152. War?

On this week’s show: Daniel Burka and Joe Stump from Digg discuss the supposed war between designers and developers. Paul talks about using twitter effectively and we ask ‘are you placing too much emphasis on your homepage?’

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News and events

How to film video case studies

Increasingly your web strategy is about more than a website full of pretty pictures and well written copy. Video in particular is playing an increasing role, whether it is embedded in your website or shared via YouTube.

Video can be used in all kinds of ways from product demonstrations to viral marketing. However, a growing use for video is customer case studies.

This week 37 Signals have published a fascinating insight into how they created their customer case studies for Highrise. The article covers everything from…

  • How they chose who to interview
  • The way they shot the videos
  • What questions they asked
  • How they conducted the interviews
  • How they edited the videos
  • The time they spent preparing the whole thing

There is little written about producing quality videos and even less about customer case studies. Without a doubt these kinds of videos are extremely powerful and so it is great to read quality advice about their production.

Effective communication in web design

Smashing Magazine has posted an excellent article that I would highly recommend to all website owners. No, it is not my excellent Twitter article that I will cover later. It is actually an article entitled – Clear And Effective Communication In Web Design.

In essence it talks about how to communicate on the web through both copy and visuals. It is a comprehensive overview (if somewhat superficial) of all the key considerations of communicating effectively through your website.

The article focuses primarily on your website, largely ignoring broader communication issues. However it does tackle…

  • The different methods of communication – Images, text, titles, icons, design styling, colour, audio and visuals.
  • The challenges of clearly communicating – This includes the curse of too much copy, the need for personality and much more.
  • What you should be communicating – Your company vision, the websites offerings, the benefits to your users and calls to action.

It also nicely demonstrates how the design and copy work together to communicate your message. This is something I will be discussing with Jeffrey Zeldman in an upcoming show.

Do we place too much emphasis on the homepage?

Following on nicely from my recent post about where we invest our money, Christian Watson recently wrote about one of his clients who requested a homepage redesign.

In the article he writes…

Sure, I could refresh the colors and move some content around. But is this a good use of my time and her money when the home page represents 20-25% of page views?

It is a good question. Christian goes on to argue that we often place far too much emphasis on the homepage and that in fact it is little more than a gateway page to direct users to more important content.

He uses a nice analogy borrowed from Jared Spool. He compares the homepage with a hotel lobby…

When visitors arrive at your hotel, certainly they should find that the lobby represents the hotel favorably. It should be attractive, spacious, with elegant lighting, welcoming colors, and the odd feature here and there.

The lobby should make it easy for the visitor to orient themselves — to see where the front desk is and where the lifts are. It should make it easy for the guest to find out any important information at a glance — upcoming events or where the conference is being held.

However, hotels are ultimately judged by the quality of their rooms.

It is an excellent post that provides real food for thought.

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Interview: Joe Stump & Daniel Burka on War Between Designers & Developers?

Paul: So I am really excited to have joining me today Daniel Burka and Joe Stump from Digg. Hello Guys

Daniel: Hello

Joe: Hey hey

Paul: I have had both of you on the show individually and Joe you were on not long ago were you really…

Joe: ermhh yes a couple of months ago maybe

Paul: What can I say, we cannot survive without you. So erm but I though lets bring the two of these wonderful people together and talk about designer,developer relationships and how the two of them get on together working at Digg. I mean I have to say this is just a rip off really isn’t it, it’s a rip of a panel you did. Was that Future of Web Design (FOWD) you did that panel?.

Daniel: Yes it was Future of Web Design in New York. I think we are rehashing the panel at South By South West (SXSW) this year so if anyone is there it would be awesome if you dropped by.

Paul: Excellent, I need to persuade you two to come along to the SXSW live Boagworld as well, but I will hassle of of air so that you can back out if you want to without committing yourself live in a interview.(Paul laughs). OK so lets kick off by talking about the designer and developer relationship and really I think that it strikes me there is a lot of mythology around this that you know designers and developers hate one another and I am not convinced it actually works like that in practice. When you guys did your panel at FOWD you actually were agreeing on a lot of points so I though we would start of by maybe highlighting some of the differences and then look at ways of working together er mm further down the line so lets talk about to begin with what you guys see as the main differences in outlook I guess between designers and developers. How do you look at the world in different ways, do you think? Maybe Joe do you want to kick us off. How do you think developers see the world differently to designers?.

Joe: Sure I think erh developers are definitely, their default kind of response erm is that they would rather, I always make the joke that coders by default are lazy, good coders are extremely lazy people that’s why they’re good coders because they want to automate as much of their lives as possible. Ermm so I think that erm developers tend to get a little complacent when it comes to the actual erm product sometimes because they are so busy and so interested in and so worried about the actual code or the more nerdy side of things you know like are we running the latest greatest versions of different softwares. Developers also tend to be a lot more interested in what the new hip nerdness is as opposed to what’s actually going to make the product better for users, you know so like I have been in product review meetings where people are like “well Why isn’t this new version of some strange bizarre open web specification that nobody has ever heard of ahead of some major forward user feature” . (laughs)

Paul: (laughs)

Joe: So ermm I think that that tends to be like a big difference. The designers you know it is their job to be curators of the website in my opinion and kind of move the user experience forward and often times developers don’t have a whole lot of interest in that. (laughs)

Daniel: On the flip side of that if we are both going to slag our own professions ermm I think designers are often you know pushing unrealistic goals. They are interested in building you know the perfect product and you know aiming straight for that instead of looking pragmatically at doing things in steps and figuring out what is technically possible and I think there is also a gap where designers can only see sometimes what features that they can view and don’t understand, don’t see the vision, of where developers can see you know amazing things they can you know do pro grammatically that designers just aren’t envisioning.

Paul: Yeah

Joe: I think that’s er is another key difference that I know that there is a lot of, there have been struggles and tensions between Daniel and I in the past over this idea of a holistic approach to design where where Daniel designs his vision and his vision is normally version 10.0 and I am looking at you know the technical roadmap and things that I need to do and like I am OK well lets talk about version 1.0 and then we can start talking about 2.0 like, developers are much more focused on an iterative process as far as releasing, you know like small chunks, reducing risk etc. etc. and designers tend to kind of like go well erm you know it is like I wanna build a pyramid it’s like great well how about first we start out by finding some limestone and then we work our way up to building a pyramid.

Daniel: So what you are saying is we have got a fantastic optimism. (laughing)

Joe: Yes

Daniel: But I think that’s partly it. Developers are very interested, as Joe was saying,in mitigating risk and in a lot of ways designers are very adverse to even thinking about risk and want to think about opportunity. So I think this is kind of the crux of the whole thing and what we are trying to talk about on that panel is that both of those views are super valuable and if you manage to find the right mix of those two things then you can develop a fantastic product that is both concerned about risk and pushes the boundaries of what is possible.

Paul: Mmmm I remember one point that came out from the presentation which is one that you made erm Joe which is about the dangers of if that mix is not right. It is always the designer that’s in front of the client or the boss or whatever ermm the kind of realism of the developer is kind of left out of the process and ideally the developer either needs to be involved in those kind of meetings or there needs to be a conversation that happens between the designer and the developer before anything is ever presented. Is that kind of, do you still feel like that is that still a valid point?.

Joe: Yeah, I feel that is a extremely valid point for two reasons erm and this is a discussion that Daniel and I just had yesterday in fact. The thing is as a developer the reason I want to be involved early on in the development or in the design and like development of the product phase you know when requirements are coming together and when you know the first kind of formations come out of the clays so to speak is because two reasons. One ermm and they all kind of come back to this same kind of problem, is that the designers and the product people don’t know the system, the actual bits and bytes that like you know go into making the product, as well as the developer like the data and the code and the actual systems and stuff like that and how they are put together. So Often times two things happen Daniel comes up with a design and there is like one small minute detail on the page that would require you know one of the largest computer farms in the world to calculate in real time. Whereas in lots and just as often as you know that happens where it is like Daniel I can’t calculate that number in any meaningful way on a regular basis so you gotta remove that. But just as often as that happens because of you know as a developer I have such like intrinsic knowledge of the relationships in the data and what data we are storing and stuff like that just as often I am like well why don’t we expose this data or do this and Daniel is like I did not know we could do that actually I totally would have done that if I had known that that was possible or feasible.

Daniel: Yeah and that’s, especially that side of things designers often hear the first part Joe is talking about, the you know well that is just not possible or more difficult than you think. Any designer that has worked with a developer has heard that aspect of it you know and that is of course very valuable but it is the other side of things that I think people fail to leverage most frequently is the ability of developers to see different patterns than you in the data and come up with those suggestions, you know it might still be your call whether or not that is a valuable thing for the user but just hearing these ideas coming out is is amazingly valuable. That has shaped a lot of Digg.

Paul: So would you say that is a kind of you know a common mistake that maybe designers make with developers that they don’t communicate enough with them ermm

Daniel: Absolutely

Paul: yeah

Daniel: Designers often see developers as mules its like I made this thing go build it and that is a bullshit attitude, its terrible.

Paul: mmmm what …

Daniel: Its not just designers either all product people have a tendency to do that. In some ways, as Joe was talking about developers being involved in the process, at Digg we’ve got a pretty good structure where design actually falls under the marketing team and in some ways I see design as a bridge between marketing and business development you know product interests and the development team. Because I am often sitting over here and I hear you know someone from business development or marketing throwing around an idea and I am like “I’m no developer but I have a good sense of what the developer sees as important and you’re talking crazy talk like that is going to be nuts” and they are about to go and pitch that to a potential partner and you know like every week I put the brakes on from that kind of thing I am like listen you need to talk to Joe you need to talk to a developer because that what you are talking about is going to be months of development and you are promising it to a partner in two weeks that’s nuts and so I like that in you in some ways the design team can often be a bridge between product marketing people and the technical teams.

Paul: Joe from your perspective what kind of, you know as your communicating with Daniel and other designers within digg looking back where do you think you’ve made mistakes in your relationship with designers?.

Joe: Ermm I mean the mistakes that I often make ,its a not even a mistake are I don’t wanna say are what we do are like flat out mistakes it’s just more ermm you know being a bit more reserved and not necessarily defaulting your answer to no. Err You know I think that Daniel often talks about how a natural tension between design and product and development is actually good for the product because you have eventually, as long as you can keep that at a good tension and not you know bad or where things are breaking but ermm I think often times developers are quick to say no. You know they will be sitting in a meeting and it is just immediately no I am not going to discuss that when in reality if they sat back and let the idea germinate you know they would, Its kinda weird because I have in a lot of meetings where things were, where the developers were like be oh my god that is an amazing product but we will never be able to build it and so it is like they want to build it but their default is to avoid risk so they say no. So a lot of the times when I talk with Daniel now and this is something I like quit doing I try not to say no unless it is just like blatantly in black and white no way that is possible kind of thing. I might let the idea germinate more I might no say no immediately I might want to go back and spend a couple of hours thinking about it if it is actually feasible because maybe you know. That’s what engineers love doing they love solving difficult problems and if you are saying no to difficult problems then you are failing at what your passion and hobby is. Ermm so I think that ..

Paul: There is also an aspect is there not of not just saying no but explaining why you are saying no so that the other party is kind of educated into the kind of problems you face so as Daniel said earlier that they can be the bridge to you know business development or whoever else.

Joe: Yeah absolutely, I am the king of analogies at this point ermm but the other thing that developers erhh, this is extremely common that they utterly fail at is that they think for some reason that they are like the target demographic of the product so they will come into a meeting and say this product will absolutely fail because it doesn’t have key binding so I can keyboard shortcuts it’s like nobody uses keyboard shortcuts like in the real world, they are all mice people like you know. It is stuff like that that a lot of the time developers are like “this will never work unless you have least 14 completely nerdy niche features in it” you know and I think developers too often you know they do that and that is just silly.

Daniel: Hey guys that’s been a special problem at digg,since we started of as the pure technology side so it was seen as by developers for developers and you know we have obviously branched out from there and now we have got other interests I want to make sure peoples mums can use the website and that’s you know certainly a , you make different choices based on that.

Paul: I mean it is very timely from my point of view to have this interview with you because on Friday we had a internal meeting in Headscape where we talked about all kinds of production things and one of the things that came out of the development team was this desire to be involved in the process more and err to have their say more and just to be included earlier. So I am quite interested in you know because obviously you guys have been working together for a long time what kind of practical advise would you give to a , maybe this is just a question for me and not for anyone else, but what kind of practical advise would you give for designers and developers working together within the organisation. How can that relationship work better?

Daniel: Yeah, absolutely involving your development team earlier in the process but that doesn’t necessarily mean sitting around brainstorming right at the beginning of a feature with them. I mean I try to sit down work out an idea get it 20% of the way there, you know work out some of the basic issues figure out what this thing really means what’s at the core of it you know it might be ten different features together but what are we actually trying to achieve with it right so at least get that far even throw down so basic wire frames or some really basic comps and then present it to the developers its like listen this isn’t just an idea I came up with you know last night I just want to spill my entire brain out in front of you it is something at least I have thought through you know I have put a few things through my brain and now here is this totally unformed, not totally unformed, slightly formed idea but it is not baked you know don’t wait until you have got it baked and then you are so disappointed when the development team says well that’s not possible or have you really though about this and you have got this complete package already made up in your mind but come to them with a least you know the kernel of the thought out idea and get them to poke holes in it. Get them to push it in other directions and show you what else you could be doing and then go back to the drawing board again.

Paul: What about from your point of view Joe?

Joe: Well yeah, So ermm I agree with Daniel in some sense on that I think it is crucial to before you take it to developers to formulate a cohesive problem or hypotheses. Like if you come to the developers with a half baked problem that you are trying to solve you are going to get like, they are just going to run wild with it and it is like you know difficult sometimes to keep developers focused when they get excited about a problem. So have a formulated problem that you know you have a small idea of how you are going to fix but not fully baked. The other thing too and this goes on both sides of the aisle it shouldn’t be get developers plural involved and it shouldn’t be get. like a lot when you are first germinating that idea and you haven’t really moved it forward start small and then continuously expose it to more and more people errmh because I find if you involve too many people early on in a the process whether it is designers, developers, product people things tend to , you tend to loose focus quickly and everyone wants you know it’s kind of like port barrel spending and major bills its like everyone wants to piggy back extra features and stuff and pet projects that they have wanted for so long into like some major new feature.

Daniel: It is just simple death by committee

Joe: Right

Paul: Yeah Yeah OK That’s interesting a little random question I remember going to a talk once where, and I can’t remember who it was who was giving it, where they suggested that errmh designers and developers swapped roles for a while. Where you try and sit in the other persons shoes and I was just interested whether you two had tried anything like that?

Joe: That would be disastrous for me. (laughs)

Daniel: I I mean I appreciate development roles and I am you know somewhat technical for a designer but yeah I know I have never done that but I have always worked so closely with the development team like at silverorange where I worked previously to digg there was only ten of us and I sat in a room with developers all the time. I worked in their code with them and worked on problems as a group so I think I, you know I have never worked in a place like say you worked in a big enterprise and your in this classic where designers are in one office and developers are in the other office and you toss stuff over the wall yes then I think that would hold value at least go and sit in the other office, go work in the other office for a few months just hear the other discussions that are going on because there are a totally different set of concerns a totally different set of values than what you are doing and if you don’t at least appreciate and understand that, and not just understand it so you know what you are fighting against but understand it to know what is important and how you can work with it then you know you would be really missing out.

Joe: I think I am ermhh I think I am kind of spoiled at Digg because you know I work with two of the webs brightest, you know Daniel and Mark Trammell as well so I actually push back on my developers pretty frequently where they you know we will leave a meeting and they are like I really really completely disagree with what Daniel or Mark are doing with the design and you know I tell them all the time like look you are not a designer and you definitely not at the level that those two are at and you sometimes have to defer to them and trust that they are doing their job and they are doing it well you know and ermhh I think developers don’t do that often enough they make these assumptions that you know the arty-farty designers are doing stupid shit again and that’s not the case. I mean they would not be especially where we are at at Digg and what not I mean Digg is able to be very picky with who they bring on and the people Daniel has brought in to design are extremely competent at what they do err so I am probably not qualified to answer that question because I am so spoiled at Digg but that is a common problem I see from developers where ermhh they don’t let the designers do their job and they try and be designers when in reality you know they do not have the experience or the expertise so.

Paul: Lets talk about conflict resolutions, sounds very grandiose but basically you know how do you go around resolving a situation where you know OK you kind of respect each others skills and you respect each others competencies but you know where some feature is suggested by Daniel and you know and you Daniel from your point of view it is absolutely core to what you are trying to achieve you know it is extremely important and then from a technical angle Joe it just seems incredibly complex and very very difficult. How is the eventual decision made as to whether that feature should be implemented and in what way it is implemented? How do you go about resolving that difference?.

Joe: Ermhh Well I mean I think as far as making the decision whether or not the feature makes it in, because there is actually two possibilities when it comes to the conflict resolution. Whether or not a feature actually makes it into the product and in what capacity does that feature make it into the product and I think in the former whether or not the feature actually makes into the product if Daniel comes to me and he’s resolute like this feature has to be in the product the feature is going to be in product. I am always going to defer to Daniel on on, if he feels that strongly and is that passionate about it you know and it is not something completely hare-brained like I want magic ponies to come flying out of the screen I am going to defer to his expertise on the fact that feature needs to be in the product. Where the conflict resolution comes into it is what capacity is that feature going to come into the product like a perfect example of I think of something where there has been we have had a recent discussion at Digg and where this has happened we have, and I talked about this probably in our last talk but, there are these little green badges on the digg buttons and they indicate one of your friends has dugg that story and when you hover over the digg button it shows like a little sample of the people that have dugg it. Ermhh So those were causing significant strain and problems with our systems and our code and on our databases so I came to Daniel and of course again as my risk aversion developer brain was coming to Daniel I was like Can we axe this feature until we can figure out how to like fix it. He was like “No” that feature cannot absolutely be axed and then we came to a resolution which was a short term solution until we can get a better solution in place where operations now have knobs they can dial down so the green badges don’t show up on stories older than 48hrs, they don’t show up on stories that have more than say 5 or 600 diggs and stuff like that. So the conflict resolution came in basically making trade-offs in how that feature is surfaced in works ermhh at our scale more often than not what that means is that Daniel has to give up the notion that everything is in real time. The feature will work it is just that it may take you know thirty seconds to a minute for an action to be distributed across the entire system, that is probably more how things are now at Digg so.

Paul: What about from your point Daniel, when do you back down over something and when do you keep pushing on it? How do you decide you know how serious Joe is about something and whether you should keep pushing or not?

Daniel: Right I mean it kind of comes down to you know when I am looking at the product I am not thinking of any one feature, I am thinking about the whole set and I want it all to work together and so you know I know I want to push out six different features this month and if I push and push Joe to do the one really hard one well that is going to affect the other five I wanted to get done. So any feature is tied to other features and it is also based on a time line if I want something done in a certain time line and that’s just not possible well then I have to start making compromises so you know you have to be realistic and then at the same time you have to realise developers work well with shame and so if you tell a developer well I bet a good developer could do that (All laugh) they will go back to their cube grumbling at you and figure out a more efficient way to do it.

Paul: OK. So now we are getting into the realms of how to manipulate each other.

Daniel: Absolutely.

Joe: That’s definitely err one that I agree does work but is not a trick you want to pull out of your bag too often.

Daniel: No it is the same with designers too, it is like I want to do this really complex thing, no way I can explain that to users in a way they will understand. “I thought you were good” arhh shit I will go back and try that again.

Paul: That is quite interesting what you just said there because so far we have talked very much about you know designers initiating features and that kind of stuff I mean are there situations where the developer is the one initiating features you know just said there a developer wanted to do something really cool and you said you couldn’t explain it. Does it run that way as well? or is it always the designer who drives first?.

Daniel: No Absolutely that happens at Digg, it happens sometimes at Digg so Joe yesterday sent me an email that had two big feature ideas in it. They may not be things we implement this month but maybe later on this year. I was looking at them and you know it is easy to disregard well he is a developer he does not understand what’s going on with the product but you look at the ideas and they are strong and they fit in with what we are doing and now I am trying to figure out you know how they make sense in the big picture I guess. So we have got a brilliant development team a lot of people over there with great ideas and we try to sit down, you know I guess Kevin has been doing those where we do meetings once a month I guess where developers if they have been working on a side project you know something they have always wanted to build into Digg they can present this at the Digg ideas meeting.

Paul: Ah OK

Daniel: A bunch of those products will make it into the full Digg I mean its awesome these brilliant people go and throw around crazy ideas and show you what is possible.

Joe: I think err yeah I mean I agree with that you definitely have, it is a two way street erm largely stuff comes from product at this point the Digg ideas meetings is definitely helping that you know open that up and kind of what I would call level that playing field a bit. But one of the things I think developers are in a in a unique position just like Daniel I work with people across the entire companies so I know initiatives that are going on in marketing I know initiatives that are going on in PR and biz dev etc. and you know if nothing else developers are very good about noticing and pointing out and discovering patterns and err a recent product that made it out that err was a developer initiated product was Digg dialogue because basically I noticed this common pattern where business development and Marketing and PR were setting up interviews and then like reaching out to people to like conduct interviews using the Digg engine kind of thing and I was why don’t we bake this into like a cohesive feature that’s turnkey because you know business development like Daniel was saying earlier lots of times they are just making these one off deals you know and they don’t really recognise when there is a product to be had there erm so that is another one that recently went out. It was like I recognised a pattern and baked this into something cohesive and move it forward.

Daniel: That is a good example of where we are being lazy some people want to do this one off thing over and over again and it is a bunch of work to don it each time well like we will just build a system to do it and we won’t have to do all the work every time. It was great.

Paul: OK that is really good lets leave then with one final question or one thing from each of you. Which is if you could give you know one piece of advice to either designers or developers on how to kind of interact with their counterpart what would that one piece of advice be?. Lets kick of with you Daniel what would be your one piece of advice to designers about dealing with developers?.

Daniel: My one piece of advice would be to see the big picture, you know aim for version 10 like we were talking about earlier and know what you want to build in the future but be realistic enough to back it up and build it in stages. You know waiting and building a feature over six months and eventually launching it is a terrible way to develop and it’s a terrible way to design having an idea of where you want to be in six months but realising in one month increments is so much better you’ll end up in a different place but at least you know where you are heading and you can adjust that goal as you go forward

Paul: Yeah. Brilliant. Joe what about you?

Joe: Ermhh I would say to the developers out there that there is different shades of no ermhh that you know there is the, the default should not always be no and remember what I said about the conflict resolution you should be deferring to the people that are experts in their field by default for the most part and to work on compromise in how the feature operates and make your concessions and have them make their concessions rather than just defaulting to saying no to the entire feature.

Daniel: And as a developer push to be involved early in the process, even at Digg we struggle with that a lot and as a designer I appreciate when developers want to be involved I want to hear their opinions you know it is fun to have them involved I hear all kinds of crazy stuff I never even considered that’s awesome.

Paul: Excellent. Thank you so much guys that was really good I appreciate you coming back on the show yet again. It was really good to get your perspectives together on that relationship because it is one a lot of people struggle with. So it is good to hear that it can work most of the time. Thanks for your time

Daniel: Thanks for having us on Paul

Joe: Bye

Thanks goes to Shaun Hare for transcribing this interview.

