128. Details

On this weeks show I’m accompanied by our Producer Ryan and Researcher Stanton. We Interview Dan Rubin on the Details of Design, and answer your questions on managing a bigger team and terms and conditions.

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News and events

Silverback Launches

This week has seen the release of Silverback, the highly anticipated app from the guys at Clear:Left. After months of speculations about what Silverback actually was, the “spontaneous, unobtrusive, usability testing software for web designers” is finally available for download.

We’re sure a majority of you know all about Silverback, but for those of you who don’t, Silverback, which is available exclusively for the Mac, is Clear:Left’s answer to convenient usability testing on the go. Utilising the iSight and screen capture facilities of the Mac, user’s experiences can be recorded and reviewed at a later date, taking away the costly and often difficult to setup up approach of using specialist equipment like multiple camcorders which can lead to hours of time spent trawling through video footage.

PatternTap

Whether you’re a designer or developer, there are many occasions where you go on the hunt for inspiration in interface design. Normal CSS Gallery sites give you great examples of full site design, but usually don’t focus on the small details of interface design. The only site i’ve ever been aware of is Christian Watsons “Elements of Design“, which is a great resource showing examples of elements like comment forms, calendars & date pickers, footers, image captions and so on.

There’s a new site I’ve come across this week called PatternTap.com which also wants to collect these design patterns and focus on specific elements of design and to help you to reference, collect and organise them for your own needs.

PatternTap is shaping up to be an absolute goldmine of inspiration, and looks like it will build into a large resource of design element exmples. There’s currently 46 collections, everything from 404 pages, audio players, pagination and search boxes. It let’s you create your own “lightbox” style user sets, so you can keep your favourite examples organised for future reference.

I’ll definitely be adding this to my toolbox of design inspiration links, and recommend you give it a look too.

Google App Engine Update

This week also sees the release of a small update to the Google Apps Engine. The Google Apps Engine allows developers to build applications on Googles own infrastructure. I have to admit that the Google Apps Engine is not something I’ve developed with personally however that doesn’t stop us talking about it so let’s run through the list:

  • Firstly you can now have up to 10 apps on your account as opposed to the previous limit of three 3, the Engine also limits developers to 1000 files per application, so the increase in the number of apps you can now have is a welcome addition.
  • Time windows for Dashboard graphs: Zoom in on the data in your dashboard to get a more accurate picture of whats going on. You can zoom in to see graphs for the last 24, 12, and 6 hour periods.
  • Log files can now be downloaded in plain text.
  • And finally you can send email as the logged in user: If you’re using the users API, you can now send email from the email address of the currently-logged-in user were as before it was only possible from the administrators account.

S3

So some of you may be aware that Amazon’s S3 service suffered from some 6 hours of downtime recently, this echoes the issues of service availability that happened back in February.

For those of you who don’t know, the S3, or “Simple Storage Service” is a scalable and inexpensive data storage infrastructure, which allows you to store and retrieve any amount of data.

So this is a fantastic idea – in theory, it means that if you’re developing a large website or web app and need lots of storage, you don’t have to pay for huge webhosting plans with lots of physical diskspace, you store your assets “in the cloud” as it were, and you’re charged based on how much storage space you, and how much bandwidth you consume.

Lots of large sites rely on the S3 service for their storage needs, Twitter, BaseCamp and SlideShare to name but 3 and the recent downtime has raised the age old issue, “are we putting all our eggs in one basket?” Jonathan Boutelle put it best in a recent blog post, stating “When S3 goes down, the internet goes down”. Aral Balkan also wrote recently urging people to have contingency plans in case events like this happen again, stating that the Open Source Google App Engine SDK could be the answer.

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Interview: Dan Rubin The Details Of Design

Paul:Joining me today is Dan Rubin who I recently saw at the @media conference. Good to see you or speak to you again Dan should I say?

Dan Rubin:Good to speak to you Paul.

Paul:It was good to meet up with you at @media. It feels like a long time since we met up and it was great to hear you speaking there. That was a first for me.

Dan Rubin:Thanks. It was a privilege to be able to help out Patrick it being very last-minute.

Paul:Oh was it?

Dan Rubin:He sent me an email about two weeks prior saying someone had dropped out and of course I wasn’t going to say no.

Paul: laughs

Dan Rubin:It’s been over 10 years since my last trip to the UK, so it was a great opportunity.

Paul:Cool. Well I have to say considering you only had two weeks to put together the presentation, it was truly phenomenal. It was an excellent presentation and I really enjoyed it. You were talking about ‘design is in the detail’ I guess was the kind of subject you were tackling?

Dan Rubin: I’ve been talking a lot lately about the level of detail, the attention to detail and the design and I’ve done a couple of presentations with Brian Veloso over the last year on that same kind of topic. This was an extension of that injecting some of my own little personal preferences into the talk and got to cover things like typography and some of the simple practical things that you can improve very easily that result in a big improvement and typography, and little tricks in using grids, not on how to make them but how to actually implement them and how they can help workflow and bring things together and make layouts tighter and better without
that much effort and the same thing with digital transformations in photography and a lot of pixel detail that a lot of people don’t notice and its all about the subtle level of design.

Paul:I got this vague feeling that as you were talking you were a little bit appologetic for some of these manushi that kind of individually you sit there and go ‘how is anyone going to notice that?’, but accumulatively they have this effect on the design don’t they?

Dan Rubin:Well that’s the thing. It comes down more to feeling than seeing but its about as a designer what you feel with your eyes more than anything else and how that translates to what users or viewers or readers also feel but since they don’t know it is there, they are likely to never actually see it, but as a designer you’ll know it is there, you can see it, and the trick is to get it to the point of you can still see it but it is not really visible it is just felt.

Paul:A subconscious expression?

Dan Rubin:Yes.

Paul:You covered loads of tips in your presentation and there was some excellent stuff in there but if you had to pick out one that has the biggest impact on a design, which of the many things you talked about would that be?

Dan Rubin:I think what it would be is to really underscore trusting your eyes and it seems a really simple concept and whenever I put that up on the screen you get giggles from the audience. The truth is many of us don’t actually take the time as designers to just step away and look at what we’re working on. It doesn’t matter whether it is for screen or print. The medium is a material at this point and it is just having faith in what you see and what you feel. That’s what being a visual creative is all about. It is trusting what you see. It is the same as being a good musician comes down to trusting what you hear and sometimes we forget that, and we start getting into designing based on the rules or how we think we are supposed to do things or designing on technical limitations alone. When we do that we stop using our eyes.

Paul:It’s interesting in the presentation you talk quite a lot about some of the details and the mechanics of design. You were talking about font sizes going incrementally up, your heading and your sub headings and there being a mathematical relationship in their sizes. You talked about being consistent in your margins and padding and how all those things inter-relate. Are we saying that design is something that can be learnt and it is a mathematical thing and it’s a set of rules that you just adhere to? Or is there some sort of underlying artistic thing, some people just know how to do it and it’s not something that can be learnt. What’s your opinion on it because I get mixed feelings from you? On one hand you talk about these rules and on the other hand you talk about stepping back and looking at your design and it feels more kind of arty-farty if that makes sense!

Dan Rubin:What a load of questions and rightfully so! It’s something I’ve written about before years ago and had a bit of back and forth on the topic with Paul Scrivvens of 9 Rules, with him arguing that you don’t need any natural artistic ability because he didn’t think he had any, yet he was clearly doing things that looked good. I was arguing the opposite but when it comes down to it it’s really not something that you can say definitively either way. Just as there are people who naturally seem to be good musicians or good athletes or good at math and programming, there are people who seem to naturally be good at design and any kind of creative endeavours. It is really difficult to tell whether that seeming innate ability has come from something that happened in very early childhood development or if they were born with it. I do think that however difficult it is to put a finger on it, once you get old enough, especially to the point w here probably most of your listeners are doing what your doing for a living already or you are thinking of changing from one thing to another, you’re past that point of subconscious development where you need to put conscious effort into something and you can. I think you can be trained to do most of the things designers do. You can even train yourself to see the way that creatives see. The older you get the harder it becomes to incorporate into the way you view the world. That is a big part of it. That comes down to sometimes the different personalities. How hard is it to put a finger on what makes you ‘you’. I would say as a teacher, and I spend a lot of time teaching high school students over here about music as well, since that’s my other passion, and it’s specifically not just playing music but it’s specifically singing which is one of those things that you can either carry a tune or you can’t. I’ve also seen kids who can’t carry a tune when they start singing learn how they train themselves. They learn the proper muscle memory, and it’s amazing to see what people can actually accomplish when they put their mind to it. If you are listening out there and you want to become a better designer or maybe you’re not a designer and you’re a programmer or a web standards junkie, and I can say that because I am one too, and there isn’t any reason that you can’t become a better designer, or become a designer from scratch if you realy really want to.

Paul:I think that’s really important to say because I think so many people are intimidated from getting involved in design because there’s almost a bit of snobbery. If you’re not artistic, you’re not artistic there’s nothing you can do about that. I personnaly don’t believe that that’s true. Like you say I think there are some people that are naturally inclined that way but I think a lot of the principles that you were talking about in your presentation pretty much anybody can pick up on and do, which is what encouraged me so much hearing you talk.

Dan Rubin:That is one of the reasons why one of the reasons I say one of the most important thing is to trust your eyes and that’s instinctual. These rules, as a good teacher you have to teach these rules. When you start learning any discipline the first things that you are taught are the basics.The basics are things that many people, once they learn enough, don’t conciously think about, but what you find if you deconstruct their work is that they are doing them, they have incorporated into their flow into their process so it’s second nature to them. What we think of as instinct is really just experience.

Paul:Yeah. One of the things you did mention in the presentation that grabbed my attention is you talked a lot about texture and adding more texture to your design and about how that creates a real feel. There seems to be a slight skism, I don’t know if that is the right word, but like 2 different camps in design at the moment. People like yourself, Elliot Jay Stock is another example that does very rich, very textured design. It’s absolutely gorgeous. At the other end of the extreme you’ve got people like 37signals doing this minimalistic functional design. How do you feel those two sides fit togeth
er? Is there a role for one or the other or have they both got their place

Dan Rubin:I really think that both have their place and more than that it’s popular to create divisions. Not just these days, if you look at any industry that spends a lot of its time looking at itself, like we do, you start to find reasons to create little clicks within it or factions or what have you. If you just ignore those splits that happen because we spend way too much time looking at what we do and try to deconstruct it and answer that question of ‘why’. What you find is that it’s all the same thing. When I talk about texture it is important to understand that it doesn’t just mean rough or ??bulap or brick. Texture can also mean smooth and polished and speaking directly about 37signals for instance. I’ve used their apps and I’ve loved them since the first time they came out. If you look at the first versions of Base Camp and Backpack, before their incremental re-design they’ve actually added the little drop shadow over time. If y ou look at it as a designer you see the flaws in the way they’ve done it because it doesn’t look real and it just ends at some edges, it has hard edges, but that’s not the point. The point is they added it because it created a separation, they added it because they felt it needed it. The rest of the interface doesn’t need any other texture because it isn’t supposed to have a feel to it. It’s actually supposed to totally get out of the way and there are different approaches to minimalism. You can use minimalism in subtle detail where you add in things like I was showing in my presentation, or you can use minimalism where you keep taking away and 37signals apps feel right, they always have felt right to me so as far as I’m concerned that means they’ve hit the nail on the head. It shows when you see people trying to recreate the application interface and theat style that 37signals uses and they get stuck in this pattern of adding things, like they feel ‘well, that’s 37siganls l ook so I think we have to add things to make it better, to make it better, and they never work as well because it’s not just about that. So the answer is, and I try to underscore this when I talk to people about this or present about it or even write about it, as much as these things can be presented as rules and definitive this is the way to do something. the fact is you have to do what works best for you and your particular project or circumstance or situation, and you also have to be open to the fact that what works for you right now might change. It might be different next year, next month or next week, and being able to adapt to your situation as a designer specially is really important, because you have to adapt if you’re doing client work, you have to adapt from project to project, because your style might work for one client but you might need to tweek your style to do what’s best for another client. If your working on your own applications, what works for your users now might not work for your users once they become users that have used your app for a year and they’re experts now.

Paul:You talk about tweaking your style. How easy is that, do you think, to do in reality? I mean I’ve got a very strong style in my design, and I really struggle and I look at someone like Cameron Moll’s style and I just love it. I love the light-handed feel, he’s very delicate, beautiful design, and I wish I was more like that, but there is no way I can make myself become like that, or can I? Is there a way of changing your style?

Dan Rubin:I think we’re all naturally mimics. I’m not going to dig into my opinions on human adapability too much. I spend a lot of time thinking about that as far as evaluating how people use things, whether it’s interfaces or products and it’s interesting to start to see those patterns but you can see it on a global scale too. Historically human beings are species very, very adaptable and that happens on macro and micro levels. If you want to adapt your style you can. You look for the inflences you want to model yourself after. This is just how people learn to be designers when they’re starting out, or learn to be artists. When I took my first watercolour and oil painting classes when I was 11 or 12, the way we learnt was to recreate examples that were painted by masters. So learn how to use the brush strokes they use, to learn how to mix colours the way that they use them, to learn how to use the tools the way that they use them becau se you only discover your preferences and your style by mimicing, copying others. You find out what works and you decide what works for you and what doesn’t. So changing how you design and how you see is not necessarily easy, because at a certain point you’re reprogramming muscle memory and from my experience with singing I know how difficult that is to do. Once muscle memory has been built up to the point where you don’t think about it and you just react, it’s very difficult to break that down and re-build it. Difficult does not mean impossible.

Paul:That’s really interesting that you say that because I’ve always very much struggled to design in any other way than I already do, but I obviously need to push myself in this area. Talking of 37signals, I’m sure you have been following their recent post and various reactions to it about skipping Photoshop, and how they move straight into building with HTML and CSS and I just wondered what your opinion was on that.

Dan Rubin:I know I’d get roped into this discussion somehow. There has already been some great responses from people like Jeff Croft and Mark Boulten to the 37signals post on that, and even interestingly enough a follow-up post sourced by 37signals announcing that they were looking for an additional designer for their team that can push them into different directions that they havent been going naturally. That comes back to the whole adaptability and willing us to change and being open to it. In the argument itself I can’t say I always start in Photoshop or Fireworks or some sort of visual tool. I think Jeff said 37signals starts with a visual tool, it’s pencil and paper. I think even if your tool is a marker on a whiteboard to a certain extent everybody tends to start there, even if you don’t start there you start with a picture in your mind. So there’s some level in the process where a visualisation is occuring, if that’s fair to say. When it comes down to it why does the tool that you’re using to visualise really matter? It starts in your head if you’re a primarily visual person you can either realise that vision by programming it and seeing it in the browser or using Photoshop as a tool. All of these are just tools when it comes down to it, they’re not the end result. They’re just part of the process. I’ve done both. I’ve built straight from XHTML and CSS many times and I do tend to find that most visual designers that have weighed in on this conversation also find that in my opinion the result ends up being more simplistic. that’s not necessarily to say bad. It’s just different and you’ll find that the tools that you use as a visual creative influsence the end result because that comes down to constraints. 37signals of course is huge on constraints and you do save time when you’re doing straight HTML and CSS, you skip a lot of the temptation to play around like I know I do with layers and layer setting s and percentages of opacity. I spend a lot of time playing when I’m in Photoshop, I don’t think that’s bad. That’s part of the creative process when using that tool. When I used to paint which I havent done in way too long. I would play with my
palatte, when I was doing oils my palatte and my palatte knife was tool before I got to the canvas, and I would play with mixing my colours ‘and that’s not quite right’ and ‘wait and go over here’ and sometimes you get it onto the canvas and it doesn’t look the way you want it to and have to wait for it to dry and then you paint over it because that’s what you do with that tool. When you’re doing watercolours you don’t have that forgiveness of the tool, you have extra constraints, so you don’t experiment as much putting it on the paper, putting the paint to paper because you know once it’s dried and there you can’t go back. you can’t paint over it. So you adjust your style depending on the tools and the workflow and it’s all good, it ‘s just all different and you have to I think do yourself a favour and experiment to find which works best for you and don’t be afraid if you’re working on a project and you think ‘this doesn’t feel like it needs a lot of subtle gradients and lines and shadows and Photoshop work. I might just be able to build this without using Photoshop at all’. So do it if it feels like that will work best go that route. If you feel the opposite go the other route. If you feel like it should involve a lot more natural media pull out your watercolour pad and paint something and scan it in and incorporate that

Paul:It really down to the right tool for the job thought process.

Dan Rubin:Exactly. The thing that 37signals does really well is stick to their guns. They state their opinion so firmly that people can easily interpret it as law and I think that’s very important. In any industry it’s very important to have people who do that, who can stick to what they believe so strongly and apply it so universally that it creates this set of rules, but it doesn’t mean that they have to be followed or cant be partially followed or bent or broken and you find just as much as 37signals is enfatic about skipping Photoshop. There are other people who would never in a million years go straight to HTML and CSS, doesn’t mean that either camp is right.

Paul:OK. One last question just to wrap this up. We’re running out of time but there’s something I wanted to ask you which is: We’ve been already talking about that there are people that may be want to learn to be better designers, to find their style and to move into this area, perhaps they’ve been a developer background and they’ve been previously put off exploring design because they have been made to feel inadequate. What kind of resources would you encourage people to look for or look at in order to get going I guess?

Dan Rubin:Whether you’re starting from scratch or just trying to improve what you already have it’s important to touch on a couple of specific areas, and those are typography, layout and working with colour. This applies just to design because it’s worked whether you’re designing on the web or designing in print or branding or whatever you’re doing. Typography is kind of my first love with design and if you want to learn about typography you have to go out and buy ‘The Elements of Typographic Style’ by Robert Bringhurst. It’s the bible for typographers. It’s really easy to read too because he’s a well respected Canadian poet as well. He just happens to be an excellent typographer and book designer, so if you are in a rush, you cant get to the book store or Amazon right away Mark Boulton’s series ‘Five Simple Steps To Better Typography’ is a great place to start as well and he references a ton of other good resources. Start there if you a re going to start online but no matter what buy ‘The Elements of Typographic Style’. When it comes to layout there are a lot of things that you can learn about layout but you’ve got to learn about grids, even if you never use them. Do yourself a favour of learning and I’ll reference Mark again, actually I’ll reference Mark in all three of these. He’s got great starter tutorials about this stuff so ‘Five Simple Steps To Designing Grid Systems’ is really a great place to start. Cameron Moll has written about Griding The 960 and read up over on Khoi Vinh’s site about grids. ‘Grids Are Good’ is a great demonstration as well, and if you want to get a physical book to hold ‘Grid Systems In Graphic Design’ is a great, great phyisical book and I think it’s important to as web designers to also reference ‘Print’, because Print is where all these design rules come from and typography rules and colour rules, so learn from these different implem entations and you’ll figure out things that you can do that you didn’t think about, because you haven’t seen them on the web. So ‘Grid Systems In Graphic Design’ is by Josef Müller Brockmann I believe would be the pronounciation, look that up. Colour, and this is something that’s very preferential maybe but read up again Mark Boulton’s ‘Five Simple Steps To Designing With Colour’. He’s great at teaching, he’s great at communicating all these things. Also play around with some of the online tools like Adobe Kuler, is fun. Look at what other people are putting together, look at combinations, again feel is important. Whatever feels right for what you’re trying to do. Another cool tool is Colorjack. You got a couple of ways of mixing colours and it’s really, really cool to look at. Finally on the topic of colour whenever using colours in an interface please be aware of the different types of colourbl indness that exist, and there are lots of tools online. Photoshop CS4 will have some tools built in as well but there are plug-ins that you can get right now for all sorts of tools and online tools as well that allow you to see what you’re designing, or even just a colour palatte. See them through the eyes of someone that has these various colourblindness afflictions and make sure that whatever you do doesn’t render something unuseable to what ends up being a large percentage of the viewing public when it comes down to it.

Paul:WOW !! That’s a good set of resources !! My word.

Dan Rubin:You didn’t think I’d be that prepared did you?

Paul:That’s a superb list. I certainly didn’t know about all those posts from Mark Boulton. there was some great stuff in there – Thank you very much Dan. Just to say that Dan’s talk at @media will be no doubt going live at some point and you’ll be able to download it and listen to it. Definitely do that, it was superb. So check that out. You will be able to go the shownotes for this episode for all those links that will be useful as well. No doubt you won’t be able to remember them all. Dan thanks for coming on the show, it’s very much appreciated and we will get you back on in the future.

Dan Rubin:Thanks very much for having me Paul. It was a pleasure.

Thanks to Sarah Galley for transcribing this interview.

Linkage

You can find Dan Rubins site, Superfluous Banter here.

Typography
Layout
Colour

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Listeners feedback:

Managing a Bigger Team

Jon asks: We are a company of 4 people – myself (owner, design lead and general business development/project management person), one designer, and 2 developers.

We are hopefully about to merge with a slightly larger company in a neighbouring town who have slightly more staff than we do (7 in all), and who have more of a project management structure – 2 project managers, using the services of 1 designer, 3 developers, and 1 designer/developer. I would end up as owner/MD of the enlarged company.

My question is really about project management? What do you think is the best organizational structure for a company of 11 people? I was feeling pushed on the project management side before this merger came along, and the merger will bring 2 project managers with it. How does Headscape do it for example – I think you have project managers there – do the designers and developers report to project managers, or do the project managers pick from a pool of design and development resource as required? What are your thoughts generally on the whole project management side of things.

A-ha… this is part two to a question I answered a few weeks back relating to pricing work after two companies merge. I wanted more detail at the time and now I have it!

Comparing to Headscape, we have 4 designers, 4 developers, 3 project managers, 2 business development/analysts and 1 lazy good-for-nothing called Paul … seriously though, Paul effectively markets Headscape and I have to say he’s rather good at it (ungrits teeth…)

Following the merger Jon will have a team of 11. As he is new MD, I think it is imperative that he much reduces the design and PM aspects of his role and concentrates on bringing in business as there are quite a few more mouths to feed.

That leaves roughly 3 designers, 5 developers and 2 PMs. Depending on the work you’re doing I think that is ok especially considering Jon can bolster both the design and PM groups if needed.

Regarding the allocation of work, project managers should rule the roost. Full stop.

It is their job to manage resources. Delivering projects effectively and on time means that they must know that they are in charge regarding who does what and when they need to do it by. A certain amount of fitting the right person to the job should be done but generally, the rule should be that the next piece of work goes to the next available person. This would be particularly useful advice in a merged company where it would much easier to keep going back to ‘your’ guys because you trust them.

One thing that has worked really well for us is to set invoicing targets for the project managers. We don’t operate performance related targets but it still really helps to focus minds on hitting milestones at the end of months.

Terms and Conditions

Adam writes: I am developing my own web application. In summary, it’s a site with user submission of content in a social networking format with video uploads. Anyone can register an account.

I of course have to try and write Terms of Service for this and I am getting stuck. I am wondering what Headscape uses, especially for Getsignoff, and whether you found a pre-written terms of service, or had a specialist write one.

What’s your solution to the problem, and what should / should not be included.

I have to confess to conferring with Headscape’s fount of all legalese knowledge on this – our MD Chris Scott. I tried to get him on the show but he’s still a little jittery after the last time all those years ago… anyway, Chris put together the TOS for Getsignoff and these are his thoughts on it:

For Getsignoff I looked at the TOS of other online services like Harvest, Basecamp, Youtube and Flickr. I’m not a legal person, but this gave me enough material to be able to identify the key issues that I thought we needed to cover in our TOS.

I assembled this into a brief for our legal adviser that was part overview of what we wanted to achieve and part draft TOS using adapted clauses from other TOSs.

Our legal adviser pretty much re-wrote what I had given him but this was from a position where he had a good understanding of how we wanted Getsignoff to work.

The bottom line with this sort of thing is that you really need to get a professional legal person to assist.

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123. Plight

In this weeks show we review Textmate and the Top 5 Tips for Web Designers and we discuss the plight of in-house designers.

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A quick request. We are really in need of some more transcribers to help with the interviews we do. The team we have are doing an amazing job but it would be great to spread the load.

If you feel you could help once in a while please drop an email to Ryan our producer and he will add you to the list.

News and events

SPAM meltdown

It is always with fear and trepidation that I mention HTML email. It inevitably leads to a torrent of comments ‘educating’ me about the evils of HTML in email, and that we should only use plain text.

Although personally I wish HTML email was never invented and try to limit its use, I do accept it is here to stay. Despite its many drawbacks it is statistically more effective than plain text from a marketing perspective.

You will be hard pushed to pursued a client to forgo HTML. Inevitably we will have to produce HTML templates occassionally. Of course, being conscientious, when we do produce HTML emails we want to ensure they look great and are well coded. This leads me to a couple of stories worth mentioning.

The first is that Patrick McNeil (of Design Meltdown fame) has launched a new site called Spam Meltdown. The site showcases examples of great email design in much the same way as Design Meltdown does with websites. Patrick has done an amazing job on this site and he has my sympathy because he is subscribed to over 1000 mailing lists! The designs he showcases are organised by style, colour, industry and topic. As with design meltdown this categorisation approach works really well. You can quickly find inspiration by looking at categories that are relevant to your project.

The second news item worth mentioning is that Campaign Monitor have updated their chart for CSS support in email clients. Campaign Monitor is a service which allows you to send HTML newsletters, but they do a lot more than just take your money. They are actively involved in improving standards support among email clients through the email standards project. Next time you are trying to produce an HTML email template check out their CSS support grid as it will clearly show you whether a particular CSS property is supported.

Form Analytics

While I am on the subject of cool services like Campaign Monitor, I also want to mention Clicktale. Clicktale is a service that allows you to track users as they move about your site and even anonymously record their actions. The last time I mentioned them this disturbed many people who saw it as an invasion of privacy. However, I see it as a valuable tool for learning about user interaction and improve site usability.

If you share my view, then you maybe interested in a new service they are starting to offer. You can now not only track users as they click around your website, you can also watch how they interact with forms.

In addition to video recording, the new form analytics service also provides three invaluable reports…

  • The time report – This shows how long users spent completing each field.
  • The blank report – This provides information on fields that have been left blank on submission.
  • The refill report – Which highlight fields that have been completed incorrectly.

If you run a site that requires users to complete long or complex forms then you will see the benefit of this service. On a high trafficked ecommerce site this would be invaluable, substantially reducing the number of users dropping out at checkout.

Art direction hits the blog

This week has seen the launch of Jason Santa Maria’s new personal website. For those of you who do not know, Jason is the creative director at Happy Cog (Zeldman’s company).

Normally, I would not mention the launch of a new personal website. However, Jason has done something very interesting. His new design is well executed but plain. It certainly is not as inspiring as his other work. The reason for this simple approach is that it is a framework upon which he will build.

The idea is that each of his blog posts will have a custom design to accompany it. The design will therefore reflect the content. In effect he is bring art direction to his blog. This is a bold experiment and something that Zeldman has written about before.

Although I am fully behind the idea of bringing content and design closer together, I do have some reservations. First, there is a possibility that the constantly changing design could make navigation around the site confusing. Fortunately from what I have seen so far that will not be the case. Jason has been careful to ensure key navigational elements remain in a consistent location and have similar styling wherever you are in the site. However, if other designers were to adopt this approach would they be so careful?

My second concern is a purely practical one. If each article not only needs writing but also designing, will that reduce the amount Jason posts? In other words is a blog really the right place for this type of art direction?

However, despite these reservations I am really pleased Jason is trying this approach. A personal website should be the place to experiment and try new things. Too many blogs (including my own) are cookie cutter solutions with some pretty graphics slapped on top. Its superb to see somebody doing something different.

Prototyping

My final news story of the week returns to a subject we have touched on recently. How do you wireframe a modern web application with its high level of interaction? In show 120 I mentioned that one approach might be to utilise flash. Today I want to point you at an article on the List Apart website, which suggests that building prototypes maybe better than struggling with wireframes.

