this form and read it out in a linear fashion, it goes like this:

First Name [text]
Surname [text]
Form input for First name
Form input for Surname
Age [text]
Town/City of birth [text]
Form input for Age
Form input for Town/City of birth

And so on. The problem is that the screen reader expects the text for that input to appear before that input, and because of the way this has been laid out it really really gets things confused. As I said, this is quite a difficult one to explain on the podcast but if you look at the video clip you’ll see why this is causing a problem.

[screen reader blurts a few things out as I try to manipulate it ... poorly]

Sorry about that, that didn’t add anything useful at all. Hopefully Paul can edit that out!

OK, so …. the big problem here is that you may be asking a question as we have here that says ‘Do you have a nut allergy?’ and the answers are ‘no’, ‘yes’ and ‘don’t know’. But if you do put the form elements in the wrong order you’re gonna have a problem. And the reason is obviously that with a nut allergy that could be a life or death situation. You could be filling out a form as a blind user and you select what you think is the ‘yes’ radio button but because the form has been poorly laid out and doesn’t have <label> elements that are actually helping to enforce the accessibility you may actually have been selecting the no checkbox [meant to say radio] and it really could be a life or death situation. It may *not* be as bad as that – it could end up with you booking the wrong hotel location or date. So you have to be very careful with the form layout.

OK, one final example. Now everyone’s talking about AJAX, it;s the buzzword of the moment. Unfortunately it’s also not very good for screen reader users. And the reason for this is that, er, anything that is updated on the page after page load is very very problematic to pass on to the screen readers. now the example I’m going to give here is a fairly simple one, and it’s the Google Suggest page. What Google Suggest does is let you type in your search phrase and as you type it’s calling back to the server, finding suggestions for you which it then populates in a list underneath the search input. So let’s have a listen to that.

[screen reader announces: 'google search - edit, type and text' then reads each letter of search term 'this is a test' as I type]

So I’ve just typed ‘this is a test’ and on screen underneath that is a whole bunch of suggestions that it has found. But if I try and actually access any of those using the keyboard:

[screen reader announces 'Google search - edit, Google search - edit, Google search - edit, Google search - edit' with each keypress on the down arrow]

It’s actually doing nothing. On screen I can actually see that it’s going up and down the options but the screen reader, it’s getting nothing back at all, nothing useful at all.

[more screen reader confusion]

Well thankfully with Google Suggest this is something tat you can opt out of – you don’t have to use Google Suggest, it’s not enforced on you. But it’s a very simple example and it just goes to show that a very simple technique like this can be, basically, completely unusable for someone using a screen reader.

So, that was just a few examples. Hopefully you’ve had an indication of how a poorly built website or web page can affect a user. the bottom line is, keep listening to the podcast, keep doing things right, keep using good markup and, if you can, test your own web pages or web sites using a demo version of JAWS. It really does pay dividends to find out how this works – or doesn’t work. So, thank you very much, I hope this has been useful, and I look forward to the next podcast, Paul. Thanks guys.

No show next week

Unfortunately there will be no show next week as I am away speaking at the Institutional Web Management Workshop. However we will be back the week of the 23rd July.

Show 78: POSH?

This week on Boagworld: Paul redesigns the way clients and designers interact, Marcus asks if you really need a content management system, and Garrett Dimon sharings his experiences of information architecture.

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News and events

Breadcrumbs are good, its official

When Jakob Nielsen speaks the world listens. This week he has come out with the shocking revelation that Breadcrumbs are good. Okay, so this doesn’t come as a surprise to most of us, but its still an interesting read. Apparently more and more people have come to rely on this secondary navigation tool and notice if it isn’t there. Jakob believes that breadcrumbs never cause problems in user testing (although sometimes they are not seen) and provide a wealth of benefits to visitors that do use them. Finally, he goes on to talk about the fact that breadcrumbs should always show a sites hierarchy rather than the path a user has taken through a site.