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With everybody from Britney to Obama now on Twitter it is safe to say the social networking platform has gone mainstream. But what does this mean for the service and how can we as website owners use it? Read More

10 harsh truths about corporate websites

We all make mistakes running our websites. However the nature of those mistakes varies. As your site and organisation grow, the mistakes begin to change. This post addresses common mistakes in larger organisations.

Most of the clients I work with at Headscape are larger organisations – Universities, large charities, public sector institutions and large companies.

Over the last 7 years I have noticed certain reassuring misconceptions within these organisations. The idea of this post is to dispel these illusions and encourage people to face the harsh reality.

The problem is that if you are reading this post you are probably already aware of these things. However, hopefully this article will be a useful tool for convincing others within your organisation.

Anyway, here are my 10 harsh truths about larger websites.

1. You need a separate web division

In most organisations I work with the website is managed by either the marketing or IT department. However, this inevitably leads to a turf war and the site becoming the victim of internal politics.

In reality running a web strategy is not particularly suited to either group. IT maybe excellent at rolling out complex systems but they are not suited to developing a friendly users experience or establishing an online brand.

Marketing on the other hand is little better. As Jeffrey Zeldman puts it in his article ‘Let there be web divisions‘:

The web is a conversation. Marketing, by contrast, is a monologue… And then there’s all that messy business with semantic markup, CSS, unobtrusive scripting, card-sorting exercises, HTML run-throughs, involving users in accessibility, and the rest of the skills and experience that don’t fall under Marketing’s purview.

Instead the website should be managed by a single unified team. Again Zeldman sums it up when he writes:

Put them in a division that recognizes that your site is not a bastard of your brochures, nor a natural outgrowth of your group calendar. Let there be web divisions.

Screenshot of Zeldman's website

2. Managing your website is a full time job

Not only is the website often split between marketing and IT, it is also normally under resourced. Instead of having a dedicated web team, those responsible for the website are often expected to run it alongside their ‘day job’.

Where a web team is in place they are often over stretched. The vast majority of their time is spent on day to day maintenance rather than longer term strategic thinking.

This situation is further exaggerated because the people hired to ‘maintain’ the website are junior members of staff. They do not have the experience or authority to push the website forward.

It is time for organisations to seriously investing in their websites by hiring full time senior web managers to move their web strategies forward.

3. Periodic redesign is not enough

Because corporate websites are under resourced they are often neglected for long periods of time. They slowly become out of date both in terms of content, design and technology.

Eventually the site becomes such an embarrassment that management step in and demand it is sorted. This inevitably leads to a complete redesign at considerable expense.

As I point out in the website owners manual this a flawed approach. It is a waste of money because when the old site is replaced the investment put into it is lost. It is also tough on cash flow with a large expenditure happening every few years.

A better way is continual investment in your site, so allowing it to evolve over time. Not only is this less wasteful it is also better for the users as is pointed out in Cameron Moll’s post ‘Good Designers Redesign, Great Designers Realign‘.

Screenshot of Cameron Molls Article

4. Your site cannot appeal to everyone

One of the first questions I ask our clients is ‘who is your target audience?’ I am regularly shocked at the length of the reply. Too often it includes a long and detailed list of diverse people.

Inevitably my next question is which of those many demographic groups are most important. Depressingly the answer is that they are all equally important.

The harsh truth is that if you build a site for everybody it will appeal to nobody. It is important to be extremely focused in your audience and cater your design and content around them.

Does this mean you have to ignore your other users? Not at all. Your site should be accessible by all and should not offend or exclude anybody. However, it does need to have a clearly defined audience that the site is primarily aimed at.

5. Your site is not all about you

Where some website managers want their websites to appeal to everybody, others want it to appeal to themselves and their colleagues.

A surprising number of organisations choose to ignore their users entirely and build their websites entirely around an organisational perspective. This typically manifests itself in inappropriate design that caters to the managing directors personal preferences and content full of internal terminology and jargon.

A website should not be about pandering to the preferences of staff but about meeting the needs of users. Too many designs are rejected because the boss doesn’t like green. Equally too much website copy uses acronyms and terms that are only used internally within an organisation.

6. Design by committee brings death

Illustration showing why design by committee fails

The ultimate expression of a larger organisations approach to website management is the committee. A committee is formed to tackle the website because internal politics demand everybody has their say and all considerations are taken into account.

To say that all committees are a bad idea is naive and to suggest that a large corporate website could be developed without consultation is fanciful. However when it comes to design, committees are often the kiss of death.

Design is subjective. The way we respond to a design can be influenced by culture, gender, age, childhood experience or even physical conditions (such as colour blindness). What one person considers great design another could hate. This is why it is so important that design decisions are informed by user testing rather than personal experience. Unfortunately this approach is rarely followed when a committee is involved in design decisions.

Instead, design by committee becomes about compromise. Because different committee members have different opinions about the design, they looks for ways to find common ground. One person hates the blue colour palette while another loves it. This leads to design on the fly when the committee instructs the designer to ‘try a different blue’ in the hopes of finding a middle ground. Unfortunately this can only leads to bland design which neither appeals to, or excites, anybody.

7. You’re not getting value from your web team

Whether they have an in-house web team or use an external agency many organisations fail to get the most from their web designers.

Web designers are much more than pixel pushers. They have a wealth of knowledge about the web and how users interact with it. They also understand design techniques including grid systems, white space, colour theory and much more.

Post from Twitter complaining about being a pixel pusher

It is therefore wasteful to micro manage them by asking for ‘the logo to be made bigger’ or to ‘move that 3 pixels to the left’. By doing so you are reducing their role to that of software operator and wasting the wealth of experience they have.

If you want to get the maximum return from your web team present them with problems not solutions. For example, if you have a site aimed at teenage girls and the designer goes for corporate blue, suggest that the audience might not respond well to the colour. Do not tell them to change it to pink. That way the designer has the freedom to find a solution which might be even better than your choice of pink. You allow them to solve the problem you have presented.

8. A CMS is not a silver bullet

Many of the clients I work with have amazingly unrealistic expectations about content management systems. Those without one think it will solve all of their content woes, while those who do have one moan about it because it hasn’t!

It is certainly true that a content management system can bring a lot of benefits. They…

  • reduce the technical barriers of adding content,
  • all more people to edit and add content,
  • facilitate faster updates,
  • allow greater control.

However, many content management systems are less flexible than their owners wish. They fail to meet the changing demands of the websites they manage.

Website managers also complain that their CMS is hard to use. However, in many cases this is because those using them have not been given adequate training or are not using it regularly enough.

Finally, a content management system may allow for the easy updating of content, but that does not ensure it will be updated or even that the quality of copy will be maintained. Many content managed websites still have out of date content or are filled with poor quality copy. This is because the internal processes have not been put in place to support the content contributors.

If you are looking to a content management system to solve your site maintenance issues you will be disappointed.

9. You have too much content

Part of the problem with content maintenance on larger corporate websites is that there is too much content in the first place. Most of these sites have ‘evolved’ over years with more and more content being added. At no stage has anybody ever reviewed that content and asked what can be taken away.

Many website managers fill their sites with copy nobody will read. This happens because of:

  • A fear of missing something – By putting everything online they believe users will be able to find whatever they want. Unfortunately, with so much information being made available, it is hard to find anything.
  • A fear users will not understand – Whether it is a lack of confidence in their site or in their audience, many website managers feel the need to provide endless instructions to users. Unfortunately, users never read this copy.
  • A desperate desire to convince - Many website managers are desperate to sell their product or communicate their message. Text becomes bloated with sales copy which actually conveys little valuable information.

Steve Krug in his book ‘Don’t make me think’ encourages website managers to ‘Get rid of half the words on each page, then get rid of half of what’s left’. This will reduce the noise level of each page and make useful content more prominent.

10. You are wasting money on social networking

I have been encouraged that increasingly website managers are recognising that a web strategy is about more than running a website. They are using tools like Twitter, Facebook and YouTube to increase their reach and engage with new audiences.

However, although they are using these tools, too often they are doing so ineffectively. Corporate twitter accounts and posting sales demonstrations to YouTube miss the essence of social networking.

Social networking is about people engaging with people. Individuals do not want to build relationships with brands or corporations. They want to talk with other people. Too many organisations are throwing millions into facebook apps and viral videos when could be spending that money on engaging with people in a transparent and open away.

Instead of having a corporate twitter account or indeed even a corporate blog, encourage your employees to start tweeting and blogging themselves. Provide guildelines on acceptable behaviour and the tools they need to start engaging directly with the community that surrounds your products and services. This not only demonstrates a commitment to your community but also a human side to your business.

Screenshot of Microsoft's Channel 9 website

Conclusions

Large organisations do a lot right in the running of their websites. However, they also face some unique challenges that can lead to painful mistakes. Resolving these problems will involve accepting mistakes have been made, overcoming internal politics, and changing the way you control your brand. However, doing so will give you a significant competitive advantage and allow your web strategy to become more effective over the long term.

For more information on how you can make your site more effective read the Website Owners Manual or discuss your site with Paul personally.

There is a followup to this post entitled ‘10 ways to battle site bureaucracy.’ Check it out!

For those of you hard of humour

My last post ‘10 things a web designer would never tell you‘ has received more views than any other article. But what caused me to write it?

If you haven’t worked it out by now ’10 things a web designer would never tell you’ was a joke. Basically it takes all of the points I cover in chapter 4 of my book, The Website Owners Manual and flips them on their head.

The idea came about because I was asked to speak about that chapter at BathCamp. Instead of doing a relatively boring talk telling people stuff I hoped they already knew, I decided to spice it up a bit.

For those interested here is a video Mike Ellis recorded of my talk, as well as my slides.

Video: Introduction to WCAG 2

I recently gave an internal presentation at Headscape about WCAG 2. A number of people expressed an interest in seeing it so I made a point to record it.

At the end the presentation I references a stripped down version of the guidelines found here.

I also refer to a quick reference guide to WCAG 2 that can be found here.

Apologises

Apologises for the poor audio quality of this video. Unfortunately the decision to record the presentation was made at the last minute and so we didn’t have a proper mic setup arranged. You can also tell it is not quite as slick as my normal presentations :)

I would also like to apologise for the lack of transcript of this video. Again, it was not my initial intention to put this video online as this was an internal presentation containing my initial thoughts on WCAG 2. I am still learning a lot about the new guidelines and will publish a more considered article when I have a better understanding of the subject.

Feedback

On that subject, I would be interested to hear your feedback on the thoughts I present. Do you agree with my interpretation of the new guidelines? Have I misunderstood anything? Are there other elements I should have addressed? Your thoughts would be appreciated in the comments.

Update: We now have a transcript!

Thanks go to Anna Debenham who braved the horrendous audio to transcribe the presentation. If you cannot face the video we do at least now have a written version!

Paul: Ok, this has worked out a little bit weird because the idea initially with this presentation was that it was really about bringing us up to speed with WCAG2 now that WCAG2 has been released. But I made the mistake of mentioning it online and several people said "ooh, can you record that?" so now it’s a little bit of both, a little bit of a presentation to you guys and a little bit of a presentation that will go on the web.

Paul: So as you guys probably know, WCAG2 has now been released, and as accessibility is a big part of what we deliver and we talk a lot about accessibility, we need to be up to speed on it and we need to know what we’re doing. Obviously accessibility has become such a part of what we do day in and day out that we don’t necessarily think too much about it, it’s almost an intrinsic part of what we do, but with changes to WCAG2, or with the arrival of WCAG2, there have been differences, changes, things that have altered, so I want to make sure that everybody is up to speed with it. Feel free to butt in with questions, that’s absolutely fine.

Audience: Will the video be able to see the screen?

Paul: The video will be able to see the screen. Ok, so, WCAG2. Basically, WCAG1 came out in 1999 which is a good old time ago, in Internet terms that’s like forever, and there was a real need to make some changes and improve WCAG1. Let me just pop back and just explain.

The Journey to WCAG2

Paul: So, yeah, like I said, WCAG1 came out in 1999, it quickly dated as technology evolved, and some of the guidelines actually became harmful in a way. So you guys know that for example, we don’t always take note of what they say about Access Keys, we don’t always take note of what they say about "make sure you put text in an empty form field" and things like that. And WCAG1 was very much built with HTML in mind, and obviously the web is a lot broader than that and there are a lot more formats about. But unfortunately development of WCAG2 was very slow, and also fraught with controversy. I mean, famously with Joe Clarke who is an accessibility expert wrote on A List Apart "to hell with WCAG2" because it basically had become a bit of a joke, because it was very generic; they were trying to write a set of guidelines that really made no effort to mention specific technology because they didn’t want it to date like WCAG1, but the result is it became unreadable and nobody could understand it.

WCAG2 Reborn

Paul: But, things did change. Major changes were made to the WCAG2 draft and things did improve dramatically. They really listened to the community, and the language in it now is much clearer. So what I want to do now is talk a little bit through what WCAG2 includes and what it doesn’t, and how we’re then going to go about implementing it and how it affects us.

Principles

Paul: Ok, so let’s look at the structure of WCAG2. Basically WCAG2 has 3 tiers to it that you need to know about. Tier number 1 is the idea of Principles. So this is kind of the most generic of the tiers, you know, it’s really kind of aimed at the kind of things you would tell a board of directors that doesn’t really understand anything technical, that doesn’t really understand accessibility at all. And there are 4 principles which are the foundations of web accessibility and these principles I’ll come onto a little bit later.

Guidelines

Paul: Underneath each of those principles are Guidelines. So, within each principle there are 3 or 4 guidelines or a number of guidelines that is different for each principle. But there are a total of 12 guidelines, and these are goals that you should be working towards in order to make your content more accessible to users.

Success Criteria

Paul: Under each guideline, there are Success Criteria. So now we’ve really hit the nitty-gritty, these are kind of specific, measurable goals that you’ve got to achieve. And this is how you judge whether your site is WCAG2 compliant, if you like. So, this is the really important level if that makes sense, but it’s organised within this hierarchy of guidelines and principles.

Techniques

Paul: Now, actually, there is kind of a 4th tier as well which is techniques. So you’re trying to, maybe as designers, you’re trying to conform to the Success Criteria, well there’s a whole load of different ways and different techniques that you can do that and you could read about those, and you could make up your own techniques if you wanted to, but there are some laid down that can help you get going.

Working with WCAG2

Paul: So those are the 3 levels that WCAG2 is built around. Now let’s dive into those a little bit. I had to think about how much detail I want to go into in this room. Obviously we don’t want to go into every technique that you could possibly apply and we don’t even want to go into necessarily every success criteria. That’s really for you guys to look through afterwards. What we are going to do is look at those guidelines and those principles, and hopefully help you to understand where WCAG2 stands over stuff.

Perceivable

Paul: Ok, so, the first… heh, totally illegible text, isn’t that great. Very accessible!

Audience: (laughter)

Paul: So the number 1 principle is Perceivable, and that’s 1 of your 4 principles that you’ve got here. And perceivable is basically talking about "information and user interface components must be presentable to users in ways that they can perceive"

Audience: (laughter)

Paul: Unlike that! (points to presentation)

Audience: (laughter) Is the rest of the presentation like this?

Paul: Yes.

Audience: (more laughter)

Paul: You actually don’t need to read this anyway which is very useful. So, Perceivable is basically about "can you see it?", that is it as far as the principle is concerned, and the answer is "no you can’t". But perceivable then breaks down into a series of guidelines. So, let’s have a look at what these guidelines are. So basically, perceivable is broken down into 4 guidelines. And if we talk through each of those it should give you an idea.

Text Alternatives

Paul: The first one is text alternatives. So this is stuff we already know. "Provide text alternatives for any non-text content so that it can be changed into other forms people need, such as large print, braille, speech, symbols or simpler language." So this really applies to things like video, audio, forms that you create, and interestingly CAPTCHA is particularly mentioned here. And that is a particular accessibility problem that hasn’t been particularly well solved I don’t think.

Time Based Media

Paul: The next way that Perceivable works itself out is in time-based media. What we’re talking about here is that you need to provide an alternative for anything that is time-based. So here we’re talking about captions for video, sign-language maybe, media alternatives, but it also applies to live and pre-recorded video. So if you’re streaming stuff, then you need to think about this as well as with stuff that’s pre-recorded. Now, it does take into account the difference between "crap, how are we going to make streaming video accessible?". If you read into the guidelines it does give some good advice there. So that’s not quite as scary as it first sounds.

Adaptable

Paul: Anything that we produce needs to be adaptable. In other words, content can be presented in different ways. For example, a simpler layout maybe for people with cognitive disabilities for example. Really, this boils down to things like using semantic markup, meaningful order in your HTML so that if the CSS is stripped away it still makes sense in the order that it is presented, and not relying on colour and other sensory elements to convey information.

Distinguishable

Paul: And then finally it’s got to be distinguishable. So it’s about making it easier for users to see and hear content including separating foreground from background and that kind of stuff. So we’re talking here about contrast, colour, and control over things like audio and video, that kind of stuff. So that’s where we’re at with perceivable.

Operable

Paul: Let’s move onto the next principle which is Operable. So, Operable is about user interface components and navigation, and making them easy to use so that somebody can use them whatever disability they may have. So this again breaks down into 4 different guidelines, the most obvious of which is Keyboard Access. So everything that we produce has to be accessible via a keyboard. So, for example, the Flash video that we’re currently creating for the Wiltshire Farm Foods home page needs to be keyboard operated, alright? Which I bet it isn’t at the moment! And to be fair, it’s part of production, I’m sure they’d put that in at the end if I hadn’t reminded them. That existed under WCAG1, so there’s nothing different there. So everything needs to be keyboard accessible.

Enough Time

Paul: You also need to provide enough time for people to take in the information that they’re being presented with. So giving the ability to pause, stop and control time based material is really important as well.

Seizures

Paul: You’ve got to take into account seizures, some people can have seizures triggered by animation and that kind of thing, so there are various limits that the guidelines lay down about flashing objects and stuff like that.

Navigable

Paul: And then finally it’s got to be navigable. So this includes things like skipping content, having descriptive page titles, tab order, links that make sense out of context, lot’s of headings, that kind of stuff. Is this all making sense?

Audience: Yes, apart from time-based media, I don’t understand that.

Paul: Time-based media, we’re talking about video and audio. So let’s say you had… one of our podcasts. So, there are certain things we need to ensure. One is that it is operable, in other words, a user can pause the podcast if we get annoying, or they want time to take in the information that we’ve said, but the other thing is that we also need to provide an alternative way of them getting it which is why we provide the show notes that we do and the transcripts and stuff like that.

Audience: Ok, well that kind of fits under Text Alternatives and giving it control so it’s under Operable… I just don’t get where it is under perceivable, as a perceivable thing, it has to be perceivable?

Paul: Yeah, basically.

Audience: Video, audio… all has to be perceivable then?

Paul: Yes. Some of these principles and certainly some of the guidelines do overlap to some degree. But when you draw down to the Success Criteria level, of how you actually apply these things, then there are more specific techniques. I think what they did is create a load of success criteria, and then kind of chunked them together in meaningful groups, but sometimes they’re not so meaningful. But it is a vast improvement on WCAG1 as far as being able to understand it.

Understandable

Paul: Ok, talking of understanding it, our next one is Understandable. So this is the next one of our 4 top-level principles, so everything you produce has to be understandable. So what does that mean? Well that results in 3 guidelines. It has to be Readable, Predictable and has to be able to provide Input Assistance. So how does that work itself out in practice?

Readable

Paul: With Readable, we’re talking about making content readable, text content mainly. So this works out in things like setting the language in your HTML, you know, setting what the language is in the header, avoiding using jargon, finally we’ve got a decent reason to go back to clients and say, you know, "you can’t use that kind of language, nobody understands it!". Also things like abbreviations need to be explained, and also reading level as well, and that’s something I really want to get through to a lot of our clients because a lot of our clients, especially the public sector clients that we have, have this attitude of "well of course, people that look at our site are of post-graduate degree people, and they have excellent reading level", but that doesn’t take into account things like people that speak English as a 2nd language, who can be very intelligent but not particularly good at reading, also people with Dyslexia can be incredibly intelligent but not particularly good at reading. So reading level is an important aspect of it.

Predictable

Paul: For it to be understandable it also needs to be predictable. So with this we’re talking about things like consistent navigation, and no uninitiated changes. And this is a particularly important one in our world of AJAX and JavaScript and all this cool stuff that we’re doing where we can often trigger events without asking the user’s permission first. When I say "asking for permission" I mean they haven’t clicked on link or they’ve not initiated it in any way. Users need to initiate these actions… and no pop-up windows without them clicking first to trigger a pop-up and being aware of what’s going to happen. It’s all about making it understandable and making them aware of what’s going on.

Input Assistance

Paul: The last guideline under Understandable is Input Assistance. So this is going into the realms of when we do forms, how do we handle errors, what kind of feedback do we give to the user, what labels – are things clearly marked up as labels, are they descriptive of the fields and the forms and that kind of stuff. We’re also talking about help, what additional help are you provided in terms of tool tip and contextual help and anything else that you care to mention. So that’s Understandable, that’s what that principle is driving at.

Robust

Paul: The final principle is Robust. "Content must be robust enough that it can be interpreted reliably by a wide variety of user agents, including assistive technologies." In other words, what we build has to work on everything.

Audience: What about AJAX?

Paul: I think that’s where we get into the realm of progressive enhancement, that it’s fine to use something like AJAX as long as, if the AJAX is taken away, it still operates. Or, you provide an alternative version, the guidelines do actually accept that you can do alternative versions of something. So Gmail is a good example of that, Gmail, it actually doesn’t work if AJAX is turned off but they do provide an HTML only version of it which does the same thing. I’m not a great fan of that because it’s twice as much stuff to maintain, and one version become out of date and all the rest of it. My preferred technique is to build it so it works normally, and then to layer on the JavaScript and AJAX on top of it to provide enhanced functionality, which is what we guys have been doing pretty much all along and we need to continue in doing that.

Compatibility

Paul: So that Robust principle actually only comes down to one guideline which is Compatible, so that’s about maximising compatibility with current… listen to the wording of this… Maximise compatibility with current and future user agents, so we also need to be looking forward as well and predicting the future which is always good. But that’s where it comes back to using solid, good code that is’nt reliant on lots of hacks in order to get it to work, and it goes back to the conversation that we’ve been having recently about browser testing, upgraded browser support and that kind of stuff as well. So Compatibility and Robustness is the last principle. The other thing I should have mentioned with Compatibility is this also includes things like validation, making sure that your code validates, and just generally other markup type stuff.

What, no AAA, AA, A?

Paul: Ok, another thing that might have occurred to you is AAA, AA, A.. Priority 1, 2 and 3. Priority 1, 2 and 3 are still there, there are still those levels of conformance, but I get a real sense from the tome of this document, and this is just my personal opinion, people watching this video who know a lot more about accessibility might jump all over me on this, but my sense is that they were playing down those 3 levels of conformance. To be honest, I think I’m pretty keen on that. I don’t think those levels of conformance have done a lot of good generally speaking, because I think it’s kind of developed a checkbox mentality amongst some of our clients "We must be AA compliant" or "We must be A compliant" and they’re not actually thinking about the needs of the users, they’re just ticking the boxes so they meet some quota that has been established somewhere. One of the things that’s quite interesting, and I’m not sure if it’s a change from WCAG1 or not, I couldn’t find the reference in WCAG1 but again someone will correct me no doubt, but conformance in WCAG2 seems to be on a page-by-page basis. So you’re no longer in a situation where you want to claim conformance so you’re claiming conformance for an entire site, but you’re rather conforming on a page-by-page basis. And this allows you to basically pick-and-mix the level of conformance you want to reach on any particular page which is much, much more sensible because there are some elements where you might be building a particularly complex application that really isn’t going to manage being AAA compliant, whereas the rest of the site is AAA, and this one page isn’t. So it’s giving you the ability to mix and match. In fact, in the guidelines it says "It is not recommended that Level AAA conformance be required as a general policy for entire sites because it is not possible to satisfy all Level AAA Success Criteria for some content. In other words they’re saying it’s just not possible to be AAA in some situations, so don’t even try.