When I first saw this article I was hesitant. After all I can barely pursued my clients to pay for wireframes let alone a full blown prototype. However, the more I considered what was being suggest, the better the idea seemed.

The majority of time spent getting an application working is spent on bug fixing, browser support and non-core functionality. The rough ‘outline’ of an application can come together very quickly. What is more, unlike wireframing, a prototype can be used as the basis for the final build. It does not get thrown away like a wireframe.

The article also points out that prototypes are better for demonstrating difficult concepts to clients. They encourage earlier collaboration between designer and developer, and provide something substantially better to user test against.

With almost every new website having some form of web application, we all need to consider how to better conceptualise their operation.

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Feature: The plight of the in-house designer

The more organisations I work with the more sympathy I have for in-house designers and developers. It is a role that can be thankless and isolating. How then can their lives be made that much easier? We discuss this in this weeks feature.

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Reviews: Textmate and Top 5 Tips for Web Designers

We have two reviews this week by our lucky competition winners Teifion Jordan and John McFarlane. Teifion and John will be going to this year’s dConstruct in Brighton.

dConstruct is the affordable one day conference for people designing and building the latest generation of social web applications. Tickets cost £125 inc VAT and went on sale yesterday so be sure to check it out.

Textmate by Teifion Jordan

Hi, I am Teifion Jordan, I am reviewing a program created by someone far smarter than me. I am going to be looking at Textmate. Textmate is a Mac only application though there is a similar editor called eText Editor for Windows.

First impressions of Textmate are that it’s pretty sparse, it looks like any other editor. I throw it a PHP file and it colours the text in, just like any other editor would. The colour scheme can be changed, both text and background colours can be altered, which is quite a neat touch. I can even make parts bold, italic and underlined which is a neat touch. It requires knowledge of Regular expressions but I can actually add in more rules for what to colour in! I used this to make variables used as array indexes appear differently, something I have wanted to do for some time. Not since I was a toddler, but definitely some time.

But enough moaning about how the program itself is both smarter and better looking than me, I wanted to try some code. I found that if I typed "foreach" in a PHP block and hit tab, I was presented with an entire foreach loop. Closer inspection revealed that there were dozens of snippets and commands for PHP and dozens more for each of the many languages and some things that were not languages. With 5 minutes of effort I had setup Textmate to post my blog posts for me, I am now one step closer to not having to put any effort at all into blogging.

It is possible to create your own snippets and not at all hard either. I now have one to tell me that I am beautiful and another to create a PostgreSQL query. I can also write new commands, I can write them in command line script, Python, Ruby and PHP to name a few. All of the commands are completely open sources, so you can see what’s already been done, and sort of plagiarise that sort of work for your own means. Except plagiarism is bad so don’t ever do it.

I can edit columns, I can write new snippets, commands and even entire languages, I can Regex, I can manage projects with a hierarchal file structure. It’s like before I was walking but now I’m on a push bike. I can’t make use of the ability to run down pedestrians until I learn how to do balance and pedal. Okay, the running down pedestrians was a bad example but anybody that is still listening and not calling the police must have understood it so I’ll continue. There’s nothing I can’t do in Textmate, I just need to look at the extensive online manual to learn it. And there I think is it’s biggest failing.

Textmate is a really lovely program to use but it’s so complicated. Coda, as a contrast, is a more intuitive application but it is to Textmate as a spade is to a chainsaw, that is, meant for a different problem and with fewer moving parts but also with the ability to digs holes? I’m sorry, my mind wandered. What I meant to say is that Textmate is great for dealing with code but not so much the design which is what apps such as Coda excel at. I’ve now been using Textmate for 10 months and I still think there is potential to unlock, though, that might be because I’m a thickie.

I suppose I should wrap this up by saying that I would heartily recommend anybody thinking about writing lots of code to give TextMate a good look. It takes a lot of time to get a lot out of it, but there really is a lot to get out of it.

Thank you very much for listening, I hope this was at least semi-informative

Top 5 Tips for Web Designers by John McFarlane

Hi, I’m John McFarlane and this is the first ever review brought to you live from my living room. Today I’m reviewing a post that has been submitted on the boagworld.com forum. The title is "Top 5 Tips for Web Designers". I’ve been reading through the replies and I’ve put together my top 5 top tips.

In at number 5 submitted by richquick, allow time and money for personal development, read blogs, buy books, attend conferences, experiment and learn new techniques and technologies.

In at number 4 posted by Jayphen, surround yourself with designers, whether they’re colleagues, real world contacts, online contacts, forums, podcasts. The more you talk about design the more you learn and I’d like to add to that e-mail designers for advice and let them know your experiences.

In at number 3 posted by some guy called Paul Boag, develop with the latest best practices, ensure you separate content, design and behaviour. Make sure everything you build uses progressive enhancements.

In at number 2 another one by Paul Boag, it’s an obvious one but one that can’t be put across more clearly, know HTML, CSS and javaScript inside out, you need to know the core technologies that underpin the web back to front. I’d like to add to this point, the basics of HTML and CSS are easily learnt but don’t be fooled into thinking that you know enough, you really need to know these subjects to an advanced level. This will benefit you when your implemented the latest best practices.

And that brings me on to my number 1 tip and that is love your job, I think if you love this industry and have a passion for web design, I think those qualities will guide you to achieve your goals. So enjoy your development and don’t rush yourself too much. Take the time to develop the right way, build contacts and friends and embrace the industry as a whole.

That about raps up this weeks review. I hope you’ve enjoyed the very first show live from my living room. Thank you and goodbye.

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Listeners feedback:

Newspaper columns on the web

Adrian writes: Hey guys, long time listener from the states. I’ve been working on a new personal site lately and I’ve become fixated on the idea of using newspaper style columns. Since you two seem to know a thing or two usability, I’d figure I’d ask for your thoughts.

It seems like most people view them as a print concept that doesn’t translate well online but seeing as most screens these days are widescreen and vertical space is taken up by menu bars, docks and browser extensions, going horizontal strikes me as a logical solution.

I appreciate the logic. It is true that more computers than ever have widescreens and that vertical space is at a greater premium than horizontal. However, I would think very carefully before employing newspaper style columns. As I see it there are two concerns:

The usability concern

As you point out, people reference usability concerns as the primary reason against newspaper columns. In a newspaper, copy runs across several columns with the eye darting from the bottom of one column to the top of the next. This is acceptable because the user can view the entire newspaper in a single glance. There is no such thing as a scroll bar.

On the web it is different. You are unable to predict the height available in a browser window and so users will almost certainly have to scroll. This means the user will scroll down one column as they read and then have to scroll back to the top to start the next column. This is far from a pleasurable reading experience.

It is also important to consider width as well as height. As you say newspaper style columns works well on high resolution, widescreen monitors. On anything less the story becomes unreadable with narrow columns and short line lengths. The alternative is to allow both horizontal and vertical scrolling. But as I am sure you, know this is the ultimate usability error and should be avoided at all costs.

The technical concern

There are also technical considerations to take into account. How will a story be split over multiple columns? Currently this cannot be done in CSS, although this may appear in CSS3.

One option would be to manually layout each block of text. However, this isn’t going to be practical with anything other than the most static of sites.

The only option is to use some server side code. However, even this is not without its problems. Consideration needs to be given to inline elements such as images or quotations. What happens if they appear at the end of one column? Does a quote get split? Will the design accommodate larger images? What happens when text is scaled?

Although all of these technical problems can be overcome, you are forced to ask whether it worth the effort. This is especially true considering the serious usability concerns.

Estimating dev/creative work

Kirk Henry asks: I’m not sure if this should be listed as a question or not but her goes. I’m a Creative Director for a dev shop with some very large fortune 500 companies and a problem I always seem to come across is difficulty in the estimating process. We use excel documents, have some standard hours for comps but have to do custom estimation for multi media projects etc… my estimates are always pretty decent but I want to know what you guys use or what software you would recommend. I have been listening on itunes from the start and love the show.

Ok, this is probably the most important subject that we (and I mean the web community) don’t talk about. Why? I think, because it’s difficult to pin down a method of reliably estimating a project and, more so, we’re all guilty if underestimating time and again… these are my thoughts:

The first thing to ask yourself is ‘how serious is this project?’ I have a sixth sense for requests for quotes that fit into the following brackets:

  • ‘We have this idea but have no idea how much it will cost and we want you to do all the research work involved in scoping it. Of course we won’t pay for the research and there’s no way we’ll pay sensible money for the work once we know what it is’
  • ‘We have a supplier that we want to work with but my boss says I need a couple of other quotes’
  • ‘Us guys in sales and marketing have been doing some blue sky thinking and want a quote to redevelop Google….’

You get the idea – timewasters. You need to deal with these requests quickly – this is how I do it. Have a chat with whichever department(s) would do this work if it ever materialised – get them to give you wide ballpark figures. Add in PM and contingency and send them an email. 99 out of a 100 won’t even bother getting back to you. Some will, but they’re usually trying to get free scoping (‘can you give me a bit more detail on how you reached those figures’).

Anyway, I’ve ranted long enough timewasters, back to Kirk’s question.

First question – do you know the budget? If yes, then you are looking to fit a scope into a set amount of effort. Can you do it? Will the ‘client’ be happy with the scope that fits their budget? Do they understand what that scope is (especially if you have reduced it to fit their budget)? DO NOT get creative with your effort allocations just to fit within the budget. Either ask for more (up front) or walk away.

If you don’t know the budget then you are looking to scope a project from scratch. If it’s a really big project then ideally you should be being paid to scope it as we’re looking at business analysis and consultancy here.

Break down the project into rough task areas. It’s likely that you’ll have done other projects that include similar tasks so you’ll know efforts on these (though ask yourself if you got it right last time). For the ‘new’ tasks, break it down further and you will probably find other smaller tasks that you have done before. For the really new stuff then you need to talk to an expert (designer/developer/IA) and get them to think the task through. They will provide you with an informed guess. That’s right – guess. Because people are guessing it is really important to overestimate fixed price projects. This is the cost to the client of having a fixed price.

Don’t forget to charge for meetings (if 3 people are attending then charge for 3 people!). Project management is notoriously undercharged. We have a rule of thumb of 15 – 20% (and that’s probably light).

The golden rule of estimating is don’t be tempted to lower your probably already too low price just to win the work. Be prepared to walk away.

As far as tools to help with estimating go, MS Project is great at separating tasks, linking resources to tasks and giving you a good idea of how long things will take. But, I tend to find that it is over the top at the quote stage and tend to stick with Excel.

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121. Coda

In this weeks show we discuss 5 quick fixes to accessibility, and we review the mac code editor Coda.

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News and events

Skipping Photoshop

The biggest news this week is a post from 37Signals entitled ‘Why we skip Photoshop‘. The article outlines some excellent reasons why they choose to bypass designing in Photoshop, instead going straight from sketches to HTML/CSS. Reasons include…

  • Mock-ups are not interactive
  • Photoshop draws you into the details too early
  • Text on Photoshop is not like text on the web
  • Photoshop is not productive
  • Photoshop does not aid collaboration
  • Photoshop is too complex

They are all valid points. However, although I accept this is right for 37Signals, it is not right for Headscape. Our view is echoed completely by the response of Jeff Croft at Blue Favor. He argued…

  • 37Signals are working with an established visual aesthetic
  • That 37Signals aesthetic is simple and so is better suited to pure HTML/CSS
  • That 37Signals do not work with clients
  • That working in HTML/CSS can lead to constrained design.

That said, the post has made me consider experimenting occasionally with the approach. For me that made it worth reading.

It is a great discussion and I am really glad Jason at 37Signals brought it up. It has certainly created a lively debate including posts from Jon Hicks and Mark Boulton.

Web Designers should do their own HTML/CSS

But we haven’t finished with 37Signals yet. They have posted a second blog entry this week entitled ‘Web designers should do their own HTML/CSS‘. The title is fairly self explanatory and they put forward a good argument as to why designers should never produce a design and then simply hand it off to ‘code monkeys’ who make it work.

At the end of the article they write…

We simply don’t consider designers who don’t get their hands dirty with the materials relevant to the kind of work we do.

If you’re a designer working with the web who still doesn’t do your own implementation, I strongly recommend that you pick up the skills to do so.

Whether you agree with 37Signals or not, the message is clear: You will struggle to get a job if you do not know how to code pages as well as design them.

We would certainly never hire somebody unless they know HTML/CSS just as well as they know Photoshop. The nature of the web means that an understanding of the medium is crucial to creating a great user experience.

Beyond CAPTCHA

I hate SPAM. I hate it with a passion. I particularly hate comment/forum SPAM because it not only inconveniences me but also affects my users.

One common approach to the problem is CAPTCHA. CAPTCHA presents the users with a distorted word(s) that they have to type in before they can comment.

An example of CAPTCHA in action

Although in principle CAPTCHA sounds great it does have a number of weaknesses…

  • It creates accessibility problems
  • It are hard for normal users to complete
  • It can be beaten by spammers
  • It make SPAM the users problem

In short, CAPTCHA doesn’t work. So what is the alternative? Well, that is what James Edward (AKA Brothercake) explores in a post on Sitepoint entitled ‘Beyond CAPTCHA‘.

He looks at server side solutions, services like Akismet and honeytrap approaches. He also looks at OpenID and other forms of authentication.

The conclusion is that there is no perfect solution. However, he argues we need to stop making this the problem of users and take on the responsibility ourselves.

I can certainly see his position and generally speaking I agree. However, when you are faced with limited time and budget it can be necessary to cut corners. Personally, I cannot stand CAPTCHA and I regularly fail to complete them first time. However, I have no problem completing a basic question such as found on the boagworld website.

Read the article and make up your own mind. At the very least it will offer you some alternatives to CAPTCHA that can be implemented quickly and easily.

Website Owner’s Manual

Our last news story is a little bit of news about the book I have been working on. For a start it has a title; ‘The website owners manual‘. However, the big news is that you can start reading it and contributing to the final version.

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Feature: Quick Fix Accessibility

Complying with accessibility guidelines can seem like a massive undertaking. However, addressing 5 simple problems can make a huge difference to your sites accessibility. We discuss these in this weeks feature

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Review: Coda

Find out why I am seriously considering abandoning the code editor I have been using for over a decade in favour of Coda for the mac in this weeks review.

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Listeners feedback:

Team working environment

Gareth writes: I have been “promoted” from a support desk position for an Oracle based financial system to the company’s single web designer. We are not by trade a dedicated web design firm and as such i am having to develop procedures and polices by myself. I have been reasonably successful in this thanks in large part to your podcast, which has in turn led me to blogs and websites such as A List Apart, Sitepoint, Headscape (obvious one that) and many more that have also helped me.

Due to the sheer volume of work that is coming in this year we have found ourselves needing to recruit an additional web designer. At the moment i have all of my work saved on my laptop and all my tasks and appointnments stored in my Outlook.

What tips can you give me in relation to creating a centralised working environment that can be used by both myself and this new person as well managing our work loads. What do Headscape do? I should probably point out that we will be office based in the sane room rather than working from home.

Why is it that Ryan our producer, keeps picking questions he knows I am not an expert on. I am a front end interface guy. What do I know about this kind of thing! Also we primarily work remotely so have a different setup anyway.

That said, I am willing to give anything a go and ignorance has never stopped me before.

Okay, if you are sitting in the same office communication is not going to be the primary problem.
However, you still may want to take a look at Basecamp. Its a great way of organising team working.

The main problems will come in the form of file sharing, backup and overwriting each others work. One thing you might want to consider is a version control system like Subversion. At Headscape we use something called Source Anywhere however this is just personal preference. These systems allow you to…

  • check out files, preventing others from overwriting them,
  • rollback to previous versions of a file,
  • branch files, allowing multiple versions of the same file.

However, for some this might be an over the top solution. The biggest danger is overwriting files. There are a number of code editors which prevent this including Dreamweaver and Coda. This just leaves the problem of shared storage and backup. You could solve these problems separately. However, personally I like the look of Drobo. Its not that cheap ($499 plus the drives) but it provides an incredibly expandable solution that minimises the problem of data loss.

No doubt my ignorance is showing in this question so if you have better advice please post it on the show notes.

Internal Search

Stephanie writes: I have a question regarding internal site search. I am wondering what types of solutions there might be for enabling a site search when one does not have a development team to turn to. All I can come up with is Google custom search and it has some drawbacks (ad serving in the free edition and blog posts do not get indexed right away).

Love the new site!

So you want to add search to your site eh? If you’re using a popular engine such as MovableType, then there will be a built in search, so let’s assume you’re not. If you’ve just built your site using HTML, or aren’t happy with the results of your CMS’s out-of-the-box search, you still have options.

If PHP is your game, you can install a spider on your server, such as Sphider. This will index your site and provide a very customisable solution, that doesn’t send queries off to a third party server. If you’re looking after a large site, with huge numbers of pages and documents to index, you might consider a program called SearchBlox. SearchBlox is expensive, but powerful. It runs as a java based web app on your server, with many fine tuning features that will keep even the most fastidious of clients happy.

If it’s a free, third party service you’re after then you might consider Atomz or Google. Atomz is easy to setup, free and customisable but does include text based ads, similar to Google. The indexing schedule is regular, but only weekly. Google is an established name in search, but also has the downside of irregular indexing and ad supported results. It is of course possible to spend a little extra money to remove these, with Google Site Search

There is however an interesting alternative service called JRank. JRank don’t stuff adverts into the results, they only require that you provide a link to their website on the page that you set as the index for crawling. They also have a REST API, so without much work you can integrate the results in your website, as the PHP code below demonstrates:

<?php
$jrank = file_get_contents('http://www.jrank.org/api/search/v2.xml?key=[API key]&q=[query]');
$xml = new SimpleXMLElement($jrank);
$result = $xml->xpath('//entries/entry');
while(list( , $node) = each($result)) {
echo '<h3>' . $node->title . '</h3>';
echo '<p>' . $node->content . '</p>';
echo '<a href=”' . $node->url . '”>' . $node->url . '</a>';
}
?>

An interesting point in the question was that Google doesn’t index blog posts right away. In my experience, search is used to find old articles or those that can’t easily be found by tags or menus. Newer articles should be easy to find from the home-page of the site, particularly if it is a blog site. If powerful search is required, then you’re going have to put up with the ads, or fork out for a bespoke solution.

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119. Fluid Elastic

On this week’s show Ed Merritt joins us to discuss fluid, elastic layouts and we take a look at PHP Designer, a feature rich code editor.

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News and events

Harness the power of "frilly bits"

I love watching design trends come and go on the web which maybe why I love Patrick McNeil’s Design Meltdown so much. One trend that has caught my eye is the move away from the Web 2.0. look to something more ornate.

This style makes use of what can only be called "frilly bits". You know the kind of things, those swirls and ornaments buried in typeface sets but rarely used. They have been around for years, used by blacksmiths and typesetters alike. They turn up on everything from wedding invitations to architecture, and now it would appear, the web.

One of the first sites I saw them was Cameron Molls blog. He is an amazing designer with a very ornate and delicate style (about as far away from my own as possible).

Recently one of Cameron’s readers asked him where he sourced such beautiful ornaments and he has been kind enough to share 25 different sources of similar frippery.

Unfortunately, simply knowing Cameron’s sources will not grant us the ability to design as well as him. However, it is an extremely useful list and definitely worth perusing at your leisure.

The cure for content-delay syndrome

Returning from the world of creativity to the realities of project management, our next post tackles the frustrating subject of clients failing to deliver content on time.

Entitled the cure for content-delay syndrome this article addresses once again the subject of copy-writing.

We have talked about the need for a copywriter many times before. I have encouraged you of the need to engage a professional to craft your sites copy, while at the same time struggling to convince my own clients of the need.

The problem is that ultimately many clients believe they can write their own copy. After all they are experts in their field and know their own audience. Some argue that it takes as long to brief somebody as to do it themselves. When budgets are tight, these sound like convincing arguments and are hard to dispute.

This post suggests that the answer in not to promote the use of a copywriter but an editor. An editor refines the clients text rather than writes it from scratch. This is considerably cheaper but still brings improvements in continuity, accessibility, usability and SEO. What is more, the client no longer needs to worry about the quality of his writing. Instead he can concentrate on "bashing it out" and let the editor improve its readability later.

Its a persuasive argument and gives me hope that I might soon be able to encourage my clients to engage a professional to work on their copy.

The roles of a web entrepreneur

From the role of an editor to the many roles of a buddying web entrepreneur.

We haven’t spoken much about developing web applications on the show (this is definitely something we should try to do soon). Traditionally web design has been a service industry and for the vast majority that is still the case. However, a growing number are looking to add a product line to their offering or make the switch entirely. Certainly this is something we are doing with getsignoff.com

But what does it take to be a web entrepreneur and build web applications? Well, unless you have a lot of venture capital it requires you to wear a lot of hats as explained in this post on Think Vitamin.

From marketeer to customer service representative, you are required to fulfil many more roles than you are used to. Its a challenging undertaking but the benefits are substantial. Get it right and you have a regular income without the overheads associated with a service based business.

Intranets revisited

Another subject that we have neglected on the show is intranets. They continue to grow in importance and yet have fundamental unresolved problems.

In two great posts Gerry McGovern exposes these flaws including the tendency for intranets to become dumping grounds for information and their lack of decent search.

Both posts in their own way focus on the fact that intranets should be about "getting things done". They should provide tangible productivity benefits but often fail to do so. Each post identifies a reason for this being the case.

The first points to the way intranets are perceived. Many see them as an information repository. This appears to be a fancy way of saying "where information goes to die". Viewing an intranet in this way, McGovern argues, is to miss the point. We should only be distributing information if it aids productivity or encourages collaboration.

The second post argues that intranets fail to aid productivity because information is just downright hard to find. In particular Gerry targets search but he also argues there is a wider problem of find-ability. Why is it he asks, that even in the largest of organisations nobody is dedicated to ensuring employees can quickly access the information they need to do their jobs?

If you have an intranet or are involved in developing them, then these are an excellent read.

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Feature: Fluid Elastic Design

When it comes to planning the layout of your new website there are just three commonly used website layout structures to choose from: Fixed; Fluid & Elastic width layouts. None of these are perfect; each comes with its own advantages and disadvantages and in this weeks feature we have Ed Merritt with us to disuss them.

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Review: PHP Designer 2008

This week’s review is on PHP Designer 2008 has actually been submitted by Simon Jones of Zako Media. He writes…

As a web business, I needed stable coding platform or IDE which would allow me to be as productive as possible. Money was no object so I researched everything available from open-source packages to expensive commericial software. I discovered phpDesigner from www.mpsoftware.dk and was blown away. It’s much quicker than Zend and has most of the same features. phpDesigner has all the usual code highlighting and auto-completion for PHP, CSS, HTML, Perl, XML, Javascript, along with easy buttons to tidy this code on the fly. We all know how hard it is to keep code tidy… now we don’t have to. phpDesigner also allows you to arrange files by project without disrupting the standard windows folder system. If you ever want to transfer away from this software, you don’t need to worry about compatibility.

The smaller features I find most useful are: bracket matching, code explorer (to jump to functions, variables and arrays), code snippet library to store your most commonly used functions from project to project. Tooltip syntax reminders for PHP and rightclick to view PHP.net help page for that function. Finally it validates your syntax on the fly, without affecting performance… all other editors stalled, slowed and chugged away as they scanned the whole file every time a character was added. phpDesigner offers the same ability with very little processor time, as soon as you’ve finished a line, it hilights unobtrusively to show missing semi-colons, brackets etc. A more detailed error message can be accessed. This saves valuable Alt-Tab, Control-F5 time. (or for apple users, switch task and refresh browser) as you know the code is error free before you start.

The software offers links to internal ‘browsers’ for phpmyadmin and php help, has an inbuilt ftp client or allows you to call an external one like filezilla. It helps integrate nicely with Smarty templates and works with phpDocumentor for instant php documentation.

On the longer term projects, it has built in bug tracking information, project and global todo lists.

One of the most important and major strengths with this software is it’s stability. It has a few issues sometimes closing down if it’s travelled through a laptop’s standby mode, but otherwise it has never crashed or lost data in the years I’ve been using it. mpsoftware is obviously passionate about this product as updates are available very regularly offering additional functionality and fixing minor bugs.

This is by no means the full feature list, but more information can be found at www.mpsoftware.dk where they have a free cut down non-commercial version and sell the full version. Compare to other available software and it sounds expensive, but mpsoftware.dk is charging a ridiculously low €39 for a single license with further discounts for groups of 10.

Thanks to Simon for that review.

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Listeners feedback:

Can you set up a web design company in the evenings

John Bullock asks: Hello boagworld team, my name’s John and I’ve got a question for you. Basically I’m starting up my own web design company and I’m in what I think is an unusual situation of trying to do it along side my 9 to 5 job which has absolutely nothing to do with computers, it’s actually an engineering job so I actually have no chance at all to work with computers in my normal job. Now I know trying to set up a company alongside your 9 to 5, while obviously tiring, is a very sensible and safe way to do it, is it actually possible? Do you think it’s a realistic way of setting up a company or do you think I would have been better going with the freelance option? It’s great to have the show back after what seemed like a decade and keep up the good work.

Yes it is definitely possible. In fact it is the way the vast majority of freelancers begin. That is not to say it is easy. However, it is the most sensible approach. If you don’t your options are fairly limited…

  1. Wait to be made redundant and hope you get a payoff
  2. Live off the kindness of friends and family (a guaranteed way of losing friends)
  3. Borrow money from the bank

Personally, I am very much against borrowing money. It substantially increases the risk. If you setup loan free then you can get another job if things go wrong. With a loan you are left in debt and struggling to pay the rent.

Build up a freelance business on the side and save the money to pay for the first few months. Also if you are able, land some regular customers. This will give you an existing client base to bring in much needed cash. At the very least you will have a portfolio of client work to show off.

We were fortunate. The web design company we worked for folded. Although we didn’t get any redundancy payment we were able to take several of the clients with us. These not only provided valuable income in the first few months but also allowed us to attract other clients.

Domain names

Robert Prior asks: Hello Paul and Marcus, my name is Robert Prior and I am from Waco Texas, i’m currently a beginner web designer but in the future I would like to set up a small web design agency here where I live and my question is, when you’re trying to get the URL for your company name, how important is it to get different extensions like .net, .info, .tv are those important at all? Or do you just need to get the one main one like the .com name? Really enjoy the show, appreciate all the hard work you guys put into it and looking forward to future episodes. Thank you.

In my opinion your domain name is incredibly important. You should definitely try to get the domain extension for your country and .com as well. We have never managed to get headscape.com but as the vast majority of our business is in the United Kingdom headscape.co.uk has been adequate.

However a good domain is about a lot more than the extension. Personally I am not a fan of these new web 2.0. urls (flickr, del.icio.us, digg). They are hard to spell and hard to remember. In my opinion a good url should be a well known word (or words) even if not directly associated with your product. Headscape for example sounds more like a hair dressers than a web design agency, but at least it is memorable and easy to spell.

Another common mistake is to go for a domain name with hyphens. This never works well as it is hard to tell somebody. For example "headscape dot co dot uk" is much easier then "head hyphen scape dot co dot uk". Also users often later forget that it contained a hyphen.

The ideal domain is also descriptive of the site. For example we were blown away to discover getsignoff.com was available. It describes exactly what we do and is memorable too. That said more recent studies suggest that a brand name (Amazon.com) is more valuable than a generic name (books.com), so if you are forced to choose pick the former.

Finally, be careful to avoid words with multiple spellings especially if working internationally. For example don’t choice a domain like colorTheory.com because it could equally be spelt colourTheory.com.

Many claim that there are no good domain names left. Although it is harder these days getsignoff proves they are still out there. With a bit of lateral thinking (or using one of the domain suggestion tools) they can be found. There is no reason to start randomly start dropping vowels.

