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A podcast for those who design, develop and run websites.

Boagworld is the personal website of Paul (the Wurzel) Boag who lives in the heart of rural Dorset. He produces a weekly podcast along with Marcus (pop star) Lillington on all things relating to building and running websites.

Latest shows

127. Context
In this week's show we discuss taking context into consideration when designing websites and we answer your questions about video for an elderly audience and the most influential books in the industry. 
126. Scaling
In this weeks show we learn lessons from the botched iPhone launch here in the UK. We chat to Jeff Veen about the designer / developer relationship and Marcus talks about adding jingles to your website.
125. Copy
In this weeks show we discuss how to give personality to your site copy and we talk with Elliot Jay Stocks about going freelance.
124. HTML 5
In this weeks show we explore how to create better online surveys and Lachlan Hunt joins us to discuss HTML5
123. Plight
In this weeks show we review Textmate and the Top 5 Tips for Web Designers and we discuss the plight of in-house designers.

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Usability guidelines

Published on: June 15, 2004 by Paul Boag

Read Jakob Nielsen's top ten tips to creating a usable website or application.

Visibility of system status

The system should always keep users informed about what is going on, through appropriate feedback within reasonable time.

Match between system and the real world

The system should speak the users' language, with words, phrases and concepts familiar to the user, rather than system-oriented terms. Follow real-world conventions, making information appear in a natural and logical order.

User control and freedom

Users often choose system functions by mistake and will need a clearly marked "emergency exit" to leave the unwanted state without having to go through an extended dialogue. Support undo and redo.

Consistency and standards

Users should not have to wonder whether different words, situations, or actions mean the same thing. Follow platform conventions.

Error prevention

Even better than good error messages is a careful design which prevents a problem from occurring in the first place.

Recognition rather than recall

Make objects, actions, and options visible. The user should not have to remember information from one part of the dialogue to another. Instructions for use of the system should be visible or easily retrievable whenever appropriate.

Flexibility and efficiency of use

Accelerators -- unseen by the novice user -- may often speed up the interaction for the expert user such that the system can cater to both inexperienced and experienced users. Allow users to tailor frequent actions.

Aesthetic and minimalist design

Dialogues should not contain information which is irrelevant or rarely needed. Every extra unit of information in a dialogue competes with the relevant units of information and diminishes their relative visibility.

Help users recognize, diagnose, and recover from errors

Error messages should be expressed in plain language (no codes), precisely indicate the problem, and constructively suggest a solution.

Help and documentation

Even though it is better if the system can be used without documentation, it may be necessary to provide help and documentation. Any such information should be easy to search, focused on the user's task, list concrete steps to be carried out, and not be too large.

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