Start With Basics

Paul: So how does this relate to what we do on a day-to-day basis? Well, I think the language we use with our clients pretty much will remain consistent with how it was with WCAG1 which is that we need to start of by encouraging all our clients to start with the absolute basics. A lot of people are put off of accessibility because of the enormity of it, of all the things they’ve got to do. And even to be single A compliant there is quite a lot to do if you’ve got a site that has never been built to be single A compliant before. So I think our attitude has got to be that you work towards this over time, it is an ongoing process, you don’t need to do it all in one big go and that you need to start with the absolute basics, the quick wins, the stuff… you know, it’s the 80/20 rule, 80% of the problems that people are going to encounter from an accessibility point of view is caused by 20% of the accessibility issues if that makes sense. So we can solve a small number of issues but have a big impact on the site. So we’ll start off with some real basic stuff. Things like putting in "alt" and "title" attributes, providing alternatives to media, things like video and audio, being aware of JavaScript and the problems that JavaScript can create if it’s not implemented correctly, providing resizable text so that the user has the ability to either increase or decrease the text size on sites, to build everything to be standards based because that makes it so much easier in future.

Audience: Aren’t we moving away from resizable text?

Paul: We’re moving away from the resizable interface where the whole thing scales up and down, but there’s no reason why we can’t keep the text itself rescaleable. The layers should be able to push up and down. It has to be said with resizeable text, it is becoming less of an issue. The reason it’s becoming less of an issue is because browsers now have this zoom functionality built into them. But I don’t think we’re quite there yet to be able to drop resizable text entirely is my current feeling… I’ve got mixed feelings about it. But the obvious aim we’re going for here is to be single A compliant.

Build Over Time

Paul: So all of this is about building accessibility over time. Taking the guidelines by themselves is not going to be enough, and taking this checkbox mentality that I talked about earlier is not going to be enough. Once you’ve done these quick fixes, the next step on from that is to start consulting with your community. We need to encourage our clients to start talking to their users and find out what accessibility concerns they have. I also think, which I think we’re quite poor at, that we need to start testing with real users some of the accessibility stuff that we do, and the big problem there is persuading clients to pay for that. It’s really hard to get clients to pay for that kind of testing but I do think that it’s a really useful thing to do, and there are organisations out there that provide people you can get in to do testing, or that you can send sites out and they test with them. So, testing with real disabled users is really worthwhile. I think it’s about identifying major issues and dealing with those first, just pragmatic kind of prioritisation of issues, something you do with usability. With usability you look for the quick wins and the showstoppers and those you deal with first, exactly the same with accessibility. Now, what the major showstoppers are for those navigating the site need to be dealt with. And over time you build towards AA and AAA compliance if you can. But you only do that maybe on some pages. The big concern clients have and the reason they get into this check-box mentality of saying "we’ve got to be double A or we’ve got to conform to the WCAG guidelines" is fear, a fear of litigation. Especially our bigger clients, they’re really worried they’re going to get serious issues. But I think it’s important to stress with clients that litigation doesn’t happen overnight. You don’t suddenly have come through the post a writ saying "you need to come into court about this accessibility issue on your site". It doesn’t happen like that. What happens in reality is the user complains. And if the user is repeatedly not heard and not listened to, and not responded to and not cared about and rejected, they get angry enough to maybe approach someone like the RNIB who then take it on into litigation for them. That’s the reality of what happens.

Quick Response

Paul: So as a result, you can diffuse that by responding to complaints quickly. So as you’re building up over time with the accessibility policy, if someone does complain, you need to write back to them and you need to deal with that issue straight up. Ok, so that’s how the client should be dealing with all this and there’s loads more I could say on this but I don’t want it to go on forever.

Headscape’s Approach

Paul: Let’s briefly talk about Headscape and our approach and how we should be approaching the subject of accessibility.

Establish Approach With Client

Paul: Well first of all I think everything that we do in our approach should be in conjunction with the client. I don’t think necessarily we talk enough to the client about accessibility. Some clients are just so bamboozled by it that they want us to take control, others want a say in it and what to be reassured that we’re doing something about it. So I think there’s a dialogue that we need to make sure happens. And if a client just wants us to take control of it, that’s great. If they want to be involved in the process, then that’s great to but we need to engage with the client and talk to the client more about it.

Remain Pragmatic

Paul: The second thing and I think this is really important is that we need to remain pragmatic in our approach to accessibility. Everything I’ve been talking about before like building up accessibility gradually, about doing the quick wins first and the show stoppers and that kind of stuff, that’s all pragmatic. I don’t want us on one hand to ignore accessibility, and it needs to be an integral part of everything we do, but on the other hand you can become extremist about it. We could spend hours and hours trying to get something to work in every conceivable user agent in the world and we can worry about every type of disability to the point where it becomes like a paralysis that stops us actually doing anything. So there’s a real balance that we need to strike here. And we need to strike that with our clients and working with our clients.

Have a rationale

Paul: Now I think it’s worth saying that if we decide not to comply with a guideline for whatever reason, we need to have a rationale for that. So we might not conform even to single A compliance in certain situations, although to be honest I can’t think of any off the top of my head, but if we do decide not to conform, we need a damned good reason why not. In other words, we need to have thought about it. And the other thing about accessibility is that we always think about it at the end of the project. It’s too late by then, we’ve built everything. So it really needs to become an intrinsic part of everything that we do.

Responsibilities.

Paul: Let’s talk about the idea of responsibility here and whose responsibility accessibility is within Headscape. Basically I’m going to say, everybody. One of the absolute great things about WCAG2 is because it’s got this 3 tiered approach, it is "accessible" to everybody. It’s understandable by everybody. So therefore it can be everybody’s responsibility to keep an eye on accessibility. And so this is how I think it should split down.

Sales/Client – Principles

Paul: Marcus and Chris and the Client should be worried about principles. The Operable, the Perceivable, those basic top-level principles. And you should be looking at anything that goes out from the company and going "well is that really operable?" So you can take a very top-level approach to it. And I think as you talk to clients as well you take this very top-level approach to it. That’s the level you guys should be working at.

Guidelines – Project Managers

Paul: Project managers, I think you need to be looking and understanding from the guidelines point of view. So you need to go in and read what those guidelines are, and you need to be sure that you understand them. And as you look at any work that goes out from the company, you need to be thinking "does it conform to those guidelines?" You don’t necessarily care about the nitty-gritty of how those are measured, or the nitty-gritty of how they’re achieved, but has that guideline been met? That’s the level you need to be working at.

Success Criteria – Designers and Developers

Paul: Then when it comes to the designers and developers, you need to get right into these guidelines. And you need to understand the success criteria and how to apply the guideline and how to make them work in practice.

Check Everything

Paul: So basically, we need to be checking everything that goes out the company for accessibility. And I have to say I’m making the mistake of saying this on camera, but I think we’ve got a bit lax recently when it comes to accessibility. We reached a point where it was becoming quite intuitive to us, and we were doing it quite naturally, and then as a result of that, we stopped checking because it was the natural process of what we were doing, and then bad habits start to seep in again. So WCAG2 is a great opportunity for us to say "ok, we need to start reviewing everything we’re doing as it goes out again". So I’d really, really encourage you to check everything.

Needs to be second nature

Paul: basically we need to get to the point where this is second nature to us, so that we’re doing this intuitively again, but not to the point where we’re no longer checking.

Audience: Clients often say "what’s the difference? If I just got for single A compliancy, what won’t my site be reaching?"

Paul: I have to say that I think I would stop talking about double A, triple A and single A compliancy. I don’t think there’s really any value any more in talking about that to the clients.

Audience: I think there is because having the page by page conformance is a really good thing and that we can now argue that yes, we can now make the majority of your site triple A compliant, but for a page full of videos, we can make it single A compliant.

Paul: Ok

Audience: Clients will continue to reference it in briefs. You can’t not talk about it.

Audience: I think it’s actually quite a strong thing.

Audience: is it a page by page compliance, or template by template compliance?

Paul: I think it has to be page by page because the content that goes into the page, into the template, could invalidate it. This is why I think it’s something that should be downplayed. I accept the clients will still talk to us about it, but clients still talk to us about doing speculative design, it doesn’t mean we do it. I think there’s an education thing there whereby we need to move clients away from being obsessed by double A, single A compliance, and to start thinking about accessibility policies. What is there accessibility policy and what is it that they are trying to achieve on their site? Our base mark is going to be single A, it’s always single A, and I think it should continue to be single A.

Audience: but if you don’t talk to them about it, you could argue that less caring clients would just say "well why would I do anything about it, bottom line?"

Paul: Yeah, I said you shouldn’t talk about single A, double A, triple A, but that doesn’t mean you can’t talk to them about accessibility and the improvements that accessibility brings because for people that have got that sort of attitude you don’t want to talk about the disabled if they don’t care about the disabled, you talk about search engines, and that’s the best way to sell accessibility, by talking about search engine placement. That’s the reason you want to be accessible for people who have that kind of attitude. For those that care, and are talking about single A, double A and triple A, you need to say to them "well actually, conforming with any level, it’s great that you want to do accessibility, and certainly single A should be an absolute minimum, but we’d encourage you to start working up an accessibility policy and looking at your site as a whole and say could this area do more in your site, your accessibility policy should do real world testing with real users…" all kinds of things.

Audience: So you think that we should be encouraging large organisations that have accessibility policies themselves that refer to double A, triple A, to try and persuade them to kind of move away from that?

Paul: No, not necessarily, I wouldn’t go that far. Don’t get me wrong, I’m not saying that they’re a bad thing, I’m saying they’re not the be-all and end-all. And at the moment I feel like the vast majority of clients think they are the be-all and end-all. They’re obsessed with putting that little badge on the bottom of the page. And it’s not about putting badges on the page. The trouble with institutions that have these policies of single A, double A and triple A is that these policies are in place for the institution, not for the user. And that’s my problem with them. That’s why I think we should try to break that mentality with clients. And I accept that sometimes we’re going to lose, and that’s fine. Exactly the same goes when we were talking about browser support. I accept sometimes we’re going to lose that battle as well. But it doesn’t mean we shouldn’t try and fight it.

Audience: I just wondered why WCAG2 still does it, because yes, you’re right basically, and accessibility requirements should be based on user requirements and not ticking boxes, so why is it still in there?

Paul: I think it’s in there because… my impression… I hate talking about accessibility on camera! You remember what happened last time in the podcast? It was just a nightmare! I think the reason it’s still in is because some of those success criteria are hard to meet. Some of them are damn difficult. When you start talking about streaming video, you’ve got some difficult challenges there that need to be met. So I think as a result, what the W3C is saying there is that we accept that some of these things are difficult to do. And we accept that you’re not always going to be able to do them, so we’re going to make them triple A. But come on guys, some of this stuff is dead simple and we should be doing it, that’s single A. That’s my impression of the mentality behind it, and that’s a great mentality, but it’s when someone changes that to being guidelines, which is what they are, to being rules, really instilled by Moses and presented to the people. You know it’s not that and I think that’s an important differentiation to make.

Where to Start

Paul: I know what you guys are like, especially designers. Ok I’m making sweeping generalisations here. But, if you guys go along to the WCAG website and you look at the WCAG2 guidelines, it’s horrible! It’s intimidating and it’s scary and it goes on for pages. And there’s a lot of text around it.

Audience: There’s no pictures? (laughter)

Paul: There’s no pictures! The design isn’t even very good. So what I’ve done is I’ve taken that page, I’ve literally all I’ve done is I’ve stripped out the explanation text in front of it, and the waffle at the end of it, and I’ve left you with just the set of guidelines so it looks like a slightly less intimidating list. Not much but slightly. So that’s up at http://www.headscape.co.uk/WCAG2 so if you go to that, you can get just the actual list of criteria. There’s also, on the WCAG2 website, there’s a thing where you can go and you can say my site uses tables, my site uses video, my site has this and that, and you untick the ones that it doesn’t have and it narrows down the list of success criteria to only show you the ones that you need to care about. So you might want to check that one out as well. Ok, so that’s basically all I have to say, are there any other questions before we wrap up?

Questions

Audience: Clients are going to ask us the 1 minute elevator pitch. What’s the difference between WCAG2 and WCAG1? What would you highlight as differences?

Paul: I think there’s a bigger acceptance of things in the world other than HTML, so things like Flash, PDFs, all that kind of stuff, there’s much more reference to that kind of thing. It’s much better written, much better organised. I think it’s more pragmatic. It’s a little bit more… I think it will last the test of time more. It’s hard to pin down exactly what I mean by that. There is actually a document out that talks about the specific differences between WCAG1 and WCAG2 if you wanted to get into that level of detail. And to be honest, I couldn’t tell you what that is yet because I haven’t looked at it in that much depth myself.

Audience: I think you and I do need a couple of the more detailed stuff, to get the guidelines, just one or two examples basically. Something that’s new between WCAG1 and WCAG2, and also some of the differences between single A, double A and triple A. The streaming video is an excellent example.

Paul: Just go along to http://www.headscape.co.uk/WCAG2 and you’ll be able to see those different levels.

Audience: It seems like, an almost unwritten principle, or unwritten in your list of principles. It’s technology agnostic.

Paul: WCAG2 started off as so technologically agnostic that it wasn’t understandable.

Audience: WCAG1, the first line is all about "it must be W3C technologies".

Paul: Yeah, it will pretty much accommodate anything. You know, it talks in terms of audio and video. It doesn’t mention Flash for example specifically, at least I don’t think it does, but it refers to those kinds of things. It refers to documents that are not HTML. I’m saying this as much for the video as anything else, I’m still learning about it as well. So I think it’s going to be a learning process for a while for us to really get to grips with this, and truth be told we probably should have started a little sooner than this, but it’s not radically different from WCAG1. This is as much getting us back into the habit of thinking about accessibility as anything else really. Ok?

Audience: 1 more question. Are they new Keynote animations?

Paul: Yeah, they are new Keynote animations.

149. White Hat

On this week’s show: How to become number one on Google *cough*, are customer testimonials worth it and how do you create a reassuring website.

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Housekeeping

Some housekeeping to kick off today’s show I am afraid:

Web Design Introductory Training

Drew and Rachel over at EdgeOfMySeat.com are running two training courses next month that look ideal for those starting out in web design. What is more they are offering boagworld listeners 10% off if they enter the promo code ‘boagworld’ at checkout.

The two courses are…

HTML and Web Standards for Beginners – 19th February

a one day course ideally suited to those wanting to get into web design, or perhaps for clients who have to format content with HTML for their websites. Covers the basic web standards principals of semantic markup and separation of content, structure and presentation.

Beginners CSS – 20th February

a one day course for learning CSS from the ground up. We go from zero knowledge right through to building floated, positioned and fixed width layouts.

For more information visit edgeofmyseat.com/training/

Bamboo Juice

Next up is a conference I am really excited to be speaking at. It called Bamboo Juice and is a one day conference taking place at the Eden Project in Cornwall. There is a growing line up of speakers that currently includes people like Jeremy Keith and myself.

It is great to see conferences happening further afield in the UK and I really want to see this one succeed. Please support it if you can. Cornwall is a stunning place and the Eden Project is a must visit. You ticket includes entry to the Eden Project so you will have a chance to look around.

Best of all the entire conference only costs £99! Please, please join us. Its going to be great fun and it should have a nice intimate feel with lots of time for chatting.

You can book your ticket now at bamboojuice.co.uk.

Consultancy Competition

Just a reminder of our free consultancy competition. Headscape are giving away a free days consultancy to a lucky winner. Email us with your name, URL and why you want us to help you out. We will pick a winner at the end of the month.

If you can’t wait that long Paul has started running mini-consultancy clinics via Skype. You can buy 30 minutes or more of Paul’s time and he will chat with you about your site, career or anything else (within reason). Its a bit of an experiment at the moment so if you are interested in trying it out visit the Boagworld forum where he talks more about the idea.

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News and events

More on jQuery

If you listen to this show regularly then no doubt you will be aware of what a huge jQuery fan I am. I was therefore super excited this week to see the release of a new version of jQuery that builds on what is already an excellent Javascript library.

Most of the improvements are in performance. This is remarkable as jQuery was already one of the most lightweight and speedy libraries available. However, they seem to have made some significant improvements.

The main new piece of functionality is something called Live Events. Live Events allows you to bind events (such as a onclick event) to all elements even if they have yet to be created. Let me give you an example. Let’s say you wanted all links with a class=’external’ to open in a new window. Previously you would create a function that added an event to all links with that class so that when the link was clicked it opened a new window. The problem was that if you added more links dynamically to the page you would have to rerun the function if you wanted them to behave in the same way. With live events this is no longer necessary. This is a huge improvement and one that will streamline a lot of code.

I really cannot say enough good things about jQuery. It really is enormously powerful and a real time saver. What you can do with it is quite amazing as is demonstrated by a post from Smashing Magazine this week entitled "45+ New jQuery Techniques For Good User Experience". Whether you use jQuery already or not, check this post out. It will definitely give you loads of ideas for enhancing your sites.

Getting started with HTML 5

Talking of new releases, there is a significant amount of buzz surrounding HTML 5 at the moment. This is somewhat surprising considering it is a long way from being finished and some even argue we do not need it in its current form.

Cameron Moll does a nice job of providing a round up of what is currently being written about HTML 5 including a nice little summary at the beginning…

The world isn’t ready for HTML 5 at large just yet, but we can begin preparing for it by using common, semantic selector names (header, nav, section, etc.)

To be honest it is still early days for HTML 5 with some estimating it will be released in 2022 some estimating that it will not be fully implemented by browsers until 2022. With those kind of timescales we can afford not to care. Jeff Croft puts it up nicely in his post "Two Thousand and Twenty Two" where he says…

It ultimately doesn’t matter if HTML 5 is available next month, next year, or fifty years from now. Those of us who do real work in this industry know that the only thing that really matters is what specs and technologies are supported by the browsers real people use.

Jeff came under a lot of attack for his post but I have to say I agree with him. What matters to real web designers and real website owners is what browsers will support now. So my advice is to ignore HTML 5 now and brush up on your WCAG 2 instead!

Web design trends for 2009

We turn now to the more immediate future and a post by the people over at Smashing Magazine. "Web Design Trends of 2009" endeavours to look at emerging trends that could become mainstream over the coming year.

To be honest I am not sure these are some much web design trends of 2009, as a look back at the end of the last year. However, it makes interesting reading none the less.

The trends listed include…

  • Use of letterpress typography, where text is ‘punched out’ of the background
  • An increase in the richness of user interfaces through the use of Javascript
  • The general acceptance of PNG transparency
  • Big bold typography
  • An increased use of font replacement using tools like sFIR
  • More sites than ever using overlay boxes to display images and video
  • A proliferation of video and screencasts
  • Blogs adopting a more magazine orientated design aesthetic
  • Lots of Javascript slideshows wherever you look

Nothing particularly surprising, but the article does provide some inspiring examples of these different trends and analysis about wh
y they are becoming fashionable.

Your website can thrive in a recession

We conclude today with another post about the recession. To be honest I am getting sick of talking about it. In fact I suspect it is turning into a self fulfilling prophesy. However, Gerry McGovern has written an interesting post about how your website could thrive in a recession.

The article mainly focuses on the cost savings that can be made by bringing customer interactions online. He quotes research which states:

the average cost of a web interaction is 27 pence, the average cost of a phone interaction is 3.76 Sterling and the average cost of a face-to-face interaction is 9.34 Sterling.

He goes on to say:

So, it is 14 times cheaper to allow a customer to complete a task on a website than to have the customer complete the same task over the phone. The Web is 35 times cheaper for completing such a task than a face-to-face interaction. Isn’t that a compelling business case for a website during a recession?

It is an interesting argument and one that may sway some of the people holding the purse strings. However it fails to take into account the upfront development cost of moving customer interactions online. For better or worse companies are focusing on short term cost savings at the moment rather than long term expenses. As a result some web design projects are being put on hold.

Nevertheless if you work for an organisation that deals with a large number of customers then this article is a powerful arguement. It is certainly something that you need to show your boss.

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Feature: Becoming Number One On Google

‘Become number one on Google’ – The dream of every website owner and titles like that grab people’s attention. What can you do to help achieve that dream without resorting to black hat techniques? Read More

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Listeners feedback:

Customer testimonials – Are they worth it?

Question from Dave Rupert –

“Client Testimonials” – whenever some marketing aficionado comes up with these they want them on the site. When was the last time you thought “OOOOH CLIENT TESTIMONIALS!! OMFGWTFBMXBBQ!!1!” and clicked to go see a whole page of them? Are these out of date? Does anyone care about them? Are there examples of good implementation? Do you use Client Testimonials on your site? If so, why?

This is a good question because it has made me question something that I have always considered to be a really good thing on websites.

I think someone in Dave’s position – who I assume is a web developer/owner – won’t ever get excited about a list of client testimonials. Let’s face it, they’re not for Dave. They’re meant for visitors to the site to try and persuade them that buying a product or hiring a service is a good idea. The idea is that customers are far more likely to trust a testimonial from an existing client than the marketing speak on a website.

But this is where I have started to question my thinking. For example: “I am Mr X from company Y and I have to tell you that after using these people’s services I am now a better, more rounded person and I have decided to name my first-born after the MD”… this rather points to the fact that Mr X is the MD’s brother/drinking buddy/receiver of folding in a reverse handed way (delete as appropriate)… or even the MD himself!

So, do potential customers place any value in testimonials or do they instantly think they are fiction. In my opinion, I do still think they have value, particularly if you back up an online testimonial with that particular client’s contact details in a proposal. I also think that video testimonials have more value than written ones because (unless they are a complete setup) you will be getting the client’s real feelings and you can watch their body language.

Slightly going of point, regarding providing client contact details for inclusion in a proposal, I have started to ask potential new clients which of our existing clients they would like to talk to rather than simply providing a list chosen by me. I think this adds a further degree of trust.

Fundamentally, I do still think testimonials are a good thing and we will continue to use them on our site. But I don’t think I will be placing so much importance on them as I used to.

How do you make your site feel safe

Kevin Dees asks an interesting question on the forum:

I don’t know if this question has been asked before but I’m interested in what other designers have done to help make a site "feel safe".

Many times I find myself leaving e-commerce sites… because they do not feel safe. I find that this is due to poor design. Big flashing buttons and the like make me wonder if I’m going to get scammed.

So, I guess what my question is "how, as a designer, do you make your site feel safe, welcoming, and secure with the design itself? What are good practices? How do you make users go were you want them to, yet make them feel like they are still in control? What do you suggest adding or even keeping way from when it comes to design"

The answers he got in the forum didn’t really address his question. They focused on the realities of making a site safe (security and technology) rather than on the perception of security.

A site maybe the safest in the world but if the design isn’t right you are left with doubts. Take for example the new US government site that allows people to apply for visa waivers every time they travel to the US. One would hope that a site collecting that amount of personal data would be extremely secure but the design leaves you wondering if it is legitimate. It just doesn’t ‘feel’ professional.