116. Back

Returning with a new site. Jeff Croft talks about his view on web standards and we discover why the personal website is dead.

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News and events

Creating grid layouts

Last month I attended the Future of Web Design conference. The speakers were exceptional, however my favorite was a presentation by Jon Hicks on his web development process. The guys at Carsonified are slowly releasing the videos so it wonʼt be long before you get to watch it yourself.

I find it interesting to see how people work and it is amazing how many new techniques you learn. One thing Jon shared was a Javascript library called GridLayouts that overlays a grid systems on top of your pages. This is useful when creating layouts directly in CSS because you can align elements to the grid.

I have since discovered there is a firefox extension called GridFox that does the same thing.

Flash goes open source

Of course, you might be wasting your time designing with CSS. According to Aral Balkan flash is soon going to be everywhere and is the platform we should now be developing on.

The reason for Aralʼs excitement is an announcement by Adobe that Flash is going open source. Not only will the swf format be open source, they are also relaxing the licensing on the flash player.

All of this is good for the flash platform. Although it is never going to replace HTML, it does undermine one of the main arguments used by its detractors.

Accessibility and AJAX

While Flash gets a shot in the arm its main competitor AJAX is under attack. Brothercake has written a passionate article for Operaʼs development site pleading with us to stop using AJAX.

His argument is that AJAX is immature and unnecessary in the majority of cases. He believes that the accessibility cost of using AJAX outweighs it benefits (many of which are oversold).

I cannot say I agree with everything he has written, but the article does make you pause and consider whether your implementation of AJAX has been entirely necessary. Coming within days of the WCAG 2.0 candidate release, I think this article puts accessibility firmly back on the agenda. It will be interesting to see what affect WCAG 2.0. has on the growth of AJAX and web 2.0.

Developing effective forum leadership

Our final news story is anything but web 2.0. because it focuses on the oldest of community tools, the forum. It is an article by Patrick O’Keefe entitled Develop Effective Forum Leadership.

The article is aimed at those website owners who run larger communities and need to provide guidance to their community leaders. I have worked with so many large organisations who have tried and failed to effectively run communities. Their failure is often down to bad decisions concerning moderation and management.

This article helps to address those issues providing solid advice. If you are a community manager or have clients who run (or want to run) a forum then this is a must read.

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Feature: The personal website is dead

This week Zeldman mourned the decline of the personal site. Several responded rebutting the claim. In this weeks feature I explain why I agree with Zeldman but just don’t care.

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Interview: Jeff Croft Talks About His View On Web Standards

Paul: OK. Joining me today is Jeff Croft, who no doubt you have heard of. Good to have you on the show Jeff

Jeff: Great to be here Paul, thanks for having me.

Paul: So you work for Blue Flavour, and I have to confess the reason why I wanted you on the show is because you do tend to court a little bit of controversy, shall we say, is that a fair comment?

Jeff: I suppose that’s a fair comment. I don’t necessarily do it on purpose, but it does seem to keep happening!

Paul: Well you say you don’t do it on purpose, but I’ve looked through your blog, and you have some excellent articles on there that are really good and really quite excited me. Not necessarily because I agreed with every word

Jeff: Sure

Paul: But what I like about what you do, Jeff, is that you challenge kind of the standards, you know, you challenge the standard thinking and you kind of come at things from a different angle. So…

Jeff: Right

Paul: As a result of this, you seem to have antagonised a few people, especially in the standards community. Why is that? What have you done and why…why do people find you so annoying, Jeff?

Jeff: Well I was going to ask you that same thing Paul!

Paul: Ha ha ha

Jeff: No, seriously, it’s a good question. Like I said, I won’t ever set out to antagonise anyone. I think sometimes, you know, people take opposing viewpoints on these industry matters, a little personally, that’s, you know, my opinion. I know I write in kind of a pointed way that sometimes is blunt and I tend to be the type of person who doesn’t always have a filter when maybe I should. But, you know, I love everyone in this community, everyone I’ve ever met in this community’s been awesome so I’m not…it certainly isn’t ever personal, but I think, dealing specifically with web standards, it sort of feels a lot like religion to me. Like I sort of see myself as a Protestant of sorts, like I…you know I came up as a firm believer in the dogma of web standards, but more recently I’ve sort of split off from the Church on a few key points, but in the end, I mean Catholics and Protestants are both Christians, right? And we read the same Bible which is, I suppose, designing with web standards, and so you know, just there’s….I usually sort people there’s probably 5% of stuff that I differ on than kind of the purist viewpoints. So I’d see it as a purist versus pragmatist sort of thing
and I like to write about it and I like to write in a kind of a blunt way that I guess sometimes rubs people the wrong way.

Paul: So you’d like to call yourself a pragmatist. Tell us a little bit about where you, you know, what areas you think that other people are being too purist over when it comes to web standards. What are the areas that get under your skin?

Jeff: Well the main thing is just that I don’t really consider…I never think of web standards as the end goal. I think of web standards as a means to the end, and so, you know, when I’m building a website my priorities are, you know, to serve the needs of the client and to create a great user experience, more than my priorities are to validate or to, you know, use all the right ….most semantic elements all the time. I mean I do try to do that, but it’s…those are just in support of the greater goals that I have and I think…sometimes I feel like peoples’ priorities get a little out of whack there, and that’s kind of the purist mentality that I’m talking about.

Paul: I mean the trouble is with writing posts like this, and this is something I get accused of as well, that when you say something like, well web standards, you know, are not the goal, they’re merely a means to an end and all the rest of it

Jeff: Right

Paul: Aren’t you actually encouraging lazy coding?

Jeff: Well I don’t think so. I can see how it seems that way. I mean I definitely do believe that everyone should be writing valid markup and CSS and I just encourage people to remember that web standards are simply tools to advocate, you know, to help achieve the end goal, and you know, if you’re…I don’t know, I guess it’s kind of hard to explain, but if, like…let me use an example. If you’re building a house, I don’t think anybody would have their goal be…I need to use a hammer, and nails and bolts when I’m building this house. I don’t think that would be anybody’s end goal. Their goal would probably be like, I’m going to build a house that is structurally sound and has spaces that serve the needs of the residents and it’s comfortable and it’s aesthetically pleasing. They’d probably have goals like that. And you know, they probably would use a hammer, nails and bolts, but I don’t think they’d probably get so bent out of shape about, well in this house I used, you know, 3½ inch long nails instead of 3 inch nails, but those are the kind of like sort of semantic and pedantic debates that we get into in the industry a lot that irritate me a little bit because I feel like sometimes people just don’t pay attention to, you know, somebody can redesign a site that can be beautiful and amazing, and they make a blog post about it, and they say, you know, this is a new project I’ve done and it’s got all this new innovative stuff and the comments on it are, well you didn’t encode your ampersands and you know, you used too many divs and just to me I’m just like, man you totally missed the point, you totally missed all the great stuff that is there about my site.

Paul: But I mean using your house example that you just gave

Jeff: Right

Paul: I mean, within, you know, construction there are standards. There are, you know, rules that have to be followed and it may be the case that the person that’s getting their house built for them doesn’t…don’t particularly care about those things, you know, they care about the aesthetics, they care about the living space, they care about that kind of stuff, but somebody has to care about, you know, the fact that it’s built to Fire Regulations and things like that. Is that not our job as a Designer to worry about things like that?

Jeff: I think it’s completely our job, I just think that it is our job to …to do those things and to create great user experiences and have beautiful designs and…and it’s mostly just a priorities thing, like it’s just…I think all those things are important. Validating and creating, you know, writing semantic mark-up, all these things are important to me, they’re just… they’re just tools that I use to reach greater goals is all….and I think some people in our industry have turned that around to where they are more interested in writing valid code than they are in creating great experiences.

Paul: Mmm. So do you actually think that there are situations where the, you know, these different objectives come into conflict, because you know, I can’t say that in my experience there have been many situations where you know, I’ve gone, you know, oh I can’t do that because it’ll make the code invalid or whatever, you know, where…or where, you know, I’ve had to over-rule a client because I feel that it would compromise, the, you know, the semantics of the website. They don’t often seem to come into conflict, but I mean do you disagree?

Jeff: No,….no I agree, they’re very rarely in conflict if ever. It’s…you know, it’s more what irritates me and what I have talked about is more it has to do with the discussion and the kind of….community, you know, within the web standards community it’s not something that really affects client work too much or anything like that, it’s just I want to talk about some other stuff; I want to talk about design and I want to talk about users and I want to talk about community and networking and bringing people together and sometimes I feel like those conversations can’t be had because they’re…because as soon as somebody starts to talk about something a little bit more abstract and conceptual, people derail the conversation by saying, again, like your ampersands are unencoded, or you know, why did you use all these divs when you could’ve, you know, been more semantic, or you know, whatever. So….it’s more about the conversation…yes

Paul: I’ve got to say, I can associate with your point of view, I mean at the moment I’m re-building the Headscape website, our corporate website, and you know, although obviously I should primarily be thinking about the client all the time and potential customers that are coming along to the site, after all, that’s the target audience, but you can’t help but almost be a little bit afraid, you know, that …oh is this code of good enough standard, are people going to criticise this, that and the other, and really you shouldn’t have to live your life in fear of what your peers will say.

Jeff: Exactly, that’s exactly wha
t I think.

Paul: But I mean from the point of view of…we were talking about lazy coding weren’t we, and about, you know, does this encourage lazy coding. You guys have taken an interesting position at Blue Flavour, and I have to say this…this is something I think I probably disagree with, which is that you guys use Blueprint, which is the CSS library, actually in a production environment. That’s interesting that you take that point of view. Explain a little bit about how you came to that…that point, you know that position.

Jeff: Well…well first of all I was sort of involved in the creation of Blueprint. It was…I was accidentally involved; I didn’t mean to be, but at my previous job I had…I had created a sort of CSS framework for us to use internally, it was a media company, a newspaper company and we had several different newspaper sites. They were all similar and we had a team of designers and we wanted to just sort of standardise on some….some class names and just some ways of coding things across our sites and across our team, so that you know, we would all kind of be on the same page, and I wrote an article on a A List Apart about that process and somebody found…somebody went and found that code and wrote me an e-mail asking if they could use it, and I said sure, I can’t support it, but if you want to use it, go ahead, and thinking that they were probably going to use it on their personal site or whatever, and it turns out what they’re actually going to do is build Blueprint. So that’s kind of how the whole thing happened and…so that’s how I got involved in it and I gotta say before I go any further that since then, Blueprint is very different from what I wrote and there’s been a lot of changes, and a lot of them are good but a lot of them I don’t like too, so I don’t….at this point in time I’m not as sold on Blueprint as I was three or four months ago just because of some of the changes they’ve made. But I think the reason, I mean the justification to me for using Blueprint or any CSS framework like that is the same justification that you would have for any Open Source project. It’s really good CSS written by smart people that has been tested by the masses, it’s constantly being updated, having bug fixes applied, and you know I believe that most of the time the Open Source community is going to be able to write better code than you or me or any one individual person, so to me that’s the justification, it’s the same reason I would use Apache or Django or Rails or Linux or anything Open Source because it’s just been proven time and time again that….that Open Source methodology works for having good code.

Paul: I mean, I have to say, I had a look at it and played with it for a bit, and I’ve got to say that for some stuff it was very impressive, you know, if you’re putting together wireframes or, you know, doing initial production work then I can see a value in it, but I think what concerned me was some of the limitations surrounded the fact that, you know, it’s designed primarily for a fixed based site, but also…sorry, is that…am I wrong?

Jeff: No, no, you’re absolutely right, although I think adding liquid is on their ‘to do’ list, but yes,

Paul: OK. And then…I mean the other thing was that, you know, I’m trying to avoid using the word ‘semantic’ in order not to get in trouble with you, but I mean the thing that did strike me with it is that there were a lot of class names that you were having to put in, you know, which is fine, you know, I can accept that, you know, it’s not the end of the world if you do that, but you know, if it’s a site that’s going to be around over the long term, I just felt it was a little bit of a second-rate solution for probably the type of clients I do. Now I can understand that if you’re doing, you know, a lower…you know, lower end work, smaller websites, with less of a budget and you need to turn things around quickly then this is better than not using standards at all, but it just felt a little bit of a lightweight solution. Am I being unfair to it?

Jeff: Nope, I don’t think you’re being unfair at all. I think you’re absolutely right and I think, you know, I mean at Blue Flavour, we have used Blueprint before, we don’t use it all the time, and it is…we do tend to use it in those situations where we have a very tight timeframe or a very tight budget, and just need to get things done and get them out the door as quickly as possible. Because like you said, I mean we think it’s a good solution that is better than not using web standards at all, but it’s…it’s never going to be as good as hand-crafting every line of code for, you know, for the particular project. We recognise that, but it’s, you know, sometimes in the real world, when we have deadlines and clients and budgets, sometimes just getting things done on, you know, an efficient way trumps being absolutely perfect every time which is again that pragmatist versus purist sort of view.

Paul: I mean it felt like a bigger compromise, and maybe…I’m using some other, you know, frameworks and libraries, you know, I just jQuery for example in JavaScript, and this felt more of a compromise, more of interfering with the kind of underlying content of the site, and that’s what I was probably slightly uncomfortable with, was the idea that, you know, the content would be in some ways compromised if the site was going to be around a long time, you know, if it was a shorter term project that maybe wasn’t around as long, then the fact that the content is somewhat compromised maybe is not as big a deal.

Jeff: Yeah, well I think, you know, when you were saying that I was thinking, you know, like you use jQuery, so do I. I think there’s a certain…like…those of us who are not great JavaScript people will lean on these frameworks, whereas I bet JavaScript gurus sometimes have the same feelings like about…it being a compromise when using one of those libraries, you know, and there’s probably people in the Ruby community that say, ‘oh, I’m not going to use Rails, it’s a compromise’, because they really know the ins and outs of Ruby or they really know the ins and outs of JavaScript and we really know the ins and outs of HTML CSS so yeah, I wonder if it’s always …these kind of libraries are always going to be a little more popular with people who are…who are like have to use CSS but it’s not really their primary area of expertise.

Paul: So what you’re implying is that I’m a snob?

Jeff: Sort of!

Paul: Ha ha ha…..that’s fair enough, that’s OK. I don’t mind being a snob! So I’ve….so moving on from that then a little bit

Jeff: OK

Paul: Now I’ve read some stuff that you’ve written before critical of validators and you know, some of these automated validators that are out there. Maybe tell us a little bit about why you’re critical of them, why you feel so anti towards them?

Jeff: Well it’s not so much that I’m opposed to the validators, I mean on the contrary actually I use validators almost every single day. What I’m critical of is the way people use them sometimes. I think that, you know, validators are there for…as a tool to help you de-bug during the development process, you know, you have some problem on your page and why isn’t it working? When you validate you find the error and then that helps you move along to solving it. But what irritates me is the use of validators as sort of in unprovoked attacks on other peoples’ code, you know, where again, it’s kind of that same…that same mentality of somebody launches their new site and the first thing somebody does is view source and validate it, so that they can then make a comment that says, you know, this is crap, and that is…that is really irritating. I feel like there’s almost never any reason to validate someone else’s code, I mean unless they’ve asked you to, I can’t understand why….it’s just that mentality of the first thing you do when you get to a site is view source is a little baffling to me, because I’m…I’m more interested in the design and the functionality and what are they doing here that’s new and interesting.

Paul: I guess…but that depends…surely that depends on your priorities, I mean…you know, I find it quite interesting to look at other people’s code and how they’ve built the site. It doesn’t necessarily mean I’m going to validate it.

Jeff: Right, and….no and I mean that’s fine, I do that at times as well and that’s certainly how I learned a lot of what I know, but I don’t do it with the intention of then picking apart every single error they made publicly, which is really the thing that bothers me.

Paul: I have to say the other thing that concerns me a little bit about this is I’m starting to see more clients going and viewing source and validating websites and you know, it’s quite difficult, because I mean obviously like yourselves, we kind of sell ourselves on, you know, being standard based designers and produce good quality code and all the rest of it; it’s part of our sales package. And you know, when a client goes along and validates one of our client sites and it’s invalid, you know, you feel like you have to defend yourself in some way, but, you know, there are good reasons why a site won’t validate sometimes, and…and certainly once a client starts using a content management system you can pretty much kiss goodbye to it can’t you really?

Jeff: In many of them, yeah.

Paul: OK. That’s…it’s interesting to hear a little bit about the way that you operate and the kind of priorities that you have at Blue Flavour. In some of the posts that you’ve put up, I mean you were kind enough to send through a big bunch of your more controversial posts to me which was good. And I was reading through some of them, really enjoying them by the way, but there seemed to be this kind of under-lying current that maybe standards and even the W3C to some extent, a kind of stifling innovation. Where does this kind of feeling come from, you know, is that something you really, really believe and what makes you believe it?

Jeff: I would say again it’s not so much that I think that the W3C themselves or the standards themselves are stifling innovation; it’s the culture of compliance that is around those standards and around the web standards community to where people are so obsessed with being valid and being compliant all the time that they…you know, they tend to…I think it even extends past actually writing mark-up or writing CSS to where people just keep doing things the same way that everybody else is doing them or the way that Jeffrey Zeldman told them is the way to do things, or whatever, and it just kind of….they just keep doing things the same way and not innovating as much as I would like to see. Now I say that, and I…but I know I probably do the same thing myself, like I don’t…I’m not always incredibly innovative either, so…so it’s kind of, you know, it’s a balance there. But I think….I think also, I mean…and this might be a little bit of difference in my viewpoint too, is when I really thing of web standards, the web standards movement, I think about the browsers. I think the…gold web standards movement was to get the browsers all rendering standards correctly and supporting standards, which for the most part has been done, I mean granted there are still little problems here and there, and IE isn’t totally there, but at least we know that they’re on board now. I don’t think of web standards movement so much as being a thing where we’re getting the developers all on board. I mean I guess that’s part of it too, but when I think about the web standards movement when I was, you know, when I was first involved in it four or five years ago or however long it was, to me it was all about the browsers, and so, you know, today I think there’s a sort of chicken and egg problem where…browser makers could be innovating and doing cool new things and the one that consistently has done cool new things is Webkit in Safari, I mean they’re adding the CSS3 properties and they’re adding, you know, they’re coming up with properties of their own and adding them and they’re…and they’re doing it, I mean today we have this name spacing, right, where they can say, you know, it’s going to be hyphen webkit hyphen border radius or whatever, so they can keep it out of the, you know, it’s got its own name spaces, kept out of the global area so it doesn’t conflict with anything else, and I would just like to see a lot more of that kind of innovation from browser makers where they’re trying these new things, they’re throwing them in, they’re letting developers play with them, and like I said, it’s kind of a chicken and egg thing I think where the browser makers would like to do this maybe, but they’re afraid of the backlash from the standards community. If they’re adding new properties that aren’t part of a spec, you know, the standards community is…has proven that it’s going to backlash against them and it’s going to say, ‘why did you add this, this isn’t in the spec’, and so then they don’t do things, but the developers and designers also would like to try new things but…so it’s kind of a chicken and egg thing there a little bit I think. So that’s the…that’s the main …the main plan I have on that, and the, you know, like there are examples, like X….sorry, XML HTTP request or Ajax, you know, was a pr
oprietary IE property that they just put in, and eventually got standardised, and that’s kind of the way that I would like to see it go more is where the browser makers are doing new things and then we’re trying to standardise them, which is the opposite I know if, you know, some really respectable people and friends of mine like Jina Bolton and Andy Clarke which see that it should go the other way, which is that specs are written and then browser makers standardise on them, so…

Paul: Yeah…I must admit, listening to you talk kind of fills me with a certain level of dread, to be honest, when you talk about browser manufacturers. You know, I studied…I studied designing websites back in ’95, and you know, and so I lived through this whole period of time where you have browser manufacturers, you know, introducing all kinds of bizarre tags and it was absolute chaos, you know, and you didn’t know what was happening on what browsers. What’s to stop that happening again, beyond the standards community growling in the corner aggressively?

Jeff: Yeah, well I mean that…I mean I was there for that too. I studied also in ’95 and yeah, it was pure chaos. But I think, you know, I mean first of all I think the standards community has made a lot of inroads to where these, you know, I don’t think it would be complete chaos simply because we understand the value of standards now. And there are some…there are some mechanisms in place like the name spacing I’m talking about, where they can do these things and keep them from conflicting with other…so when …when WebKit decides they’re going to add border radius property, they can do it under dash webkit dash border radius, so that if anybody is actually using the real border radius without a, you know, prefix, you know, there’s no conflict, so I think, you know I just feel like there’s some mechanisms in place that would keep it from being so chaotic and the value of standards we’ve learned through the web standards movement, you know, and the browser makers are now on board with the idea of inter-operability, I think would keep it from being so chaotic, but I guess I don’t know for sure. It is…it’s definitely…there’s definitely a balance there because I definitely feel like the browsers have not been doing as many new things as they did back in those days, but those new things did cause problems too, so it’s, you know, but as a Designer I sometimes get bored, I’m like, I’ve played with all that stuff; I’ve played with all the tools we have and I want to try something different, you know, I want something that will…I want advanced grid positioning and, you know, I want to be able to draw shapes and, you know, it’s not out there.

Paul: I mean that is the only trouble I guess with…you know, you were talking about innovation and we need to be innovating more as Designers as well as browser manufacturers. The trouble with innovation to some degree is that you’re always in danger of undermining users’ expectations. I mean this is something you hear someone like Nielsen go on about loads. How…where do you feel the balance is between kind of doing cool new stuff and…you know, not undermining users’ needs or expectations?

Jeff: Well you’ll probably remember from back in the late ‘90s and that sort of thing that there was….and another sort of interest of mine is the sort of demise of the personal website, but back in those days, there was just so many experimental kind of crazy out there personal projects that were happening, and I think that that is a great place to try those things, because they’re not…they’re not real users accessing them; people that are using them are, you know, expecting that, I mean that sort of thing’s a great place to try new things, is on personal projects. Now again, with the culture of compliance that we have, I don’t know how that would fly today. Like if somebody made some crazy experimental site, I think there’s a certain fear of doing that because of backlash again from the web standards community, like you know, it’s a thing where people aren’t seeing the…the meaning, you know, it’s…I’m putting this out there because I’m trying to do something new and difference and …and it’s almost not allowed by the web standards community. Well, you can’t do that, because it doesn’t validate, or you know, whatever. And again, like I said, that’s not always specifically about validation and mark-up. It goes onto the…to that …into usability and into layout and design where people say, don’t change that because it’s messing with users’ expectations, but I think there are places where you can try those things and personal projects to me are the big place where you can try that.

Paul: You’ve got a good point about personal website. It’s like everybody now …have…you know, it’s all about blogs isn’t it, it’s all about….there’s almost this kind of citizen journalism thing where, you know, we’re all actually trying to create a little audience for ourselves and so therefore we don’t want to do anything too dangerous with our…with our personal sites. I remember my….my first personal site was absolutely chaotic, you know, it had no proper navigation whatsoever, but it was fun, it was a place I could experiment, so yeah…

Jeff: Yeah, that’s a real kind of…pet annoyance of mine is that …the loss of that, and I do think, you know, it’s because everything’s a blog, and I love blogs, and you know I have a blog, but I still wish that there was just a little bit more of that crazy experimentation that we had going on back then.

Paul: Mmm. I mean it’s a good point as well. A question I often get asked by people is, you know, how do I promote myself online. They say, I don’t want to…I don’t want to run a blog because I don’t want to write. Well you know, a personal project in a way you’re trying out different things like a sandbox you can play in. It’s a good way of promoting yourself and showing what you’re capable of, and that you do innovate without having to write reams of stuff, because let’s face it, not all of us are big writers, so….yeah

Jeff: Right.

Paul: Good to have your perspective on things. It’s really nice to have a kind of new perspective and you know, a different point of view, so great to have you on the show, and no doubt we will get you back in again in the future. Good to talk to you.

Jeff: Great. Thanks so much for having me.

Thanks to Anna Debenham for transcribing this interview.

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Listeners feedback:

Getting a site
off the ground

Shaun writes: Following the headscape redesign and promised boagworld redesign what tips can you give to getting a personal/own site off the drawing board/local machine and actually published.

The problem with internal projects is they lack motivation. They are never as important as client work because they donʼt directly generate income. The answer is to increase their perceived importance. I use a number of techniques:

  • Document the benefits to your business or personal profile.
  • Produce a statement of work just as you would an external client.
  • Price the project so that you can set it against your targets as a marketing cost.
  • Set a deadline and preferably announce that publicly so you are forced to meet it.
  • Block out time for the project rather than attempting to “fit it around” client work.

Ultimately it comes down to determination. However, knowing the value of the project and treating it as any other project really helps.

Testing

Erich writes: Thanks so much for the show, all the work you guys put in really shows. It is great learning about aspects of the business that I donʼt get to deal with much.

I was just wondering if you guys had any kind of a testing station at Headscape. We are looking at putting something like that together at my work. Somewhere you can just go sit at and run through all the browsers, maybe even some with different versions of flash and such. Do you guys run anything like that?

Because our designers are based remotely it is not easy to have a central testing suite. We did try that at one stage but it did not work. Connecting remotely wasnʼt as smooth as it should have been and we found multiple designers often wanted access at the same time.

Currently, each designer runs a number of virtual PCs on their individual machines. Most have two versions of XP one running IE7 and one with IE6. We also run multiple version of Firefox and Opera. Most of our designers also own macs allowing them to test Safari. Those that donʼt connect to a mac in the office.

To be honest our testing environment is not the most sophisticated. Most clients do not want to pay for testing against minority browsers and when they do we setup something specific for their needs usefully using a virtual machine. If you are interested in setting up your own Virtual Machines then I recommend VMWare Fusion(7) for the mac and Virtual PC(8) under windows.

 

Headscape is recruiting (again!)

Headscape are currently after two new members of staff. If you are an experienced Information Architect or a newly qualified developer, we would love to speak to you.

Yes I know, I am not supposed to be blogging at the moment. However, the reason I am not blogging is because we are so insanely busy. In order to get around this problem we are recruiting (yet again!). If you fancy the idea of working with the gang at Headscape then drop me an email.

Here are the jobs…

Information Architect

We are currently looking for a smart, articulate Information
Architect to work with our clients on initial stakeholder interviews,
user testing and the production of wireframes.

We are looking for candidates with some or all of the following skills:

  • An ability to organize complex information into simple, easy to
    understand structures.
  • Experience in running stakeholder interviews and other requirement
    gathering exercises.
  • Outstanding organizational and communication skills.
  • Proven experience in preparing, running and reporting on usability
    test sessions.
  • The ability to produce easy to digest documentation on IA and
    usability issues.
  • Extensive experience creating sitemaps, wireframes, use-case
    scenarios
    and flow diagrams.
  • Experience of working with large, complex, information heavy
    websites.
  • Ability to plan and execute competitive analysis.
  • Proven experience of working with and producing personas.
  • The ability to meet aggressive deadlines.
  • A good understanding of the design process.
  • A good understanding of technical constraints.
  • Experience of copyrighting.
  • Experience of working with B2C ecommerce sites.

The ideal candidate would be one who is able to work from our Southampton office for at least part of the week.

Experience:

  • Bachelors degree or the equivalent
  • 3 years experience designing websites preferably within a web design
    agency.

Graduate web developer

Starting salary: £22k+
Location: Southampton

Headscape is looking for a graduate web developer, with a 1st or 2:1 degree in a relevant discipline, who is passionate about their profession, keen to learn and can demonstrate good problem solving abilities.

Headscape’s core development technologies are ASP.NET v2.0, VB.NET, Microsoft SQL Server 2005 and XML/XSLT. We have our own, highly flexible content management system software that is the basis for most of our website implementation projects for clients. We are also in the process of developing an online service aimed at web designers.