Techcrunch drool over Silverlight

So the guys over at Techcrunch have spent the last week at MIX07 and seem to have been brainwashed by the nice fellows at Microsoft. They are positively drooling over Silverlight, Microsoft’s challenge to Flash. In one post they say:

“It makes Flash/Flex look like an absolute toy… without exaggeration, Ajax looks like a bicycle next to a Ferrari when compared to Silverlight”

Personally, I haven’t had a chance to look at Silverlight yet so cannot express much of an opinion. However, I find it hard to believe that Silverlight will topple Flashes dominance before Adobe responds with something equally impressive.

Although competition can never be a bad thing, it strikes me that this is yet another plugin for people to download and another platform we have to worry about developing for.

RSS in plain english

RSS can be a difficult concept to get your head around the first time you encounter it. Its still a good idea to explain what RSS is on your site for those that don’t know. Obviously you can create a page yourself explaining or sometimes I link to the BBC website which provides an excellent description. Of course if you want something a little more exciting you might want to link to this superb video that explains exactly what RSS is and how it works. Its just a shame they don’t offer the option to embed it directly into your own site.

How POSH are you?

I have to say I was very cynical about this news story when I first encountered it but after hearing Jeremy Keith’s argument on the last .net podcast I have to say I am coming around. POSH is yet another another “catchy” web acronym. It stands for “plain old semantic HTML”. So why do we need yet another acronym? Well the argument goes that nobody is getting excited about semantic HTML these days. Its just not cool. Instead we are obsessed with Microformats or AJAX, things that are perceived as being “in” and “trendy”. The POSH acronym is designed to get us talking about semantic HTML again. The idea is that we start blogging about how we mark stuff up and sharing ideas with one another. The example Jeremy gave on the show was; what is the best way to mark up a conservation in HTML? He suggested that it was simply an ordered list of blockquotes. Do you put that much thought into your code? I can’t say I always do.

So with that in mind I have opened a new section on the Boagworld forum where you can post your examples of good code. You can ask questions like; what is the best way to markup… or simply post how you choose to markup different elements. Whatever the case lets start sharing our good practice in HTML.

Client corner: Do you really need a CMS

Apart from a few ‘design only’ projects we get involved in, every tender that comes through the door includes the words “control over content is a must have”… or words to that effect.

But thinking about all the ‘full’ CMS based projects we have delivered, is that really what the client wanted/needed?

So what types of CMS solutions are there? Here’s a quick summary:

Limited CMS (non-structural) e.g.
  • News
  • Events
  • Popular a few years ago when ‘full’ CMS was a much more expensive.
  • Pros – simple to understand (and build)
  • Cons – clients tend to request more and more areas of the site become CMS controlled and you can end up with a bit of a mess and the cost of replacing can be prohibitive.
Blogging tools
  • Article based
  • With commenting
Full CMS
  • Control over structure: move pages, edit pages, create news pages (and sections) and the front end navigation updates automatically
  • Usually modular: news, events, downloads, forms (dynamic), lists, newsletter, etc
  • User management: Roles, permissions, preview, workflow
  • Licensed or bespoke?

You need to ask yourself a couple of fundamental questions:

Even if I have these tools, will I have time to use them? All websites need to have an owner or editor. Someone who’s job it is to manage all content sources and keep the site up to date. We have been asked many times to carry out work content population work on a CMS that we built…

How much of my content needs updating more than monthly and how often do I need to add new pages to my site? It seems that having the ability to extend a site is often seen as a ‘must have’ when in reality new pages are only added, say, quarterly at most. Added to that, the only content that changes regularly is, for example, news, events and case studies. Employing an agency to add new pages and manage site structure/navigation is not a big job (though some seem to charge extortionate rates). Added to that, clients who do not use a CMS very often tend to forget how to use it and then go back to the agency simply because of that.