I have spent a long time trying to come up with an answer for Kevin. However, I have found it hard to define what provides that sense of security. Part of the problem is that I think as a web designer I am more sensitive to the ‘vibe’ a site gives off than the average user. I am not sure I am best placed to judge.

Also, a lot of the things that occurred to me where content issues more than design. Delivery policy, site security, returns policy etc. are all content issues and so do not answer Kevin’s question.

However a few things have come to mind…

  • An attention to detail – Sites that lack an attention to detail always make me nervous. Poor browser support, bad grammar, inconsistencies and ill considered design reek of unprofessionalism. If I am going to spend my money on a site, I want to know that money and time has been invested in its creation. If an organisation is shoddy in the production of their own site, then I can probably expect the same attitude in the way they interact with me!
  • Structure – I think a strong grid structure is very reassuring. It conveys a sense of order that is disconcerting when not there. I think that is the problem I have with the US immigration site. The form you have to fill in is all over the place. Fields don’t line up and the site lacks any sense of order.
  • Colour – Misjudging colour can have a serious physiological effect on how we perceive a site. Some colours ar
    e naturally more trustworthy than others. Blue for example has a very safe reliable quality. However using a conservative blue on a site aimed at young girls will project entirely the wrong image and make the audience suspicious of your site.
  • Trying too hard – Some sites just try too hard, shouting for attention. Flashy graphics, heavy sales copy and advertising orientated imagery all scream desperation and manipulation. People do not like to be manipulated or pushed into responding. They like to move at their own pace. Push them too hard and they will run away.

I am not sure I have done particularly well at answering the question either, but hopefully there is something in there you might find useful.

 

147. Ho Ho Ho

This week on Boagworld: IT’S CHRISTMAS!

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Watch the behind the scenes video

This week’s Boagworld is our live Christmas special recorded via ustream.tv. It is our last show before the Christmas break. We return on Wednesday 14th January 2009!

News and events

Kevin Rose’s Christmas Shopping list

Later in the show we are going to share your top geek gifts. However, before we do that I thought we would start with Kevin Roses’ list to Santa.

Kevin has posted his top 10 gifts for geeks and it makes interesting reading. His list includes:

  • Amazon MP3 Gift Certificates – Notice this is not iTunes
  • A USB Drive that can go through the wash and survive to tell the tale
  • A clever little box that can stream Netflix films to your TV
  • A kit for getting you into building your own electronics
  • A HD flip camera
  • Some awesome luggage that is perfect for conferences
  • An insane all in one printer with touch screen
  • A Drobo
  • A micro tool with 19 different functions
  • A Casio slow motion camera

I whole heartedly support the inclusion of the Drobo in this list and I love the look of the luggage. However, personally I would prefer iTunes vouchers because then I can waste even more money buying Apps for my iPhone.

20 signs you don’t want that web design project

Admittedly this next post is not very festive but it brought a smile to my lips and isn’t that what Christmas is all about?

Zeldman goes all ‘ba humbug’ this week when he shares 20 signs that you do not want that web design project. There are some real gems in here. My favourites include:

A previously uninvolved marketing guy starts telling you, your client, and your client’s boss that the minimalist look “doesn’t knock me out.” A discussion of what the site’s 18-year-old users want, backed by research, does not dent the determination of the 52-year-old marketing guy to demand a rethink of the approved design to be more appealing to his aesthetic sensibility.

At meeting to which you have traveled at your own expense, client informs you that he doesn’t have a budget per se, but is open to “trading services.”

Client begins first meeting by making a big show of telling you that you are the expert. You are in charge, he says: he will defer to you in all things, because you understand the web and he does not. (Trust your uncle Jeffrey: this man will micromanage every hair on the project’s head.)

Very funny stuff and sadly, depressingly true. Nice to know even the mighty Zeldman has to deal with this kind of thing!

2008 on the Web: The 20 Key Events

Our final story for this Christmas show comes from Mashable. They share with us the 20 key events that have shaped the web in 2008.

You get a lot of these retrospectives at the end of the year but this is actually a very good list.

According to Mashable some of the key events of 2008 include:

  • The presidential election being fought online
  • The growth of data portability
  • The Apple apps store
  • Citizen Journalism
  • The Facebook redesign
  • The economic downturn
  • Streaming TV
  • Twitter
  • Microsoft and Yahoo!
  • Justin.tv suicide
  • Rick Rolling

The complete list and more detailed analysis can be found on Mashable.

It makes interesting reading if only to reinforce how fast things move online. In one year so much has happened. It makes you wonder what 2009 has in store. No doubt we will have a plethora of predications in January.

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Geek Gifts this Christmas

On last years Christmas show we shared our ideas for the perfect geek Christmas gift. This year we thought it might be more fun for the Boagworld community to share their ideas.

You guys have submitted and voted on some great suggestions and here is the top 10:

  1. A new Macbook Pro
  2. Adobe CS4 Design Premium
  3. iPhone 3G
  4. Marcus to play his guitar
  5. A Nintendo Wii
  6. A moleskin notebook and Lamy 2000 pen
  7. Apple TV
  8. Nikon D300 DSLR
  9. New iMac
  10. USB slippers

I was a bit gutted to see that ‘A decent joke from Marcus’ didn’t quite make it into the top 10 list. However, I thought it deserved a mention anyway :)

Other entries worth a mention include a netbook, A job and the Website Owners Manual!

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Boagworld Christmas Appeal

Last year I decided at the last minute to raise some money for a charity on the Christmas show. The Charity we chose to raise money for was called the Bethesda Project. It is a school and children’s home in rural India. The children who attend the school or live in the home come from very deprived backgrounds and the project provides them with a unique opportunity to better their lives.

The Boagworld community last year raised over £1000 to help this project and our money was able to buy an entire new building for the school. It was an incredible achievement and one that you should all be proud of.

However, over the last two years the project has doubled in size and they continue to need our help. With that in mind we are providing you the chance to give again.

I know you guys are constantly bombarded with appeals for money from various faceless charities. Its hard when you feel no connection to the people involved. I am lucky because I grew up with Sarah who helps run the project. I know her and her husband. I know the amazing sacrifice they have made to help these kids.

I therefore thought it might help if I shared a short video interview I did with them last Sunday while at church. Apologises for the poor quality but this was a spur of the moment thing and recorded on my little digital camera.

Occasionally I get emails from people asking who my ‘web design heroes are’. It always strikes me as a bizarre question. The web is an amazing place and I am honoured to be involved in developing something that is the pinnacle of human achievement and knowledge. However, in my opinion it does not generate heroes.

My heroes are people like Sarah and Simon. These people are intelligent and talented. They could have earned a fortune in the commercial sector. Instead they have devoted their lives to serving others. That is to be admired and respected. In my opinion that should be supported.

That said, I know times are tough and people haven’t got a lot of spare cash. SO, I have decided to bribe you. If you give something to the Boagworld appeal no matter how big or small we will give you the chance to win a GetSignOff T-Shirt. As an added bonus I will get Marcus to sign it (he used to be a popstar don’t you know!) and I may even sign it myself.

So can I ask everybody to give something even if its just a few dollars. The majority of last years £1000 was made up to tiny individual gifts. Simply go to http://justgiving.com/boagworld/

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Question time

The remainder of the show was dedicated to answering questions either sent in by listeners or asked directly in the chat room. Questions included:

Paul asks – What would be you’re ultimate (non-electrical/non-computer related) Christmas present and why?

Doug asks – what’s been your favorite site redesign, either that you have done or you’ve seen done on the internet in the last year or so?

Paul asks – For someone interested in getting into the Web Design industry, what would be the 1 piece of advice you give them?

Matthew asks – What would you be doing, career wise, if the web did not exist?

Jamie asks – How much do you think technical competency counts for or against a good sales team.

Matthew asks – What is your innate age? Have you alway been a 42 year old in spirit? Or a 12 year old?

Paul asks – What Christmas present did you really want that you never got as a kid?

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146. Obsessive

On this week’s show, Paul interviews Nicholas Felton about designing with data, we celebrate the return of 24Ways, and explain how community can keep users coming back for more.

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Housekeeping

Two pieces of housekeeping before we begin:

  • First, Jaysone wrote in asking about the chat room we mention on the show. He wanted to know what it was and whether anybody could join. The chat room is associated with the shows we occasionally stream live. You can watch these shows at http://boagworld.com/live and interact with us as we record via the chat room. Anyone is welcome although you will probably need to follow me on Twitter to see when the shows are being recorded.
  • Talking of streaming shows, the next live show will be our Christmas special on the 8th December at 2.30PM UK time. The show will be an open question and answer time so either send in your questions in advance or come along and join us in the chatroom. We will also be doing a feature on this years top Christmas gifts for geeks. You can vote for your suggestions over at UserVoice.

News and events

24 Ways is back

This week sees the return of 24 Ways. 24 ways is the advent calendar for web geeks. Each day throughout December they publish a daily dose of web design and development goodness to bring a little Christmas cheer.

I am not sure whether it is the quality of the posts or that 24 Ways appears just before Christmas, but I always get excited when they return.

This year it returns with a somewhat controversial new look (personally I think it is great they are experimenting) and a whole new set of posts. They still offer a complete archive of previous posts so be sure to look through that, as well as subscribe to their RSS feed.

There is something very special about 24 Ways. I think part of the reason I like it so much is because the writers are given a free hand. They can write on whatever they want and so inevitably write about their passions. This leads to a better quality of post.

As if that glowing recommendation is not enough, I should also point out that our very own Marcus Lillington has a post coming soon. Surely that will be enough to encourage you to subscribe!

iPhone designers kit

In the past I have been slightly rude to the guys over at Smashing Magazine about their endless lists of other people’s creativity (we love them really). However, this week they have released something that is genuinely useful.

The iPhone Starter Kit, is a set of button elements and various iPhone interface options, bundled in a Photoshop PSD. The pack is ideal for mobile developers and front-end designers who need a professional way to show mock-ups or try out ideas.

You can use the set for free and without restriction. This includes both private and commercial projects. The only thing they ask is that you do not resell it.

Admittedly you may not be doing work on the iPhone right now. However, I suspect it will only be a matter of time before we will all be working on a mobile application of some description.

The mobile sector is incredibly exciting at the moment and this is another useful little weapon in our arsenal.

5 Ways to Get Usability Testing on the Cheap

Our next post is from the sitepoint blog and is entitled ‘5 Ways to Get Usability Testing on the Cheap‘.

Usability testing is a good idea for any new web site. Increasing the usability of your web site is good because it will increase visitor satisfaction, which in turn increases sales and user loyalty. On the business savings side, usability testing can also save you money in development, maintenance, and support costs.

The problem is website owners often perceive it as expensive, failing to grasp the high return on investment. However, it doesn’t need to be and any project can incorporate some user testing, no matter what the budget.

The sitepoint post makes 5 suggestions of how you can keep the cost down…

  • Use a service like usertesting.com, which provides a video of users interacting with your site.
  • Get a written user response to your site from Feedback Army for as little as $7.
  • Use a DIY user testing tool like Silverback for the mac or Morae for Windows.
  • Ask friends and family to take a look at the site. Alternatively ask for some feedback on the boagworld forum.
  • Use services like Crazy Egg or Click Density to get heatmaps showing how users interact with your site.

Whatever approach you choose, always make sure you have at least some user testing in every project.

Site search options

One of the things I hate most about the Boagworld website is its search facility. The built in search mechanism that comes with my blogging software sucks! This is particularly embarrassing as I am always banging on to clients about how important search is. After all half your users will turn to the search box before even considering browsing the site. Search has to be right.

I have half heartedly looked around for something that would do the job. I remember looking at Atomz a while back and also there is the obvious Google integration route, but nothing inspired me.

This week however another post from Sitepoint caught my eye. It was talking about the new site search from Yahoo! Recently adopted by Techcrunch it has some fairly impressive features…

  • Real-time indexing of content – When new blog posts or comments are added to the site, the search index updates almost immediately.
  • Customised ranking – You can fine tune the algorithm to fit your audience and user experience.
  • Structured search – You can build your own refinement mechanisms. For example I could allow users to filter posts by category, number of comments, tag or any other criteria I set.
  • Blending Web with site results – Users can search both site and web content and see the results blended together in a single display.

If your site search sucks as much as mine, you might want to check this out.

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Interview: Nicholas Felton on ‘Designing Data’

Paul: So joining me to day is Nicholas Felton. Good to have you on the show Nicholas!

Nicholas: Thanks so much Paul, it’s a pleasure being here.

Paul: It’s the first time that I’ve really spoken to you. I only first saw you or heard about your work at Future of Web Design and I have to say you completely blew me away with a presentation that was very different from the majority of stuff that was being talked about because it wasn’t really fundamentally about Web design, I guess in a way.

Nicholas: No, I think in a way it’s about a weird hobby that’s kind of developed into a tiny Web phenomenon.

Paul: Well, from what I can gather it’s a fairly big Web phenomenon according to Keir from Carsonified who was raving about you afterwards. For those people that haven’t come across you before, tell us a bit about yourself. Who are you? What is it that you do? Where is it you work? A bit of background basically.

Nicholas: Sure, sure. Well again, my name is Nicholas Felton. I’m a graphic designer, predominantly print but I definitely dabble in the web and am there more and more frequently. I went to art school, I studied graphic design about ten years ago here in America at the Rhode Island School of Design and I’ve worked in graphic design firms and advertising doing identity and on the side I’ve started my personal website called Feltron where I’ve grown these annual reports that have become something that I’m sort of getting well known for.

Paul: So let’s talk about these annual reports, because this is what you were talking about at Future of Web Design. There’s a lot of people that might be listening to this thinking “Well, hang on a minute he’s just said that he’s primarily a print designer, this is a web design podcast. Why have we got him on the show?” Well just to kind of deal with that to start with, I mean obviously web design should be a lot broader, we should be looking outside of the web for inspiration and I’ve found these Felton Annual Reports incredibly inspiring. For those that don’t know, tell us a little bit about what they are.

Nicholas: Alright. Well, I really latched onto this name for them because I think it communicates pretty quickly what it’s about. Everyone understands what an annual report is. It’s the summation of a year. I’ve just attached my name, more precisely my sort of Web name, which is Feltron. My last name is Felton. But these started in 2004. I was just trying to get a grip on the year and wrap it up and I looked around at the websites I was looking at and the books I enjoyed and I put that all on my site but I snuck in a couple of little details, like the number of postcards that I sent and worked out the number of air miles that I traveled and those sort of, they hooked me. And so the next year I went back through my records and I put together a multi-page feature for my website where I looked at my travel in more detail, making pie charts of the countries that I went to. I split up my photography into all these different metrics that I could examine and between that I came up with about six pages I think of exploration of my eating and drinking habits and the culture that I enjoyed for the year and this is something I thought would only be appealing to people who knew me well, it would be a little bonus for them at the end of the year and it turned out to be a little viral and people started sending it to their friends and I started hearing from strangers that they thought it was fantastic and people saying, “I want to do this,” so I’ve tried to spend more and more time on it each year to stay in the forefront of this desire that I see building for people to encapsulate their year in this kind of report.

Paul: For me personally, when I heard you speak I immediately came away with a desire to do the same thing, just as you described.

Nicholas: That’s fantastic.

Paul: But the question that’s burning in me is, “Why?” Why do I feel the desire to do that? Why did you do it? Where did the idea come from? How did this all start?

Nicholas: I think it wasn’t that hard for me to do. The first one that I described, which was a multi-page document I actually didn’t do anything different than I’d been doing for previous years. I just had this natural habit that in my calendar I would write down where I went socially as well as what I did for work and I was able to look at that and between the names of the restaurants I knew this was a Thai restaurant so I could sort of make pie charts of what types of meals I was eating and I knew how many bars I had been to and I guess after that year I decided I was really going to formally examine this and decided to strictly track more things over the course of the year. I guess for me it’s driven by curiosity, I think I’m a pretty naturally curious person, maybe you are as well and it’s not about changing my behavior. I really don’t want the reports or this recording of my year to affect what I do over the year. I think I find a lot of solace in the numbers that come out of it. Just knowing how many beers I had or how many coffees I had or how many air miles I traveled is really comforting to me. It’s a way of tackling some of the unknown in our life.

Paul: It’s interesting because when you describe it, if someone hasn’t seen these reports you kind of think of an annual general report that’s published by a company, which are tediously dull documents but the things that you produce are graphically stunning as well. So I’m interested, is it primarily a kind of data collection exercise for you, or is it more a graphic design exercise? Is it about, I mean you kind of indicated that it’s about the data that you’re gathering rather than maybe the graphics, but the graphics are obviously what sells it to other people I guess. I don’t know.

Nicholas: Yeah, it’s hard for me to split it, but I have to say it’s absolutely about the finished product which is a piece of graphic design and the better the data is the better the story I have to tell so it’s a narrative of my year. It’s all encapsulated. It’s primarily a visual piece and I do put a lot of time and effort into making sure that it’s very visual and very easy to read quickly but that there are little details in it you can pull out if you want to spend more time with it.

Paul: Yeah. I mean that’s the immediate thing that you said there, it’s very time consuming.

Nicholas: Yes.

Paul: Not only from a design point of view, and I’m sure it must take you just an unbelievable number of hours to produce something that is so exquisitely designed but I mean tracking all this stuff, you must spend, I mean I’m surprised there isn’t a big part of one of your pie charts that’s just entitled “Tracking” you know where you spend hours just tracking all this information. What keeps you going? Why do you continue to do this?

Nicholas: Well first of all, it just doesn’t take that much time actually. I tend to sit down in the morning in front of my calendar and write down the meaningful things from the previous day but at most five to ten minutes a day. It’s definitely a background process that’s running in me all the time as, “Do I need to take note of this for my reporting?” And when I do leave my routine, when I travel, it’s a bit more complicated because then I’m doing new things and I want to make sure I get them right but it’s something I think you get into the habit of doing. For anyone who writes a diary or does these sort of recordings of the day I think after a while it’s not a burden at all. Last year I did find out, I decided out of this curiosity that I wanted to record every street that I’d walked down in New York City and that did become a little burdensome, but it was well worth it.

Paul: It’s interesting that you picked that one out because that was the one that I really looked at and went “Wow, that must have taken a long time.”

Nicholas: Yes. But it was well worth it. A year is a long time but it’s actually not that long of a time and I had a lot of hunches going into it about where I would go and where I didn’t go and it’s phenomenal to see how little of the city my routine is actually settled into.

Paul: Yeah, it’s a fascinating exercise. Just kind of give us a little bit of an idea, you know tell us you just mentioned walking down certain streets. Tell the listeners some of the other things that you collect, the other bits of information.

Nicholas: Well last year I was keeping track of every single alcoholic beverage that I had. For some reason I think drinking is really easy to keep track of because it is sort of a binary act, it’s like “one drink” versus a meal which can be more complicated but so alcoholic beverages I had 968 in 2007. I had 83,565 milligrams of caffeine through all my coffee beverages which by examining my weight and the caffeine content of each type I was able to deduce was approximately 6.8 lethal doses. I knew there’d be a couple lethal doses in there I just wasn’t sure how many and I worked it out.

Paul: That’s just horrifying. How do you decide what it is you’re going to track?

Nicholas: It usually just leads naturally out of the previous year. So like in June I will decide, “I wish I’d been tracking that this year,” and so next year I’ll make a point of doing that. So last year I started delving into the distances I’ve traveled, I worked out that I traveled about 1075 miles on the New York City subways. So this year I’ve taken a much closer look at the distances I’ve traveled. I’ve worn a pedometer all year so I could figure out how far I’ve walked and yeah.

Paul: What kind of other stuff are you tracking at the moment? You’re tracking how far you’ve walked, what other things?

Nicholas: Mostly the same things from previous years, but I’d like to look at it all through the lens of distance so it’ll be a different measure of the year rather than relating things to days or hours how does that relate to how far in terms of length I was through the year.

Paul: I mean you mentioned a pedometer there. What other kind of tools do you use for collecting data when you’re out there? When you’re out and about I feel like you need a really handy little iPhone app or something here that kind of records all this stuff for you but what tools are you using?

Nicholas: Well yes the iPhone is great I’ve tried to have some sort of smart phone where I can take notes at all times through this project but often times it’s just as simple as sending an email to myself so I have this little note that gets collected and goes into a folder and I make sure that I enter that into my calendar. It mostly all goes into iCal. I also use Backpack by the 37signals guys to keep running lists of the clothes that I purchase through the year or the movies that I saw and then when it all comes together it’s Excel. Everything needs to get into a spreadsheet so that all the math can get done and that’s probably half of the time it takes to design is just collating all the numbers.

Paul: Yeah, I’ll bet. Wow. This is absolutely fascinating. It’s something very addictive about the whole idea. I mean OK, for somebody like me, let’s say I wanted to go for this and I wanted to try it. What kind of advice would you give me starting out?

Nicholas: Well probably the best advice is to pick something that you’re going to be able to track, that you’re not just picking “What websites do I visit?” because it’s going to be overwhelming and you’re just going to pass on it after a week or two so pick something that’s easy that you do, not too infrequently that it’s not interesting but frequently enough that you’re going to get a good data set out of it. And so like if you see a lot of concerts I think concerts attended is great and then what aspects of that that are interesting? Who did you see and where was it or how long was it? So I think definitely in this website I’ve been developing to help other people create their own annual reports or just personal reporting in a way you can just have one really rich data set and by slicing it in different ways I think you can get a lot of interesting presentations out of it.

Paul: You mentioned a site there that you’re developing. Tell us a bit about that.

Nicholas: OK, it’s called daytum.com. It’s D-A-Y-T-U-M and it’s just a place where I’ve tried to remove a lot of the boundaries for creating a document like this. So there are two parts of it, there’s the recording element that can get complicated so we want to make a way that’s really easy for you to count things and then the display part of it which is practically inaccessible to a lot of people so there are a lot of built-in pie charts and stack line graphs and counting methods that are all built in, in a sort of clean design and you can just make this page that fills up with graphs and numeric intricacies of your life.

Paul: I must admit I’ve had a quick look at it and I haven’t signed up for it yet and you know it has that same clean look that your reports have and you know it’s obviously beautifully designed as well I mean we’ve spent a long time haven’t we talking about the collecting of the data I think that’s probably the most fascinating bit but as this is a web design podcast I feel like we should be talking about the design a little bit as well.

Nicholas: Absolutely.

Paul: You know I think the kind of key thing that really struck me is that you’re presenting, you know, fairly dry data and don’t get me wrong, I’m not implying that your life is boring but at the end of the day it’s data that you’re presenting and you’re doing that in a kind of visually stunning way. Tell us a bit about how the design comes together, you know. What’s your design process?

Nicholas: Well I have the benefit of being in control of all the data so if something isn’t looking right one way I can explore it a different way or I can rewrite a headline which is one of the greatest advantages that any designer can have rather than working for someone else. And then I sort of have an infographics approach where I really eschew using keys or trying to make your eye go in too many places to understand something so whenever possible I try and keep everything really focused so you can look in one spot and hopefully understand what’s going on there immediately rather than having to look at color codes or translate symbols unnaturally.

Paul: I mean is it, a lot of graphic designers out there that kind of find working with data and, you know, things like that incredibly dull. How do you keep inspired? How do you get something out of it? Because you’re not working with gorgeous imagery or anything like that, you know it’s quite dry, what inspires you about doing this kind of stuff?