If you don’t have skills in our core development technologies, don’t worry. We can help you to acquire the skills you’ll need. What we need is demonstrable ability and enthusiasm.

You will need to be a fast learner. You need to be a confident, productive developer. You need to understand relational databases. You must be motivated by developing real-world, web-based applications that really matter to their users. You’ll want to grab with both hands this once-in-a-lifetime opportunity to join a web agency with a national (becoming international) reputation.

If you have had some web development experience outside your degree course we’d love to hear about it too.

Your role will involve working in client project teams with project managers, designers, information architects and user interface developers to create superb bespoke web solutions on-time and within budget.

About Headscape

Headscape is an established web design agency based in the Southampton,
England. We produce top quality websites that are accessible to the
widest possible audience, easy to use and designed around our
clients business objectives. Clients include large government bodies,
educational institutions, charities and the commercial sector.

111. Utopia

On show 111: Designer and developer work together in utopian harmony. Two great listener reviews and Aral Balkan announces the biggest online web design conference ever.

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News and events | Designers and developers in perfect harmony | Aral on Singularity | Listener emails

News and events

Fixing your product pages

I want to kick off this week’s news with an article on Think Vitamin which I missed when it originally come out back in November. It is a post by Amy Hoy providing some basic advice on user experience design, focusing in particular on product pages.

Amy starts by giving some basic tips. These include…

  • Be nice to your users and customers (and potential customers).
  • Design as if your main goal is to inform and educate.
  • Be honest and forthcoming.
  • Help your users and customers to do what they want, not what you want them to do.
  • Be consistent with your message and quality of service (and I’m including software design here, folks).
  • Scientific, measurable “usability” doesn’t necessarily make for a good experience.
  • Good design makes people feel good.

She then moves on to look at specific examples. She compares the product download pages of Opera and Firefox. This is a fascinating insight into what can go wrong with user experience design.

What I particularly like about this article is Amy’s engaging writing style. She is incredibly personable and her writing really drew me in. It is a long time since I have read a post word for word.

Being inspired by newspaper design

I often talk on boagworld about looking beyond the web for inspiration. Too often as designers we look at other websites, when we should be looking to art, architecture and the world around us for inspiration.

Admittedly this can be somewhat of a stretch at times. It’s not always easy to see how a piece of art or kids toy can inspire a website. Many of us don’t even try as a result.

How about starting with an easier comparison? This week I came across a superb post that looks at award winning newspaper design and it really excited me about the possibilities when I finally get around to redesigning boagworld.

I think we have a lot of learn from newspaper designers and in many ways there are a lot of similarities. Both web design and newspaper design rely heavily on white space and grid layout. Both have to deal with large amounts of written content. Both have to copy with constantly changing content. The list goes on.

Take a few moments to read this post, even if you just look at the designs. It will definitely inspire you.

Using browser history to improve the user experience

My final news story of the day is an interesting idea centred around a users browser history. Niall Kennedy has proposed a technique where you could use CSS and Javascript to display content based on what sites a person has previously visited.

Although I am not sure I like the idea of websites snooping through my browser history, it does provide some ways of improving the user experience. If nothing else it can remove some of the clutter from our websites.

Let me give you an example of how it could be used. A website could check your browser history to see if you regularly used digg.com. If you did then it could post a “digg it” button. If not it could be hidden away. The same principle could be used to show only a RSS subscribe button for the specific news reader you use, rather than showing them all. The possibilities are endless.

Whether you can see an application for this or not, it is still a very impressive and clever idea. Definitely worth investigating further.

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Feature: Designer and developer in perfect harmony

In this week’s feature Marcus is looking at the working relationships between web design teams. He brings together a few Headscape employees to discuss how to ensure a good working relationship between all parties.

These are the roles that we look at and who represents them in Headscape:

  • Requirements analysis, information architecture development (consultancy) – Marcus
  • Design, templates – Leigh Howells and Paul
  • Technical development – Rob Borley
  • Project management – Charlie Allen

These are the issues we covered…

  • What are the things that really make a project work well for you?
  • From the other perspective, what are your pet hates?
  • Designer and developers – should clients be able to talk to you directly?
  • Most projects have a habit of their scope creeping. How can that best be avoided?
  • At Headscape we use a number of different tools to manage projects. How do these tools work?
  • Particularly with designers and developers, we have set up ‘buddy’ systems. How does this work? Is it effective?
  • Some projects stall or go on hold for a while. Are you able to just pick up where you left off?

Back to top

Expert interview: Aral Balkan on Singularity

Paul: So, joining me today is Aral Balkan. Hello Aral.

Aral: Hi, Paul. How are you?

Paul: Not too bad. It’s been a while since we’ve had you on the show.

Aral: It has been a while. I’ve missed it.

Paul: Uhm, so yeah, basically, I’ve been keeping a secret from Marcus. Which is I stoically refused to tell him what Singularity is all about.

Aral (laughing): Was he curious?

Paul: He was.

Marcus: It’s something to do with Star Trek, isn’t it?

Aral: Well I am a big fan, but no.

Paul: So why don’t you tell him what Singularity is all about.

Aral: Well, Singularity is going to be the world’s first large scale online web converence.

Marcus: Okay.

Aral: In a nutshell, that’s what it is.

Paul: So, I mean how does this work from a technology point of view, from an organizational point of view. Tell us a little bit about how it’s going to be organized.

Aral: Uh, sure! Well, basically it’s a web conference, so in terms of topics, it’s very eclectic. We’ve got a really cool group of speakers who have confirmed already, about 24 of them, from all parts of the web really. We have web standards people. We have JavaScript developers. We have artists who work on the web and they’re going to be presenting their sessions online. It’s going to be streamed through a custom interface built in Flash, based on the Flash platform, using technologies like Adobe Connect which used to be called “Breeze”. It allows the real time streaming of audio, video, and also sharing of interactions or objects through the web. Beyond that, we’re also going to have a very local character to it with local hubs where people will be able to gather and watch the audience and interact.

Paul: Oh, ok, so it…

Aral: I mean, watch the conference and interact.

Paul: Right, so people will actually get together as well, because that was one of my questions. One of the best thing about conferences is meeting up with people.

Aral: Definitely! The bit that I don’t like is the travelling. It’s being stuck in coach next to someone who’s, you know, not feeling too well or is kind slumping onto your seat or having the hotel from Hell experience that I’m currently having over here. (Paul laughs)

Aral: Don’t even get me started on that. There was techno music until 2 AM from the bar downstairs.

Paul: Nice!

Aral: Well, it was refreshing in the morning, though, because the shower went from boiling from freezing back to boiling and kept doing that. So, yeah, I think this is going to hopefully take the best parts of what attending a conference means, and maybe leave some of the bits that aren’t as great.

Paul: Are you going to leave it for local groups to set up local meetings or is that something that you can organize centrally?

Aral: I want to see it as decentralized as possible. I am talking to a few venue sponsors, potential venue sponsors. We’re talking with Yahoo at the moment. The BBC, I’m talking with Ian there. There are very interested and very excited about it. But, beyond that, I want it to have a grass-roots character. So, we’re already getting people volunteering for regional areas. I’ve called them Ambassadors. We have an ambassador from Bristol and there are people from Singapore, Mexico, all over, that are very interested in volunteering. So, we’re probably going to have regional volunteers and ambassadors who organize local groups, user groups, to have meetings around Singularity, where attendees can go and join and hopefully take it further, you know, add a local character to it.

Paul: OK, let’s cover some of the basics. How many speakers are you looking at, first of all. Let’s start with that.

Aral: Okay. We’re going to have a little over 100 hundred speakers.

Paul: Wow!

Aral: So, yeah, it is actually a large web conference.

Paul: Yeah.

Aral: And the that its online.

Paul: So when… how long is this going to be over? You know, if you’re going to have 100 speakers…

Aral: It’s three days.

Paul: It’s going to be over three days…

Aral: And it’s multiple track.

Paul: Multiple track, okay. That’s what I was going to ask.

Aral: And I think one of the things, just cut you off there, with uh… it is multiple track, but everything is recorded.

Paul: Oh, Okay.

Aral: So, its presented live and we’ve got some really great ideas for making those presentations a little bit more interactive than you can get in the real world. But, it will also be recorded. So, if you do miss something on the day, you’ll be able to watch it later.

Paul: Cool! How are you going to deal with things like time differences? Are you going to have it going 24 hours? Or, how are you dealing with that?

Aral: Well, initially, I was thinking about having it 24 hours. Just because it sounded really cool.

(All Laugh)

Aral: You know? “Three days! Twenty four hours!! One hundred plus speakers!!!” But then I thought about it. Especially the local meet ups. I want those meet ups to have a BarCamp-like character to them, you know? Where people can stay over. And I didn’t want the conference, the somewhat one-way part of it taking up part of the day.

Paul: Right…

Aral: So, I think it would be nice to have the presentations during the day and then after that, leave time for people at local gatherings to create their own sessions to talk about what they’ve been listening to, to add to it, to localize it for themselves in a matter of speaking.

Paul: Sure.

Aral: You know, to have, to do things to tell you the truth, I have no idea what they’ll come up with, which is great.

Paul: So, when is this scheduled for? What are the dates that people should book for it?

Aral: Well, we finally have dates. We’ve been going back and forth internally before we announced, but it’s the end of October. October 24th through the 26th.

Paul: Okay, that sounds good. And do you know a price yet, or are you still working on that?

Aral: Well, the pricing we’re still working on, but I think we’re going to be very positively surprised by the pricing. We’re actually working to get it even lower than we initially thought we wanted it. And we’re working closely with certain sponsors and we’ll definitely be announcing more about the sponsorship that we have as they become official, but some of our sponsors are interested in keeping the ticket price low as well and supporting us.

Paul: So, how many people are you expecting to attend this conference? Have you got any idea of what you’re aiming for?

Aral: Well, my conservative estimate right now is 10,000.

Paul: WOW!

Aral: And that’s based partly on past experience. We did 2 one-day open source flash conferences using similar technologies, for which we got about a thousand attendees at each one. Those were much smaller. One day, three or four speakers. My conservative estimate is that this will be about ten times the size of that.

Paul: That’s amazing. I mean that will be really cool to, you know, if that comes off. Are you trying to get a range of different speakers? Are you covering any particular areas of web design or are you going as eclectic as you can?

Aral: Well, the tagline that I was going with initially was that Singularity would define web 08. And I’m kind of trying to get people away from using version numbers when talking about the web. We’re getting away from using version numbers when talking about software because you know the moment you slap one on its outdated. So, I think maybe using the year would be easier because you’d at least know that you’re talking about a definite stat of time. So, my initial idea is that it would define Web ’08, and as such, I’m trying to get as eclectic a mix of speakers as possible. And also, I see that there is a lot of overlap with which to send applications for example. There’s a lot of overlap over what people using AJAX are doing and then traditionally web standards people are getting interested in applications as well. So, I want to have a real mix. I also don’t want people on the Flash platform to be excluded, as they sometimes are. But, this is definitely not… that’s not the focus of the conference.

Paul: So, where can people find out more about this? I mean obviously, some people are going to want to be signing up. Obviously, you can’t do that yet, until the price has been set. So, is there any kind of way (

Aral: Of course.) they can express their interested or find out more information or whatever?

Aral: They definitely can. The site is “singlularity08.com”. You can also get to it from “singularityconference.com”. And, basically, we have a blog there and you can express your interest. You can email me directly as well. My email address is “[email protected]”. Or just email my private address at “[email protected]”. Yes, so definitely, if you want to be kept in touch when we do release information, but there is also an RSS feed that you can subscribe to on the site.

Paul: Cool! Well thank you very much for coming on the show.

Aral: Thank you for having me, Paul. And of course you’re speaking.

Paul: Well, yes, of course. That goes without saying (Paul laughs).

Aral: Are you excited? Have you decided what you are speaking about?

Paul: I have not a clue yet, no. (Aral laughs)

Aral: Have I just put you on the spot?

Paul: Yes, totally. Thank you very much. (Aral laughs) And its going to be a weird one. It’s going to be a different way of speaking and so you kind of need to tailor what you’re doing to approach. It will be interesting.

Aral: Exactly. And we’re going have dry runs and we’re going to try out the interface as well.

Paul: Cool.

Aral: And maybe tweak it for different types of presentations. We just have so much potential with what we can do.

Paul: Mmmm. Yeah.

Aral: Because, we can actually control the medium. So, it’s really exciting.

Paul: Excellent! Excellent stuff! Really looking forward to it and we’ll get you back on the show closer to the time to see if we can drum up a bit more support for it. Excellent stuff. Thank you for your time.

Aral: Sounds great, Paul. Thank you so much.

Paul: Alright then.

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Listeners email:

An alternative wireframing tool

A few weeks back I talked on the show about wireframing tools. Not long afterwards I received an enthusiastic email from Wen talking about a product called OverSite. He was so passionate about the product that I thought we should get him on the show to talk about it. This is what he had to say…

I’ve been catching up on my episodes of BoagWorld, and I just recently listened to your discussion about wireframing. As a UI designer, I completely understand the importance of mocking up a UI, and testing the mockup, before ever launching Photoshop.or Dreamweaver. So I thought I’d provide a review of a wireframing tool that I use, called OverSite. I haven’t seen many other tools out there like it, so I figured you and your listeners might find it useful.

OverSite is a shareware application that runs on Windows as well as Mac OS X; I use the Mac version myself, but am able to exchange OverSite files back and forth with my PC-using colleagues. OverSite lets you create a full or partial representation of your site structure: all of the sections and pages that make up your site. You can do this in one of two ways. The first way is fairly predictable; you add one section or page at a time by clicking a button, entering a name in a popup dialog, and clicking OK. The second way is fairly clever. You open a window that OverSite calls the Rapid Structure Creator. There, you type out your entire site structure in one text area, putting line breaks between sections and pages, and using indentation to indicate nested levels. Then you just click OK and viola! OverSite generates a tree depicting your entire site structure.

At this point, you can dive into your wireframing. Each page contains its own wireframe canvas. You can place the usual widgets on the canvas: buttons, textfields, checkboxes, images, etc. You can also place basic geometric shapes like circles, rectangles, lines and stars on the canvas. Each component can be individually styled; you can also create global styles that apply to all components, or to components of a specific type. OverSite also lets you create what it calls composites, which are complex elements that are made up of individual widgets.

Let’s say that you have a search form that will appear on a few different pages. You can create a composite representing this form. The composite might contain a few labels and text fields, maybe a checkbox or two, and a couple of buttons. If you want, you can tell OverSite to automatically draw a border around the form elements. Once you’ve created that form composite, you can drop it into your wireframes where ever you want it.

OverSite does lack built-in, complex widget types, such as tables. You can create them out of the widgets that OverSite does provide, but it would be nice for OverSite to create them for you.

While each page has its own wireframe canvas, so does each section. The purpose of a section’s wireframe is to create elements that will appear on all of the pages within that section. For those who have used server-side-includes, it’s kind of like that. As an example, say you had a navigation bar that should go on the top of every page in your Products And Services section. You would create that navigation bar once, in the Products And Services wireframe canvas. Then the nav bar will appear in every page within that section. In addition, OverSite provides tools to modify that nav bar in specific pages, for example, to change the color of a specific link in the nav bar when you’re actually on the page that that link refers to.

Static wireframes are fine, but I prefer being able to test the interaction between screens before I actually build the site out. OverSite lets you link any widget or composite to another page. If you don’t want to do the work yourself, you can also tell OverSite to auto-generate a simple navigation bar. Then, you can use OverSite’s built-in web browser to test out your site’s navigation.

Another useful thing I’ve found is OverSite’s notes. The notes functionality lets you provide details about specific widgets. That way, when you print or export your wireframes, you can include more information to whomever you’re handing them off to.

As an added bonus, OverSite will also create a graphical sitemap based on your website structure. You can tweak the appearance of the sitemap… the operative word being “tweak”. Fonts, colors, spacing, and icon sizes are under your control, but not much more. Here’s where I think the application could do better to allow you to fully customize the sitemap. Still, it’s created automatically for you without your having to lift a finger, so that’s something. Plus, the sitemap can be exported into a number of formats: GIF, JPEG, PNG, PDF, Scalable Vector Graphics, and others.

Once you’ve finished your wireframes and want someone else to be able to play around with them, you can export them as web pages for non-OverSite-using people to click-through. You have two options here: export your stuff as pure HTML, or export them as imagemaps. The trade-off between the two is fairly obvious: pure HTML will provide you web pages that looks more “real world”, but won’t look exactly like your wireframes do, and they’ll look different in different browsers. Imagemaps ensure that you know exactly what your pages will look like, but it’s typically not going to look like a real web site.

As a UI designer, OverSite’s become a pretty indispensable tool in my software arsenol. You can get it at the developer’s website.

A vertical rhythm calculator

In the same show we also had Jason Beaird talking about vertical rhythm (among other things) and this promoted an email from James. He wrote…

Hi I’ve been listening to your podcast for about six months now and really enjoy the mixed style of content and witty banter.

With all the talk of CSS vertical rhythm and em based layouts I thought I would point you in the direction of a vertical rhythm calculator that I built in Flex to help people work out all of those nice em values. My own site has been developed using the same principles with all typography and measurements set in em’s for an elastic layout. I am developing an AIR version that has an integrated browser so that you get visual feedback of your calculations, I remember one of the John’s comment on how useful such a tool would be on the fabulous Rissington podcast.

I have checked it out myself and have to say it is very impressive. What is more he has now created that desktop version. Check it out.

109. Rissington?

On Show 109. IE8 divides the web design community, Anton Peck talks about imagery, and the Rissington Podcast crew stand in for Marcus.

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News and events | Anton Peck on imagery | Listener emails

Unfortunately Marcus is not yet back on active duty but does thank you all for your kind support. However, do not fret. You do not have to endure another show of me waffling on by myself. Stepping into Marcus’ still warm shoes are two giants in the world of web design and podcasting. From the infamous Rissington Podcast we have Jon Hicks and John Oxton.

News and events

Microsoft to automatically roll out IE7

First up I was sent an article by several listeners which seems to indicate Microsoft is intending to do an auto-update of Internet explorer on the 12th February.

When IE7 was initially released Microsoft made the decision to make the upgrade to their latest browser optional. So even though a user had requested automatic updates they would not receive IE7 unless they specifically approved it. This decision not to force users to update frustrated those in the web design community who wanted to wave goodbye to the evils of IE6.

However, it would now appear Microsoft has decided to take the plunge and will be rolling out IE7 as part of the automatic update. Not all users are signed up to receive these updates but those who are will be using IE7 from February 12th (if they are not already).

Expect to see a significant decline in IE6 users to your site very soon. Perhaps it will not be long before IE6 follows IE5.

IE8 divides the standards community

Talking of Microsoft and Internet Explorer, probably the biggest story of the week is Microsoft’s plans for IE8.

IE8 promises to be a huge step forward in standards support and has been significantly rebuilt in order to enable this. However, such dramatic changes in their rendering engine comes at a cost. They fear that by becoming more standards compliant they will break many websites which are not built with standards in mind.

The way they have dealt with this problem is to introduce a small piece of code that you drop into your pages which can be used to specify what version of IE your site is designed to work with. The browser then renders the webpage as if it was that version of the browser. So for example you could specify that a page was designed for IE7 and a person viewing the page in IE8 would see the page as if it was rendered in IE7.

If no browser is specified then it defaults to rendering the page in IE7 that way no matter what changes Microsoft make in future browsers legacy sites are still rendered correctly.

What on the face of it seems like a very sensible plan has caused uproar in the web design community. A List Apart and Eric Meyer seem to be generally supporting the principle while many others including the likes of Jeremy Keith strongly object.

One of the main sticking point seems to be that this approach breaks progressive enhancement. In other words I may choose to implement a piece of functionality on my site knowing that it wont currently work in IE7 but does work in other more compliant browsers such as Firefox. If i don’t add this special code when IE8 comes along it will look at my page see the code is absent and so render it as IE7. That means even if IE8 supports the functionality now it wont use it because it is rendering my site as IE7.

Its a complex issue with good arguments on both sides. In next week’s show Eric Meyer and myself will discuss it in more depth.

HTML 5 is coming

Still on the subject of the future of web design we now turn to HTML 5 which has just been released in draft format. Sitepoint provides a nice little summary of what is in and what’s out. There is also a summary of the differences between HTML 4 and 5 which is very useful as well.

I cannot claim to have read the entire specification yet but I have to say what I have seen contains some exciting stuff. Having HTML tags to define common areas like headers, footers and navigation offers some interesting possibilities and its good to see built in support for video and audio.

The big shame is that practical application of this is still a long way off but its nice to know that there is potential there.

Career advice for web designers

Of course all these upcoming technologies wont matter to you if my predications of a couple of weeks ago come true and we all find ourselves without a job! This week I was pleased to discover I was not the only one with a pessimistic attitude towards the coming year. Robert Scoble has posted a entry entitled “what to do if you are laid off in 2008 recession“, which I thought was a particularly cheery title.

Actually it is a really good post with some excellent advice. What I like most about it is that the advice applies as much to a student trying to break into web design for the first time as it does to a out of work professional.

In fact if you are considering a career change of any kind (or have had one forced upon you) then this is a good read.

Advice includes…

  • Spend at least 30% of your day job hunting
  • Start a blog
  • Share your knowledge with the world
  • Demonstrate your skills on youtube
  • Networking
  • Contact web start ups because they are hiring.
  • Volunteer
  • Prioritise friends and family

The list goes on and is definitely worth reading.

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Expert interview: Anton Peck on imagery

Paul: So joining me today, as I said at the start of the show, is Anton Peck. How are you Anton?

Anton Peck: I’m doing great Paul. Thank you.

Paul: It’s good to have you on the show.

Anton Peck: I know. It’s about time isn’t it? *laughs*

Paul: It seems like it’s been a while. We haven’t actually had you on BoagWorld before have we?

Anton Peck: No, no. This is the first time.

Paul: But I’ve known you from… Where did we first meet? Was it South By Southwest?

Anton Peck: Yeah. I think we had sorta done virtual communication before then through email, IM or whatever. But we actually first met at South By Southwest last time.

Paul: Cool. So Anton, tell me and the listeners a little bit about yourself. How do you describe yourself? Do you primarily describe yourself as a web designer or an illustrator?

Anton Peck: That’s a tough call. The illustration is more my fancy, my hobby. It’s where my passion lies but the design is what I’ve been doing for a long time. So it’s sort of my trade of skill.

Paul: I see. So you’re kind of torn between two worlds.

Anton Peck: A little bit.

Paul: But fortunately those two worlds do overlap quite a lot which is why we have you on the show today. We thought it would be good to get Anton in really not to just talk about illustration but to talk about imagery on the web generally as that’s kind of his thing really, amongst many others, because you have a growing reputation. You do art-casts don’t you which are like illustration tutorials? Is that a good way to describe them?

Anton Peck: Yeah, that’s probably a good way to describe them. That is the rumor that I do those isn’t it. I don’t do them as often as I should but I do manage to get them out every once in a while.

Paul: And they are excellent. I have to say, I really do enjoy watching them. So let’s talk a little about imagery on websites and the use of imagery on websites. Let’s start off with a really nebulous and broad question that I guess is pretty impossible to answer but I’m going to ask anyway, which is what makes good imagery for a website? How do you go about picking imagery for a website?

Anton Peck: Well there’s a few things and some of them might seem obvious. First of all the images should complement the content of the website so that the substance isn’t too diluted from its original intent. I know that might seem kinda out there and obvious but it’s probably disappointing and surprising that there’s a lot of website owners that would want to put an image on a website because it’s really pretty or cool.

Paul: I guess it’s important to have imagery that relates to the branding or message you are trying to communicate.

Anton Peck: Right because imagery is meant to support the content rather than take away from it. You don’t want to pull everybody’s focus right away to the images but at the same time you want to support what’s already there. The images should have some interesting quality about them which could mean how well they have been cropped or resized. They should be saved at a pretty decent quality if they are JPEG’s or GIF’s. Not over compressed as they can sometimes diminish the personality of the website. When you go to a website and you see that it’s over compressed it really doesn’t look very good.

Paul: So for a relative newbie, an amateur that’s getting into web design, there’s always this question of GIF vs. JPEG. What do you use and when?

Anton Peck: Well for photographic style images that have a lot of… I would say colours but that’s not quite accurate but more photographic style images I would use JPEG’s. Then for images like logos, things that seem very flat and have a limited palette, maybe go with the GIF’s. Although I tend to do that a little bit less now that PNG’s are finding a little bit more broad support among browsers.

Paul: So do you use PNG’s very much?

Anton Peck: Every so often. They compress nicely especially when you use the adaptive palette which is similar to a GIF format but they can actually get a little bit smaller.

Paul: Cool, yeah. That’s been my experience as well.

Anton Peck: It just gets a little tricky when you are trying to do transparency.

Paul: Yes, exactly.

Anton Peck: That’s a whole other discussion.

Paul: Yeah, I don’t think I’m going to open that can of worms today. So any other tips for selecting good imagery?

Anton Peck: Well I would say it’s got to be appropriate and tasteful of course. So that way you can minimise the risk of offending someone or losing possible business. If you might have a certain sense of humour and want to put something on your website, you might have to watch out for how that might appear to someone else.

Paul: And I guess cultural considerations come in there as well. It’s easy to forget that the worldwide web is worldwide.

Anton Peck: Definitely.

Paul: The next big issue that a lot of people face is this whole kind of stock imagery kind of question. You reach a point where your website’s becoming relatively important to your business or you’re a web designer that’s working for certain clients. At what stage do you say that actually stock imagery isn’t the way to go, perhaps I should be getting something specifically commissioned whether that be commissioned illustrations, commission photography or whatever. It’s a difficult line. What’s your opinion on stock imagery? Is it the devil’s spawn or does it have a place? What do you think?

Anton Peck: No, I think it definitely has a place. It offers a great solution for those trying to find a good quality image when they can’t afford a commissioned photograph.

Paul: So what kinds of site do you use for stock imagery?

Anton Peck: I’ve been a fan of Crestock.com lately.

Paul: Ooo! I haven’t heard of that one.

Anton Peck: Yes and actually they have this huge contest going on where you can win a Mac Pro and all kinds of equipment. It’s a Photoshop contest and I happen to be one of the few judges on that particular site.

Paul: Ahh. So what’s this website again?

Anton Peck: It’s Crestock.com.

Paul: OK. I’ll check that out. Sounds good. So does that do both illustration and photography or…

Anton Peck: Yeah. They have a wide range of different material. They have background textures and you can search for pretty much anything there. A lot of it is user supported so if you even feel that you are a good photographer you can submit your work and see if you can even sell it and make a little bit of money off of it.

Paul: Oh cool. So when selecting stock photography, what should you look for? What should you avoid? The trouble with stock photography is a lot of it can look really similar to one another. What advice would you give about selecting stock imagery?

Anton Peck: Well there’s no real secret to it. There’s not a lot of advice either other than just go through a lot of it. Don’t try to find the very first searches you come across as that would be a higher chance it would be used somewhere else. You want to get a unique image, something that’s probably not as commonly found. It’s always a little disconcerting when you come across a new image that you see on 13 different sites like, “Oh that’s the same image used there”.

Paul: Yeah. It becomes obvious that it’s stock imagery.

Anton Peck: Right. So you want to find that unique image.

Paul: Yeah, couldn’t agree more.

Anton Peck: And the only way to find the perfect, unique image is to just go through a lot of it.

Paul: Yes! Which does take time doesn’t it.

Anton Peck: Certainly.

Paul: When it comes to commissioning stuff is there any particular advice you would give there in regards to briefing the photographer or the illustrator? I mean when somebody commissions you to do a piece of work, what kind of information are you after from them?