To summarise, think very carefully about your requirements in this area and talk to prospective agencies about what they recommend. You could end up making a costly mistake.

Ask the expert: Garrett Dimon on Information Architecture

I am a huge fan of Garrett Dimon’s work and so I am really excited to have him on the show this week. Garrett’s job title is “information architect” and so unsuprisingly he joins us to share some of his experiences on working with information architecture. His advice includes:

  • Embrace constraints
  • Know when to challenge the constraints
  • Explore lots of ideas
  • Work in conjunction with clients
  • Don’t use your computer
  • Throw away more than you keep
  • Don’t worry about the details until later on
  • Simplify and cut back on details
  • Communicating is more important than documentation
  • Make your IA deliverables visual as they are easier to understand

Agony uncle: The wish list brief

This week I am back on Agony Uncle duty with an email from Dan in Swansea:

I am increasingly frustrated by the briefs I am getting through from potential clients. They read more like wishlists than real briefs. They lack focus and often ask for functionality they just don’t need. How do you respond to briefs like that?

Its a great question and set me thinking a lot about the web design process. In fact it was the primary motivation for a recent blog post on the subject which we talk about on the show. I think the key to this question is to not be afraid to go back to the client and challenge them. Perhaps propose a rough costing based on some of the items in their list but suggest that the first step (if you are taken on) would be to define and price a more accurate brief. I think most clients will respect you for suggesting an alternative and more effective strategy. In many ways its like the speculative design argument, it may feel scary to challenge the client before anything is signed but in my experience clients respond positively to a carefully thought through argument.

Review: Spoken Text

A while back I asked people to submit their own reviews. I didn’t specify that people couldn’t review their own product and so I recently received a review from Mark promoting Spoken Text. Now, I don’t want to open the flood gates to shameless self promotion but I like spoken text so much that I want to include it on the show. It is basically a free, text to speech system that allows you to convert multiple file types into audio files.

Mark shares four great reasons why he thinks we might be interested in it as web designers:

  • Use spoken text to provide alternative audio versions of the content on your website
  • Allow users to record and save any content from your website they want
  • Create a podcast of your websites content
  • Create your own podcast of other people’s content that you want to listen to while on the go

There are two things that excite me most about this service (beyond the fact that it is free). First is the accessibility benefits it could bring for visually impaired users and secondly the ability to make instant podcasts of new stories from your site without the complication of finding somebody to present it.

This isn’t a service that is useful to everyone but I think in certain circumstances this could be a killer app.

A client’s work is never done

In my last post I talked in very broad terms about responsibilities, but how does that translate into actual tasks that need to be completed?

I recently wrote a post about the role of the client and how poorly defined it is. This started me thinking in more depth about how clients perceive web projects and how they often fail to grasp the enormity of the undertaking. In this post I want to explore the ongoing commitment that clients have to make to their websites.

Building, owning and running a website is a big commitment if you really want the site to succeed. A lot of people have written in the past about the “build it and they will come” mentality, where website owners are under the impression that people will spontaneously find their site with no work on promotion. Equally I believe there is a “build it and it will run” mentality, where clients fail to grasp the amount of work they will have to undertake to make a website successful.

In my last post I talked in very broad terms about responsibilities, but how does that translate into actual tasks that need to be completed? Even if the client has hired a web design agency to build their site, they will still have to commit a lot of time into making it happen. Here are what I perceive as the main tasks that clients need to invest time in:

Defining the scope

The planning stage of a web development project requires significant time and mental commitment from the client. In many cases they are yet to take on a web design agency and even if they have, they will still need to work through the planning stage with that agency.

Before the web design project even begins the client needs to have established:

  • the business objectives that underpin the project
  • the success criteria against which the project will be judged
  • the pros and cons of the existing site (if it exists)
  • lessons to be learnt from reviewing the competitions websites
  • a clear understanding of who the target audience is and what they want from the site

All too often these fundamental building blocks are not put in place either because of lack of time or resources internally. However, skimping on these areas can seriously undermine the success of a website.