Nicholas: Well I guess they’re kind of like puzzles for me. Um, I will see the establishing of infographics sort of like the data’s there and it wants to look interesting so how can I make a system that’s going to present it in the most instructional way? So I’ll play with that system so that it will line up in a dramatic way rather than just sitting in a static predictable line graph or bar chart or something like that.

Paul: I mean also you seem to use typography very heavily so I’m guessing that’s something you’re particularly passionate about.

Nicholas: Yeah I guess it’s my two natural loves in one place: the numbers and type.

Paul: Oh dear. So what advice would you give for us Web designers that are kind of, you know we do work with data a fair amount, you know from surveys through to content management systems that provide reporting and things like that. What do you think the key is to presenting data in an understandable and approachable format?

Nicholas: I think that one of the key things is just getting away from the default options that you’re given like I’ve found it’s really impossible to get a nice looking graph out of Excel or out of Apple’s Numbers and the same is kind of true for the Google Chart API which is what we use for daytum.com which is basically a way to send a URL to Google and they return a pie chart or a line graph but they can get really overly complicated and ugly very quickly so it’s a matter of stripping it down and making sure that this is something that’s going to be dramatic and simple to understand.

Paul: It’s that simplicity thing again that, you know, have taken something complex and as you say stripping it down and keeping it simple.

Nicholas: Absolutely, and even if you have the benefit being able to edit your material so that I’m looking at a pie chart that has four or five slices rather than seventeen I think it’s going to benefit your readers enormously.

Paul: So Daytum, that you are in the process, is that actually live now or is that still in the process of being developed? I can’t remember whether it was generally accessible or whether it was in a closed beta.

Nicholas: It’s in a beta but the wait list is down to less than a week now so it’s just a queue basically to protect out severs. But yeah, we’re adding new features all the time. We’re about to add averages there so you can examine your average cup of coffee or your average commute time and we just plan on trying to preserve the user experience by making sure we don’t get too swamped and growing it over time.

Paul: So how did this come about? You keep saying “we” so who’s the team that’s behind that?

Nicholas: Yes it’s my partner Ryan Case who is more on the development side but is also a fantastic user interface designer and he came to me in January or February of this year and like many people had said we should figure out a way to do this year reports on the web so that other people can do it but he had the technical chops and motivation to really get the ball rolling and he’s become actually a great data tracker himself and has been keeping track of all his beers religiously and all the trains he’s been taking, which I didn’t know he had in him. So I think it goes to show anybody with the proper motivation could get started.

Paul: So is this your full-time job now or is it a part-time project?

Nicholas: It’s about half-time at this point. I still have my editorial clients and web clients and identity clients that I work for but this definitely occupies as much free time as I can give to it.

Paul: Well I found the whole thing incredibly inspiring.

Nicholas: Thank you so much.

Paul: It made me look from a completely different perspective at graphic design and also at life in general I guess and we have so many people who come on the show that are talking about the stock and trade of web design and thought it’d be really good to get you on just to give a different perspective and make us look outside of our little boxes. Thank you so much for coming on and I wish you all the best in your various projects.

Nicholas: Thank you Paul. Thank you.

Paul: Good to talk to you.

Nicholas: OK, take care. Bye bye.

Thanks goes to Todd Dietrich for transcribing this interview.

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Listeners feedback:

This week’s listener contribution is a question from Dave. He writes:

I am having real problem maintaining users. They visit the site once and then I never seen them again. I have good content, the site is usable and so I am at a loss as to what I should do.

Should I be worried? Are repeat users really important? What can I do to keep them coming back which doesn’t cost a fortunate?

It is such a good question that it spawned an entire post on using community as a retention tool.

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145. Baby Jack

On this week’s show Paul looks at how to communicate better with your users. Marcus examines ways to improve your contracts and Ryan has a baby (not actually on the show).

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Watch the behind the scenes video

Housekeeping

Two pieces of housekeeping before we begin:

  • First, congratulations to Ryan Taylor our producer and Michelle on the birth of their first child. We want to send our love to them all and welcome Jack Taylor to the world!
  • Second, just a quick note to say we will be holding our live Christmas special on the 8th December at 2.30PM UK time. The show will be an open question and answer time so either send in your questions in advance or come along and join us in the chatroom. We will also be doing a feature on this years top Christmas gifts for geeks. You can vote for your suggestions over at UserVoice.

News and events

Google goes social

The biggest and most controversial story of the week is the addition of SearchWiki to Google search results.

SearchWiki is a way for you to customize search by re-ranking, deleting, adding, and commenting on search results. You can move the results you like to the top or add a new site. You can also write notes attached to a particular site and remove results that you don’t feel belong. These modifications will be shown to you every time you do the same search in the future.

However, most controversially you can also share some of these changes with other users. This has led to fears of spamming and negative commenting as users attempt to manipulate the results.

Personally, this feels like a storm in a tea cup. It is an interesting new feature but I really do not see it catching on in any significant way. Only the most extreme power users will bother using these features and the majority will never see the change.

For example, even if website owners do attempt to manipulate users by spamming notes or adding negative comments about competitors, the vast majority will never see these notes. Users have to actively choose to view other users notes from a tiny link in the footer.

I say let stupid website owners spam these comments. It will keep them busy doing something which ultimately will make no difference to the popularity of their site.

Where this could be useful is when I can identify friends who I trust. Being able to see their notes or reordering of results would be of interest to me. Until then, this is non-starter.

In browser web development tools

In last week’s show we listed your top web development applications. Interestingly several of those applications were browser addons such as the web developer toolbar and Firebug.

This week Smashing Magazine has reviewed 15 in-browser web development tools that offer a variety of debugging and coding features.

The list ranges from the web known like FireBug to the more obscure like Fangs (for showing how a screen reader might read a page) and ColorZilla (for quickly listing all the colors on a particular web page).

Other tools featured include:

  • YSlow – a Firefox extension that analyzes a Web page for front-end performance.
  • Fiddler – an Internet Explorer extension that analyzes and profiles a Web page’s HTTP traffic.
  • DebugBar – a debugging extension for the Internet Explorer.
  • Web Accessibility Toolbar – an extension for Internet Explorer and Opera that quickly evaluating and analyzing your Web content’s accessibility.

If you are regularly coding this list is a must read.

From tables to CSS and back again

Kevin Yank, the co-author of Everything You Know About CSS is Wrong has written an excellent article on Think Vitamin telling us it is time to build websites using tables.

Before you all start sending Kevin hate email I should point out he is referring to CSS tables.

Let’s face it, the worst thing about CSS is its support for column based layout. Sure, it does a great job at absolute position but floats just make no sense! As Kevin writes…

You couldn’t come up with a more convoluted way of expressing page layout if you tried!

Fortunately with the imminent arrival of IE8 all major browsers will soon support CSS tables. This means any group of elements can be made to display like rows and columns within a table. Suddenly designing layout in CSS is as easy as using HTML tables.

I know what you are thinking… ‘what about IE6 and 7?’ Kevin addresses this in his article. He suggests that because it is so easy to layout using CSS tables we will have the time to design in CSS tables for modern browsers and the fall back on floats for IE6 and 7. He goes on to suggest that perhaps it is worth simplifying your design slightly for these older browsers to further speed up the process. He believes (and I agree) that clients would agree to this if they understood the cost savings.

Overall, I think this is a very exciting transition and one that will help bring across those hold out ‘table based designers’.

Advice for long term success

Our final news story today is some advice from the founder of Amazon. Jeff Bezos has done an interview with the ‘US News and World Report’ on how to run a successful business. The advice he shares is something that applies to all of us whether we are running a website or building a freelance career.

From reading the article I took away three lessons…

  • Have a long term strategy – Whether in business or running a website, you need to look ahead. Too many of us are thinking about the short term. What feature should we implement next? Where is the next salary is going to come from? Jeff encourages us to look further and work towards long term and visionary objectives.
  • Do not be distracted – Jeff also encourages us not to be put off by others who do not ‘get’ your long term vision. Stick to your guns and keep going. It is easy to have your confidence knocked by the criticisms of others or problems you encounter along the way.
  • Take risks – I am a great believer in taking risks from time to time. A part of this is excepting failure. If you want to double the amount you succeed you must also double the number of times you fail. As Churchill once said Success is the ability to go from one failure to another with no loss of enthusiasm.

Sure, the interview is not about web design and is written by a guy who can afford to think long term, ignore others and take risks. However, it is still good advice and something we need to take on board both as web designers and website owners.

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Feature: Successful communication

We put a lot of time and attention into the content on our sites, but what about our other communications? We send out newsletters, post blogs, participate in forums. All of these reflect on our brand and the way we are perceived.

In this week’s feature Paul examines how to improve our communications with users.

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Listeners feedback:

Sign-off and payment

We have this question from an anonymous listener:

I have a designer’s contract in front of me and I am getting a ‘feeling’. The contract doesn’t discuss much in terms of scope; just really limits risk for the designer. Though I can understand the need, I raise an eyebrow to focusing more on ‘not getting burned’ than ‘providing a good design’ … so here is the big question. The designer wants 50% upfront and 50% on an arbitrary completion date or “prior to file relinquishment, or upload and/or assembly of website on clients web server.” My thought is I am not paying $X for a pdf mock-up … I am paying for a site redesign and would like to see it work live prior to getting signoff. (or payment) Inevitably, there is a trust issue; I believe we have both been burned in past client/ designer relationships and are treating each other cautiously. Is there an industry norm which could help the situation? My perspective is how it will look live, especially considering different browsers, am I off base as a client to see the design work live prior to payment?

Ok, so picking this apart from the top:

Firstly, having a contract is a good thing. Full stop. But, you don’t have to blindly agree to whatever is put in front of you. If you don’t like what you’re reading then amend and send it back. This may also mean that you want to get legal advice – I guess that depends on your confidence dealing with the legalese involved in most contract documentation.

Contracts should be made up of two parts:

  1. the terms and conditions (the legal stuff) that should cover obligations, deliverables, rights, liability etc.
  2. the Schedule that should be a detailed description of the project – tasks, timescales, price, payment terms etc. It should also include detail on what the testing process is, what browsers/operating systems etc.

Ideally risk should be limited for both parties. A good contract makes expectations clear for both sides and lays out what should happen if something goes wrong.

Regarding payment terms, it is perfectly normal for a contractor to ask for a percentage of the total cost up front. But, it doesn’t necessarily have to be half up front, half on completion. We often spread invoicing over 4 or 5 different points over a project. This is good for our clients as it is an incentive for us to reach certain milestones along the way. One question I have here is – does this particular designer want payment literally on commencement? We provide 30 days for our clients to pay bills, so even though we may invoice on commencement, we will be a month into the project before we receive payment.

Ok, more detail… the contractor wants final payment:

  • On an arbitrary completion date – you should not agree to this. Payment by a particular date is not acceptable as the work may not be completed and the delay may not be down to you.
  • Or “prior to file relinquishment” – this is not unheard of. Basically, they are saying ‘you pay us and you’ll get your stuff’. Which is fair enough as long as you (quite rightly point out) have witnessed the site operating correctly in a ‘live’ environment. I’ll come onto this shortly.
  • Or upload and/or assembly of website on clients web server – this is what you want I believe.

A ‘live’ environment doesn’t necessarily have to mean your web server. We test all our web development work on our own development server prior to making it live and we ask our clients to sign-off on this environment prior to pushing live. We do, however, rarely invoice until the site is live because there are possible issues with the live environment that we may not have envisaged. Particularly, hosting platforms often need to be able to support certain technologies – if they don’t, you have a problem. If the designer is providing the hosting then that is unlikely to be an issue. It also gives them an option of taking your site down if you don’t pay. That way, they can happily make the site live prior to sending you the final invoice. Do they offer hosting?

So, in conclusion, I would push for the final invoice to be on live and tested release of the website. I would also propose that payment is split into 3 points – on commencement, on design look and feel sign-off and finally, on live and tested release.

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143. Partnership

On this week’s show Paul and Marcus discuss how to promote your web application, ways to improve the client/designer relationship and tools for managing your font library.

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News and events

Obama top technology promises

One of the most exciting things about being at this years FoWD conference in New York was that I got to witness the election of the next U.S. president.

Whatever your political persuasions it was a landmark election. Not only will Obama be the first African American president he is also probably the most technically aware.

Obama campaigned aggressively online, from a dedicated YouTube channel to Obama pages on Facebook and MySpace as well as Twitter feeds. He even had his own iPhone application.

So what can we expect from this tech-savvy President? How will he shape the future of U.S. online presence and possibly that of the entire web? An article on tgdaily entitled ‘Barack Obama’s Top technology promises‘ gives us a roundup of various technological promises from Obama’s speeches. These include:

  • A commitment to Net Neutrality
  • A desire to expand broadband penetration in the U.S.
  • A review of the current wireless spectrum usage
  • Tougher legislation around online security.

Of course, promises made on the campaign trail are one thing. We shall see what the reality turns out to be.

Could Microsoft consider adopting Webkit?

Talking of things that may never be, a young (and very brave) developer at Microsoft recently asked Steve Ballmer:

Why is IE still relevant and why is it worth spending money on rendering engines when there are open source ones available that can respond to changes in Web standards faster?

Ballmer’s response was surprising to say the least:

There will still be a lot of proprietary innovation in the browser itself so we may need to have a rendering service. Open source is interesting. Apple has embraced Webkit and we may look at that, but we will continue to build extensions for IE 8.

Although some have seen this as a sign that Microsoft may adopt Webkit, personally I am sceptical. Were Microsoft to completely change its rendering engine it would inevitably break large numbers of sites and cause outrage among many of their large corporate clients.

The backlash when moving from IE6 to IE7 was massive. Moving to Webkit would conflict with Microsoft’s mantra of ‘not breaking the web’.

That said, we can dream. Without a doubt the real innovation and competitive advantage among browsers is in features, not rendering engines. This would in many ways be a smart move allowing Microsoft to concentrate on differentiation through ‘extensions’ and functionality, rather than wasting time on getting pages to display correctly.

WCAG 2.0 resources

Something that is definitely going to happen very soon is the release of WCAG 2.0.

WCAG 2.0. has now become a proposed recommendation. This means it is not only technically complete but has been successfully implemented on a large variety of sites. In short, it has been proved to work.

According to the Web Standards group this means it could therefore be released before Christmas.

This is hugely significant and very exciting from an accessibility point of view. WCAG 2.0. has come a long way from its controversial beginnings and is now a very good set of guidelines.

Now is the time to start building compliant sites and the Web Standards Group has provided some useful resources for implementing WCAG 2.0.

Prototyping with XHTML

Our final story is a post on the Boxes and Arrows website encouraging us to ‘Prototyping with XHTML‘.

The article lays out an approach to wireframing and prototyping, which is based entirely around the use of XHTML. Starting with the XHTML itself, you build up the structure and elements within your site. You then add CSS and Javascript to further refine the concept.

It is an approach with a lot of merit. Unlike other methods, the prototype is not thrown away but becomes apart of the final deliverable. It is also an approach particularly suited to multiple iterations, allowing you to refine the design over time.

In a world of web applications it is becoming increasingly important to demonstrate user interactions in a way static comps cannot. However, although this approach is appealing I do not believe it replaces the Photoshop mockup. Client’s like to see ‘finished’ looking designs. That said, it is another useful tool in your arsenal and you should be sure to read this post.

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Feature: A Partnership of Cooperation

At this years FoWD I shared how the relationship between web design agency and client is fundamentally broken. Where there should be mutual respect and cooperation, there is negativity and mistrust. Read More.

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Listeners feedback:

Marketing a web application

Nick Charlton writes: Long time listener, haven’t asked a question before though..

Apart from your blog, the podcast and twitter, how else have you marketed GetSignOff?

To be honest, I have done very little marketing yet. However, I know that has got to change. The problem is that I am not a trained marketeer and so don’t really know what I am doing. That said I do have a rough plan:

  • Free pro accounts – While in beta we gave away numerous pro accounts to ‘web celebs’. However, to be honest it was a waste of time. These guys were either too busy to review it or just didn’t feel it was worth writing about. This time I intend to give free accounts to those who blog about the application. Not entirely sure how I am going to do this yet but I think it might generate some buzz.
  • Offering discounts – Discounts are an effective way of spreading word of mouth. Again I am not entirely sure if or when we will do this, but offering the occasional discount should encourage people to tell their friends.
  • Targeting appropriate publications – I am in the process of writing a number of articles either directly or indirectly related to GetSignOff. I have also asked some sites to review the application. I have approached sites like Digital Web, Think Vitamin and printed publications such as .net. Having a product aimed at people like myself makes identifying appropriate publications easy.
  • Producing supporting video content – I have already produced the ‘Getting design sign off‘ presentation but also intend to make some shorter tutorials for YouTube. These will contain valuable content in their own right, but will also promote GSO.
  • Utilising CSS galleries – Because my audience are web designers we have submitted GSO to several CSS galleries. We know that many web designers use these sites and so this gives our application a lot of exposure.
  • Use speaking opportunities – Speaking opportunities have been a great opportunity for promoting GSO and I have started tailoring my speaking slots around the subject of sign off.

In time we may consider advertising through things like Google Adwords or the Deck. However, until we are confident in the return on investment we are not willing to invest more money in anything other than development.

Font management

Aurel writes: I would realy like to know how designers deal with fonts? From personal experience, I have alot of fonts and it takes me time to find or manage them. So I was wondering if you know of any way to group the fonts, e.g. when you go through the drop menu of fonts in photoshop, they apear in groups (or something along those lines).

The solution I use was recommended on the Rissington Podcast (oh the shame of admitting that.)

It is a piece of software called FontExplorer X which is available for both the mac and PC. It has some superb features if you are serious about fonts. These include:

  • Organising your fonts – Organise using a library, folders, tags and even smart sets. You can directly access all typefaces from a certain foundry or all fonts tagged with a certain keyword? You can even view all italic fonts.
  • Auto activation – FontExplorer allows you to decide which fonts are available in which applications. This is ideal if you want to avoid scrolling through large numbers of fonts in applications like Photoshop.
  • Font information – FontExplorer gives you a clear customisable preview of your fonts as well as detailed information on the character set and usage restrictions.

The application also has an in built store that allows you to buy additional fonts within the same intuitive interface. I am guessing this is how they manage to offer the whole application absolutely free.

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139. Brand

On this week’s show we’re joined by Ryan Carson to discuss building an online brand. We look at promoting your site with minimal budget and Marcus shares his views on working in an office.

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News and events

Understanding progressive enhancement

Its funny how we spend our whole lives telling clients to avoid jargon and yet web design has more jargon than most. Every few months we seem to make up some new term that is thrown around like everybody knows it.

In reality some we have never heard certain terms, while others seems so similar to one another that the difference escapes us. Take for example ‘graceful degradation’ and ‘progressive enhancement’. Have you heard of them? Could you tell me the difference?

I have to be honest, I couldn’t. In fact in a few weeks you will hear an interview I recorded with Paul Annett from clear:left where I make a comment about graceful degradation and he said ‘no its more like progressive enhancement’. I had no clue why one was right and the other was wrong and I am supposedly a web design expert. Does that make me thick? Possibly. However, more likely I just missed the memo on that one.

The trouble is we are all too busy looking intelligent to clearly communicate with one another.

I have to some extent criticised A List Apart (among others) in the past for perpetuating this kind of ‘in the know mentality’. However, I am now being forced to eat my words (gratefully so) as they published an excellent article on Progressive Enhancement and why you should care about it.

Now if only somebody could explain what Web 2.0. really is.

A free conference (kind of)

I realise that some of the advice I give on this show is unrealistic for some. For example, I talk about the importance of attending conferences. However, when a conference can cost hundreds of pounds it is not always possible.

One alternative is to listen to the podcasts that most conferences published. Unfortunately, they are slow to appear and are hard to follow without being able to see the slides.

Fortunately, the FOWA in London has significantly raised the bar and other conferences will be forced to follow suit.

FOWA has released video of most talks. These appeared within hours of the speaker taking the stage, and are beautifully done including both speaker and screen.

There are also ‘highlights reels’ for most talks. These are a cut down version of the presentation, ideal if you are too busy to watch the whole thing.

With some of the most influential people in web design taking the stage, this is an invaluable resource and Carsonified should be congratulated for making it freely available.

Design Float

Talking of useful resources check out Design Float. Design Float is basically a Digg clone. However it is a clone aimed at designers.

I have to say I don’t like sites that rip off Digg. I have huge respect for what people like Daniel Burka and Joe Stump are doing at Digg. I hate to see people directly ripping off their work (normally badly).

However, Digg does have one flaw. It doesn’t serve the niche very well. Even Kevin Rose recently said: "We don’t really do a good job of servicing the long tail of content." And he is right.

As a web designer, categories such as technology or design are just too broad for me to bother following Digg regularly. Until this problem is resolved, Design Float is an alternative.

Design Float allows me to only see stories relating to web design and although the smaller community means that stories are posted less regularly, what is posted is pretty good.

I recommend checking it out. However, if you are a designer don’t just limit yourself to web design posts. Also look at the other design posts. There is some pretty inspiring stuff there.

Can we stop supporting text scaling?

Finally today, a post by Dave Shea in which he discusses page zooming.

Most modern browsers now support page zooming. The only exception is Safari and that will soon change. This allows users to zoom an entire page, not just the text. Obviously this is beneficial to those with visual impairments. However, is also exciting for web site owners and designers.

Traditionally websites have been forced to support text resizing. This significantly increased development time as well as making design integrity challenging. As text scales, designs often breakdown especially when fixed sized images are involved.

With page zooming these problems go away. It provides the designer with more control and reduces the costs of development. A cost normally passed on to the website owner.

Dave asks whether it is time to support page zoom rather than text resizing. As can be seem from the comments, there is no wrong or right answer. Nevertheless it is an interesting question and one you might want to start considering for your own site.

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Interview: Ryan Carson on Building an Online Brand

Paul: So I’m really excited to have joining me today Ryan Carson from Carsonified. Good to speak to you Ryan.

Ryan: Thanks for having me Paul. Good to be here.

Paul: It seems that we are crossing paths more and more often with me doing various things with Future Of conferences and you guys kindly giving discounts to my listeners, so it’s good to finally actually have you on the show.

Ryan: Thanks. It’s great to be here.

Paul: So the reason I have asked Ryan on to the show today is to talk a little bit about building an online brand. Carsonified have got lots of different brand identities going on with obviously Carsonified itself and then Future Of and ThinkVitamin and various other things. Ryan’s a bit of an expert really, or he comes across like that anyway, at building an online brand and I wanted to talk to him about how he’s gone about doing that. But before we get into that, Ryan, tell us a little bit about the background of Carsonified. How did it come into being, so to speak? How did it end up being what it is today?

Ryan: Well, it was kind of born four years ago. It started off basically as just me in our top bedroom. I used to be a developer in a web design studio and when Jill and I, my wife and I, got married four years ago we just decided to start our own company. At that point it was just me and I was trying to build web apps and attempting to make money and didn’t really do a great job of it. Then I kind of slowly moved into doing sort of more workshops and things and then we built our first proper web app, which was DropSend, and then we just kept growing and growing and doing more web apps and more websites, for ourself not for clients, and then we launched a couple big conferences, Future Of Web Apps and Future Of Web Design, and all of a sudden now we’re about eleven people. Located in Bath and just love what we do and are really excited to be part of the web industry. So that’s us kind of in a nutshell.