Anton Peck: Since they would commission me as an illustrator rather than an actual photographer, I’d mainly look at what they are trying to achieve for their website and how they expect it to support what they’ve done. One of the things that I was gong to talk about for commission photography, even though I’m not one, was the benefits for the websites because you can have a one of a kind image that fits exactly what is needed for the page. A photographer can come out to the business and take photos of the staff and location which is obviously something you can’t do with stock photos.

Paul: Yeah, which obviously makes a huge difference. I think often at times people actually want to see that kind of stuff because on the web you’ve got no way of judging what the company behind the website is really like. So to be able to see real imagery of real people and real locations does add some credibility and trustworthiness to a company. It’s not just somebody working out their back bedroom or whatever.

Anton Peck: Exactly what I was thinking, yes.

Paul: OK so you have a budget. How much difference does it make actually commissioning imagery rather than getting stock imagery. Is there really a difference? Is it really worth going out and getting stuff specifically commissioned?

Anton Peck: I would say if you are looking to get high exposure and if you were a big enough business I would definitely say do it.

Paul: So why is that? What difference does it make?

Anton Peck: Well that’s exactly what I mentioned earlier. It’s the one image that you are going to own or the website is going to own and it’s not going to be found anywhere else. Completely unique.

Paul: You do feel that when you go through these thousands and thousands of stock images that “Well, it’s pretty much unique. Who else is going to use it?” but it’s amazing how often images turn up. I’ve got a little program that changes my desktop image on a regular basis and I’ve had this really nice one that I loved and kept for a while which was a cityscape of London that had been made all futuristic and I thought “Wow! What a great image”. And then I’m going on the tube and there’s the same image plastered across the wall. It’s amazing how often they do turn up again.

Anton Peck: Yeah it’s takes away a little bit doesn’t it?

Paul: Yeah definitely. Definitely. You’re an illustrator, let’s get onto the role of illustration. What advances or disadvantages do you think that illustration has over photography. When should you be using photography, when should you be using illustration?

Anton Peck: Illustration’s gonna provide a whole different type of personality to a website that you can never find in a photo. You can create situations, objects, environments that would either be too expensive to reproduce or they just don’t exist in the real world. Things that you just can’t do with a photograph. Again, that’s going to have to be through the interview of the illustrator trying to describe whether the job is appropriate or not. Actually that would be up to the art director trying to commission to decide whether they need an illustrator or a photographer. But custom website illustrations are so unique right now. When you do have a custom illustration it stands out a great deal more than a photograph. I think one of the greatest examples that stands out on the top of my mind would be Andy Clark’s website with Kevin Cornell’s image that he did of that scooterboy, the guy on the scooter.

Paul: Yeah, it looks superb. That’s stuffandnonense.com, if I remember.

Anton Peck: .co.uk

Paul: Oh .co.uk. Well check that out.

Anton Peck: Just try to imagine if Andy would have reproduced that with a photograph. It wouldn’t have the same personality I don’t think. He wouldn’t have been able to pull it off.

Paul: So do you think that photography has less personality generally or is it just the stock photography that has less personality?

Anton Peck: I wouldn’t call it a more or less personality thing as much it would be a different type of personality. It depends on what you’ve going for.

Paul: Do you think there’s some situations where illustration just isn’t appropriate because it would create the wrong kind of personality or is illustration flexible enough to be able to work in most situations?

Anton Peck: No I think illustration is not appropriate for everything. I think there’s probably a time and a place where an illustration is not going to do the job of a photograph. The photograph tends to look a little bit more… I was going to say professional but I don’t think that’s the word for it. There’s a sort of business approach… I don’t know. Illustration is very personal. It’s one of a kind. It seems that if you have a corporation maybe an illustration isn’t going to work unless it’s a certain kind of illustration.

Paul: Yeah I kind of know what you mean. There’s something… A photograph has a kind of… trustworthiness isn’t the right word but a realism to it perhaps that lends itself to certain circumstances.

Anton Peck: Definitely. It’s really hard to distinguish between the two. It would really boil down to the specific case that it was going to be used.

Paul: Tell us a little bit about some of the different types of illustration and why you would pick when. Obviously every kind of illustrator has very different styles but are they any kinds of broad categories you would recommend in certain circumstances?

Anton Peck: Well, let me think off the top of my head. It seems like you have a real nice vector, flowery styles with flat colours like Veerle. Her work is fabulous and it’s all Illustrator. Her style is just so unique. Then I think of Kevin Cornell. His style is so organic and painted. Then there’s styles like my own. I tend to learn for more photorealism in some cases. My own personal gallery doesn’t lean that way too much. There’s a few different styles out there and it’s hard to say when it’s going to be used properly.

Paul: Do you think that some styles date more quickly than others? You talked about that flowery style where you see a lot of art deco type shapes being used on the web at the moment. Do you think that illustration goes through more fashion trends than photograph does?

Anton Peck: I would venture to say yes and in a way. However like all fashion trends, it always comes back. Right now the big popular thing is artwork that looks like it’s straight from the 70′s. The muted brown colours and the nice organic curves, swirls and circles, things like that. Those are going over quite well I think.

Paul: It’s interesting isn’t it. I think there some sites that need to be fashion conscious and on the cutting edge of what’s going on and there are others that need to be generic and long lasting. It very depends on what kind of industry you are in as whether you should follow these trends or not I guess.

Anton Peck: Right. Or then if it seems to expire then you can just change it out and get a new one.

Paul: The glory of CSS, the separation of content from design.

Anton Peck: Absolutely.

Paul: OK Anton. Thank you very much for coming on the show. It’s really interesting that we haven’t tackled the discussion of imagery before.

Anton Peck: I did have one real quick public service announce if you’ll let me have another minute.

Paul: Yeah, go for it.

Anton Peck: For your listeners I’m wanted to just bring up that they shouldn’t take images, and I know it’s kind of obvious, take images from fountain sites or Flickr or Google Image search. That’s just bad practice and they are normally just going to get found out and it’s not a very nice thing to do. If they find images on sites that they like, they can contact the owner to obtain permission.

Paul: And it’s surprising. Often the owners are very happy and flexible to accommodate that. If you take the time to contact them they are often very flattered that you asked. Good piece of advice. OK thank you very much Anton and we’ll get you back on the show again in the future. Good to talk to you.

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Listeners email:

Textmate reviewed

Teifion shares his thoughts on Textmate for the mac, an incredibly powerful text editor with a sophisticated plug-in architecture.

I have to confess that I have only opened Textmate once and found myself unsure where to begin. I do know however that Teifion and many other web developers rate it extremely highly and use it as their primary development tool. In the show I pick Mr Hicks and Oxton’s collective brains about its benefits and whether I should make the effort to learn it properly.

Javascript or JQuery

The second listener contribution comes from Will who writes…

I was listening to your last one and you said it would be important to learn javascript for 2008. I know bits of javascript but don’t particularly like it and don’t know ajax yet, however, I have been playing with jQuery and find it much simpler. Do you think it’s a good alternative to learning all of javascript and have you used it at all?

Personally I think it is important to learn a language from scratch and that relying too heavily on libraries can cause problems in the long run. Although there is nothing wrong with you learning jQuery I would suggest it should be an addition to learning Javascript rather than a replacement.

If you want to know if Mr Oxton and Hicks disagree with me you will have to listen to the show :)

To leave an audio comment for the show skype “boagworldshow” or call +44 20 8133 5122.

107. Running to keep up

On show 107: What should you be learning about in 2008, Jason Beaird on web design basics and how to deal with portfolio pages.

Download this show.

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News and events | Where to focus in 08 | Jason Beaird on design basics | Listener emails

News and events

Setting expectations

Our first news story today is an article on working with your clients. Specifically it focuses on the subject of setting your clients expectations and clearly communicating with them.

We all work for somebody. We all have clients in some form. Whether our clients are other companies or simply our boss we all know the feeling when they seem to expect something which we believed we never promised.

This article looks at two ways of managing this kind of scenario. First be diligent up front. As the article says…

Setting expectations isn’t difficult, or mysterious, but it does take time and you have to be diligent about it.

Second it suggests being consistent. That doesn’t mean you are inflexible. It means that you need to be consistent in your communications throughout a project. If goal posts move, it is important that you explain the ramifications.

The principles of this article are universally applicable. So whoever you are take a few minutes to check it out.

Great websites do, not say

The next post I found falls into the category of “it’s funny because it’s true”. It’s a post by one of my favourite bloggers Gerry McGovern who seems to rant against websites that spend more time talking about user experience rather than offering it. He begins his rant by focusing on welcome copy…

I don’t want to pass meaningless pleasantries with your website. I don’t want to shake its hand. Or talk about the weather. I’m at your website for a reason. I’m in a hurry. I’m impatient. So kill the welcome, please.

He goes on to criticise sites that waste valuable copy explaining how easy their sites are…

If it’s really easy, why are you telling me it’s really easy and quick? For starters, you’ve wasted my time by making me read your meaningless sentence.

If you ever write copy for websites then you should read this post. If you don’t then check it out anyway if only for the pure entertainment value.

CSS: The All-Expandable Box

My final suggestion for your reading pleasure is a post on the Web Designers Wall entitled The All-Expandable Box. This solves a problem which I encounter all the time.

As you will know if you listen to this show regularly I am a great fan of using ems for typography. I like the idea users can resize their text to suit their own requirements.

The downside of this approach is that it can quickly break designs especially when text is contained within a box. The box will naturally expand vertically but not horizontally. The result is that you loose control of line length. Enabling the whole interface to expand including the box itself is very useful. This article shows you how.

Its a nice clean technique that should act as a building block for much more complex things. So if you are considering doing more ems based design then this should be a nice starting point.

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Feature: Where to focus in 08

As web designers we are all busy people. We are in such a fast moving sector that it can be hard to know what is worthy of our attention. Should we be focusing on Silverlight or brushing up on Javascript? Learning Rails or grappling with mobile devices? This week I want to share my thoughts of where you should be focusing your energies in 2008.

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Expert interview: Jason Beaird on design basics

Paul Boag: Joining me today is Jason beard author of an incredibly useful and wonderful book that I’ve really come to love. That’s – How would you describe it? Is it a basic introduction to designing?

Jason Beaird: It’s a basic introduction to graphic design principles. The book was really first intended for web developers in fact the initial working title was web design for developers and it kind of expanded into just a introduction to graphic design principles for anybody not just for developers, not people already creating websites. But anybody interested in design really.

Paul Boag: Mmm what’s so great about it is that you’ve kind of really taken time to go over the basic principle of creating a beautiful website. Which I guess is the title of the book, “The Principles of beautiful of web design” that’s the title isn’t it?

Jason Beaird: That’s correct.

Paul Boag: I really should have it in front of me shouldn’t I [Jason laughs] Oh but you’ve got to be fairly impressed that I knew that of the top of my head.

Jason Beaird: I’m just impressed that you have a copy yourself.

Paul Boag: Well yes I do. And it’s good because a lot of people that listen to this show are not necessarily professional designers we have a lot of people who listen to the show who are website owners but have to do a bit of design in order to maintain their site. We’ve got Developers that developing applications and having to do some design as part of that and we’ve also got people who probably are designers but not full time so are interested in how the professionals go about doing these things. So it’s a really good book for the boagworld listeners and why I’ve been so desperate to get you on the show for so long Jason, so it’s good to have you Jason.

Jason Beaird: So everybody laughs along.

Paul Boag: Well you’re a busy man; you’ve got a lot to do. So I thought what we would basically do is take the chapters from the book and maybe pick out some of the basic principles from each of those chapter and get you to talk about them little bit. So the chapters in your book are layout and composition, colour, texture, typography and imagery and that for a start made me very enthusiastic. Because it’s like really obvious, basic stuff that here are the main issues you are going to come across from a design prospective and you know we’re going to do a chapter on each which I just thought very refreshing and very logical and that’s good. So let’s kick off with layout and composition so tell us a bit about some of the stuff you cover in that chapter maybe and some of the basic principles that non-designers need to know about.

Jason Beaird: Well the entire book is really just basics, in my opinion. It’s just stuff that a lot of people think designers have as intuition and really it’s just stuff you can learn and learning these principle is like learning how to hand code. Really you can a website using a WYSIWYG but understanding the tags and selectors allows you to see inside and know what’s going on. And these are just basic. But really this is going to be the fire hose version of the book.

< p>Paul Boag: Yeah, I’m asking you to compress the entire book into about 20-30 minutes. [Both laugh]

Jason Beaird: I’ll give it a shot. We’ll start out with layout, some of the main principles of graphic design theory is balance, unity and emphasis and learning how to take all three of those and use them effectively in a layout is a pretty good place to start, from a layout prospective. By balance I mean symmetry. Is it divided right down the middle, or does it still feel balanced even though it’s divided into columns? By unity I mean do the elements of the website feel like they are one cohesive thing. You know does it feel like it’s a singular unit rather than a bunch of different bits. Then emphasis obviously is about creating a focal point on the page. And keeping that focal point and understanding where people are going to look and why they are going to look there and so there there’s different ways to create all three of those things. One thing I talked about in the first chapter about balance and creating balance is design proportion which some people call the golden mean or the golden ratio. Really it’s just a rule that if you divide a width by 1.62 just a number called Phi** you get a pleasing proportionate division. And so to make that simpler it can also be known as the rule of thirds. If you divide something by thirds it’s pretty close to the 1/ 1.62 ratio and you can come up with a pleasing kind of division for a navigation column and content area by using that kind of division. But really that’s sort of an overview.

< p>Paul Boag: Yeah, I wonder why the rule of thirds works, did you find out anything in your research about why that is pleasing?

Jason Beaird: I didn’t really find out a whole lot of solid information about it. But there is some out there, pythagorans noticed that it was a very common division in nature things like with leaves and shells had the same division and ratio and then started to develop the concept that anything designed around that is designing around nature so is therefore designing around gods design so you know. So the Romans and the Greeks built there some of their architecture on the golden ratio, the golden mean it’s a stable of graphic design since those times.

Paul Boag: Yeah and it really does work. I remember even back in Art College when I was being taught photography the same principles apply to photography composition you know or really anything you do, whether its print design or web design. So yeah the rule of thirds I think is a good one to take away.

Jason Beaird: Yep.

Paul Boag: Ok, what about colour tells us a little bit about colour because that’s a huge subject that people have written entire books on and you had one chapter so what did you chose to pick out on the subject of colour?

Jason Beaird: That’s the important thing to remember about these chapters is that there are entire books dedicated to each. I feel like was already trying to squeeze it already into the book. But with colour I think the most important thing to remember is that people’s perception of colour depend on their own personal experiences and cultural like right now, red and green means Christmas, for most Americans and most people around the globe whether they believe in that or not it’s just something that we’ve been exposed to so much that that’s the way we see it.

Paul Boag: Yeah.

Jason Beaird: But beyond those personal perceptions and traditional perceptions it’s good to know that there are ways to align colours where you really can’t make too big a mistake. [Laughs] and that are using a colour wheel and to rely on colour schemes that exist. With any rule it can be broken for whatever purpose you want but it’s good to know what the good colour choices look like before you start making your own and relying on color schemes or a colour wheel is a good way to get started.

Paul Boag: I think when you talk about these rules exist to be broken, ok that’s true but the kind of audience you are trying to reach, maybe a non-designer audience kind of playing safe is kind of always a good way to go.

Jason Beaird: That’s true.

Paul Boag: And you know using a colour wheels and stuff. Don’t you also mention in the book about finding a photograph that you like and or is that somewhere else, that might be somewhere else but it’s a nice idea anyway, taking a photograph and extracting the colours from that. I think is quite a nice way of doing it as well. Have you ever tried that?

Jason Beaird:I have tried that, I use that quite often. I don’t know if I mentioned that in the book or not. I mention a few other software based colour chooses and one that come out around the time I was writing the book that I didn’t get a chance to include was adobe kuler, at

Paul Boag: Yeah I think using a tool like that is very handy indeed. Because let’s face it we perceive colour in slightly different ways and what is it one in ten or is it one in 20 men are colour blind anyway.

Jason Beaird: I believe it’s 1 in 10 have slight colour blindness where they can’t tell, usually a red green; where they can’t tell the difference between red and green. Yeah so I mean yes, using a tool is a good idea if you are not a designer who’s really confident in colour.

Paul Boag: Now what about the subject of texture that was an interesting one I was quite interested that that was included in the chapter listings. And I, I intuitively do stuff with texture but I’ve never really thought about it that much so tell us a little bit about why you decided to include that and what advice would you give?

Jason Beaird: That for me was probably one of the hardest chapters to write because it was a lot of intuition and I like to use texture a lot in my own designs and I think that where truly the design begins. But there is not much principle wise to it. You can talk about points and lines and shape and that’s where all visual effects begin. But texture is really about creating a tactile quality and a theme for you website. Whether that is a smooth shape like apple computer with rounded corners and glossy buttons or whether that is a wicked worn look with a brick texture or something that makes it look nostalgia or old or whatever feel you want to create you can do that with texture. And I was trying to just convey that in that chapter.

Paul Boag: Yeah I mean texture kind a gives character to the site in many ways doesn’t it from the kind of grunge look you get through to the highly reflective look, or like what you say, sites like Apple. So what kind of, you talked about points and lines and perhaps you could explain some of those concepts to us.

Jason Beaird: Right you can create any kind of visual effect with just points. I showed an example; a picture of my cat, abbie, created with a dot matrix printer kind of effect on it. It’s just points. And then you can move in and use lines and shapes. It’s just important to remember that lines can create movement, horizontal line doesn’t have as much movement as say a diagonal line or vertical lines lead you up and down the page. It’s important to remember eye movement when you are creating textures. But really it’s just like what I said about creating a tactile quality and theme for the website.

Paul Boag: So as far as people may be, say a developer who has just developed an application and he needs it to look kind of half decent but doesn’t want to do anything too risky incase he screws it up and he’s not a designer. I mean what kind of advice do you give a person like that? Do you encourage them, probably best to stay away from doing too much textual stuff or is that something you should get into?

Jason Beaird: I think it’s something you should think about. Texture can easily be overdone and it can become goofy and silly rather than being professional. And I think it’s just in moderation. The thing to remember is to not leave your website backgrounds on div’s, backgrounds colors on div’s. Create some kind of texture, feel to it, whether that’s rounded corners or whether to go for the minimal stick where you don’t really use background images but rely on negative space. It’s just the fact of going beyond the standard HTML look. I mean obviously with style sheets you can’t just leave it un-styled because it’s styled content has no structure to it any more because, we’ve taken out the tables we’ve taken out the design in HTML and now we are relying on style sheets, so now you really have to build something up. That’s good I think, it makes people think about texture and all these typography, colour all these elements of design. But to think about it and just go beyond the basics. Just try to recreate something that you already like, picture wise, that doesn’t mean stealing the design but looking at another website you think captures the professional look and feel that you are going for and try to recreate that in your website.

Paul Boag: Yeah, it’s interesting that you talk about looking for inspiration. What kind of advice do you give people for a good place to look, should they just be looking at other websites or should they be looking beyond the web a bit?

Jason Beaird: I really believe that people need to look beyond the web. One of the tags for this book is that you don’t need to go to art school to design great looking websites and well I was kind scared of that headline, that professors from collage would hate me for it. [Paul laugh] It’s really true because if you have a passion for it, it will draw an inspiration from all sorts of sources whether it is architecture, or goofy things like traffic patterns or a door that you see, anything really can really inspire a look and feel to a website. Jonathan Stickler wrote an article about how he was inspired by an art deco building and that’s what gave him the design idea for his current website design.

Paul Boag:Yeah, and I thinks that particularly true when it comes to texture and colour as well as you can see textures and colors around you in everything from a plant pot through to a magazine so yeah.

Jason Beaird: One of the other big things from going through a collage art programs is that if you go to school for graphic design you’re not just going to school for graphic design you actually have to take all the traditional art classes, painting, drawing, pottery sometimes, a lot of history and really the reason for that is to create a foundation to a visual exposure to art. So you have this vocabulary and this experience pool to draw from when you are creating other designs.

Paul Boag: You mentioned earlier, negative space when you were talking about texture as another kind of approach to things. Negative space is something I think designers always throw around; it’s a term that we like to use quite a lot. But it’s not something we ever kind of explain. Just spend a couple of minutes explaining how negative space works and why it’s so important, if you would.

Jason Beaird: Negative space is important because it allows you eye to move around things if you had a page completely crammed with text you wouldn’t have any focal point to start with apart from the top of the page. Our eyes usually gravitate towards the center of the composition, so if you think about that you can have an element something around the center of the composition that can lead you to another element. Negative space is really a tool for moving the eye around.

Paul Boag: Right.

Jason Beaird: If you have, like I said before diagonal lines create movement. If you have diagonal lines that move you up towards something else. I gave a few examples in the book; it’s hard to talk about it with having any visuals.

Paul Boag: Yeah I know. It’s frustrating isn’t it? I really sometimes, I really regret doing an audio podcast, it’s a bad choice. [laughs] Ok, let’s look at the subject of typography. I’m guessing it must have been a hard chapter to write because A) typography is a massive subject and B) typography on the web is quite a tricky area. It’s kind of easy to almost easy, as a non-designer, to dismiss typography by going; well there are only about 4 fonts I’m allowed to use anyway so therefore typography on the web doesn’t exist. Why is that wrong, why is that not the truth and how did you squeeze a chapter out of this.

Jason Beaird: Well just like a lot of the chapters there are a lot of books on the subject of typography that go way beyond our experience with web or even print graphic design that go way back to the roots of communication and that’s really what typography is about. Its communication and all websites you’re trying to communicate something so if you can’t do that with pictures and ideas you have to do that with words so the way those words appear to people should become part of your design. It’s on hard with the state that it’s in with the web, having a limited palette of fonts to choose from. But at the same time it’s a good thing, I think for the novice because even though we are limited to this certain number of fonts that everybody has in their computers. Most of those fonts aside from comic sans are decent [laughs] for body text and things like that. The most important thing to remember is that there are other fonts out there and to have sensitivity towards things like spacing between lines and the vertical rhythm. Vertical rhythm isn’t something I talked about in my book because I thought it was an advanced subject but right after the book was published it sort of exploded into a big topic in web design and there’s a lot great articles out there written by other great web designers about vertical rhythm and how that affects your typography.

Paul Boag: So what is vertical rhythm for those that don’t know?

Jason Beaird: Vertical rhythm is just creating a space between your lines that kind of matches up throughout the website so that the spacing in the lines in your navigation area and the spacing in your lines in the content area kind of line up and their not just randomly spaced apart so you get weird alignments between things. It’s creating vertical rhythm, it itself is a good description; you’re creating a rhythm or pattern for your eye to follow down the page.

Paul Boag: So it’s all about basically making sure multiple typographic elements across columns have some kind of relationship to one another and that they are not just higaty pigaty all over the place.

Jason Beaird: That s the way I understand it, that’s the way I think of it is it’s really about creating a pattern and paying attention to the way the text lines up.

Paul Boag: So whatever, bearing in mind that we are limited to such a small set of fonts. What sort of basic advice would you give to someone starting on in web typography. You mentioned line spacing, what are you getting at there?

Jason Beaird: The default line spacing for HTML is very tight. And with tight text like that it’s kind of hard to read And also thinking about the width of the text you are reading . When you are reading a newspaper article or a magazine article the reason the columns are so narrow is because it’s easy, or a book even, it’s easy for your eye to scan a certain width of text and it’s easy for your eye to move to the next line if there is a little bit of space between it. And if you kind of know those basic concepts you can make it a little more pleasing to read that the default set up for typography on the web.

Paul Boag: Yeah, because especially if you’ve got a fluid site you can end up with ridiculously long line lengths if you don’t.

Jason Beaird: Right and I think that’s a lot of the beef people have with fluid layouts is that not only are you taking power from the graphic designer but you’ll also making line widths that are incredibly hard to read. But in my opinion if the user is comfortable expanding the site out to that width, and it’s readable having the line width that long, then obviously they don’t have a problem with it. But you should sort of leave that up to the user if you can. But it’s been proven that it’s easier to read text that’s been set to a certain width.

Paul Boag: Are there certain type faces that are better suited to kind of headings in preference to body’s and vice versa?

Jason Beaird: Well with body text, traditionally it use to be that body text for books and that were set to times or serif fonts because the serifs sort of lead your eye to the next character, but because of the resolution we have with the monitors and the way the text is being presented it’s actually been proven that sans serif fonts are better, fonts like Arial and Helvetica, are easier to read in smaller sizes because you don’t get the kind of resolution, the kind of detail that you get with printed type. And now that’s changing, we’re getting higher and higher resolutions in displays so maybe that will change in the future. But it’s just important to know those kinds of idea when choosing the body type for your website. But when you are choosing a heading, when you’ve got something that is very large it really just matters how the text displays and because you can use images and because you can use things like (scalable Inman Flash Replacement) sIFR to display another font besides the standard 6 or 7 fonts that are available – I call it the ok 5 9 [laughs] that are available across the Mac and web computers, Mac and PC computers sorry. You can choose other fonts that are outside those fonts to use for headers or areas where you want to give a little more design appeal. So there is a world of fonts out there, some good, some corny, that are available, some free and some very expensive that you can use for the headline on your website and it’s just important to be aware of those other fonts. I gave a few resources for free fonts I like www.1001 fonts.com is a good place to go for licensed fonts is a great font boundary, there is just a lot of fonts makers that make excellent fonts, not just for printed material like books but for web designers and people working on the web should be aware as well.

Paul Boag: Cool. So the last chapter in your book talks about imagery and I’m fascinated, and I have to confess that I haven’t read that chapter yet, so I’m kind of fascinated to know what you cover in that chapter as far as using imagery on the web. What kind of advice do you give?

Jason Beaird: Well the imagery. The graphic design doesn’t stop creating the frame around the website. It’s also about formatting the inside which is kind of difficult when you give the power to the user, give them content management. But choosing supporting content imagery is one thing that can really enhance the user experience of the web site. And finding and creating supporting imagery for awebsite content can be very difficult if you don’t know where to look or if you’re not a good illustrator or if you are not good at Photoshop. So I just try to give a basic primer on finding this type of supporting imagery and if you find an image that might work, how to tweak it to work for your needs. I just wanted to give a basic intro to using stock photo sites like iPhoto or stock photo exchange which is sxc.hu is a free stock photography site that is really great it has a lot of images. Finding images and then using them in your site is one way to really enhance the experience for your user, beyond that also I try to warn people from stealing images from Google and stop using the stock images and stock photography that we are all use to seeing in most free publication. I mean really here are a lot of stock images that have been created; the guy with the light bulb over his head, the hands holding the tree that’s growing in the soil in the persons hands. These are clique in the stock photography world you have to be aware when choosing images, to enhance the user experience.

Paul Boag: Yeah, yeah, defiantly , did you cover any of the technical aspects of compressing images or whether to go gif or jpeg and that kind of thing.

Jason Beaird: Yeah I did give a quick primer on jpegs, gifs and pings. And just a quick for everybody, if you are using a photo you obviously want to use a jpeg because usually with photos you usually have a lot of different tones and images. And gifs and pings the file space is based on the number of colours in the image. If you are using an icon type thing or a colour field where you have a limited number of colours then gif or pings are the way to go. And choosing between gifs and pings is really all about choosing between the types of transparency you want to have. Internet explorer 6 and below doesn’t support alpha transparency where you have a sort of gradient from opaque to transparent it just supports on an off. So with pings if you have transparency then you get a pink halo around them. Areas where there is transparency you can’t see it, now there are fixes for that but it’s kind of hacky still and for that reason people still hang onto the good old gif format which has transparency and unfortunately also has animation. [Both laugh]

Paul Boag: So is that one of your rules? Never ever use animated gifs?