Driving the build

However, the clients work doesn’t stop when the site starts to be built. If anything the workload now increases. Sure, the web designer is doing the technical and design stuff but that still leaves all the content to be sourced. The website owner is almost always responsible for:

  • bringing together content from various parts of the organisation
  • editing the content received to present a consistent tone
  • ensuring that existing content is written in a form that is suitable for the web
  • writing the content from scratch where it does not already exist

In addition to responsibilities for content the client is often involved in:

  • developing the information architecture for the site alongside the agency
  • signing off templates and designs throughout the development cycle
  • managing external suppliers such as hosting agencies or third party content providers

Maintaining the momentum

Even once the build is over there is still much for the client to do. Although I believe that the design agency should be working with a client on a continual basis, the reality is that in many situations the client is now left to fend for themselves. This makes the post launch phase particularly burdensome for the client. Often this is added to because the project is considered “over” and they are expected to attend to other responsibilities beyond the website.

However, the post launch stage of a website project is often the most crucial. It is now that the client should be:

  • looking at ways to promote the site
  • building up a community of regular site visitors
  • keeping content fresh and up-to-date
  • planning for the future of the site

Without that ongoing attention the site will quickly stagnate and die. As I have said before, too many websites go through a constant redesign cycle where everything is thrown out ever three or four years, when in actual fact a website should be evolving continually over time.

Rinse and repeat

The reality is that a web design project never ends. A website is never finished. Even if a client has done all of the work and fulfilled all of the above points, they are still not finished because they should be starting the process all over again. They should be continually redefining and adjusting the scope and role of the website. They should be adding new content, introducing new functionality and they should always be promoting the site and building relationships with their users.

In short; a client’s work really is never done.

The role of the website owner

There is a lot written about the role of web designers but very little written about what part website owners play in the evolution of their sites. It is an area I have been thinking a lot about recently and I wanted to share a few thoughts with you.

Many web designers view the client as almost an inconvenience in the web development process but in reality they are absolutely fundamental to a websites success. However unlike the role of designer or developer, the part web site owners play is much harder to define.

In fact I would argue that the role of web site owner is one of the most multi-facitated jobs within web development and we as designers and developers need to recognise and encourage that role.

Of course to a large extent it is our responsibility as web agencies to lift some of the responsibility from the shoulders of website owners. However I would still suggest that there are a number of areas where the client has to take the lead.

Visionary

A good web design agency should be able to help their clients shape a vision for their organisations website, however it is down to the website owner to “own” that vision and develop it over the long term. The person responsible for a website needs to have a clear picture of what role the site plays within their business and how that role could be expanded over time.

In my mind vision falls into two categories. There is the core vision for the site. In other words, what is the unshakable objective of the site, which doesn’t really change over time. However there is also the site roadmap. This is a vision of how the site is going to develop over the coming months and even in some cases, years. What kind of new functionality maybe added and how is the user base expected to change. Without the website owner having a good handle on these two areas, a site can easily wander off track and loose its sense of purpose and focus.

Advocate

As well as having a clear vision for a site the website owner also needs to be the sites advocate. By that I mean he needs to defend the site against others within the organisation that would seek to undermine its focus. This is especially a problem within larger organisations where people think more on a departmental rather than corporate level. This typically leads to individual departments pushing their agendas on the website and the site becoming the victim of internal politics. It is not unusual to find departments fighting over home page real estate or top level sections in the information architecture.

It is the role of the website owner to make sure the integrity of his or her site is defended and that it does not sink under the weight of internal dispute.

Evangelist

But the job of the website owner is not just defensive. A good website owner should be offensive too, actively promoting the website within his or her organisation. They should enthuse about the potential of the web and actively engage with departments and people within the company, looking for ways that the website can better serve their needs. A website owner needs to be passionate about their site and encouraging others to share that passion.