Paul: It’s quite interesting, the approach that you’ve taken. You’ve come from the same background as the vast majority of us yet your business has gone in a completely different direction. You haven’t gone down the road of delivering solutions to clients but you’ve done this quite eclectic thing of a bit of web apps here, conferences here. Was that an intentional thing or has it just kind of naturally evolved that way?

Ryan: It kind of naturally evolved but my mother, and your mom always knows you best, she always said there’s a vein that’s been running through my life for a long time, which is just connecting people. I don’t know, for whatever reason I just get a lot of joy out of connecting people and physical events are just a great way to do that. I’m passionate about the web and therefore it’s kind of like, well, connecting people in the web industry, in the technology sector is just kind of made sense. It did start off with this thing called BD4D which you probably don’t remember, By Designers For Designers. A friend and I did that and it was bd4d.com which is now gone but the idea was we got together designers for free just at a bar and people showed their work. It was in London originally and it kind of took off and I think then it was always just a for fun thing. We called it the Creative Fight Club. I think that was kind of the genesis of our events career. We don’t really see ourself as an events company we see ourselves very much as lovers of the web and technology and we just kind of happen to connect people at events so, it just kind of worked that way. I’m also not a big fan of working for clients because it’s just so hard. I really respect what you guys at Headscape and any web designer web developer because constantly doing work for clients is really hard work and it’s fun but it’s hard and because we run our own conferences and build our own web apps thankfully we’re our own client which gives us a bit more freedom. So that’s kind of how we ended up there.

Paul: It depends on how you look at it Ryan because from my point of view you’ve got thousands of clients while I only have one at a time because you have all those users of your apps and the people who come to your conferences. You’ve got far more trouble in my opinion.

Ryan: I guess you could look at it like that but they tend to be less demanding. They’re not paying us thousands of pounds each so it kind of. But you could look at it like that. We try to treat all of you who come to our show with the same respect as clients, it’s just a shorter term, lower economic value relationship.

Paul: OK, so let’s talk about brand a little bit and profile and stuff like that. Carsonified has kind of built quite a significant online profile and I’m just quite interested in some of the techniques that you’ve used to achieve that. You know, how have you made that happen?

Ryan: OK, well I think underlying everything we do is genuineness. I think that we care very much about honesty and being genuine and being kind and friendly and that sounds a bit fuzzy and happy but that’s just kind of, I don’t know, the way we are. And I think that’s been the key to our success, that when we do things people know that we’re not trying to pull the wool over their eyes or secretly sell them something. We have a genuine interest in the web and the tech industry and so when we do things people kind of know there’s real people that are behind this, we’re not some company. And I think we’ve always been very personal and very human and very transparent and I think that at least set the stage for being successful, but obviously we just follow through with pumping out tons of hopefully valuable content. We see building a brand as basically building friends and I think that on our blogs and through our tweets and at our events and through our communications we try to treat everybody as friends and that’s kind of, I think, a little bit of the key to our success.

Paul: I like that idea of talking about treating people as friends. I think that’s a good way. Too many people treat people as potential customers in preference to actually having any real interest in them as human beings I guess. So it’s good.

Ryan: Well yeah. I just kind of think about who do you like being around? I mean, It’s your friends and there’s a reason for that. I think why does business have to be different? Of course there’s an element of professionality but when you go to the pub and you relax it’s because you feel comfortable with people and I think that whole idea should permeate business. You know with your friends you just buy them a beer, but with your customers there’s significant money being exchanged I think that should involve even more trust than friendship. Hopefully our customers, our attendees and our sponsors really believe that we’re doing the right thing for them. You guys probably do something very similar when you work with your clients. You want them to know that you care about them. That this isn’t just about money that you actually are trying to build something beautiful and worthwhile for them.

Paul: Yeah. I mean it’s interesting. You talking about friends reminds me a little bit of the Innocent smoothie guys that I heard talking at Fuel, which is obviously one of your conferences, where they were talking about how they refer to their customers as family, don’t they? And I always thought was quite a. It sounds naff when you say out loud, referring to your customers as family but if you kind of treat them with that kind of respect, I don’t know, it’s good but it depends on how you get on with your family I guess.

Ryan: Yeah. It could be good or bad but the problem is that would never work if you didn’t actually think Innocent cared about you. If you looked on their bottle and there was E numbers and preservatives and stuff you’d think, “Well, they talk this stuff, but they don’t really seem that committed to doing this.” So I think it really needs to be backed up with a sincere and real effort to support. I mean, we’ve been talking about accessibility, this is a good example, at Carsonified for years. You know, “Yeah we care about accessibility and it’s a great thing,” but we don’t actually know what we’re doing and so we just met with AbilityNet yesterday with Robin and we said we want to get serious about this. I know that you guys are really good at accessibility and sort of putting our money where our mouth is. We want people with disabilities to be able to attend our shows and to use our websites. Let’s actually spend some money on that and get serious about it so at the bottom of each page we’re going to put a little thumbs up symbol that will go to a site that explains why accessibility is important to us and what we’ve done to move towards that with also sort of some tips and hints for people who are disabled like how can you use this site better and get more out of it so trying to put our money where our mouth is really.

Paul: Yeah. I tell you one of my favorite moments I ever had at one of your conferences was, I can’t even remember who the speaker was but the question that came out for the panel was about promoting your business and can you do that outside of San Francisco and California and this guy said you had to be in California you had to be at San Francisco if you wanted to launch a web app and you stood up afterwards and you completely laid into this guy and you said, “No no no, that’s not the case, blah blah blah.” But it does strike me, you know, you’re a Bath-based company and Bath isn’t exactly the beating heart of the web design world and I’m quite interested as to whether you feel that that’s been a barrier to you in any way, being based where you are.

Ryan: That’s a great question. It makes it harder, for sure. You know, we have to go to London to have meetings to go to drink, parties, to network, blah blah blah, but the way we make up for that, and I think a lot of your listeners won’t be in London necessarily or New York or Silicon Valley so this is applicable to all of you out there. It’s all about being visible on the web. And you guys do a good job of this as well. You just have to get yourself out there. So we blog as much as we can, we tweet as much as we can. We try to gather a community around us and that’s the way we make up for the fact that we’re not in London or Silicon Valley. I was going to say another important thing about building a brand, and this fits into that, you need to have an opinion in order to be heard, and that means that you have to be comfortable with the fact that people will completely disagree with you sometimes. You know I think in a way I’ve been successful at building a brand because I’m willing to say something that pisses people off really. You know and I think it’s only interesting to hear from someone who has an opinion. When Paul Graham said that “You know you need to be in the startup hub,” it just really made me angry, because he was basically saying to every one of us, well, you know you’re just kind of screwed, and I just thought, “You know what? That’s just not true, and it makes mad and I’m gonna sort of put my reputation on the line by going on stage and disagreeing with you, a well known entrepreneur.” And if I kind of was afraid to do that you know, not so many people know about et cetera. So yeah, get out there, blog, be as controversial as you can, you know as long as you’re being genuine and be ready for people to say mean things about you really.

Paul: Talking about mean things and people say mean things about you. You’ve come under some criticism for being somewhat pushy in your self-promotion. Do you think that’s kind of justified in any way? Do you think maybe there’s a cultural difference there, the fact that you’re American and are us English more uncomfortable with marketing and promoting ourselves?

Ryan: Yes, I think there is a cultural difference. But I’m also kind of, I like to think I’m friendly but I am sort of a brash person. I’m not afraid to tell you my opinion and do what I think I need to do. While being kind, I don’t want to sort of hurt anybody, but I think there is a cultural difference and I do think that, I mean my wife is English so I’m obviously very familiar with English culture now and British culture and I think there is kind of a slight uncomfortableness with getting on stage and blowing your own horn. I think that in the UK we need to get over that. Not change our culture here but be willing to admit that in the UK if we don’t start to step up to the plate and start talking about ourselves, the rest of the world’s just gonna carry on in the tech space. Mike Harrington, he’s not going to shut up. You know and unless we really start to kind of compete with that and start talk about all of the great things that are going on in the UK and really kind of get out there I think unfortunately it means that the startups and the web designers and web developers that are British are going to start to fall behind in the world stage. For instance, I was trying to think, who are the rock star developers in the UK? Who can you name? I mean I can name a couple but who do you think?

Paul: It’s hard. It’s hard to say. I think there are more rock star designers than there are developers. You know you can think of people like Rachel Andrew, and Drew. Two that spring to mind. Jeremy Keith is kind of a developer but maybe not really.

Ryan: Matt Biddle. You know, there’s a few but it’s just. It’s not the plethora that are sort of being spoken about, in the US particularly, but I have no doubt there’s just as many talented people here. It’s just that, that hesitancy to say, “I’m going to do my own startup. I’ve got a good idea. I’ve got what it takes. I’m gonna start talking about it.” It’s just less common over here. I’m not saying that’s a bad thing and that everyone here should change but I think if you want to build a brand in the web space you just need to admit that I’ve got to get out there. You know I had an interesting conversation with Alex Hunter who is sort of really big in Virgin, The Virgin Group, he’s high up and he’s met Richard Branson a bunch of times. And you know what was crazy? He said that Richard was really shy. And I was like, “Really?” That’s a great example I think of a guy, he’s obviously driven and I don’t think everyone should be like Richard Branson but he’s obviously driven and he understands that in order to get Virgin talked about, to build a brand he’s got to be kind of crazy and get out there. He’s always hanging from helicopters or you know flying spaceships and you know, that’s why people talk about him.

Paul: I think there’s also a little bit within the web design community here in the UK of kind of almost false modesty and a little bit of trying to persuade the world that we’re being very altruistic in what we’re doing and not being up front. I receive criticism for the fact that I’m very open about the fact that Boagworld is a marketing tool and that we make money out of it.

Ryan: But it’s the truth.

Paul: Yeah, exactly. So I think I prefer to be up front about those things, than kind of hide them behind a façade of false modesty to be honest.

Ryan: Well yeah and that kind of goes back to my thing I said earlier about being genuine. I think you’ll always be better off if you’re genuine. And of course we’re sort of painting with broad brushstrokes here, but there’s some very talented people here and I just think, let’s get on our soap boxes and sort of shouting back at the Americans really. And people are doing it, I just think there should be more of it.

Paul: Talking about effective marketing tools, ThinkVitamin, let’s talk about that for a little bit. ThinkVitamin is a website that you run which is basically web design related and web app related kind of articles and stuff like that. I’m guessing that was set up as a marketing tool. Tell me a little bit about why it exists and how you came about setting it up and what its aim is for you.

Ryan: Yes. So thinkvitamin.com has two purposes. It’s to build good will and to give back to the community but it’s also a marketing tool and those things are actually very related. If we pump out great content we give away for free it will be valuable, but those of you who read thinkvitamin.com will also probably come to our shows. It’s a symbiotic relationship. We’re very happy to do that. There is a little bit of altruism there, we do actually want to provide good content and give it away for free but we also realize we needed a platform to talk about our shows. We kind of kept calling in favors like, “Do you mind blogging about Future Of Web Apps?” and “Can you mention it?” We just thought we need to build a big site that people go to so we can tell them about that and we’re fortunate to have great connections. We know people like you and Molly Holzschlag and Kevin Rose and just big Internet people and they all agreed to be on the advisory board and really that’s just a group of people that we trust that occasionally write for us but we’re actually taking ThinkVitamin in a new direction where we want it to pretty much become it’s own little business. So we’ve hired a full time Editor named Simon Mackie and he was really high up at SitePoint actually. And he’s come over and he’s taken the reigns and we’re gonna, yeah we’re gonna basically grow that team and expand that out into its own little business.

Paul: That’s interesting.

Ryan: It’ll be better for the readers. It kind of was dying. The publishing schedule was going down and I think we realized, “Man this is so valuable we have over 50,000 RSS subscribers, closer to 70 if you count the news feed,” and we thought, “This is great, we should grow it.”

Paul: Yeah. I mean it’s interesting in some ways you’ve kind of taken the same approach that we have at Headscape using ThinkVitamin that you could have created a blog on the Futures Of website and you could have put this content there. There’s actually a value in separating it out and making it a standalone thing. It feels less salesy I guess. The same way as I could have posted my Boagworld stuff on the Headscape site. You know it could be the Headscape podcast instead of the Boagworld one. All the rest of it. It just comes on a bit too strong if you do that I guess.

Ryan: I totally agree. And it’s interesting because I had a good conversation with Mike at FreshBooks, and freshbooks.com for those of you who don’t know is an app that helps you send out invoices. He had this blog and he was really slogging his guts out on it and at freshbooks.com/blog or something and he said, “I don’t get it. No one’s really reading it,” and to me it was obvious for that reason you just said. Well it’s clear that this is just a marketing tool. Why would you put a blog on your company’s site, on your product’s site? It’s just kind of obvious and that’s exactly why we haven’t done it for our events, you know we put occasional updates there but it’s hard. As much as I like Web 2.0 Expo or something I would never read a blog from Web 2.0 Expo. It’s just too blech, you know what I mean?

Paul: Yeah totally. It’s interesting that the other thing that you’ve done, which again is something that I do, which is that you haven’t just relied on people coming into your sites, whether it be ThinkVitamin or the Futures Of sites or even the Carsonified site. You’ve made a big deal of kind of going out there and using tools like Twitter and Qik and YouTube. I’m just interested as how effective you’ve found those things.

Ryan: I find Qik to be really effective, or Qik, however the heck you say it qik.com and I was really shocked as soon as I started broadcasting was that just tons of people were interacting and I almost couldn’t wait to do the next one. Annoyingly 3G is kind of spotty in Bath so it makes the quality a little bit bad but I’d highly recommend Qik or any other comparable service. It’s so fun you just take your phone with you, I had to get a kind of crappy Nokia phone or something, because I use my iPhone for normal business but just grabbed it from the 3 store, got a plan I think it’s 20 pounds a month that gives you unlimited data which you’ll need if you’re streaming live video from a phone, and whenever I’d walk to Starbucks or something I’d just turn it on and start talking and people would show up because the way Qik works for people who don’t know is you actually see comments live on the phone screen.

Paul: That’s very cool.

Ryan: Yeah, it’s great for interaction and any tool you can use to interact with your fans will increase your connection and that friendship. It will show you want to be real and you want to connect with people and I think hopefully we’ve achieved that where people think, “Gosh you know Carsonified we know who’s there we know it’s not a company it’s really these people that are there and they’re interested in hearing from me and talking to me,” so that’s been good. YouTube has been amazing, I mean I hate YouTube, it’s ugly, it’s a bit crude you know but man there’s just a lot of people on it. I used this cruddy little video camera, filmed myself giving some tips about business, threw it in iMovie, put some music to it and popped it on YouTube and I think I can’t remember the figures it’s up to, it’s up to like 10 or 15,000 views in literally like two hours work.

Paul: Yeah, I keep meaning to get around to that myself and I’ve never quite managed it.

Ryan: Now you can use a Flip camera. Flip is just a type of camera, you just record and then it’s got a USB dongle built right into it. You pop it in and it actually automatically uploads it to YouTube.

Paul: That’s nice.

Ryan: There’s a couple tools you can use to make it easier. And then Facebook, I’ve been using Facebook a lot just to connect with people and remember people’s birthdays and say hello and just be a friend to them. The more connections you can have to people the better, which builds your brand and I feel that, like a mercenary when I say that, and I don’t like it, like I do believe it’s just a better way to live to connect with people and it happens to build your brand which is great and I like that as well, but I think it’s important that you need to be genuine and actually care about people for this to connect.

Paul: What about Twitter? How have you got on with that? Have you found that a useful tool?

Ryan: I love Twitter. And it’s been probably the best way I think for me to communicate I’ve got I think around 4,200 followers now and I don’t know why people follow me. I don’t think I’m particularly interesting but I do whenever I tweet I try to imagine if I was somebody else and I was reading it if I would find it interesting. I think with Twitter don’t tweet too much, maybe a couple times a day max. If you tweet too much people unsubscribe.

Paul: That will explain my problem then, I tweet too much.

Ryan: I still follow you so it’s not too bad. But you know Evan Williams had a good tip he said you should tweet things every so often that you’re not quite sure if you should tweet because they’re a bit too personal or a bit too blech, because that’s the type of stuff that’s actually fun and interesting to read. Initially we had a twitter account for Carsonified and we deleted it. I think we decided that that was kind of exactly what not to do. People don’t really want to hear from a company, they want to hear from you.

Paul: That’s almost the same as having a blog on your own corporate website isn’t it? Having a kind of corporate Twitter account. After saying that we have set one up for GetSignoff but more as a for announcements. If something goes down with the service or if we’ve done some bug fixes or stuff like that. By far the majority I do via the Boagworld Twitter account which is just me talking about my life. I agree with what you’re saying about putting personal stuff there as well that people seem to like to know what’s going on with each other’s lives. I like to know how Jackson’s doing. People like to know, I don’t know. Making it personal, it’s about that personal connection again isn’t it really?

Ryan: Definitely. And I think that that’s the future, you know just in general. Humankind you know it’s just kind of being personal and not hiding anymore behind companies or brands or policies or terms and conditions. It’s about, “Hey, how can I help you and how can I take care of you?” and that’s just a better way to live and it will massively benefit your company which is great. What’s interesting though is that everybody, including us, continues to look at the Signal vs. Noise blog from 37signals and kind of scratch our heads it’s like, it’s the one blog where it is a company blog, I mean yes it’s called Signal vs. Noise, but it’s on their domain, and yet they have over 90,000 subscribers. It’s funny because I think everyone is kind of, “How do you do that? I want to replicate that.” In the end I think you know, they were kind of first. You can’t have that many of those type of blogs and I think most of us are gonna have to be happy with just doing a good blog that is real and personal whether, and I mean ours is carsonified.com and it seems to work and we have about 4,000 subscribers and for us that’s a pretty good number. We should post more but that’s something I haven’t quite figured out yet and I’d be interested to hear from your listeners what they think about that. Is it possible to have a company blog that people care about or is it just not possible? I don’t know.

Paul: I think what you said there about being first is quite significant. I think originality goes a long way. I mean even with the Boagworld podcast. Simply the fact that I was the first web design podcast it seems to give it a momentum that keeps things going, you know because you keep delivering the goods so to speak which obviously the guys at 37signals really have done. I think there is a momentum in being first in something.

Ryan: Yes and that’s probably the secret sauce.

Paul: OK, So let’s wrap this up with kind of a last question which is: What advice would you give to budding entrepreneurs seeking to increase their profile? Let’s have some kind of top tips if you’ve got some.

Ryan: OK. The first tip I give is to start connecting with people that you feel are influential. You know, spend some time and try to get out and physically meet these people, get to know them and to not be creepy about it, but to get out there, to get in front of them and to get to know them. See if you can do something to help them out, to get on their radar, and I think building sort of a group of friends that trusts you but is also influential is just instantly valuable. So I’d do that and you can use all the tools we talked about for that: Facebook, Twitter, etc. etc. but physical meeting is always the best. I mean you want to have a beer with people.

Paul: And you say you do that by trying to help them out in some way? Because that’s always the difficult thing. It’s all well and good to say, “Get to know influential people,” but how you do that’s the tricky part isn’t it?

Ryan: Well my dad always did something that worked. If it was someone he really respected or cared about and wanted to get on their radar he would find an article about them in a magazine and he’d actually go to a framer and have it framed and then write them a personal note and just kind of say and send it to them and say, “You know, I bet you haven’t had time to actually frame a picture of your article so I thought you might want this for your wall.”

Paul: What a genius idea. I love it.

Ryan: And it’s genuine. I’m not trying to get anything out of you but I respect you and here you go. It’s very subtle. You have to be very careful to not try to sort of bribe people. If you come across that way it’s exactly what you don’t want to do. If you feel, and kind of think deep down, “Do I actually want to be friends with this person or am I trying to use them?” I think you should steer very clear of a person if you just think actually I don’t really like this person I’m just trying to get something out of them. But if you think there’s some synergy there, that’s a great way to do it. Remember people’s birthdays, it’s just a nice thing to do. Stuff like that is a great way. Most people’s friends don’t even do that for them. I’ve had people send me stuff and you know it just makes me smile and I’ll always take their call or answer their email now. So I think that’s a good idea.

Paul: Any others?

Ryan: Um, other tips. Um, probably put a real emphasis on customer service and build a real base of caring in your company. Not just for your customers but for your own team. I think that your team will never be able to treat your customers well if they don’t think that they’re treated well. So I think as entrepreneurs grow and they start to hire people I think it’s important to remember to take care of your staff first and then your customers second. And a really great resource for that is what zappos.com does. Zappos.com has an amazing company culture. They have this book called the Culture Book and every year it comes out and you can buy it and it’s basically a bunch of testimonials, thousands of them from the Zappos employees about why they love their job. And it’s just packed full of ideas of how to take care of your team and it’s a great inspirational resource. I think you can either get it on eBay or Amazon or you can buy it straight from Zappos. A couple hopefully useful tips?

Paul: Yeah that’s excellent. Ryan thank you so much for coming on the show, it’s been really good to get you on and I think there’s some really good useful advice there for anybody looking to kind of build an online brand so thank you very much and no doubt we will have you back again soon.

Ryan: Thank you, it’s an honor.

Thanks goes to Todd Dietrich for transcribing this interview.

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Listeners feedback:

Site promotion with minimal budget

Our first question is from Adam in the boagworld forum:

I have got a site that needs an awful lot of promotion to work, and have got very little budget to do it with. I could probably spend a little bit on Google AdWords but on nothing else. So, how can I promote my site for little money?

Adam went on to tell me it was a charity website. This makes it challenging. As Adam said…

There are thousands of Charity sites, and many better funded, and just altogether bigger.

In this situation search engine optimisation or Adwords is going to be tough. The competition is fierce and so it will be expensive to be highly ranked.

The other problem with a charity site is that unless it is niche (e.g. bird protection) the potential audience is open ended. However, with limited resources there is little point in targeting ‘the general public’. You will have no impact on such a broad audience.

Target a specific group as it will be easier to gain momentum within a smaller audience. For example, there are Christian charities who do general humanitarian aid. Even though anybody could be a potential supporter, they instead target other christians. Therefore they are well known in that circle. Better to have a lot of support from a niche audience than a small amount of support across the general populous.

Once you have picked the audience use three techniques to reach them:

  • Offline promotion – Engage with your audience offline as well as on. Attend conferences, produce offline promotional material and target magazines your audience reads. As web designers we often forget to power of offline marketing.
  • Social marketing – Identify the social sites your audience You should be wherever your audience is interacting. Finally, seek out key figures who your audience admire and respect. See if you can get them on board and encourage them to promote your site.
  • Editorial promotion - Find out if your audience reads online blogs or magazines. Offer to write articles for these sites. Do not overtly promote your charity but instead write content which will be of interest to the audience. Failing that make use of comments to join in the discussions and increase your sites profile among that audience.

However, be careful. In your haste to promote your site do not spam. The key is to offer something of value. You must earn the right to promote your site.

Sitepoint has an excellent article entitled ‘10 rules for driving traffic using forums‘. Although it is focused on forums, its advice is applicable to most forms of online promotion.

Office Or Not

This from Brad:

A question from Canada! I’m a long-time listener of the show, and I thank you both for your entertainment and inspiration.

A little bit of background first… Two years ago I co-founded a small web development company, and to date we have not yet invested in office space. As we slowly move on to ‘higher profile’ clients, we find it increasingly important to have someone in-house, to answered the phones, do the books, etc, etc, so we can focus on growing the business.