Jason Beaird: Actually no it’s not, because I’ve used animated gifs even on my own site if you go to my site jasongraphics.com and hover over the logo it was sort of an experiment toy to play with I was designing my current layout, it was a sliding door type image where I’ve got the still part of the Jason graphics logo and then when you move over it jumps up, the position of the image jumps up so you see the animated moving, like sunrays over the logo. So that’s an animated gif and I’m not ashamed of that. But I think that animated gifs in a lot of ways degrade the professionalism of a lot of websites.

Paul Boag: It sounds a superb book, for anyone that’s not from a design background. Where can they get a hold of a copy, where can they find out more about it, how can they buy it I guess is the next question?

Jason Beaird: Well I’d love you to buy it.

Paul Boag: Obviously.

Jason Beaird: I set a little promo site for the book at www.principlesofbeautifulwebdesign.com were you can kind of hover over, I did a fun little thing where if you hover over each of the chapter names it sort of point s out in the website design itself how the things play a part of the design I made for the promo site.

Paul Boag: Oh cool.

Jason Beaird: Beyond that amazon.com has a good price for the book usually and you can go of course to site point.com to buy directly from them, and most people prefer to do is buy directly from Sitepoint. They sent you lots of emails about books that are coming out and specials. A lot of people are big fans of Sitepoint. I really like them a lot too.

Paul Boag: Yeah if you haven’t checked out Sitepoint before, then it’s worth saying that they are a lot more than a book publisher they have got a huge site with tons of great articles of all aspects of web design and a really active forum as well.

Jason Beaird: The forums are a great place to get involved and a great place to learn new things.

Paul Boag: Thank you so much for coming on the show I can’t say I normally get people on the show to pimp their book and to be honest that wasn’t what I originally ask you to do either. But the more I think about it the more I’ll looked at it, the more I think it’s a perfect book for a lot people that listen to this show if you are starting out in any form of design and don’t come from a design background then I can highly recommend this is a book to check out. Jason, we’ll get you back again in the future no doubt and make you cover some of these things in more depth. But for now thanks you very much for being on the show.

Jason Beaird: I appreciate it, it’s like being on the Dave Letterman show or the Conon O’Brien [Paul laughs] it’s like a status symbol. But I’m glad to be here and thanks for having me on the show.

Paul Boag: Thanks very much.

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Listeners email:

A excellent wire-framing tool

Robin:I’m a part-time web developer, committed to web standards, one day I’d like to make it my job. I’m a regular listener of boagworld in my car (traffic jam) going to work.

Remembering your discussion with Marcus about wire-framing (Powerpoint or Visio) i just came across this product: http://www.axure.com/demo.aspx. Looks spectacular although much to expensive for me (still).

Keep up the good work.

Building an online portfolio

Sultan:On the Headscape website I notice you have “related links” and “related pages”. What is the logic of that?

Also in your portfolio section when I click on a thumbnail why don’t you guys link to the actual sites rather than to a screen shot?

First of all let me say there is a lot about the Headscape website which I don’t like. It was built a while ago and our thinking has moved on.

One example of this is related pages and links. The logic was that related pages referred to other pages on the same website. Related links where external links to third parties. However in hindsight I don’t think that is a very clear distinction and should probably be changed.

I am however more happy with what we have done in our portfolio section. We have several reasons for the decision to link to screen shots rather than live sites. These include…

  • Some of the sites are intranets and not available to the public
  • Some sites had limited shelf life and are no longer available
  • We wanted the user to be able to click through multiples sites in quick succession

However, the primary reason is that clients often make significant alternations to the sites we deliver. After the end of the project we simply cannot guarantee that the quality of design and code will be maintained and so prefer not to directly link to the sites.

I am not suggesting that this is the right decision however it is the course of action we have chosen for Headscape.

Show 95: In honour of the the RAF

On this week’s show: Paul shares some techniques for selling your services through your online profile. Marcus discusses project time scales and Ben Hunt talks about marketing your web business.

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News and events | Project time scales | Social networking for sales | Ben Hunt on marketing a web business

News and events

The Rissington Podcast

For over 2 years now we have been doing this podcast and in that entire time we have reigned supreme. There have been other web design podcasts but lets be frank they have been shit ;) Obviously out of politeness I have pretended they had their place but I think it was obvious to all that only boagworld was really worth listening to.

However, like all great empires sooner or later they crumble and fall to a new rising star and I fear that maybe true with Boagworld. There is a new kid on the block called the Rissington Podcast. Not only is it hosted by two web design guru’s in the form of John Oxton and Jon Hicks but it is also professionally put together and at times really funny.

This rambling, question based show shares some great advice on web design in an entertaining and friendly manner. Definitely check it out, we promise not to cry. After all, it is even more British than us!

Net Promoter Score

On last weeks .net magazine podcast we got talking about how to measure the improvements we make to the user experience in order to prove their value to a client. Peter Merholz from Adaptive Path mentioned something called the Net Promoter Score which I have confess I had never heard of.

Fortunately I wasn’t alone in my ignorance because Andy Budd had not come across the term either. However, unlike me he took the time do some research into the Net Promoter Score and post his findings online…

To calculate your Net Promoters Score, you ask your customers “how likely they would be to recommend you to a friend”, and get them to grade their answers on a scale of zero to ten. Zero would be extremely unlikely while ten would be highly likely. Those who answer nine or ten are considered promoters, and are the most likely people to evangelise your services. Those who answer between zero and six are considered detractors and are the type of people who will spread negative views about your services.

To work out your Net Promoters Score, you simply subtract the percentage of detractors from the percentage of promoters. A good score would be in the range of 50-80%, while an average score would be 5-10%. A poor score would be in the negatives…

Andy then goes on to explain how this basic question can be used to assess the value of your service. I can see why Peter brought this up on the show as it would seem an excellent way of assessing improvements made to the user experience. By testing before and after a site redesign it would be easy to measure improvements in the experience.

Try it on your next project.

15 Excellent Examples of Web Typography

This is a bit of a random news story but I really wanted to mention it. I am excited to see that the movement towards better typography on the web continues to build momentum and I am constantly amazed at just what is possible with a bit of determination.

Typography can me an incredibly powerful tool in our design arsenal, as I have no doubt said many times before. However, if you still need convincing then check out these 15 superb examples of web typography which I came across this week. There really is some inspiring stuff in here and it should be enough to get even the most jaded web designer playing with type again.

Social net offers new perspective

Talking of being inspired, my last news story of today is a post by Bill Thompson on the BBC technology site. I am not sure it is directly to do with web design but it certainly went a long way to re-energising me about the work I do on the web.

The article focuses on how the social side of the web is transforming not just the way we interact online but also our world as a whole. While other journalists seem to be hammering the social net as a haven for child predators and terrorist trainers, Bill talks about how it is uniting cultures and making the news we see on TV real again.

Bill writes:

What will happen when these people (referring to online friends we have made) start dying in famines or wars, or when the climate changes caused by global warming lead to floods and droughts and natural disasters?

What happens when the photos on Facebook and Flickr show devastated crops and starving families – and these people are not just faces on the television but old friends, people whose likes and dislikes and reading habits and favourite films we know and share?

The world is different when it’s the people you know, and I do not think we will be able to resist the forces of change when our friends are dying on screen, in front of us, and we know that we could do something but have decided not to.

The article really grasps the power of the social web, a power I personally am all too well aware of. Running and developing an online community is a strange thing. Many perceive social networks as a numbers game (a way of attracting traffic). However at its heart are real people and real relationships. I will never forget a woman called Crystal whom I became friends with back in 1997 when I ran a virtual community. Crystal was dying of cancer and was housebound. For such a long time she was the heart of our community until one day she died. The grief that we felt was just as real even though none of us had ever met her face to face. She was a real friend to me, a real person.

I think that is why many online communities fail. They fail because they don’t grasp that communities are about people and relationship rather than features and technology.

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Marcus’ bit: Project timescales

I have often rambled on about the importance of contracts on this podcast and, within those the contracts, the need for a detailed spec, a detailed task list and associated timescales and milestones.

I still think all of those things are important but I do think that often (me included) people go into a land of fantasy when it comes a) when they can start a project and b) how long each one of those tasks will take.

Clients are guilty of this too.

This is what usually happens:

  • The client, not knowing how long the project will take, picks a date for project completion because they don’t want it left open. Let’s call it ‘date x’.
  • Unless it’s patently impossible to achieve, agencies will agree to this deadline because they don’t want to adversely affect their bid.
  • A certain amount of back and forth over the delivery date happens because, for example, it takes longer than expected to agree on a contract, or maybe the scope has extended a little, etc. But the agency can’t really move the date to somewhere comfortable because they have already agreed to ‘date x’. So, all parties then agree to ‘date x plus 1 month’ or similar.
  • The project then slips and both parties start blaming each other for it – the agency feels that the client is overly pushy and, worse, the client thinks that the agency is unprofessional, inattentive etc.

Be honest from the start

Seriously, do it. I was just having a conversation this morning with a potential client (hi Graham) who is looking for a new site. He has an unrealistic delivery deadline of the end of October. With Headscape’s current workload, I felt that we could deliver the project, at best, by the end of January. This blew our chances completely but -

a) Graham appreciated the honesty and, who knows, may want to work with us again or recommend us to others;

b) If I had underestimated – a favourite at this time of year is to say ‘we can do it by Christmas’ – then I would have become very unpopular internally and also with the client when we failed to deliver.

Don’t forget you have other clients

It is so easy to think ‘standard CMS site redesign equals 10 weeks’ and then go and quote a date for completion 10 weeks from now! Don’t forget the following:

  • It usually takes at least 2 weeks to sign a contract
  • Do you have the resources to start straight away?
  • What other projects are imminent?
  • Staff holidays

Educate

I think the problems I am referring to relate to the fact that, even now, we are working in a relatively ‘young’ industry. This means that many clients simply don’t have an understanding of how long projects, and the tasks within those projects, can take.

This used to be a problem with pricing and still is in some cases. However, client expectations of cost seem to be a lot more in line with each other than they were, say 3 years ago.

If we can explain what we do and how long it takes right from the start with a potential client, then hopefully client expectations of project length will also balance out.

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Paul’s corner: Social networking for sales

From time to time I get questions about how to build your reputation in the field of web design. How do you become well known so that you can attract more work in? Its a fair question and one that inspired an article I wrote recently called The Geeks Alternative To Golf.

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Ask the expert: Ben Hunt on marketing a web business

Ben:

Ill be talking about marketing a web business. And the things that I cover will apply particularly to small web businesses, little shops, web designers. But, the principles that we will be going over will apply to the whole of web design and in fact the design of any site at all.

What I am going to be talking about I guess comes under headology, psychology. It will be stuff like: self perception, posture, attitude, and brand – which are really central things.

So, starting with brand… what is brand? Well, brand is how people perceive you. What do you offer, what can you do for them. And what differentiates you from alternatives. Differentiation is absolutely vital and you must not ever underestimate it. There is a couple of books that have been really influential in hammering this point home to me.

The first one I would like to mention is called Purple Cow. It is written by Seth Godin, the kind of godfather of marketing. And the core premise of Purple Cow is… whatever you do, you have got to stand out 241 you’ve got to be memorable. In the 22st century just fitting in with people’s general expectations, fitting in with the crowd simply doesn’t cut it anymore.

The second book that I really loved is called Zag and it is written by a guy called Martin Neumeier. And it comes at the same kind of thing, but from a different angle. It says, “When everybody zigs, zag.” You go in the other direction. What ever is going on around you, do whatever it takes to stand out, to be noticeable and to go against the flow. Zag is also full of brilliant examples that explain why and also how you can go about it.

So what I am going to be covering is broadly three steps that will help you to get into a really winning mindset. Okay, so let’s dive in.

These days so much to choose from that we are surrounded by so many brands and so many messages all of the time. What drives our decisions and our choices as clients and what drives our client’s choices. And I find that it really really helps me if I try and get into the head of my potential customers. So the first thing to note, which is really often overlooked, I cannot stress this enough is people who land on your website (generally speaking) want you to be the one.

No one really enjoys trolling search engine results. People say to you, “Oh you know, you competitors are only a click away.” And I would like to say to these doom-and-gloom merchants, “So what!”. You know, when somebody is on my website, we are half-way there. We are over the first hurdle.

And these people are going to fall into two categories. They are either going to be someone who is looking for what we do and if they are fantastic! All we need to do then is to communicate that, quickly and cleanly to them, without giving them any reason to click back to the Google search results. And if this people is in the other category of people who aren’t looking for what we offer, no problem! We have got nothing to lose. We’re unlikely to be able to turn them around at this point and they are probably looking for something else.

But what we might hope to do, is leave a positive impression so that one day when they are sitting there at there desk going, “Do you know what we really need is someone who does expert site reviews, or somebody who specializes in Web 2.0 design.” You might hope that hey remember you.

It is really important to get your head around this reality that people who are visiting your sites are your friends and they want you to be right, so all you have to do is not bugger-it all up.

Okay, so let’s take it for granted that your honored site visitor is in the first camp. They are here because they are looking for what you offer; they want you to be the agency for them. Moving on to step two… How to let them make a positive decision.

Now here my advice is, work out who they really are. Who are your real customers? I see a lot of small agencies and free lancers, who on their websites they try and betray themselves as something they’re not – either bigger or broader or more capable. We don’t need to do that. The absolute core of this whole blurb I am spatting at is don’t pretend to be a big corp megabucks agency, if you’re not. Yeah…

The whole trick is to be who you are, and portray that in a strong way that people love; that people connect with. I mean, you’ve seen all this stuff where people say, “We this and we that.”. You know, all over their website. When it is clearly one guy sitting in his bedroom. And there is nothing wrong with being one guy sitting in your bedroom doing work; there is a market for that kind of thing. And the other kind of stuff you find is people say is that, “Oh, we do work for clients ranging from 50-quid jobs (for small local businesses) up to mega-gazillion jobs for international blah-blah-blah…”. And you sit there going, you don’t do those kinds of jobs.

So who are you trying to win? Are you trying to win BMW and SONY and Disney? Do you think they… those guys are going to come along to your website and fall for this stuff? Let’s say they did.

Let’s go on a flight of fancy and say that the VP of Marketing for Disney lands on your website cause they just happens to find himself between web agencies, looking for a new one, and he goes, “Oh wow! These people seem to have a team although I can’t see them because there are no names and there is not much of a portfolio. And they say that they work with companies just like mine, a massive global conglomerate.” Let’s say you caught him on a bad day and he accidentally picks up the phone and calls you. How long is he going to be on the phone for, one minute 241 two minutes, before he realizes that you can’t possibly give him the security that he as a big-massive client needs. So we just need to accept that these aren’t the guys who will be paying your wage.

So think, “Who are the real people who want what you offer?” And then, we brand ourselves, we pitch ourselves for those people uniquely. There is no point in pretending to be what you are not. What you need to do is present what you are, in the best light possible, which brings us onto step three… How to show who you are in a way that wins customers.

So the trick is to examine all the aspects of what you are, what you do, and how you work whether you perceive it as positive or negative. And build those things into a brand, into a whole impression, that really delivers for you. So let’s get back into our customers head.

Who are they, first of all? So they are not BMW and Disney and all of these guys. They aren’t going to be paying your bills. Who is going to be paying your bills? Who needs what you have? This is a two-way match between supply and demand. You can’t just be what you are not. You can only offer what you can offer. You can’t sell to people who need something else.

Let’s start with the givens. Let’s start with what you are and what your capabilities are, what you can do. And then, picture a market for that. But the trick here is to select what to show that might make you memorable and create a connection.

Often the things that you might perceive as weakness… for example if you are stuck in that mindset of thinking, “You need to pretend to be a massive full service agency.”… the things that you think are weaknesses may in fact be real strengths if you can spin them right, if you can present them in a right way. But, fundamentally this is all about getting your head around it.

Branding isn’t about pretending to be something that you are not. Branding is about working out who you are and what you really do and then standing there and saying it with confidence in a way that really impacts people.

Okay, so let’s look at a few things. Ah, you might be thinking, “We are not based in central London.” Great! You’re nearer to your local customers. You’re nearer your local small businesses who want somebody around the corner. They don’t want a big kind of so-ho agency.

So you are thinking, “We are just one person.” Fantastic! You have no huge wage bills and that keeps the cost down. And very often, your clients can know that they can pickup the phone, and might even have your mobile number, and they can pickup the phone and speak to you. And that is worth an awful lot to a lot of clients, knowing who is going to be on the other end of the phone.

“What about if you haven’t got an office?” Who cares if you haven’t got an office? You go to your clients and meet at their premises. It also keeps the fees down. Your local clients will respect that.

“You don’t know everything about web technology.” Who does? You might be a specialist in PHP or CSS. Or you might have a particular passion for religious organizations or green issues or whatever it is, whatever really floats your boat is whatever you want to do. Let’s do that.

Nobody knows everything. So if you are a small scale agency, we talk about this a lot, everyone has a network of other professionals and amateurs in your area, or around the world, who can help. And even the big agencies do that – everybody does that.

So what we are talking about is, say what you are really about. Lots of people make a positive decision to work with my agency, after reading our ethical policy that we publish on our website. And that works great for us because the kind of clients that we love to work for are actually attracted by reading that stuff and the other clients who are in industries that we don’t do, they don’t bother to get in touch. Which saves everybody time and effort. So now you are getting your brand together. We need to build in, what your audience wants.

So if you are really suited to dealing with other local small businesses, say. Think about what signs, what signals they are looking for to be able to make a positive decision to take the next step.

There are two important things to remember here. Remember the customer in on your side. They want you to be the one. And also, here’s a new one, you don’t have to close a sale on your website.

They job of the website is to get a qualified visitor from the point of first initial contact, knowing nothing about you, to the point of taking the next step. That’s it. So focus your efforts on giving the right kind of visitor, the right kind of signals, that you probably right for them. That is all that you need to do.

Now generally, you’ll be looking to reinforce just a few points and I always think of these as like check boxes in somebody’s mind. I like to picture somebody; think of what they look like, where they’re working, sitting at their computer typing something into a search engine and clicking on some results. And thinking, “What are the check boxes, what are the three or four check boxes (there are not usually more that that), in this person’s mind that I need to tick-off?”

And if you can tick-off those check boxes without upsetting the person, or giving them any reason to go away, and not believe in you then you’ve probably done your job. Then what you do is, you say (here is a call to action)… “If you want to talk about this more, that is fantastic, pickup the phone and call me and I would love to speak with you!”

Let’s imagine, depending on the market you are talking to, what kind of check boxes might be in somebody’s head. I think very often that they are things like, “I can trust these guys.” or “They are not going to be too expensive and will fit my budget.” or “They like working with companies like mine.”

So they are looking for evidence of all of those things. And it might be like what we said before; “I can get somebody on the phone if I need help.” And clients aren’t necessarily super confident in their requirements. You know, if it is an engineering company, and they don’t really know anything about media or marketing in particular, then there is no reason to think that they are sitting there being really really cynical. What they looking for is a friend, they are looking for someone to be on their side and to help them through this process.

All we need to do is get them effectively to feel good about you 241 is really what we are saying. We have to get them from first finding you, to coming to a point where they have no reason to think you are not the right agency for them, then you give them a call to action and you say, “Let’s get together and let’s talk about we can do for you.”

The thing I would add here is to do with focus. You need to plan the steps from the home page through to that call to action. Now you know your website might only be one page. You might only need one page to do that. You don’t have to have a news section. You might not have news to give. Don’t put a news section on because it will be a dead pit.

You should put on your website only the things that you need to get that person from A through to B. And you need to be very very focused about it. So don’t put in more pages than you need. Don’t put in more images than you need. Don’t put in more blurb-bump-from-rhubarb, the more blurb-bump-from-rhubarb you put on your website the more you’re going to be watering down your message.

Get all of these steps right, you have done your job and you should see the difference in your bottom line.

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The Geeks alternative to golf

As a diehard geek/web designer I have developed a number of other techniques that allow me to network and sell my skills.

I have never been a great fan of golf. As far as I can see it is a silly game that ruins a perfectly good walk. For the longest time I didn’t get why so many people played it. I especially did not understand why successful business people wasted so much time hitting a small ball around in a field.

One day I mentioned my dislike of the sport to a golfing friend and his answer surprised me. “I don’t like it much either” he replied. “Then why do you play it?” I asked. He responded by telling me that he played with potential or existing clients. In short it was a sales tool. Golf is a boring slow paced game that allows ample time to for “networking”. My friend had plenty of opportunities to subtly sell his services.

Personally I don’t care how good a sales tool it is; I have no intention of taking up golf. However, as a diehard geek/web designer I have developed a number of other techniques that allow me to network and sell my skills.

Blatant networking

Most of us have already heard of Linkedin (www.linkedin.com). Aimed squarely at the business community its objective is to connect you to new business contacts through mutual acquaintances. At its heart, it is all about sales. It gives suppliers a chance to connect to potential customers through referrals, while buyers feel more confident in the supplier because it comes as a recommendation from an existing contact.

However, although it seems great in principle, I am yet to win any work through it. As somebody who isn’t really a sales person it feels heavy-handed and slightly aggressive.

An alternative is to make use of one of the many social networking sites out there. The first that springs to mind is myspace but no self-respecting professional would be caught dead there, so we need to look a little further. The answer seems to lie in facebook that appears to have exploded in popularity recently. I am continually amazed at just how many of my clients have a facebook page and just how many new contacts I am making through my facebook account.

The reason facebook works well is that it is not as formal as a company website. It is your “personal” page and people respond better to individuals rather than to organizations. It is far easier to ask a quick question of a person on facebook than complete a contact form on a website and risk being hassled by a sales person.

Of course you have to give people a reason to add you as a friend on facebook. They have to see a value in the relationship. What can you offer them? What do they get out of the association? This brings us nicely on to the “aren’t I clever” approach of social networking.

The “aren’t I clever” approach

Making contacts through sites like facebook is not enough in itself. Although it gets your name in front of people on a semi-regular basis it does not associate that name with quality work. Some degree of self-promotion is also needed.

Telling the world how great you are is always difficult. The problem is that if you do it the wrong way you come across as arrogant and nobody wants to work with somebody like that. The best approach is to not directly promote yourself at all but allow your knowledge and expertise to do the talking.

The most common way to achieve this is through a blog. By writing about your experience as a web designer you will naturally start to communicate your depth of expertise in the field. Blog posts demonstrating your experience are reassuring for potential clients because they show that you “know what you are talking about.” If you take the time to write your posts in plain English and avoid web design jargon then you will also be educating potential clients at the same time. This adds real value from their perspective and makes them more likely to subscribe to your posts.

Of course not all of us are great writers. However, there are alternative ways of promoting your expertise. If you are a designer your blog might consist mainly of example designs that you have produced with short explanations of your approach. If you are a coder you might want to focus on releasing code snippets that others can reuse. The important thing is that you express your knowledge and passion for the subject.

For me a podcast worked best. I found myself frustrated by only blogging as it was much harder to express my enthusiasm for the subject. By podcasting more of that passion comes across. Another advantage of podcasting over the written word is that people get to know you better. They feel like they have made a real connection and that helps when generating sales leads. However, podcasting is not for everybody and you need to discover what is right for you.

Giving away your genius

Although it is great to demonstrate your knowledge, many people are concerned that this gives away their competitive edge and intellectual property. The reasoning goes that if I tell the world how I code a particular solution or how I approach a certain aspect of web design, then my competition will use that knowledge.

To some extent this is a legitimate concern. Indeed, I know that many of my competitors listen to and learn from my podcast. However, ultimately I believe the benefits outweigh the drawbacks. Prospective clients respond so favorably to an open attitude and the knowledge you communicate through that approach that it wins far more work than is lost through loss of competitive advantage.

Another important point to consider is that the more you blog and talk about your expertise the higher your online profile and the more likely you are to be found. If you post content online it will help your search engine ranking and if the content is good then you will find more people linking to you. On the other hand if you fail to post for fear of losing your competitive edge then people will not discover you in the first place. Don’t allow a fear of your competition to hamper your marketing strategy.

Of course the danger with blogs, podcasts and social networks is that we hide behind them. Sooner of later we have to confront the real world.

Don’t forget real life

As I said at the beginning of this article, I consider myself a geek. One of the things I have observed about geeks is that many of us find face to face interaction difficult, especially when it comes to self promotion. We tend to shy away from such opportunities and hide behind technology. However, this is a serious mistake. If we are seeking to generate new business and increase our profile then we have to get ourselves out there meeting people.

There is certainly no shortage of opportunities available from conferences to meet-ups. Start by engaging with the web design community. Sure, some of them will be the competition but many will work for in-house web teams or agencies in search of outside expertise.

Conferences are a good way to meet people but meet-ups are even better. These informal gatherings of web designers are superb for networking because they provide many opportunities to chat and socialize. From Barcamp to Refresh there are literally thousands of these get togethers all over the world and they happen on a regular basis. The best place to start is by searching on “web design” at upcoming.org.

One problem you might encounter is that you may have to travel. Many events like these tend to focus on larger cities so if you live in a more rural area you could find a lack of events nearby. Personally, I live in the middle of nowhere but I still make the effort to go up to London because I am persuaded that face to face meetings are important.

So you have attended a meet-up and made a few contacts, the question is how to keep in touch and build those relationships? That is where twitter comes in.

Why twitter?

Take a moment to think about the problem. You have met somebody for a couple of hours at a meet-up. You get on well and feel it is worth keeping in touch. You could swap telephone numbers but why would you call them? You certainly don’t know them well enough at this stage to call for a chat! You could exchange email addresses but what reason would you have to write? People get enough junk email as it is without you pestering them. What you need is a lightweight and informal way of keeping in touch so that the next time you meet you have something to talk about. Twitter is the answer.

By adding a new contact to your twitter list (and vice versa) you can track each others thoughts and activities. My contacts on twitter post about their work, where they are going, their home life, all kinds of random pieces of information. By following this information I will have something to talk to them about next time we meet. I will know that one contact failed his motorcycle test or that another has just enjoyed a holiday in spain. It gives us something to discuss.

Equally, if they are following my twitters then they will know about my life and I will remain in the forefront of their mind. That way, the next time work becomes available for which I might be suited, they will remember me.

In short twitter keeps the relationship fresh even when there are long gaps between physical contact.

Of course, this technique only works when both parties are on twitter. However, more and more people are joining up to services like this and certainly many web designers are already using it.

Quick fire tips to social networking

So there you are. The geek alternative to golf. Social networking sites, blogging, podcasting, meet-ups and twitter. However, let me leave you with three pieces of advice that have been invaluable to me in my online interactions.

First, resist the temptation to actively sell. When it is so easy to block you the last thing you want to do is push your luck. If the prospective client can see your talent through your blog and is in regular contact with you through twitter or facebook then they will come to you when they have work available.

Second, use an actual picture of yourself. When registering for facebook, twitter or any other social website there is a temptation to use some clever icon or cartoon as your profile picture. Resist the urge. If somebody has met you for the first time at a meet-up they may well not remember your name when you ask them to be a friend on one of these sites. However, if they see your picture they are much more likely to recall you and hit add instead of block.

Finally, never dismiss anybody. If you become focused on sales and networking you may find yourself judging people by their potential value. It is a mistake to shun somebody because they are “just a student” or a junior designer. I have learnt from personal experience that anybody has the potential to bring in business. A junior designer can recommend you to his or her boss. A student will one day graduate and work for a company. Everybody has a value to your business and you should not ignore anybody. Anyway, to do so would be downright rude!

Show 90: Digg

On this week’s show: Marcus abandons Paul to go on holiday. Paul talks about competitive analysis and does an in-depth interview with Daniel Burka, the creative director at digg.com.

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News and events | Daniel Burka talks about Digg | Competitive analysis

Hello? Is anybody there? I am so lonely, nobody to talk to, nobody to rant at, nobody to take the piss of! Your listening to boagworld.com, the podcast for all those involved in designing, developing and running websites on a daily basis. My name is Paul Boag and this week, I am sad and alone as Marcus is away on Holiday (or should I say vacation?).