Content guardian

Probably the most time consuming and demanding of the responsibilities held by the website owner is to oversee the content of the site. Not only is it his or her responsibility to dictate what content appears on the site, but that the content added communicates a consistent message and tone. The website owner needs to encourage and nurture content contributors ensuring that they keep their content up to date and relevant. However the largest workload is in the initial development of a site, when it is down to the client to plan what needs to be communicated on the site and draw together that content from various contributors across the organisation. Time and again I see clients significantly underestimate the amount of work involved here and it is vital that the agency and client agree on content delivery milestones upfront in order to avoid slippage.

Project coordinator

Developing a website involves a lot of people. Designers, developers, usability experts, content contributors, hosting companies… the list goes on. Although in many cases a website owner turns to a web design agency to handle the management of many of these roles it is still inevitable that some management will be required by the client. Website owners often have to get internal sign off on designs, content, budget and many other aspects of the project. As I have already said they also have to manage content contributors and in some cases may have to manage multiple suppliers (design agency, development house, hosting company). In short, even if they outsource the project to an agency it is still going to require some management by the client.

Referee!

The unfortunate truth is that the final role a website owner often has to fulfill is unofficial referee. Web development projects are a series of compromises. Accessibility needs to be traded off against design, design against marketing, marketing against usability and so on. The different contributors to a website have very different perspectives on what is important, so it is down to the website owner to break stalemates and find a middle ground. Ultimately they have to be the decision maker.

The web agencies role

So there you have it, the role of the client. The trouble is that as web designers we often fail to communicate to the client our expectations of what it is we believe they should do. Instead we assume the client will just fulfill their obligations. Because we have worked on so many web design projects we assume the division of responsibilities is obvious. The reality is that they are not and it is down to us to educate the client.

Show 68: Tagtastic

This weeks show includes hints on email campaigns, writing Web design contracts and site navigation approaches.

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On this week’s show; Matthew Patterson from Campaign monitor shares some handy hints on sending an email campaign, Marcus finishes his series on web design contracts and Paul looks at some interesting alternative approaches to site navigation.

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News and events

Diversity in web design

This week the web design blogosphere has been dominated by discussions about the lack of women speakers at conferences. Jeffrey Zeldman, Eric Meyer, Jeremy Keith, Tantek… the list goes on and on. Frankly, I find the debate less than helpful. It is interesting to note that all of the women I have seen post on the subject have seemed very defensive almost as if they are under attack for not speaking more!

More on Open ID

Open ID continues to build momentum with both AOL and Digg.com saying they will support the standard. Dan Webb also provides a guide on how to support Open ID in your web applications.

Validation: why it matters

Ethan Marcotte has just published an interesting article on the List Apart website looking at the business benefits of validation and why it continues to polarise the web community.

The sorry state of web accessibility

The subject of web accessibility receives another body blow this week with Mike Davies posting a damning criticism. What is probably most disturbing is that I am yet to find a post disagreeing with him.

Client Corner: The statement of work (final chapter!)

This week sees the end of Marcus’ series on the statement of work (I know, it is distressing for us all!). In this final segment he takes a look a:

  • Milestones and timescales
  • Project management
  • Testing
  • Deliverables
  • Pricing

Ask an expert: Matthew Patterson on email campaigns

Matthew Patterson works for campaign monitor one of the best email management sites about. Their site is stuffed with great advice for those thinking of running an email campaign and so it seemed only natural to get him on the show and get his thoughts on how best to run a successful campaign.

Non hierarchical navigation

Headscape was recently approach by a potential client who had literally hundreds of thousands of web pages which were almost impossible to organise into a traditional information architecture. They wanted us to suggest some alternatives and so I thought this sounded like a great issue to cover on the show.

Instead of trying to stuff everything we covered in those show notes, I have instead posted a separate article on non hierarchical navigation which includes everything I said and the links I mentioned. Hope you find it useful.