That said, I’m obviously touching on a huge spectrum of possible questions, so I’ll try to narrow it down. I don’t think this is something you have covered specifically on the show before…

Is office space really important for a creative business? If so, what steps would you recommend. And if not, are there better areas to spend $2000 / month?

If I had been asked this question only two years or so ago I would have said that office working for a web team is not important at all. If anything, I would have said that home working was better. The following extract from Paul’s blog, written in 2005, underlines this:

The benefits of a virtual company

By virtual company, I mean we do not have a central office. Each member of staff works from home and we communicate and file share with tools such as Skype, CVS and Groove.

People are often curious about an entire company home working and ask how well it works in reality. My answer is usually that it is brilliant. From the employee perspective, you do not have to commute and you can see a lot more of your family. For example, if I were still working for IBM when I used to commute an hour and a half everyday, I would only see my 2-year-old son at weekends. As an employer, I love it because my staff tend to work the hours they would commute and generally home working is seen as a big bonus that keeps people at the company longer. Not to mention the savings made on premises.

Communication really is not a big problem. There are so many tools out there these days that help, and broadband means that even telephone conversations are now free.

Paul goes on to say that the only drawback of home working is that it lacks the social aspects of working in an office.

Not true I’m afraid. Though of course home working does give you an environment to ‘get your head down’ without interruption, what it really lacks, that phone/email/IM cannot replace, is creative collaboration. People simply do not bounce ideas around like they do if they work together.

Our current office is open plan and there’s nowhere to hide yourself away. This has meant that I haven’t really frequented it that often – I need ‘calm’ to write. However, watching particularly our development team grow and work really effectively together underlined to all of us the value of working together.

So much so that we are about to move into our ‘dream’ offices where there will be a mixture of open plan spaces and areas where we can work quietly.

So (finally!), in answer to Brad’s question, I think that office working is better for the business in the long run and I would say warrants the additional associated cost (though beware the costs, they can mount up – another podcast topic I think). That said, we have managed for nearly seven years before doing it properly (i.e. pretty much all of us will be in together most of the time) so it won’t necessarily damage you if you leave it awhile.

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takeITon video

I recently teamed up with takeITon to produce a series of videos for small business owners on how to get the most from their websites.

takeITon is a development agency initiative to promote the use of IT among small business owners. A big part of that is promoting the benefits of the web.

takeITon have produced a business IT guide and decided to promote that guide through a series of video interviews.

Below is an embarrassing promo they made me do.

The actual interviews are much better and you can check them out at takeITon TV. Hope you find them useful.

Be warned there are more to come. If you are foolhardy enough subscribe to the podcast.

138. Freeform

In this week’s show the entire boagworld production team answer listener questions.

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We were really excited to have all of the boagworld production team in one place. This included…

They came to visit myself and Marcus at the Headscape office, so we thought we should record a show at the same time.

Obviously, the normal format was not going to work with 5 people, so we decided to do something different. This week’s show is a panel based question and answer session. All the questions were submitted by listeners and thanks so much to those of you who took the time to send them in. Sorry we didn’t manage to do them all.

The show was recorded live and so is a little rough around the edges. I apologise if the audio is not up to our normal standard.

Also, because of the somewhat chaotic nature of this week’s show there are no show notes. Apologies to those of you who follow the show in written format. Normal service will resume next week.

Head Conference

For those of you waiting for the boagworld discount to the Head conference, your wait is over (almost!). On Friday 10th October for one day only the price is going to be slashed by 20%. You don’t need a discount code. Just visit the site on that day and buy a ticket.

Drobo and backing up

Since posting on twitter about my new Drobo, I have received a number of requests for a review of this backup and storage solution.

Backup is horrendously important. It is also not the kind of things you can do by halves. Think for a moment, is your data really safe?

I thought mine was. I was careful to backup all of my music, projects, videos and family photos to an external hard drive using an automated tool every night. At least that was what I believed, until my hard drive failed. I went to restore it only to find my backup had been silently failing for several months. It cost be £500 to recover the data and I still didn’t get everything back.

Ever since I have been paranoid about backup. However, I have always struggled to find the right solution for my situation. First I experimented with different backup software, but couldn’t shake the feeling it wasn’t working.

Next I tried off-site backup using a service called Mozy. I liked this approach because even if my house was destroyed, my data would survive. The problem with this solution is getting started. With over 220GB of data it was impossible to complete the initial upload. If I had been able to get my data online additional incremental backups would not have been a problem. Alas it was not meant to be. It is a shame because off-site backup is the most secure solution and the one I would recommend to those of you with less data.

Drobo

Finally I decided to take the plunge and buy a Drobo. A Drobo is a little black box with 4 hard drive slots. You can throw in any 3.5″ internal hard drives you have lying about and it will turn them into one big drive. However should one of the hard drives fail, the real beauty is that my data is still safe. As long as I have more than one drive in the Drobo it will automatically backed up my data across drives.

If you are familiar with RAID it is very similar. What makes the Drobo different is that the drives can be of various sizes. This means you can easily steal drives out of old machines you no longer use.

Another unique selling point of the Drobo is if a drive start to fill up you can pull it out and pop in a larger replacement. No need to copy data across, the Drobo handles all of that. Theoretically the Drobo can store up to 16TB of data!

However, the best thing about the Drobo is its easy of use. You just plug it in via USB and add the hard drives. If a drive is getting full it displays an amber light. If a drive fails the light turns red. Simple! I had mine up and running in minutes. I even managed to connect it to my Aiport meaning it is viewable across my entire network.

For those without an airport or equivalent device, you will need to connect your Drobo to a PC. Obviously you can then share it with your network, but only if the PC is turned on. The alternative is to buy an addon called Droboshare. This allows you to connect the Drobo directly to your router. However, the downside of this is that it will cost you extra. That brings me on to the main problem with the Drobo.

The Drobo cost me £245 from Amazon. At first this price doesn’t sound terrible until you realise this does not include hard drives. You will have to beg, borrow or buy the drives for your Drobo. Fortunately I had a couple lying around but if you do not this will start to get expensive.

Also you will not get the entire storage space of the drives you buy. Because the Drobo is backing up your data there is an overhead. Exactly how much space you loose depends on the combination of drives. However, the Drobo website provides a great little application for calculating this.

That said, in my opinion it is worth every penny. It is an incredibly clever piece of technology that has been wonderfully executed. That kind of quality costs! However, as somebody who paid £500 for data recovery this price seems very reasonable. Most of all it provides peace of mind and that is priceless.

Too many content management systems

I know we live in a capitalist society. I know we are supposed to believe in choice. However, there are just too many damn content management systems. Another extract from the Website Owners Manual

Let’s face it, most content management systems look the same there days. They all offer very similar functionality. After all, most people want similar things. Once you have narrowed the field by price it can be hard to make the final decision.

However, functionality and price should not be the only criteria by which you make your judgement. There are a number of additional issues which need considering. In many ways these are just as important.

These include:

  • Licensing
  • The development team
  • Security
  • Accessibility and code quality
  • Documentation and training
  • Support
  • Community

We should begin by looking at the subject of licensing.

Licensing

Examine in detail the license attached to your choice of cms. It is not uncommon to find licenses that state you can make no change to the source code or use a alternative developer.

You may also find that licensing is per site or worse still per user. This can become very expensive if you want to setup multiple sites or have a large number of content contributors.

Ideally you want an agreement that allows unlimited use of the cms with the exception of reselling.

The development team

Look carefully at the development team behind any cms you are considering. For example is it an open source project with a community of developers or the product of a single company?

Neither approach is wrong. However you need to be confident in the long term health of the product.

Open source projects can be highly productive despite often being created by volunteers. That said, they can die off quickly if a more attractive project comes along. If you are considering an open source solution look at the age of the product. Mature products are more likely to remain supported in the long term.

With a commercial product you need to be confident in the long term viability of that company. Consider requesting a copy of their accounts to confirm their financial stability.

In both cases look for a team that are regularly releasing updates to their system. This is particularly important from a security perspective.

Security

Security is an important issue for any content management system. If your site is hacked you could loose content and find yourself in litigation if hackers get hold of your users personal data.

Judging the security of a content management system is not easy unless you have technical expertise. If unsure, get an experts opinion. However at the very least you can do a google search on the name of the cms and ‘security issues’. If you see lots of results then you will definitely want an expert opinion.

Accessibility and code quality is another important, and yet hard to judge, issue.

Accessibility and code quality

As we established in chapter 7 it is important to build using the latest best practice. This ensures your site is accessible and provides the flexibility to adapt over time.

Judging whether a content management system uses best practice is difficult if you are not a web designer. However, talk to the cms developers about their approach to accessibility. Equipped with the knowledge from chapter 7, you should be able to get an indication of their competency.

One aspect of best practice we have yet to discuss are webpage addresses. For a long time content management systems produced addresses that were hard to read. For example:

http://www.boagworld.com/index.php?sourceid=navclient&q=4

However, more recently content management developers have realized this is hard to read and damaging to search engines placement. Therefore modern content management systems produce addresses that look more like this:

http://boagworld.com/technology/friendly_urls/

This is a huge step forward and also allows the web address to be used as a navigational tool. Users can identify where they are in the site and even edit the url to find different pages. For example if the above address is shortened to:

http://boagworld.com/technology/

it will return all pages within the technology section.

Whenever possible look for systems that support friendly urls. They are a good feature to have and provide an indication of how up-to-date the practices of the developers are. If a cms supports friendly urls they probably support accessibility and standards too.

Additional information on best practice should also be made available through the documentation that supports the cms. This too is an important differentiating factor.

Documentation and training

Good documentation is a crucial component of any cms. As I have already said, content providers may not be using the system on a daily basis. They can easily forget how it works. Documentation should therefore be comprehensive and easy to use. Some content management systems also provide walkthroughs and video tutorials. These also help users understand how the system operates.

There should also be documentation for developers too. This will enable your web team to adapt the cms to better suit your needs. Without this it can be nearly impossible to work out how the cms works.

Alongside documentation, training is another useful resource. This is important for content providers who need more than a manual before they start using the system. Training provides them with hands on experience and the opportunity to ask questions.

No matter how good the cms and supporting documentation, there are occasions when you will require additional support.

Support

You need to ask some hard questions about support. What happens if you identify a bug in the content management system? Will you be required to pay for the fix? How fast can you expect a response? Do you require 24/7 support?

You need to know your requirements and have a good understanding of what the cms provider can offer.

Beyond fixes, there are broader questions about help. If you have a problem with the system is there somebody you can turn to for advice. Do you have to pay for this support and when is this support available?

Of course not all content management systems come with support. It is unusual for anything but enterprise level systems to offer this option. If it is not available you need to look at whether the system has a vibrant community.

Community

The community is made up of other individuals who use the cms. They share advice and experiences via forums, mailing lists and support sites. Such communities are particularly important for open source content management systems because these products rarely offer formal support and training. However, many commercial products also have excellent online communities.

A good community will be able to answer questions, offer support and even make available a range of plugins that can be used with your cms. Before investing in a cms ensure it has a vibrant community. Visit the support site and look at how many users are registered and how often they post. Examine the kind of topics people are discussing and particularly how supportive they are to new users. It is not unusual to find apparently vibrant communities that are hostile to new users asking ‘dumb questions.’

For more from the Website Owners Manual and early access to chapters as they are written go to the books website.

An interview with Freelancer Magazine

I have just finished an interview for Alex Stubbs over at freelancermagazine.com. Being a clever cookie he massaged by ego and convinced me to take part even though I am on a family holiday in Scotland.

I hadn’t come across Freelancer Magazine before, but it certainly looks like a superb site. If you are a web design freelancer or are considering making the swap then definitely check it out. It has great features, useful resources and of course star studded interviews!

But before you disappear over to their site take a look at the interview.

Thank you, Paul, for taking the time to speak with us.

Absolutely!

So how are you enjoying your vacation in Scotland?

Scotland is one of the most majestic places in the world. At least if it isn’t raining. I have found it incredibly inspiring being out of the office and away from the web. I have achieved so much more here because I am free from distractions.

Getting to the meat of our discussion is your weekly podcast on Web Design, which is to date the longest running and most popular web design podcast.

I believe you started this in 2005 and it has been gaining more and more recognition since. How do you feel this medium has served you and your web presence over the years?

I was very fortunate to stumble into podcasting. I started out blogging but found that hard work. I love writing but find it much harder to express my enthusiasm and excitement for a subject. Podcasting was a natural fit for my personality.

I doubt you would not be interviewing me if it wasn’t for the show. It has done a huge amount for my personal profile and that of my web design company Headscape. It is also what has enabled me to write the Website Owners Manual too. I doubt any of that would have happened if I had just stuck to blogging. There are simply too many blogs around. You need a way to stand out from the crowd and in my case that was through podcasting.

Any future plans for video podcasting?

I have thought long and hard about video podcasting and yet I do not have an answer for you. On one hand video podcasting is hugely popular and an enormous growth area. It would also enable me to show code and designs. This is something that constantly frustrates me about audio podcasts.

However, on the other hand I am aware that many people listen to my show while walking the dog or commuting to work. You cannot watch a video podcast in such circumstances. Video demands your attention in a way audio does not.

Probably at the end of the day it will come down to return on investment. Doing a full blown video podcast is a lot of work. Unless we can make it pay for itself I doubt it will happen. For now people will have to be satisfied with the audio show and the live ‘behind the scenes’ video stream.

You also have a new project in the works which has gone live recently on boagworld.com: “The Website Owners Manual. Which from what I’ve read seams to be an evolving manual for anyone interested in running a successful website (from start to finish)….

I am really excited about the Website Owners Manual for a couple of reasons. First, there are so few books aimed at website owners or managers. They are all aimed at designers and developers. However, the client is key to the success of a project and there are certain things they need to know. Second, I am excited by the way this book is being produced. Instead of simply being published, this book is evolving through social participation. You can get access to chapters right now and have the opportunity to comment on and contribute to those chapters. I collect your feedback and adjust what I am writing accordingly. At the end of the process you get the final product. Its publishing 2.0… or something like that .

Sounds very progressive! Here at FM the bulk of readers seem to be beginning freelancers who themselves will need to know a bit of knowledge you’ve outlined in this manual… what points do you think this book would be most important to our readers?

I think the main thing will be how to better communicate with clients. The problem with most people who choose to start freelancing is that they under estimate the challenges of dealing with clients. You might be the best designer or developer in the world, but if you cannot deal with clients effectively you will fail. The website owner manual shows you what clients need to know and demonstrates ways of presenting that information to them.

So you’re the Creative Director at Headscape, you run a weekly podcast, you speak at numerous web design and marketing conferences, and still find the time to write a book. I think even David Allen himself would be proud… whats your productivity secret? Whats your daily life like?

I am a huge fan of David Allen and follow the Getting Things Done methodology closely. However being organized is only half the battle. The other half is recognizing what you are good at and sticking to that. I know I am an ideas person. I am great at starting stuff and terrible at finishing it. I therefore surround myself with people who are good at following through.

At Headscape I have three fellow directors who are expert at managing me to be at my most effective. They bring me in for short bursts of activity when a load of ideas are required and then quietly push me to the sidelines when the REAL work begins.

With the podcast, I rely heavily on the community to make it happen. There are people who transcribe the interviews, moderate the forums and even produce the show. There is Paul Stanton who helps me source news stories. Ryan Taylor produces the show by organizing guests, writing show notes and much more. Finally there is Anna Debenham who is our technician. She edits interviews, manages the site and handles the RSS feed.

These people all give up there time because they love the show. That makes me feel very honoured. I would be lost without them and feel guilty that they don’t get more out of it.

You started out as a Web Designer and evolved into other areas since, I’m guessing mostly due to your success with your podcast. How was your early experience when starting out as a Web Designer?

I started out designing for the web back in 1994. I was working for IBM producing CD-ROMs for the first generation of multimedia PCs. While doing this IBM decided to start taking the web seriously and so I got involved very early on.

I was just a junior designer which was why I was given the web stuff. It just wasn’t important back then. My career ended up growing in line with the growth of the web. As the web became higher profile so did my job until eventually I ended up working as a creative director at a dot com company in the late nineties.

Basically, I just lucked out. A lot of success is luck. The idea that successful people are in someway more talented or better is just not true. It is about being in the right place at the right time. That and having a big mouth and being willing to shout about how good you are!

What advice do you have for those looking into starting out as a Web Designer themselves?

Wow that is a hard one. Its very different starting out today compared to my experience. That said, here is my gut reaction.

First, know the basics. Focus on HTML, CSS and Javascript before anything else. Don’t get distracted by the latest fad or the more exciting trend. These are the fundamental tools you will always need.

Next, find talented people you admire and get alongside them. Don’t be shy in approaching them. In my experience they love the attention!Follow their work, ask questions and look at who they follow and admire.

Finally, get involved in the web design community. Go to meetups, conferences and other events. You will learn so much from your peers. Far more t
han from a book
or university course.

128. Details

On this weeks show I’m accompanied by our Producer Ryan and Researcher Stanton. We Interview Dan Rubin on the Details of Design, and answer your questions on managing a bigger team and terms and conditions.

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News and events

Silverback Launches

This week has seen the release of Silverback, the highly anticipated app from the guys at Clear:Left. After months of speculations about what Silverback actually was, the “spontaneous, unobtrusive, usability testing software for web designers” is finally available for download.

We’re sure a majority of you know all about Silverback, but for those of you who don’t, Silverback, which is available exclusively for the Mac, is Clear:Left’s answer to convenient usability testing on the go. Utilising the iSight and screen capture facilities of the Mac, user’s experiences can be recorded and reviewed at a later date, taking away the costly and often difficult to setup up approach of using specialist equipment like multiple camcorders which can lead to hours of time spent trawling through video footage.

PatternTap

Whether you’re a designer or developer, there are many occasions where you go on the hunt for inspiration in interface design. Normal CSS Gallery sites give you great examples of full site design, but usually don’t focus on the small details of interface design. The only site i’ve ever been aware of is Christian Watsons “Elements of Design“, which is a great resource showing examples of elements like comment forms, calendars & date pickers, footers, image captions and so on.

There’s a new site I’ve come across this week called PatternTap.com which also wants to collect these design patterns and focus on specific elements of design and to help you to reference, collect and organise them for your own needs.

PatternTap is shaping up to be an absolute goldmine of inspiration, and looks like it will build into a large resource of design element exmples. There’s currently 46 collections, everything from 404 pages, audio players, pagination and search boxes. It let’s you create your own “lightbox” style user sets, so you can keep your favourite examples organised for future reference.

I’ll definitely be adding this to my toolbox of design inspiration links, and recommend you give it a look too.

Google App Engine Update

This week also sees the release of a small update to the Google Apps Engine. The Google Apps Engine allows developers to build applications on Googles own infrastructure. I have to admit that the Google Apps Engine is not something I’ve developed with personally however that doesn’t stop us talking about it so let’s run through the list:

  • Firstly you can now have up to 10 apps on your account as opposed to the previous limit of three 3, the Engine also limits developers to 1000 files per application, so the increase in the number of apps you can now have is a welcome addition.
  • Time windows for Dashboard graphs: Zoom in on the data in your dashboard to get a more accurate picture of whats going on. You can zoom in to see graphs for the last 24, 12, and 6 hour periods.
  • Log files can now be downloaded in plain text.
  • And finally you can send email as the logged in user: If you’re using the users API, you can now send email from the email address of the currently-logged-in user were as before it was only possible from the administrators account.

S3

So some of you may be aware that Amazon’s S3 service suffered from some 6 hours of downtime recently, this echoes the issues of service availability that happened back in February.

For those of you who don’t know, the S3, or “Simple Storage Service” is a scalable and inexpensive data storage infrastructure, which allows you to store and retrieve any amount of data.

So this is a fantastic idea – in theory, it means that if you’re developing a large website or web app and need lots of storage, you don’t have to pay for huge webhosting plans with lots of physical diskspace, you store your assets “in the cloud” as it were, and you’re charged based on how much storage space you, and how much bandwidth you consume.

Lots of large sites rely on the S3 service for their storage needs, Twitter, BaseCamp and SlideShare to name but 3 and the recent downtime has raised the age old issue, “are we putting all our eggs in one basket?” Jonathan Boutelle put it best in a recent blog post, stating “When S3 goes down, the internet goes down”. Aral Balkan also wrote recently urging people to have contingency plans in case events like this happen again, stating that the Open Source Google App Engine SDK could be the answer.

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Interview: Dan Rubin The Details Of Design

Paul:Joining me today is Dan Rubin who I recently saw at the @media conference. Good to see you or speak to you again Dan should I say?

Dan Rubin:Good to speak to you Paul.

Paul:It was good to meet up with you at @media. It feels like a long time since we met up and it was great to hear you speaking there. That was a first for me.

Dan Rubin:Thanks. It was a privilege to be able to help out Patrick it being very last-minute.

Paul:Oh was it?

Dan Rubin:He sent me an email about two weeks prior saying someone had dropped out and of course I wasn’t going to say no.

Paul: laughs

Dan Rubin:It’s been over 10 years since my last trip to the UK, so it was a great opportunity.

Paul:Cool. Well I have to say considering you only had two weeks to put together the presentation, it was truly phenomenal. It was an excellent presentation and I really enjoyed it. You were talking about ‘design is in the detail’ I guess was the kind of subject you were tackling?

Dan Rubin: I’ve been talking a lot lately about the level of detail, the attention to detail and the design and I’ve done a couple of presentations with Brian Veloso over the last year on that same kind of topic. This was an extension of that injecting some of my own little personal preferences into the talk and got to cover things like typography and some of the simple practical things that you can improve very easily that result in a big improvement and typography, and little tricks in using grids, not on how to make them but how to actually implement them and how they can help workflow and bring things together and make layouts tighter and better without
that much effort and the same thing with digital transformations in photography and a lot of pixel detail that a lot of people don’t notice and its all about the subtle level of design.

Paul:I got this vague feeling that as you were talking you were a little bit appologetic for some of these manushi that kind of individually you sit there and go ‘how is anyone going to notice that?’, but accumulatively they have this effect on the design don’t they?

Dan Rubin:Well that’s the thing. It comes down more to feeling than seeing but its about as a designer what you feel with your eyes more than anything else and how that translates to what users or viewers or readers also feel but since they don’t know it is there, they are likely to never actually see it, but as a designer you’ll know it is there, you can see it, and the trick is to get it to the point of you can still see it but it is not really visible it is just felt.

Paul:A subconscious expression?

Dan Rubin:Yes.

Paul:You covered loads of tips in your presentation and there was some excellent stuff in there but if you had to pick out one that has the biggest impact on a design, which of the many things you talked about would that be?

Dan Rubin:I think what it would be is to really underscore trusting your eyes and it seems a really simple concept and whenever I put that up on the screen you get giggles from the audience. The truth is many of us don’t actually take the time as designers to just step away and look at what we’re working on. It doesn’t matter whether it is for screen or print. The medium is a material at this point and it is just having faith in what you see and what you feel. That’s what being a visual creative is all about. It is trusting what you see. It is the same as being a good musician comes down to trusting what you hear and sometimes we forget that, and we start getting into designing based on the rules or how we think we are supposed to do things or designing on technical limitations alone. When we do that we stop using our eyes.

Paul:It’s interesting in the presentation you talk quite a lot about some of the details and the mechanics of design. You were talking about font sizes going incrementally up, your heading and your sub headings and there being a mathematical relationship in their sizes. You talked about being consistent in your margins and padding and how all those things inter-relate. Are we saying that design is something that can be learnt and it is a mathematical thing and it’s a set of rules that you just adhere to? Or is there some sort of underlying artistic thing, some people just know how to do it and it’s not something that can be learnt. What’s your opinion on it because I get mixed feelings from you? On one hand you talk about these rules and on the other hand you talk about stepping back and looking at your design and it feels more kind of arty-farty if that makes sense!