I have to say it is not the same without him. Of course on the upside in many ways its a lot better. Less waffle, no interruptions, no skype problems and you get to hear my undiluted genius. So thats okay then :)

Because we don’t have Marcus around this week, todays show will be a little different. For a start Marcus wont be saying much, which should make the show shorter. However, in his place we have an extended interview with Daniel Burka the creative director at the social news website Digg. We cover loads of stuff from the difference in designing for social networking sites to working with AJAX and designing for the iPhone.

I will also be doing my segment as normal. This week I will be providing a quick and dirty introduction to competitive analysis. We will be looking at what you can learn from your competitions websites and how you go about extracting the maximum amount of information.

But before we can get into all that good stuff we first need to look at what has been happening in the world of web design over the last week.

News and events

Eric Meyer tries to prevent history repeating itself

First up in the news segment of the show today is a passionate call to action by Eric Meyer. Like myself, Eric has been working in the web for a very long time and is all too familiar with the problems of the past. He is a veteran of the browser wars (how dramatic does that sound!) and remembers the many problems that period caused.

During that time many web designers simply gave up trying to support multiple browsers and instead displayed the now famous message…

“Your browser is not compatible and must be upgraded”

It is therefore particularly disturbing when we thought those days are over to see the return of a similar message. As Eric points out in his post, those types of messages are returning in the form of…

“This site is for iPhone users only.”

As Eric says: Stop it! Stop it right now. He is absolutely right. There is no reason whatsoever for shutting out users from viewing iPhone optimized pages. Sure they might not look as good on a non iphone browser but other than that they should work fine on a compliant browser. To be honest, even if they don’t, that is still no reason to block non iphone users. If I choose to look at an iphone site on my Windows mobile device or even on my desktop browser, I am not going to expect it to look perfect. However, I could have all kinds of reasons for wanting to do it from wanting to check out the functionality to using an alternative mobile browser that is just as capable of displaying the content.

In Short, Eric argues (and I whole heartedly agree) that the “best viewed in…” approach to web design is a fools errand. Whether it is the iphone or something else, make sure you avoid that road at all costs.

6 Keys to Understanding Modern CSS-based Layouts

Talking about best practice, Jonathan Snook has posted a helpful article for those of you still struggling to move across to modern CSS-based layout.

As Jonathan says in his post…

Much of CSS is pretty straightforward and, I suspect, quite easy for most people to grasp. There’s font styles, margin, padding, color and what not. But there’s a wall that people will run into… that point where a number of key elements need to come together to create a solid CSS-based layout that is consistent cross-browser.

Jonathan addresses this challenge by talking about 6 key principles that will help you get over this hump. He talks about; the box model, floating columns, sizing with ems, image replacement, floated navigation and sprites.

Its an interesting list although I am not entirely sure I would include the same items. For example there is no mention of HasLayout or IE conditional comments. However, Jonathan does say it is just his take on things and encourages people to add suggestions in the comments so they are definitely worth reading too.

How to mix fonts

So you might be listening to this feeling smug about your CSS skills but how are you with typography? Working with type is a challenging area and one that is very easy to get wrong. That is especially true when trying to combine multiple fonts together in an effective way.

Fortunately, David who listens to the show, has sent me a link to a cheat sheet on mixing typefaces. Not only does it provide specific examples of typefaces that work well together, it also gives you some basic information on typography.

I am a great fan of cheat sheets and have a number pinned to my wall including my much loved microformats cheat sheet. So, if you are looking for some advice on typography add this to your collection.

Making money through forums

My final news story for this week’s show comes off of the back of a story knocking around here in the UK. A number of large companies have pulled their advertising off of Facebook following the discovery that those ads were appearing on the profile of the BNP (a pseudo- fascist political party in the UK). These companies were unhappy that their brands being associated with the organisation.

This Facebook story is indicative of a wider problem that advertisers seem to be having with social networking sites and forums in particular. So the question then arises, can you make money from a social networking site?

For most of us this is not a question we have to deal with. Most of us don’t run social networking websites. However, many of us do run forums and we are looking to make a bit of extra cash from them.

If that is you then you might want to check out “Can forums still make money?” on sitepoint. This post suggests a load of ways you can improve your return on your forum and make some cash to cover hosting costs. The post is very realistic suggesting that the vast majority of us are not going to get rich from our forums. However, it might help pay for your cleaner (which is what I spend my Adsense revenue on!) and so it is worthy of your attention.

As a slight aside before I wrap up the news segment of today’s show, the article also links to some useful tips from Google about maximizing your return from Google Adsense, so you might want to check that out too.

Talking of social networking websites, that brings me on nicely to my interview with Daniel Burka from Digg…

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Daniel Burka talks about Digg

Paul: Okay. So joining me today is Daniel Burka the lead designer/creative director/God of all things user interface at Digg.com. Is that a fair way to describe you Daniel?

Daniel: That was a very polite introduction. Thank you very much.

Paul: Well, it is always good to butter up the guests at the beginning…

Daniel: [laughs]

Paul: I find it goes down better that way. [laughs] So Daniel, I thought that it would be great to get you on the show, simply because you seemed to have worked so extensively with web projects centered very much on social participation and web applications, you know, and various other Web 2.0 buzzwords. Obviously Digg.com is a good example of that. And a lot of listeners of this show are still working on content heavy brochure-ware type sites. But, they seem to be really interested in more interactive elements to their site. And so we thought, let’s get an expert on the show that seems to specialize in this area. So, here is my first question Daniel. What do you see as being the main differences between designing and social networking sites, compared to more traditional content heavy sites that I am sure you have worked on in previous lives, so to speak?

Daniel: Oh yeah, I mean absolutely. I worked on those kinds of sites in the past. The big difference with something like Digg is that all of the content on the site, pretty much, is provided by users and so we're building conduits as frequently as we can where people can provide their input, provide content you know foster discussion, these kinds of things so I guess wherever possible we're not only designing the technically areas that they can do it but focusing the design on encouraging them to participate.

Paul: So how to you do that? How do you encourage someone to participate in using kind of design tools and design approaches?

Daniel: Right. I guess the big thing is to make it obvious that other users have provided content to the site. So, making it clear that the Digg count went up because other people you know dug the story. You know, showing which users submitted certain things or which user made a comment. You know that indicates, Oh okay. Other people, like me, have participated and that might be something I might be able to do too.

Paul: So how did you deal with the kind of early days before Digg had really taken off? Where perhaps you had less content than you do now and you kind of want to give the impression that there is loads going on, when perhaps here isn't?

Daniel: Right. I guess by the time I got involved in Digg which is about 4-5 months after it had started. So Kevin and Owen originally developed the site.

Paul: Oh okay

Daniel: And then they hired the company that I work with in Canada. They hired us to come in and basically do a design review and redesign of the site and that was the primary focus of the redesign was to look and say, Okay, what is this site about? And what the site is about providing input and so the original design which was more definitely designed from an engineer's perspective. It had all of that content, it had all of the facts and the bits and the place to Digg something, but it wasn't very clear at all what you should do or why you should do it.

Paul: Hmmm.

Daniel: And so, you-know probably the most interesting thing I have ever done on Digg was to take the Digg count, to make it really big and stick it on the left and stick a really explicit Digg It button under it. So, I mean that's clearing indicating X number of people already participated.

Paul: Yeah.

Daniel: And if you want to participate hit the big button.

Paul: Yeah. The kind of putting right in front of peoples face where they can't possibly miss it, so to speak.

Daniel: Right. I mean that is the entire purpose of the website is to, you know, say you like something.

Paul: So what other kind of things did you implement in those early days when you came in and started redesigning the site?

Daniel: The original focus, I actually thought this was a kind of interesting approach to take. Steven and I were looking at the site and trying to determine that. It already, in some ways, had a fairly large scope to the website. So we were trying to determine where do we get started. Often that is redesign the look of the site or redesign the home page. We looked at it and what is the most important thing here and the story format, I think, was probably the most important thing about Digg. And so we looked at each individual story in the list. There is a whole row of them on the homepage. We got about 15 on there now. And kind of a singled one of those and dissected it and said, What is important about a story? Why did the user submit it? Why is another person going to be interested in it? How do I encourage them to participate into that story? And so, that story format counts for a few different iterations since we started.

Paul: Hmmm.

Daniel: I think that being the primary focus of ours.

Paul: I mean what about the kind of more rich elements that you started to introduce? Where there is a lot less page refreshes that perhaps there once was and you kind of changed the way the people interacted with the site by introducing AJAX and things like that. I mean was that a big shift? What kind of thinking went into that process?

Daniel: Absolutely. I mean that is critical to Digg's success. Owen and Kevin had already started playing around with AJAX and this was before anybody like Jesse James Garrett that coined the phrase, AJAX. So, we were still calling it Asynchronous Javascript and XML request. Thank God someone has shortened that. And the fact that you are requiring mass participation to make something interesting would be entirely stymied if we had forced a page reload every single time a person wanted to participate.

Paul: Ummm.

Daniel: So we are using that all over the place. The Digg It button is the one real obvious place. And then you know especially in the comment system. There are various other areas where we're basically allowing you to have a really low-threshold of participation. No long page loads. Immediate reaction that what I did I got a reaction back from that, so I get that positive feeling.

Paul: So how does that kind of process work within Digg? I mean are you actually involved in coding the AJAX elements or do you just do the user interface? How do those kinds of accountabilities split up?

Daniel: Right. I guess we've got a really good balance I think between the development and the UI design. We are really tightly integrated with the different teams. And we are getting big enough now that we can actually speak about them as teams. So generally the flow at Digg starts with it's great we have a really design focused process here that Kevin will come up with an idea and then he and I will bounce the idea back and forth usually and figure out what the pros and cons are and then kind of rough out the design aspect. And then, basically take it from the conceptual stage code it statically and then work with the developers in terms of coding the functionality into it. So I don't do a lot of PHP or very much Javascript, but I provide with them XHTML and CSS and obviously the images and work with them implementing the basic flows.

Paul: I think a lot of the impression I get is a lot of organizations is still struggling to work out whose responsibility is the AJAX elements. It's kind of client side stuff that is very user-interface oriented. So should it be a designer job or is it kind of so intrinsic in the kind of connecting to the database and pulling out the content and that kind of thing which is actually a developer's job? It's quite interesting to hear how different people do it.

Daniel: Right. We probably fall into the developer's side of things. You know, it is submitting content to the database which is not horribly different than a normal form submitting to the database.

Paul: Yeah.

Daniel: So that is probably how we line it up.

Paul: Yeah. You guys seem to be doing some interesting things at the moment. One of the things that I imagine is particularly challenging is that you got a tech-savvy audience which is where Digg started. But you're constantly at the moment in this process of broadening that audience out to be more of a mainstream audience. And I'm just interested from a kind of design point of view, and user-interface point of view, what challenges that has presented you as far as shifting that audience. You know kind of in-mid process if you want. Most websites have a fairly good idea of who their target audience is upfront. But you are having to adapt that as the site evolves and I imagine that must be tricky at times.

Daniel: Oh, absolutely. I mean we started off as you said as very a tech-heavy site at about this time last year. I guess just over a year ago we broadened out very explicitly by introducing other content areas to the website. As we grow, and as a less tech-savvy audience comes in, there definitely is a real dichotomy between the perceived power-user who understands the very complex form type systems versus people who barely used a comment system on a weblog. On different areas of the site that level of experience I guess really comes to the fore. Although, I think I really take inspiration from the FireFox Project in that regard – particularly in Van Gudgers response. He is one of lead engineers on the FireFox Project. One of his best qualities being saying No! during the FireFox development and a lot of power-users perceive that they want all of these options at their finger tips. They want a hundred different options, if there are a hundred possibilities. Where as, in reality, having a simple system actually works better for both the power-user and the relative novice. I think the correlation between what happened with the Mozilla Suite, which was the previous iteration before FireFox which had a lot of different features and a lot of different buttons and customizability, versus FireFox which is really the torn-down simple browser. Which really ended up serving both audiences better.

Paul: So have you had the kind of guts to take functionality away or are you more kind of hiding it away so that it is still accessible to the power-user wants to go and get it?

Daniel: Well that is definitely the balance that we try and make. I think hiding the functionality is actually I was just reading a book a friend lent me. John Maeda’s book The Laws of Simplicity and he covers this subject. I think that it is really interesting that you can hide functionality as long as it doesn't feel intimidating and as long as you are not obscuring the functionality. I think you can actually, quite successfully, create a simple site by tucking functionally under the right areas, I guess.

Paul: That struck me. This whole idea of dealing with different types of audiences is a very challenging area. You have been at Digg for a while now, what has been the most challenging aspect from your point of view?

Daniel: Well, I think managing user feedback is definitely one of the big points of working at Digg. It is very intimidating working on a site where, every time you want something new, you have about 2 million people seeing it the next day and giving you their feedback on it. It is fantastic! It is really inspiring and exciting – and at the same time horribly intimidating. It is hard not to get frozen-up when you are about to launch something in two days and you kind of have to brace for the criticism because you know that people are going to be critical. And I mean that in the positive sense. They are going to critique what you have done. And so, being able to basically listen to a wide range of opinions and make sure that you are listening to everyone. But, you don't necessarily do what everyone says because there are obviously people with conflicting opinions and there are people who have very specific interests that may or may not be reflected by other people. I think managing those expectations that people want to know that you are listening to them and they want to see their suggestions reflected in what you are doing. Balancing those types of expectations is a really challenging part of the job.

Paul: So how do you go about that? How do go about deciding which suggestions you are going to implement and which you are not? Do you have some kind of process for that?

Daniel: I'm not sure if it is horribly formalized. I think the first and really important thing that we've learned at Digg, and I have learned on other projects being worked on, is taking a really deep breath. People will immediately ask for feedback on something, the minute you launch it

Paul: Yeah.

Daniel: They will ask for change. So don't make a change for the first week, unless they point out obviously drastic problems that you didn't anticipate. Take a deep breath. Let people give their feedback. Let them get some experience with the change because people are adverse to change generally. Their first reaction is going to be, Well I was familiar with it the other way, now it is different and I don't feel comfortable with that. And so, you will get a lot of feedback in that regard. And then carefully go through and filter and look for themes of feedback from different people. Try to determine why they were giving that feedback. And then iterate from there. I think that iterative process is so important.

Paul: One of the things that I think everyone has noticed recently about Digg, is that you released this iPhone interface. Everybody is going on about the iPhone endlessly and I am hugely jealous that we don't have it over here in the UK. And so, I am obviously bitter and twisted about it.

Daniel: [laughs]

Paul: But, putting that aside there is this plethora of iPhone applications coming out and Digg is one of the people who have done it. Were you involved in that putting it together?

Daniel: Yeah, absolutely. Joe, who is one of our developers, kind of came over and he was talking about it and was thinking it would be a great idea. And we both kind of got excited and pumped the whole thing out over our weekends.

Paul: Ahhh.

Daniel: Big props to Joe Hewett, who is not the Joe who works here, but Joe Hewett has made this great framework basically to start developing for iPhone applications in Safari.

Paul: Ahhh.

Daniel: He actually released a prototype of it on Friday afternoon. I think? And we started off from there and started developing. That is what does the sliding effects in our interface.

Paul: Okay.

Daniel: And we kind of took what he had done and I think we launched on a Tuesday the next week and on Wednesday Joe had already refined it and made into a kind of framework more people could use. So it was very useful to us.

Paul: So how do you feel about that, because that is a very different interface to be developing? It is much more controlled. You know the browser you are aimed at. You know the screen size. Was it a pleasant experience?

Daniel: Oh, absolutely. It was really really fun. I mean, there were a few things that were really fun about it. One, you are absolutely in that controlled environment. I mean people aren't resizing there fonts. You have a controlled number of fonts. You know the resolution. You can accommodate for when you flip the screen and it goes to wide-mode. And plus you are working with a rendering engine that doesn't suck.

Paul: [laughs]

Daniel: So it is really fun. [laughs] I mean you can even use advanced Webkit only type rounded corners and all kinds of fun stuff like that so, that part of it is really liberating. I can just imagine if all web design was like that. You know if all browsers were actually as standards compliant as they think they are. So that was fun. But, I think the most interesting thing is that you're working with an input device that is this big-fat-honking finger. And so, everything you do you have to be thinking about that. I think it will be interesting to see who succeeds at developing applications like that. But, you really have to think about pairing things down.

Paul: Yeah.

Daniel: When you are clicking with a finger there is no way you can have four or five buttons in a row and expect the person to be able to pick one out when they are sitting on a bouncing bus, with this phone in their hand. And so, buttons have to be really big. The Digg button on the source pages for instance is about two and a half times bigger than one on the normal site. And the links, we considered two different links. One to go to the source and one to go to what we call the Permalink page, the story page, of that particular item. But you know, even having just two buttons per story was much too difficult on the iPhone so we just have one you just can't miss which is a big finger button and it slides over and you get the story.

Paul: Yeah. Do you think you will be doing kind of more with Digg where you are kind of delivering the content, through other various mechanisms; such as the iPhone? I mean, could you imagine doing stuff with desktop applications like using AIR or anything else? Is that an area that you think you would get into?

Daniel: I think the really exciting thing is that we are finally getting a proper API out there. And so, I guess we launched the API maybe two or three months ago. Maybe longer than that, I forget, but I think it will be really interesting to see you know if a desktop experience of dig is really valuable somebody is going to pick up that project and go with it.

Paul: Sure.

Daniel: And they'll develop it on the API. So, I'm not sure if explicitly if a desktop application will be great, but I could see it having certain benefits and maybe toying around with the idea ñ for sure.

Paul: Is there something personally you are interested in as a web designer doing, you know, it's a different medium again isn't it? You're going from a browser based environment to a desktop environment. Is that something that interests you personally?

Daniel: Oh, absolutely. I think it is interesting that those lines are really blurring. I mean, AIRs is that first salvo, in that regard, you really are to a large degree developing a web application. You can develop it in HTML and CSS with basically the same skills it takes to make an iPhone application, or a basic website, you can build an AIR app. That is pretty exciting. I think that once that platform matures, it could open up a whole range of things.

Paul: From a personal perspective, what is the area of your job that you most enjoy?

Daniel: I really enjoy trying to make things easy for people. Sometimes is really irks me if Kevin describes my job as making things pretty.

Paul: [laughs]

Daniel: I think it is such a minor part of design. You know it is an interesting one. But I think sitting down trying to determine, when you are looking at a fairly complex system you are trying to build, and trying to figure out how to not be complex. What to takeaway, how to design something so that it feels simple by putting the really important things upfront. And throwing it by some users and watching them how they do it. I think it is really exciting to see somebody participate in something that is under the hood really complex, but which they have fun and they feel that they are participating. And they do not put a lot of thought into what they are doing, they are trying to achieve what they came to do.

Paul: What about the fact that you kind of have been working on Digg for a prolonged period of time and it is that one site you have been working on continually? I guess because I work for a web design agency where I have a series of clients back-to-back and I am doing different things the whole time. Sometimes it strikes me that we're working on a project for a prolonged time is both a blessing and a curse. I just kind of wondered, what you think? Do you really enjoy being able to spend time digging into that one area?

Daniel: That is a very interesting point, because I also come from the web design company background where I basically would do a different project every month. And until December I was still fairly heavily involved in the day-to-day affairs of my previous company, so it has been a reasonably new experience for me

Paul: Oh I didn't know that.

Daniel: To be working solely on one site, with Pounce on the side. [laughs]

Paul: Yeah. [laughs]

Daniel: Another site I have been working on. So this is really very interesting. Absolutely, there are so many things fantastic about it. It is really fun to be able to go into great detail and have the time to go back into something you designed previously, and to alter it. It is not necessarily that you made a mistake, but a month later you suddenly realize that a big improvement to that would be if I did X. And so you actually have the opportunity to go back and do those kinds of things. Where as I am sure, if you were working with a client, it has happened before that you know six months later you see something you say it is obvious to me now but it is kind of out of your control. The contract is over. You know

Paul: Yeah

Daniel: They're working with a different firm. There are all kinds of things like that. And so, working on something as big as Digg it is really fun too. Within Digg there are lots of different projects. There are different pages. There are new things we are working on. And so you kind of I guess segment them into kind of different projects you can go around in a circle and come back to later on.

Paul: Do you ever envision a day where you throw out the existing user interface and apply a new one? Or do you think it will always be a kind of evolving iterative process?

Daniel: Oh, I think an iterative process for sure.

Paul: Yeah.

Daniel: I don't want to second guess what is possible in the future. We may have some brilliant idea or new technology that blows our minds. But, I think there is no reason to throw out something that is working pretty well. I think there is a kind a rush sometimes to you know, to start from scratch that real desire to start from scratch sometimes. But something like Digg, I mean it has changed fairly significantly over the last two years, but I don't know if too many people notice

Paul: Yeah.

Daniel: Other than a few big pushes we made, that things had changed much. I think that is really healthy that people become familiar with systems. They learn how to interact with them. And to really shake them up, you really better have a damn good reason to do it.

Paul: Yeah. Okay so last question then before we finish up. Is there any stuff that you are working on with Digg that you are allowed to talk about [laughs] because obviously there are things you are not allowed to talk about.

Daniel: Right.

Paul: But the stuff that you are allowed to talk about, what is really exciting you and what are you really enjoying getting into at the moment?

Daniel: Oh, there is a bunch of things. I think I am allowed to talk about that Kevin mentioned the other day that we are working on the images section.

Paul: Cool.

Daniel: So we are going to do right now you can do news and videos. And we are pretty confident we are going to get into images as well. And so we are working on a couple of projects to kind of lay the framework for doing that. So, some people think it is as easy as adding a section

Paul: Yeah.

Daniel: And putting a title on it. But if we want to do that, we want to do it the right way. And lay the ground work first. I am working a couple of things I cannot go into great detail unfortunately there so much secrecy here that we can't

Paul: [laughs]

Daniel: Layout too much of what we are up to. But, I am really excited that we are headed in this direction.

Paul: Yeah. The trouble is that you guys get ripped off so quickly, don't you, that you need to keep things quite.

Daniel: Well. I think it is a combination of problems. One is that we are obviously concerned with people duplicating our features and the other one is that we want to be careful setting expectations. Because if we say we are going to do something, we really want to do it.

Paul: Yeah.

Daniel: And I think people will get disappointed if we say, In two months we are going to launch such-and-such. and you know lot's of stuff happens in two months. And unfortunately if that had to get pushed back, and that two months was a totally random date that I pulled out of my head

Paul: [laughs]

Daniel: [laughs]

Paul: See know, we all believe that it is all going to happen in two months.

Daniel: Shoot! [laughs]

Paul: [laughs]

Daniel: [laughs] People will be disappointed or they will feel like we haven't lived up to their expectations I suppose.

Paul: Yeah. Okay. Well that was really great. Thank you very much for coming on the show Daniel. No doubt we will try and crowbar you again in the future to come and talk to us about Pounce as well. Because that is an exciting project.

Daniel: That would be fun.

Paul: Okay thank you very much for your time and talk to you again soon.

Daniel: Thanks so much for having me.

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Paul’s corner: Quick and dirty competitive analysis

Great stuff from Daniel! It was really fun to speak to him even though I managed to offend him after we stopped recording by calling him an American (he is Canadian). Hopefully he will forgive me for the ultimate crime!

Okay, so before I wrap up today’s show lets take a quick look at the subject of competitive analysis. Its actually a segment I have just written for the book I am working on and so I thought I would share what I have covered. The idea is not to make you an expert in the field but simply to allow you to extract as much information as possible from your competitions websites in a quick and easy manner.

As always I have written this up as a blog post entitled “Quick and dirty competitive analysis” so check that out in the show notes if you want to see exactly what I covered.

No show next week

So that is about it for this week’s show. Remember that there will be no show next week as I am going away on holiday too! Yippee! However, if you need your boagworld fix don’t forget you can check out the forum and chat with other people about the poor quality of Marcus’ jokes.

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Show 89: 404

On this week’s show: Paul talks about creating the perfect 404 page, Marcus covers some of the basics of rich media and Aral Balkan makes working with databases and APIs a whole lot easier in flash.

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Before we dive into today’s show I have a small request from you our loyal fans *cough*. As you may have noticed the show notes we produce for this podcast are a lot more comprehensive than once they were. They are almost a complete transcript, which is important to us because we want the show to be as accessible as possible. I have been contacted by a number of deaf users who are frustrated because they cannot access the show and to be honest I sympathize. We have done our best to produce a complete script but we are getting hung up on the expert section. I just do not have the time to go through and reproduce everything say. An alternative would be to use a service like Casting Words but to be frank I am not confident on the quality we would get back. I was therefore wondering if any of you would like to volunteer? I know a number of people have offered to transcribe in the past but quickly became overwhelmed with the amount of work involved. However, transcribing just this section of the show (typically about 10 minutes) shouldn’t be too bad. Hopefully if we can put a rota together it should be too big a job and best of all you would get to listen to the expert sections in advance :)

So, if you can spare the time drop me a line.

News and events

Writing for the web

First up this week is the fact that the latest issue of A List Apart is entirely dedicated to the subject of writing for the web. There are two great articles both of which are definitely worth reading. The first post takes the idea of personas and suggests that your website too should have a persona. What tone of voice should your website have? What character should it project? The second article (and my personal favorite of the two) is a passionate defense of good writing on the web. It fights hard against the attitude that web copy should be kept to a minimum arguing instead that if the content is web written it draws the user in and engages with them in the same way good design can.

Both articles are excellent and has made me reconsider the importance of good copy. It is an area I am constantly frustrated by and just wish I could get my clients to pay for a copywriter to really bring their sites alive.

Microformats in Google Maps

Next up is a really exciting announcement by Google. It would appear that Google Maps now supports Microformats. I can hear your cries of disappointment… thats not that exciting! Well, I think it is. This is a huge boost for the Microformats community and puts literally millions more hcards out there. Not only will this raise the awareness of Microformats but I also think it will lead to some interesting mashups using the massive database of businesses that are displayed on Google Maps.

If you are yet to play with Microformats or haven’t gotten around to adding them to your website then now is the time. They are quick and easy to implement and oh so very cool ;)

There has been a lot written about Microformats but it is nice to see big players picking it up and running with it. Good stuff.

Corporate Web Standards

What you don’t see a lot written about anymore is web standards. Its almost as if all of the arguments have been made. However, I did come across an article this week that convinced me there was more to cover. It was a discussion about implementing web standards in a large corporate environment where you are weighed down under legacy pages and internal politics.

It was a refreshing article because it was so pragmatic. Much of what you read about standards is bordering on fanatical. This article was much more down to earth accepting that you cannot implement the perfect solution especially within a large corporate environment. It talked about little steps and something being better than nothing.

If you work in a large organisation then this is definitely worth reading. You will find it very encouraging.

Web Design advice

Last up is a couple of websites I have stumbled across this last week. Both of them are provide general web design advice and I have to say both look very impressive. The first was sent to me by Charles Russell who recommended it as an alternative to “The Principles of Beautiful Web Design“. I am not sure it is an alternative personally but it is certainly an interesting website. It is called Web Design from Scratch and does exactly what it says on the tin. It literally covers every aspect of web design providing basic advice and then referring you on elsewhere. Ideal for the beginners.

The other site I wanted to mention is the Web Designers Wall which I believe has only just launched. It seems to be filled with all kinds of nice goodies including tutorials, code snippets, commentary, inspiration and more. What is more the site design is beautiful. I have a feeling that this site is only going to improve with age.

Marcus’ bit: Rich media

Multimedia doesn’t really mean that much anymore I think. It used to refer to CD-Rom type content but now I think it refers to any web content that isn’t just plain old text and images.