Dan Rubin:What a load of questions and rightfully so! It’s something I’ve written about before years ago and had a bit of back and forth on the topic with Paul Scrivvens of 9 Rules, with him arguing that you don’t need any natural artistic ability because he didn’t think he had any, yet he was clearly doing things that looked good. I was arguing the opposite but when it comes down to it it’s really not something that you can say definitively either way. Just as there are people who naturally seem to be good musicians or good athletes or good at math and programming, there are people who seem to naturally be good at design and any kind of creative endeavours. It is really difficult to tell whether that seeming innate ability has come from something that happened in very early childhood development or if they were born with it. I do think that however difficult it is to put a finger on it, once you get old enough, especially to the point w here probably most of your listeners are doing what your doing for a living already or you are thinking of changing from one thing to another, you’re past that point of subconscious development where you need to put conscious effort into something and you can. I think you can be trained to do most of the things designers do. You can even train yourself to see the way that creatives see. The older you get the harder it becomes to incorporate into the way you view the world. That is a big part of it. That comes down to sometimes the different personalities. How hard is it to put a finger on what makes you ‘you’. I would say as a teacher, and I spend a lot of time teaching high school students over here about music as well, since that’s my other passion, and it’s specifically not just playing music but it’s specifically singing which is one of those things that you can either carry a tune or you can’t. I’ve also seen kids who can’t carry a tune when they start singing learn how they train themselves. They learn the proper muscle memory, and it’s amazing to see what people can actually accomplish when they put their mind to it. If you are listening out there and you want to become a better designer or maybe you’re not a designer and you’re a programmer or a web standards junkie, and I can say that because I am one too, and there isn’t any reason that you can’t become a better designer, or become a designer from scratch if you realy really want to.

Paul:I think that’s really important to say because I think so many people are intimidated from getting involved in design because there’s almost a bit of snobbery. If you’re not artistic, you’re not artistic there’s nothing you can do about that. I personnaly don’t believe that that’s true. Like you say I think there are some people that are naturally inclined that way but I think a lot of the principles that you were talking about in your presentation pretty much anybody can pick up on and do, which is what encouraged me so much hearing you talk.

Dan Rubin:That is one of the reasons why one of the reasons I say one of the most important thing is to trust your eyes and that’s instinctual. These rules, as a good teacher you have to teach these rules. When you start learning any discipline the first things that you are taught are the basics.The basics are things that many people, once they learn enough, don’t conciously think about, but what you find if you deconstruct their work is that they are doing them, they have incorporated into their flow into their process so it’s second nature to them. What we think of as instinct is really just experience.

Paul:Yeah. One of the things you did mention in the presentation that grabbed my attention is you talked a lot about texture and adding more texture to your design and about how that creates a real feel. There seems to be a slight skism, I don’t know if that is the right word, but like 2 different camps in design at the moment. People like yourself, Elliot Jay Stock is another example that does very rich, very textured design. It’s absolutely gorgeous. At the other end of the extreme you’ve got people like 37signals doing this minimalistic functional design. How do you feel those two sides fit togeth
er? Is there a role for one or the other or have they both got their place

Dan Rubin:I really think that both have their place and more than that it’s popular to create divisions. Not just these days, if you look at any industry that spends a lot of its time looking at itself, like we do, you start to find reasons to create little clicks within it or factions or what have you. If you just ignore those splits that happen because we spend way too much time looking at what we do and try to deconstruct it and answer that question of ‘why’. What you find is that it’s all the same thing. When I talk about texture it is important to understand that it doesn’t just mean rough or ??bulap or brick. Texture can also mean smooth and polished and speaking directly about 37signals for instance. I’ve used their apps and I’ve loved them since the first time they came out. If you look at the first versions of Base Camp and Backpack, before their incremental re-design they’ve actually added the little drop shadow over time. If y ou look at it as a designer you see the flaws in the way they’ve done it because it doesn’t look real and it just ends at some edges, it has hard edges, but that’s not the point. The point is they added it because it created a separation, they added it because they felt it needed it. The rest of the interface doesn’t need any other texture because it isn’t supposed to have a feel to it. It’s actually supposed to totally get out of the way and there are different approaches to minimalism. You can use minimalism in subtle detail where you add in things like I was showing in my presentation, or you can use minimalism where you keep taking away and 37signals apps feel right, they always have felt right to me so as far as I’m concerned that means they’ve hit the nail on the head. It shows when you see people trying to recreate the application interface and theat style that 37signals uses and they get stuck in this pattern of adding things, like they feel ‘well, that’s 37siganls l ook so I think we have to add things to make it better, to make it better, and they never work as well because it’s not just about that. So the answer is, and I try to underscore this when I talk to people about this or present about it or even write about it, as much as these things can be presented as rules and definitive this is the way to do something. the fact is you have to do what works best for you and your particular project or circumstance or situation, and you also have to be open to the fact that what works for you right now might change. It might be different next year, next month or next week, and being able to adapt to your situation as a designer specially is really important, because you have to adapt if you’re doing client work, you have to adapt from project to project, because your style might work for one client but you might need to tweek your style to do what’s best for another client. If your working on your own applications, what works for your users now might not work for your users once they become users that have used your app for a year and they’re experts now.

Paul:You talk about tweaking your style. How easy is that, do you think, to do in reality? I mean I’ve got a very strong style in my design, and I really struggle and I look at someone like Cameron Moll’s style and I just love it. I love the light-handed feel, he’s very delicate, beautiful design, and I wish I was more like that, but there is no way I can make myself become like that, or can I? Is there a way of changing your style?

Dan Rubin:I think we’re all naturally mimics. I’m not going to dig into my opinions on human adapability too much. I spend a lot of time thinking about that as far as evaluating how people use things, whether it’s interfaces or products and it’s interesting to start to see those patterns but you can see it on a global scale too. Historically human beings are species very, very adaptable and that happens on macro and micro levels. If you want to adapt your style you can. You look for the inflences you want to model yourself after. This is just how people learn to be designers when they’re starting out, or learn to be artists. When I took my first watercolour and oil painting classes when I was 11 or 12, the way we learnt was to recreate examples that were painted by masters. So learn how to use the brush strokes they use, to learn how to mix colours the way that they use them, to learn how to use the tools the way that they use them becau se you only discover your preferences and your style by mimicing, copying others. You find out what works and you decide what works for you and what doesn’t. So changing how you design and how you see is not necessarily easy, because at a certain point you’re reprogramming muscle memory and from my experience with singing I know how difficult that is to do. Once muscle memory has been built up to the point where you don’t think about it and you just react, it’s very difficult to break that down and re-build it. Difficult does not mean impossible.

Paul:That’s really interesting that you say that because I’ve always very much struggled to design in any other way than I already do, but I obviously need to push myself in this area. Talking of 37signals, I’m sure you have been following their recent post and various reactions to it about skipping Photoshop, and how they move straight into building with HTML and CSS and I just wondered what your opinion was on that.

Dan Rubin:I know I’d get roped into this discussion somehow. There has already been some great responses from people like Jeff Croft and Mark Boulten to the 37signals post on that, and even interestingly enough a follow-up post sourced by 37signals announcing that they were looking for an additional designer for their team that can push them into different directions that they havent been going naturally. That comes back to the whole adaptability and willing us to change and being open to it. In the argument itself I can’t say I always start in Photoshop or Fireworks or some sort of visual tool. I think Jeff said 37signals starts with a visual tool, it’s pencil and paper. I think even if your tool is a marker on a whiteboard to a certain extent everybody tends to start there, even if you don’t start there you start with a picture in your mind. So there’s some level in the process where a visualisation is occuring, if that’s fair to say. When it comes down to it why does the tool that you’re using to visualise really matter? It starts in your head if you’re a primarily visual person you can either realise that vision by programming it and seeing it in the browser or using Photoshop as a tool. All of these are just tools when it comes down to it, they’re not the end result. They’re just part of the process. I’ve done both. I’ve built straight from XHTML and CSS many times and I do tend to find that most visual designers that have weighed in on this conversation also find that in my opinion the result ends up being more simplistic. that’s not necessarily to say bad. It’s just different and you’ll find that the tools that you use as a visual creative influsence the end result because that comes down to constraints. 37signals of course is huge on constraints and you do save time when you’re doing straight HTML and CSS, you skip a lot of the temptation to play around like I know I do with layers and layer setting s and percentages of opacity. I spend a lot of time playing when I’m in Photoshop, I don’t think that’s bad. That’s part of the creative process when using that tool. When I used to paint which I havent done in way too long. I would play with my
palatte, when I was doing oils my palatte and my palatte knife was tool before I got to the canvas, and I would play with mixing my colours ‘and that’s not quite right’ and ‘wait and go over here’ and sometimes you get it onto the canvas and it doesn’t look the way you want it to and have to wait for it to dry and then you paint over it because that’s what you do with that tool. When you’re doing watercolours you don’t have that forgiveness of the tool, you have extra constraints, so you don’t experiment as much putting it on the paper, putting the paint to paper because you know once it’s dried and there you can’t go back. you can’t paint over it. So you adjust your style depending on the tools and the workflow and it’s all good, it ‘s just all different and you have to I think do yourself a favour and experiment to find which works best for you and don’t be afraid if you’re working on a project and you think ‘this doesn’t feel like it needs a lot of subtle gradients and lines and shadows and Photoshop work. I might just be able to build this without using Photoshop at all’. So do it if it feels like that will work best go that route. If you feel the opposite go the other route. If you feel like it should involve a lot more natural media pull out your watercolour pad and paint something and scan it in and incorporate that

Paul:It really down to the right tool for the job thought process.

Dan Rubin:Exactly. The thing that 37signals does really well is stick to their guns. They state their opinion so firmly that people can easily interpret it as law and I think that’s very important. In any industry it’s very important to have people who do that, who can stick to what they believe so strongly and apply it so universally that it creates this set of rules, but it doesn’t mean that they have to be followed or cant be partially followed or bent or broken and you find just as much as 37signals is enfatic about skipping Photoshop. There are other people who would never in a million years go straight to HTML and CSS, doesn’t mean that either camp is right.

Paul:OK. One last question just to wrap this up. We’re running out of time but there’s something I wanted to ask you which is: We’ve been already talking about that there are people that may be want to learn to be better designers, to find their style and to move into this area, perhaps they’ve been a developer background and they’ve been previously put off exploring design because they have been made to feel inadequate. What kind of resources would you encourage people to look for or look at in order to get going I guess?

Dan Rubin:Whether you’re starting from scratch or just trying to improve what you already have it’s important to touch on a couple of specific areas, and those are typography, layout and working with colour. This applies just to design because it’s worked whether you’re designing on the web or designing in print or branding or whatever you’re doing. Typography is kind of my first love with design and if you want to learn about typography you have to go out and buy ‘The Elements of Typographic Style’ by Robert Bringhurst. It’s the bible for typographers. It’s really easy to read too because he’s a well respected Canadian poet as well. He just happens to be an excellent typographer and book designer, so if you are in a rush, you cant get to the book store or Amazon right away Mark Boulton’s series ‘Five Simple Steps To Better Typography’ is a great place to start as well and he references a ton of other good resources. Start there if you a re going to start online but no matter what buy ‘The Elements of Typographic Style’. When it comes to layout there are a lot of things that you can learn about layout but you’ve got to learn about grids, even if you never use them. Do yourself a favour of learning and I’ll reference Mark again, actually I’ll reference Mark in all three of these. He’s got great starter tutorials about this stuff so ‘Five Simple Steps To Designing Grid Systems’ is really a great place to start. Cameron Moll has written about Griding The 960 and read up over on Khoi Vinh’s site about grids. ‘Grids Are Good’ is a great demonstration as well, and if you want to get a physical book to hold ‘Grid Systems In Graphic Design’ is a great, great phyisical book and I think it’s important to as web designers to also reference ‘Print’, because Print is where all these design rules come from and typography rules and colour rules, so learn from these different implem entations and you’ll figure out things that you can do that you didn’t think about, because you haven’t seen them on the web. So ‘Grid Systems In Graphic Design’ is by Josef Müller Brockmann I believe would be the pronounciation, look that up. Colour, and this is something that’s very preferential maybe but read up again Mark Boulton’s ‘Five Simple Steps To Designing With Colour’. He’s great at teaching, he’s great at communicating all these things. Also play around with some of the online tools like Adobe Kuler, is fun. Look at what other people are putting together, look at combinations, again feel is important. Whatever feels right for what you’re trying to do. Another cool tool is Colorjack. You got a couple of ways of mixing colours and it’s really, really cool to look at. Finally on the topic of colour whenever using colours in an interface please be aware of the different types of colourbl indness that exist, and there are lots of tools online. Photoshop CS4 will have some tools built in as well but there are plug-ins that you can get right now for all sorts of tools and online tools as well that allow you to see what you’re designing, or even just a colour palatte. See them through the eyes of someone that has these various colourblindness afflictions and make sure that whatever you do doesn’t render something unuseable to what ends up being a large percentage of the viewing public when it comes down to it.

Paul:WOW !! That’s a good set of resources !! My word.

Dan Rubin:You didn’t think I’d be that prepared did you?

Paul:That’s a superb list. I certainly didn’t know about all those posts from Mark Boulton. there was some great stuff in there – Thank you very much Dan. Just to say that Dan’s talk at @media will be no doubt going live at some point and you’ll be able to download it and listen to it. Definitely do that, it was superb. So check that out. You will be able to go the shownotes for this episode for all those links that will be useful as well. No doubt you won’t be able to remember them all. Dan thanks for coming on the show, it’s very much appreciated and we will get you back on in the future.

Dan Rubin:Thanks very much for having me Paul. It was a pleasure.

Thanks to Sarah Galley for transcribing this interview.

Linkage

You can find Dan Rubins site, Superfluous Banter here.

Typography
Layout
Colour

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Listeners feedback:

Managing a Bigger Team

Jon asks: We are a company of 4 people – myself (owner, design lead and general business development/project management person), one designer, and 2 developers.

We are hopefully about to merge with a slightly larger company in a neighbouring town who have slightly more staff than we do (7 in all), and who have more of a project management structure – 2 project managers, using the services of 1 designer, 3 developers, and 1 designer/developer. I would end up as owner/MD of the enlarged company.

My question is really about project management? What do you think is the best organizational structure for a company of 11 people? I was feeling pushed on the project management side before this merger came along, and the merger will bring 2 project managers with it. How does Headscape do it for example – I think you have project managers there – do the designers and developers report to project managers, or do the project managers pick from a pool of design and development resource as required? What are your thoughts generally on the whole project management side of things.

A-ha… this is part two to a question I answered a few weeks back relating to pricing work after two companies merge. I wanted more detail at the time and now I have it!

Comparing to Headscape, we have 4 designers, 4 developers, 3 project managers, 2 business development/analysts and 1 lazy good-for-nothing called Paul … seriously though, Paul effectively markets Headscape and I have to say he’s rather good at it (ungrits teeth…)

Following the merger Jon will have a team of 11. As he is new MD, I think it is imperative that he much reduces the design and PM aspects of his role and concentrates on bringing in business as there are quite a few more mouths to feed.

That leaves roughly 3 designers, 5 developers and 2 PMs. Depending on the work you’re doing I think that is ok especially considering Jon can bolster both the design and PM groups if needed.

Regarding the allocation of work, project managers should rule the roost. Full stop.

It is their job to manage resources. Delivering projects effectively and on time means that they must know that they are in charge regarding who does what and when they need to do it by. A certain amount of fitting the right person to the job should be done but generally, the rule should be that the next piece of work goes to the next available person. This would be particularly useful advice in a merged company where it would much easier to keep going back to ‘your’ guys because you trust them.

One thing that has worked really well for us is to set invoicing targets for the project managers. We don’t operate performance related targets but it still really helps to focus minds on hitting milestones at the end of months.

Terms and Conditions

Adam writes: I am developing my own web application. In summary, it’s a site with user submission of content in a social networking format with video uploads. Anyone can register an account.

I of course have to try and write Terms of Service for this and I am getting stuck. I am wondering what Headscape uses, especially for Getsignoff, and whether you found a pre-written terms of service, or had a specialist write one.

What’s your solution to the problem, and what should / should not be included.

I have to confess to conferring with Headscape’s fount of all legalese knowledge on this – our MD Chris Scott. I tried to get him on the show but he’s still a little jittery after the last time all those years ago… anyway, Chris put together the TOS for Getsignoff and these are his thoughts on it:

For Getsignoff I looked at the TOS of other online services like Harvest, Basecamp, Youtube and Flickr. I’m not a legal person, but this gave me enough material to be able to identify the key issues that I thought we needed to cover in our TOS.

I assembled this into a brief for our legal adviser that was part overview of what we wanted to achieve and part draft TOS using adapted clauses from other TOSs.

Our legal adviser pretty much re-wrote what I had given him but this was from a position where he had a good understanding of how we wanted Getsignoff to work.

The bottom line with this sort of thing is that you really need to get a professional legal person to assist.

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127. Context

In this week’s show we discuss taking context into consideration when designing websites and we answer your questions about video for an elderly audience and the most influential books in the industry. 

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News and events

Working from home

The first post this week appears on A List Apart and applies to a growing number of people in the web design business. That is because it is tackling the subject of home working.

According to the home business report (PDF) published in October 2007, home based business account for 28% of all employment and have a combined UK turnover in excess of £364 billion.

No doubt that percentage is even higher among web designers. Therefore it comes as no surprise that this subject is being increasingly written about in web design circles.

This particular post is written from the perspective of a home working mother. However, her advice applies to anybody consider working from home. This advice includes:

  • How to draw the line between work and home
  • How to isolate yourself from the rest of the family while working
  • How to explain to your client the screaming child in the background of a conference call
  • How to win clients that are understanding of your situation

If you are already a home worker, I am not sure this article tells you anything you wont have already learnt the hard way. However, if you are considering making the switch for whatever reason this is definitely a worthwhile read.

British Standard for accessibility

Some time ago the British Standards Institute and the Disability Right Commission teamed up to release the first formal guide for business on website accessibility entitled PAS 78.

PAS 78 was intended to be a web accessibility guide, aimed at website owners rather than web designers . Personally I found the result somewhat disappointing. Although the advice was solid the language was hard going and it referred too often to the WAI guidelines. Although these guidelines are superb they are too technical for most website owners.

However, despite my personal opinion the document has proved very popular and is now being converted into a full British Standard. A British Standard is a common standard used across a variety of products produced in the UK. Although anybody can claim to meet these standards without external review, it is possible to be officially certified. Once certified you can display a BSI Kite Mark. This is a symbol of quality universally recognised in the UK.

Personally, I think this is a much better route for web accessibility to take. The alternative is legislation and that carries with it numerous problems. The team working on the standard is excellent and I look forward to seeing the result.

Growing your business through twitter

The next post solves an embarrassing problem I have. When sitting in the pubs with my mates, they occasionally catch me twittering. It is particularly embarrassing because I cannot really explain why I do it. Fortunately now I can thanks to a post from Tiffini Jones at Blue Flavor.

Actually the truth be told, Tiffini’s post refers heavily to another by Elliot J Stocks a few months earlier. He suggests that twitter is:

  • An ice-breaker
  • A purveyor of "ambient intimacy"
  • A broadcasting / marketing tool
  • A fount of knowledge
  • A social network

Both posts communicate well the power of social networks if used wisely. This has certainly been my experienced and without tools like Twitter this site and podcast would have been nowhere near as successful.

I know a lot of people look down their nose at twitter. They claim it is a time waster, unprofessional and dull. However, I think they are missing the potential. I believe that networking tools like Twitter will in time diminish the role of search engines. Increasingly people will turn to online contacts for recommendations about products, services and information, rather than relying on the algorithms of Google.

Smart CSS aint always sexy

My final article today, demonstrates a sea change in the web standards community. It is a controversial article on the Digital Web Magazine entitled Smart CSS aint always sexy CSS.

The article challenges some of the basic arguments of standards zealots. For example is it so bad to name a class ‘red’? Do we need to pursue semantics at all cost, even when it compromises performance or maintainability?

This seems to be representative of a growing group of designers calling for a more pragmatic approach to web standards. Increasingly I am seeing little examples of rebellion against the more extreme supporters of standards. Whether it is the posts of Jeff Croft or the twitterings of Andy Clarke, it would appear there is the beginning of a more grown up approach.

Does this mean we can throw away good practice? Not at all. It simply means we are mature enough in our knowledge to bend the rule sometimes. Before you can paint like Jackson Pollock, you first need to know how to paint traditionally.

The morale of the story is that if you are new to standards then you should stick to the rules. However, if you are more experienced, there is nothing wrong with making compromises from time to time.

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Feature: Content is dead, long live context

No, content is not dead. Yes content is important, but there can only be one king and I am beginning to wonder if it is context in this weeks feature.

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Listeners feedback:

Video and an elderly audience

Steven writes: I am currently working on a website that is going to be targeted toward an older demographic. There seems to be a large disagreement on whether video should be included on the site. The site is quite in depth and video explanation could be crucial. The main argument seems to be that people might not have the flash player and in turn not be able to view the video. On the other hand the Adobe site says that market penetration on flash player is over 99%!? Is flash video a usability issue?

One of the largest clients Headscape works with is trying to reach an elderly audience and so I have put some thought into this issue already. Unfortunately as with all of life, it is not a straight yes or no answer.

I see no reason why you cannot use video on your site. Although I do not believe Adobe when they claim flash has 99% penetration, I do believe the vast majority of your audience will have it installed. In my experience those who do not have flash are those behind a corporate firewall.

Although you can expect the vast majority to have flash I don’t believe you can design solely for it. The elderly develop visual, physical and cognitive c
onditions that can make it hard to interact with flash in some circumstances. Although a well designed application can minimise these problems, it will still affect a significant number of users.

I am afraid that although you can use flash, you will have to also provide an alternative. This could either be in the form of a transcript or captions (depending on the nature of the video), but additional work is required.

Most influential books

Teifion asks: What are the two most influential books you have read. Not just for web design but work and life in general.

I think this is possibly the hardest question I have ever had to answer. Choosing just two books has been horribly difficult. In an attempt to cheat slightly I have changed the rules to reflect BBC Radio 4s Desert Island Discs. This means I get the Bible and the complete works of Shakespeare for free! My choices are therefore…

  • Getting things done by David Allen – I know I have spoken endlessly about this book before but that is because it has had such a profound impact on me. It is an easy book to dismiss with statements like "I don’t need to read it because I am already organised" or "it just tells you to write lists". In fact it is about a lot more than that. Getting things done has made me radically rethink my life and what I spend my time doing. It has made me question my priorities and change what I spend my life doing. Yes, I do write a lot of lists now and yes I am more organised but that is not what I got from this book. It taught me to take control of my life and decide what I want to achieve.
  • Designing with Web Standards by Jeffrey Zeldman – I bought this book entirely by accident and yet it set my entire career in a new direction. Before reading this book I was feeling uninspired and stagnant in my career. I was bored with web design and felt that I had gone as far as I could. Reading this completely re-inspired me and introduced me to the web standards community. Without this book I doubt I would still be doing web design and certainly wouldn’t be doing this podcast or speaking around the world. Thanks Jeffrey!