I have been pricing up some new/interesting/dynamic content for one of our clients and it struck me that I haven’t discussed this sort of thing here before. I guess there isn’t a great deal of point to this other than ‘have you thought of doing…’, so here goes…

Animated shortcut banners

These seem to be all the rage at the moment. Usually quite a large portion of the homepage is dedicated to a rolling carousel of messages or adverts for content deeper in a site. There will usually be 3 or 4 different ads that flow from one to another. Manual controls are also available to go straight to a particular shortcut or pause on an ad.

There’s a good example at Wildfowl and Wetlands Trust.

Video

I don’t really mean just plain video; I’m referring to a piece we did for the Surrey Hills AONB that incorporated:

  • Still shots
  • Video footage
  • Voiceover

All of which were pulled together to create a tourism video that can be downloaded at Surrey Hills.

The voiceover, incidentally, was done by Surrey Hills patron and famous british actress, Penelope Keith. Going to her rather grand house to record the session was a great experience.

Voiceover

Which brings me nicely on the subject of voiceover. I have two rules relating to voiceover recording:

ALWAYS use a professional actor. The girl in the office with the ‘nice’ voice will sound rubbish, so will the ‘posh’ guy in accounts (we know, we’ve done it!). Voiceover actors aren’t that expensive and, because they’re professional they’re quick. I have used Voicebookers in the past and they have been superb.

Less important but… use a proper voiceover recording studio. I have used studios in London that are really very reasonable and the quality is superb. Though of course this isn’t always possible as with Penelope Keith (recorded my laptop).

Panoramic imagery

We have done a few external 360 degree images, again for Surrey Hills and some for National Trails. We haven’t used dedicated equipment that take full spherical shots basically because you end up with an unnecessary amount of sky. I have simply used a decent camera and tripod and done two full sweeps of portrait images (roughly one just below the horizon, the other just above), moving the camera about 10 degrees each time.

The ‘fun’ part with these images is that they are usually taken from high vantage points so expect to have to do a lot of climbing to out of the way places!

There is a compromise to be made with panoramics. The best time to take a good landscape photo is early in the morning or just before sunset. However, for a panoramic that doesn’t work because you will have the sun in view for a large chunk of the image. This is one of the reasons why panoramic images can often look a little ‘flat’.

Dynamic screensaver

This is quite a cool idea where the standard screensaver idea (pretty pictures rolling from one to the next) is enhanced to allow the client to update information to it. Basically, when the screensaver fires up (as long as it connected to the internet) it checks with the client’s site to see if any changes have been made and automatically updates if there has. This is really handy for news stories but could be used for anything.

Mapping

I think I have discussed mapping previously because it is something Headscape has done a lot of in the past. Up until recently we tended to develop maps using Flash where points of interest are dynamically generated using grid references. We also added features such as layering of different categories.

However, recently we have developed a site for River Thames that utilises Google Maps. The site’s main purpose is to promote the River and encourage people to visit. Again, we have used Google Maps to show points of interest such as places to eat, places to stay etc that are controllable in layers. Using GM is very cool though because the points shown alter when the maps are dragged and/or zoomed (apparently lots of brain power went into making this work!).

Finally, we also created a trip planner or itinerary builder that gives site users the opportunity to list all the places they want to visit (inc. contact details, address, directions etc) and print this off in a print friendly design or email to a friend.

Paul’s corner: Handling missing pages

I noticed this last week that I have been getting a lot of traffic from the Smashing Magazine and so I went to check out where it was coming from. Turns out it was an article on 404 error pages and they had used my error page as an example. The article also referenced another site called the 404 Research Lab that provides lots of good information on setting up custom error pages. All of this reminded me I wrote a blog post ages ago about handling missing pages and yet for some reason i have never spoken about it on the show before. Seems strange because it is a subject we all need to deal with. So, I thought it was time I covered the subject properly using my old blog post as the basis.

Review: Aral Balkan on SWX

Paul Boag: OK, so joining me today is Aral Balkan. Hello! How are you?

Aral Balkan: I’m fine, Paul. How are you doing?

Paul: Not too bad. I feel like I’m speaking to you quite a lot recently, one way or the other.

Aral: [laughs] I know, but it’s fun, huh?

Paul: So I was explaining to everybody earlier in the show how we got you into Headscape to give us a little bit of training and kind of bring us up to speed with what was going on with Flash.

Aral: Yeah, that was a lot of fun, too.

Paul: You had a good day, did you? It wasn’t too painful then.

Aral: Yeah. Me and my bunny had a good day. [laughs]

Paul: Yeah, that was deeply disturbing, on so many levels.

Aral: [laughs]

Paul: But I think we’ll just leave it at that. We won’t tell people any more details on that. We’ll just leave them worrying about it. [laughs]

Aral: OK, let’s do that. [laughs]

Paul: So, as part of that day, you mentioned SWX, which is something that you’ve been involved in developing. And it sounded so cool and kind of dragged my attention back when there were points where I was thinking that this is beginning to get a bit out of depth to me.

Aral: [laughs]

Paul: There were techie people in the room that understood what was going on.

Aral: Yeah.

Paul: But then you started talking about SWX, and I started to think, “Ooh, that sounds cool” so I thought I’d get you on the show and ask you a little bit about it.

Aral: That’s great. That’s great, because SWX is what I’m most excited about these days.

Paul: Good stuff. So, do you want to kick us off by telling us a little bit about what SWX is?

Aral: Well, SWX is a couple of things. SWX itself is a new data format for Flash. It’s actually the native data format for Flash, which is kind of weird, because Flash has been around for a while, so why hasn’t it had a native data format until this point? I don’t know. Nobody else did it, so at the end; I was like, “OK. Well, I guess I have to bite the bullet here.”

And when I say native data format, if you’re not very fluent with Flash, think about JSON, or what JSON is for JavaScript. But it’s actually a step beyond that, because, with JSON, you still either have to parse it, or in JavaScript you have to evaluate it, before you can use it. So there’s another step before you can use it, after the data’s loaded.

In SWX, there isn’t. It uses SWF files, which are native Flash files, to store data, so it makes it very easy to work with.

Paul: What’s the kind of target audience for this? Who do you see as using it?

Aral: There are a couple. So, anyone right now who’s working with Flash basically can use this to build mash-ups, to build data-driven Flash applications. And also, mobile developers who are developing with Flash Lite can use SWX to develop mobile Flash applications.

And in fact, that’s where it’s currently, I think, most useful, because with SWX RPC–which is the remote procedure call, the gateway for it–you can make remote procedure calls, so call back-end services and methods, through SWX. And it’s the only RPC solution, really, because Flash Remoting doesn’t work on Flash mobile, on Flash Lite, so it’s the only RPC solution for mobile right now.

Paul: I think what kind of struck me about it was the fact that there are a lot of people out there that maybe have been doing some superficial stuff with Flash…

Aral: Yeah.

Paul: And have been doing some ActionScript and things like that.

Aral: Right.

Paul: But when it gets to things like making data calls, it all seems to get horribly complicated, all of a sudden.

Aral: It does. It gets very hairy, and I don’t know why. I think part of it is because the back-end, the server side, of applications has traditionally been the realm of traditional programmers: the brainiacs, the people who are very comfortable talking in code, thinking in code.

And they’re not always the best people, I find, to simplify concepts, because they’re so intelligent, they can understand all of this, or they have such a focus on this that they don’t mind spending hours trying to set something up. Sometimes, they’re not always the best people to create simpler systems for mere mortals like the rest of us.

Paul: [laughs]

Aral: So that was my main motivation behind it, because I think Flash is great for building mash-ups and data-driven applications. But we don’t get as much experimentation in Flash with that, and I think it’s because it’s too hard. The barrier of entry is too high. You have to jump through so many hoops to get even something basic working, whereas it should just be, off the bat, you should be able to get started with things. And that’s been my focus with SWX.

So, for example, on the Mac, there’s a bundle that you can download that gives you everything you need to start using SWX, with a one-click installer, a disk image.

Paul: Cool.

Aral: My focus, really, with SWX is on simplicity. And when I say simplicity, I mean for the whole process, from the moment you go on the website and download SWX, to the moment you can get up and running. I’m trying to make that whole process as easy as possible, basically.

Paul: From what you showed me when you came into Headscape…

Aral: Yeah.

Paul: Basically, within a few minutes, you can kind of download this bundle onto my Mac. I can run an install file, which sets everything up for me.

Aral: Yeah.

Paul: And you’ve even set up…

Aral: Well, you basically get a development server for free.

Paul: Yeah.

Aral: It uses the MAMP Bundle, which is a great bundle that has Apache, PHP, MySQL. So if you’ve ever been afraid to work with these things, that’s also a way to get started, because there they are on your machine, running, without any configuration or anything on your part.

Paul: And you have also included some kind of interfaces to common APIs, things like Flickr and Twitter and stuff.

Aral: Yes, and in fact, if you remember the installation process and everything that you were talking about, you don’t even have to download and install SWX to start working with the pre-existing APIs that come with it, because I host an instance of the SWX gateway on swxformat.org. It’s the public SWX gateway that you can just hit directly from your Flash applications.

Paul: Ah!

Aral: So if you don’t want to mess with the back-end, but say you want to build a mash-up that uses Flickr or Twitter, currently two of the main APIs that I have on there, you don’t even have to download SWX. You can just open up Flash, write four or five lines of code, and get, for example, the list of your latest photos from Flickr.

Paul: Cool.

Aral: Or your friends’ photos. With nothing else. So you don’t even have to download anything to start working with SWX, because it is native. What you’re getting from the back-end, from that SWX gateway, is a SWF, and Flash knows how to deal with that, and the data in there is a native Flash object and ready for you to use the moment it loads.

Paul: So, how does somebody get started on this? Where do they go? What do they have to do? Especially, you made it sound very simple for the Mac. Is it horribly complicated if you’re a Windows user?

Aral: Oh, not at all, not at all. Like I said, regardless or what platform you’re on, unless you want to build your own server-side services, if you want to use the APIs that it comes with, you don’t even have to download it, actually.

Paul: Oh, OK.

Aral: In fact, just last week, I got moo cards printed. And these little moo cards have all the code you need on the back of them, because there’s only about four lines of text you can put on the back.

Paul: [laughs]

Aral: But they have all the code you need to get the latest public timeline updates from Twitter. So it’s actually, seriously, four lines of code, and it fits on a moo card.

Paul: Wow!

Aral: So, to get started, you don’t have to do anything, really, apart from open up Flash, write four lines of code, and see it run and get the feeling that, “Wow, maybe I can build data-driven applications in Flash, too, because this is simple.”

The next step would be to download SWX onto your own machine. If you have a development server already, if you have a web server with PHP, then you just download the ZIP file, unzip it into your web root, and hit that location in the browser, and the start page comes up and guides you through the rest of it.

Paul: Cool.

Aral: If you’re on a Mac, get the MAMP Bundle, and that’ll get you started even faster. But, like I said, you don’t even need to download anything to start playing with it.

Paul: So these four lines of code to get you going…

Aral: Yeah.

Paul: If they don’t have one of your precious mood cards, where can they go to learn those kind of basics?

Aral: Well, on swxformat.org, there is a screencast right now. It runs you through the MAMP Bundle, but the concepts are exactly the same for all of the rest.

Paul: OK.

Aral: Although, I am going to record a few more screencasts. I’ve started putting them up on Viddler, which is actually really cool. I don’t know if you’re used it.

Paul: Yeah, I have.

Aral: But it’s really great for screencasts, because it keeps the original resolution of your movie. So I’m going to record quite a few more and put them up there, including one that will just get you started, like the moo card does.

Paul: Cool.

Aral: So, look on swxformat.org. And also, look on my blog, because I blog about SWX quite often there: it is aralbalkan.com.

Paul: So as I understand it, at the moment, this is all built on PHP and MySQL. Is that going to change? Are we going to see other platforms supporting this, too?

Aral: Well, basically, the SWX format itself is a data format, so it’s platform-agnostic, in terms of the back-end, etcetera. So if you have a SWX SWF, you’ll be able to load that. Even if it’s offline, if you have if on your hard drive, you’ll be able to load it into Flash and get the data off of it.

Paul: Excellent.

Aral: And then there’s SWX RPC, which is an implementation of a gateway, basically, or an endpoint, that serves SWX SWFs. And the current implementation of that is only in PHP.

Paul: Right.

Aral: So, it will be ported later on. It’s currently in beta. And once we get closer to the release date and certain things are standardized, I’m going to be concentrating on orchestrating the ports. There’s a lot of interest from quite a few people to port it to Ruby, to J2EE, to.NET.

Paul: Excellent.

Aral: And my focus right now is on getting SWX to a level where it’s somewhat of a standard–not like an Internet standard, but at least, within itself, we know what we’re talking about when we say a SWX SWF so that, if it’s being generated from Ruby, it’s the same thing…

Paul: Yeah.

Aral: So there’s no fragmentation. That’s my focus right now. In fact, I’m writing my first RFC…

Paul: [laughs]

Aral: For the SWX formats, just so things are a bit more standardized, before we go porting it to every possible technology.

Paul: Excellent! That just sounds really exciting…

Aral: I’m really excited about it!

Paul: Yeah, I bet you are.

Aral: This has gotten me excited and working with technology again, at a level that I hadn’t been in the past. It’s fun. Because this stuff, the data exchange between tiers, it’s really not rocket science, and it shouldn’t be rocket science. We’re just moving stuff from one place to another. And my philosophy is: make that as simple as possible for people so they can concentrate on the really fun bits…

Paul: Yeah.

Aral: Building the user interface, building a great user experience. Because those are the hardest bits, really, conceptually, and they’re also the most fun.

Paul: Yeah. That’s great stuff, and I wish you all the best with it in the future. And thanks for coming on the show and telling us a little bit about it.

Aral: Thanks so much, Paul, for having me. It was a lot of fun.

Paul: Yeah. OK. Good to talk to you, and we’ll speak to you again soon.

Aral: OK, take care of yourself.

Emerging design trends

Web 2.0. brought with it a lot of things. One was a new style of design. However, design is a fickle thing and we are already seeing some new trends emerging.

Gradients, reflections, drop shadows and rounded corners are all classic elements of web 2.0. design. For a while now these kind of stylings have dominated emerging websites. However, I have started to notice a shift recently and I have to say I like what I am seeing. Below I outline a few of the design elements that are currently in vogue and why I particularly like them.

Don’t get me wrong. This is not to say that I think these design elements are new (many are blatantly not), I am simply saying that they seem to be becoming trendy again.

Goodbye to the Fold

With web 2.0. came bigger font sizes and bolder designs. A consequence of this was less emphasis on cramming content above the mythical line that is the fold. Although many elements of web 2.0. design are falling out of favor, rejecting the fold seems to be growing in popularity. You see more and more sites willing to embrace the idea that users do in actual fact scroll and at this years @media the whole subject was met with considerable passion!

Personally I view this as a huge step forward for design. In many ways it is as significant as the end to the web safe palette. We now know that users are happy to scroll and although it is still good practice to keep key content above the fold, that doesn’t mean everything has to be.

It was always a false concept anyway with the fold moving depending on resolution, browser type, toolbars and window size. Accepting this and moving on, is progress indeed.

Functional Footer

The footer has always been an underused page element. Often it was used as nothing more than a nice way to finish off a design and a place to dump all of the crap that we don’t know what to do with! Now however, we are beginning to see sites that actually utilize this screen element to provide supporting navigation and information.

These “expanded footers” such as you find on Apples website, are being adopted more widely and provide some real “added value” to the user. They often contain things like; contact information, related links, and about us.

Resolution dependent layout

Another feature that seems to be growing in popularity is resolution dependent layout. This is where the layout adapts based on the viewable area. The most classic implementation of this is where at resolutions greater than 800 by 600 a third column of content is displayed. At 800 by 600 the content is pushed down to the bottom of the main column.

This is quite a hard feature to explain. It is much easier if you see it in action. Go to Patrick Haney’s website and reduce your window size. As you reduce it down you will suddenly see that the third column disappears and the content can now be found at the bottom of the page.

This approach makes better use of available space than either fixed width (with its empty space) or fluid (with its long line lengths). In my opinion this approach gives a real alternative to the fixed/fluid debate.

Right column navigation

Traditionally navigation on the web either appears on the left or at the top. Right hand navigation has somewhat been frowned upon. However, more recently this trend seems to have been changing with more websites adopting it. I think this is partly due to blogs, which seem to have right hand navigation by default. However, it has always struck me as strange that the convention is towards left. If you think about it there are a lot of good reasons for right hand navigation…

  • It puts the content first visually
  • Your cursor natural hovers near the scrollbars on the right
  • We are familiar with right hand navigation from tabs in books
  • We know from usability research that whether navigation is on the left or right, it makes no difference in the time it takes to complete a task

Overall I am hugely in favor of right hand navigation and I am glad to see it becoming more popular.

Focus on content

I have also observed a growing movement towards more content focused websites. By that I mean that more user interfaces are becoming understated in order to put the emphasis on the content rather than the design.

The most classic example of this is Garrett Dimon’s blog which is understated to the point of minimalism. The entire site is built to make the process of accessing and reading the content as easy as possible.

Although this doesn’t work well for every site (where there is as great a need to build brand identity as convey information) I do think that overall this is a healthy move. Too many designers are more concerned with showing off their design prowess than they are with focusing on content. The irony is it takes more design skill to build a clean, content orientated design than something more flashy.

Emphasis on typography

Finally, thanks to people like Richard Rutter we are seeing a growing interest in typography. For too long web designers have ignored typography concluding that we are too limited in fonts to do anything useful. However, typography is more than type. It is about things like leading, spacing, and style. Much more than typeface alone.

A growing number of web designers are recognizing this and doing ever more creative things with the limited number of fonts at our disposal.

So there you go. Those are the design trends I see emerging at the moment. What about you? Have I missed anything? What other things are going on that we should all be aware of?

Right, all I need now is some time to redesign this site :)

Getting things done… in web design

I have just finished reading “Getting Things Done” by David Allen. Not only has it seriously helped me to get control of my workload but its also made me rethink how I approach web design projects.

If you haven’t read “Getting Things Done”(GTD) then I would highly recommend you do so. I know not everybody likes it or implements it, but it definitely gets you thinking about your workflow and processes.

For me personally I have found it an invaluable tool that has enabled me to feel a lot more in control of my life and pack even more into my average day. However, the real reason I am talking about it here is because I believe some of the principles it lays out applies very well to web design.

There is one point in the book when David talks about how to handle new projects you are considering undertaking and in particular a series of steps you should complete. These steps are very generic and can be applied to pretty much any project, including the development of a website.

Step 1: Ask the Question, why?

  • Why do you need a website? – What is its function, what need does it fulfill?
  • Why will users choose to visit it? Why will they stay at the site once they visit it?
  • Why will users choose you over your competition?
  • Why are you considering redesigning your site?
  • Why are you considering outsourcing the design work instead of using your in house team?

The list of “why” questions could go on and on. The basic principle is to challenge your assumptions and get you thinking in detail about your motivation. Don’t just flick through vague answers in your head. Rather, record these answers in a format that you can refer back to later, in order to make sure you are on track.

As David Allen says; asking the question why helps define your success criteria, it motivates you, and focuses your projects. In short it is worth asking this basic question before getting too far down the track.

Step 2: Setting your underlying principles

Another interesting question that GTD recommends you ask is; “what are your underlying principles for this project”. In other words, what are the things about this project that you are not willing to compromise over, that are set in stone? This can be a hard question to answer and so David recommends completing the following sentence:

I would be willing to give others totally free rein to do this [website] as long as they…

This sentence is particularly relevant in web design projects when a lot of the work can often be completed by an outside agency rather than the website owner.

In many ways this is not dissimilar to the website constitution proposed by Bruce Lawson.

Step 3: Establishing your vision

David argues in his book that our subconscious is exceptionally good at working out how to achieve an aim. However in order for it to do that you need a clear vision of what it is that you are trying to achieve.

As you have probably already guessed I am no psychologist (!), however the principle of having a clear vision of what your website will finally look like seems extremely sensible to me. I have worked on too many projects where the client (and in some cases the designer) had more of a wish list of disjointed functionality rather than a picture of the final user experience.

Having a clear picture in your mind about the final objective will help everyone have a better sense about how to work towards that goal and what methods to use to achieve it.

Step 4: Brainstorming

The final step David talks about in this section of his book is something I am particularly passionate about; brainstorming. Once you have a picture of the site in your mind, brainstorming can be a marvelous tool for:

  • Fleshing out that vision
  • Identifying any potential problem areas
  • Working out how to best achieve the vision

No idea is too dumb whilst brainstorming. Its important not to censor yourself, but to allow your mind to dig into the problem and add depth to the vision. Only when you have put down literally everything you can think of do you start weeding out the impractical or downright ridiculous and compiling a final list of tasks and functionality.

Too often we jump to the very last part of the process and begin our web design projects by defining lists of functionality and work to be done. I would encourage us all to take a leaf out of GTD and lay proper foundations first.

The role of the website owner

There is a lot written about the role of web designers but very little written about what part website owners play in the evolution of their sites. It is an area I have been thinking a lot about recently and I wanted to share a few thoughts with you.

Many web designers view the client as almost an inconvenience in the web development process but in reality they are absolutely fundamental to a websites success. However unlike the role of designer or developer, the part web site owners play is much harder to define.

In fact I would argue that the role of web site owner is one of the most multi-facitated jobs within web development and we as designers and developers need to recognise and encourage that role.

Of course to a large extent it is our responsibility as web agencies to lift some of the responsibility from the shoulders of website owners. However I would still suggest that there are a number of areas where the client has to take the lead.

Visionary

A good web design agency should be able to help their clients shape a vision for their organisations website, however it is down to the website owner to “own” that vision and develop it over the long term. The person responsible for a website needs to have a clear picture of what role the site plays within their business and how that role could be expanded over time.

In my mind vision falls into two categories. There is the core vision for the site. In other words, what is the unshakable objective of the site, which doesn’t really change over time. However there is also the site roadmap. This is a vision of how the site is going to develop over the coming months and even in some cases, years. What kind of new functionality maybe added and how is the user base expected to change. Without the website owner having a good handle on these two areas, a site can easily wander off track and loose its sense of purpose and focus.

Advocate

As well as having a clear vision for a site the website owner also needs to be the sites advocate. By that I mean he needs to defend the site against others within the organisation that would seek to undermine its focus. This is especially a problem within larger organisations where people think more on a departmental rather than corporate level. This typically leads to individual departments pushing their agendas on the website and the site becoming the victim of internal politics. It is not unusual to find departments fighting over home page real estate or top level sections in the information architecture.

It is the role of the website owner to make sure the integrity of his or her site is defended and that it does not sink under the weight of internal dispute.

Evangelist

But the job of the website owner is not just defensive. A good website owner should be offensive too, actively promoting the website within his or her organisation. They should enthuse about the potential of the web and actively engage with departments and people within the company, looking for ways that the website can better serve their needs. A website owner needs to be passionate about their site and encouraging others to share that passion.

Content guardian

Probably the most time consuming and demanding of the responsibilities held by the website owner is to oversee the content of the site. Not only is it his or her responsibility to dictate what content appears on the site, but that the content added communicates a consistent message and tone. The website owner needs to encourage and nurture content contributors ensuring that they keep their content up to date and relevant. However the largest workload is in the initial development of a site, when it is down to the client to plan what needs to be communicated on the site and draw together that content from various contributors across the organisation. Time and again I see clients significantly underestimate the amount of work involved here and it is vital that the agency and client agree on content delivery milestones upfront in order to avoid slippage.

Project coordinator

Developing a website involves a lot of people. Designers, developers, usability experts, content contributors, hosting companies… the list goes on. Although in many cases a website owner turns to a web design agency to handle the management of many of these roles it is still inevitable that some management will be required by the client. Website owners often have to get internal sign off on designs, content, budget and many other aspects of the project. As I have already said they also have to manage content contributors and in some cases may have to manage multiple suppliers (design agency, development house, hosting company). In short, even if they outsource the project to an agency it is still going to require some management by the client.

Referee!

The unfortunate truth is that the final role a website owner often has to fulfill is unofficial referee. Web development projects are a series of compromises. Accessibility needs to be traded off against design, design against marketing, marketing against usability and so on. The different contributors to a website have very different perspectives on what is important, so it is down to the website owner to break stalemates and find a middle ground. Ultimately they have to be the decision maker.

The web agencies role

So there you have it, the role of the client. The trouble is that as web designers we often fail to communicate to the client our expectations of what it is we believe they should do. Instead we assume the client will just fulfill their obligations. Because we have worked on so many web design projects we assume the division of responsibilities is obvious. The reality is that they are not and it is down to us to educate the client.

Show 75: Christian Bears

Marcus is back and talks about what to do if a client doesn’t pay. I look at clearing floats in CSS and we have Richard Rutter on the show giving us the lowdown on good web typography.

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News and Events

Blogger’s code of conduct

This week has seen Tim O’Reilly pushing hard for a code of conduct among bloggers following the vicious online attacks against Kathy Sierra. Although, like everybody else, I was shocked by what Kathy has been through and although I respect Tim’s endeavors to change the current situation, I struggle to see what good a code of conduct will really do.

Tips for Bloggers

Tom Johnson has drawn together 20 principles for a successful blog based on feedback he has received from numerous top bloggers. If you are new to blogging or trying to revive a failing blog this article is definitely worth checking out.

120 Adobe Photoshop tips

Talking of tech tips, check out this superb document of over 100 things you never knew you could do in Photoshop. As a regular Photoshop user I was shocked by just how many of these I was unaware of. For example did you know that you could:

  • Straighten a crooked image using the measure tool?
  • Access key image function by right clicking the top bar of an image?
  • Modify the text on multiple text layers at the same time?

CSS Vista

The wonderful folks over at Site Vista has released a superb new tool that allows you to edit CSS files and instantly see the changes in both Firefox and Internet Explorer simultaneously. Very useful indeed although currently it is only available under windows.

Client corner: Resolving payment disputes

This week Marcus answers a question from Dan in Texas. Dan has a client who hasn’t paid and so is asking whether he should take their site down or not.

The core of Marcus’ approach is to ensure good dialogue with the client. He covers the idea that prevention is better than cure by establishing clear contracts up front but then looks at what steps can be taken if things do go wrong. We also when this happened to us at Headscape and how we resolved the dispute.

Marcus also broadens the discussion to look at it from the client’s perspective. He investigates when a client should withhold payment and how this should be discussed with the web agency.

Ask the expert: Richard Rutter on web typography

Richard Rutter is one of the three founders of Clear:Left and is passionate about typography. In fact he is so passionate that he has produced a practical guide to web typography which is freely available at webtypography.net. He therefore seemed the logical choice to introduce us to the basics of using typography on the web.

Agony Uncle: Clearing Floats

I got sent a question by Dan in Texas ages ago and I promised him we would tackle it on the show. Unfortunately I totally forgot about it until I read this recent article by Robert Nyman a couple of days back. Dan was asking about dealing with floats in CSS and how to ensure that the parent of a floated item contained it. This was exactly what Robert was talking about in his post and so I have shamelessly used his thoughts in the show to answer Dan’s question. Thanks Robert ;)

Review: Question Form

I am a great believer in giving users the chance to feedback their thoughts on a site. However its not always that easy. Online forms and email are hard to collate and all of the survey services I have found online in the past are crap. However, recently I came across a site called Question Form which really does stand head and shoulders above the competition

  • It is incredibly quick and easy to put a survey together
  • It provides a painless user experience to the user
  • You have complete customizable control over how your form looks
  • It provides excellent statistics as well as access to individual responses
  • It offers alerts of new responses via email, RSS and even SMS

The basic account is absolutely free and the pro accounts start from as little as $10. If you are thinking of adding a survey to your site then you should definitely check these guys out.

If you fancy trying a form out then take a second to complete the boagworld podcast survey.

Show 75 Script

In last week’s show I posted the rather muddled notes I use when recording the show. This was to make up for the less than perfect show notes I provide here. This idea seemed popular so here is my script from this week’s show.