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	<title>Comments on: Yes, experience can be designed</title>
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	<link>http://boagworld.com/usability/yes-experience-can-be-designed/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=yes-experience-can-be-designed</link>
	<description>Advice on web design and digital strategy from Paul Boag</description>
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		<title>By: sandro wellenzohn</title>
		<link>http://boagworld.com/usability/yes-experience-can-be-designed/#comment-9386</link>
		<dc:creator>sandro wellenzohn</dc:creator>
		<pubDate>Wed, 21 Dec 2011 15:58:00 +0000</pubDate>
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		<description><![CDATA[hi there,

I think you&#039;re partly right.But you do NOT design the experience, though. Thats because you cannot design the user, which gains those very personal experiences ... and you cannot exactly design the intention and situation/circumstances in which the thing is used. What we as designers do is we are designing something that is able to evoke great experiences. Take the theme-park example: One will find that the experience he had on the coaster thrilling and very cool, and another will develop anxiety or something else when riding trough the very same loopings.]]></description>
		<content:encoded><![CDATA[<p>hi there,</p>
<p>I think you&#8217;re partly right.But you do NOT design the experience, though. Thats because you cannot design the user, which gains those very personal experiences &#8230; and you cannot exactly design the intention and situation/circumstances in which the thing is used. What we as designers do is we are designing something that is able to evoke great experiences. Take the theme-park example: One will find that the experience he had on the coaster thrilling and very cool, and another will develop anxiety or something else when riding trough the very same loopings.</p>
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		<title>By: sandro wellenzohn</title>
		<link>http://boagworld.com/usability/yes-experience-can-be-designed/#comment-9387</link>
		<dc:creator>sandro wellenzohn</dc:creator>
		<pubDate>Wed, 21 Dec 2011 15:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://boagworld.com/?p=7100#comment-9387</guid>
		<description><![CDATA[hi there,

I think you&#039;re partly right.But you do NOT design the experience, though. Thats because you cannot design the user, which gains those very personal experiences ... and you cannot exactly design the intention and situation/circumstances in which the thing is used. What we as designers do is we are designing something that is able to evoke great experiences. Take the theme-park example: One will find that the experience he had on the coaster thrilling and very cool, and another will develop anxiety or something else when riding trough the very same loopings.]]></description>
		<content:encoded><![CDATA[<p>hi there,</p>
<p>I think you&#8217;re partly right.But you do NOT design the experience, though. Thats because you cannot design the user, which gains those very personal experiences &#8230; and you cannot exactly design the intention and situation/circumstances in which the thing is used. What we as designers do is we are designing something that is able to evoke great experiences. Take the theme-park example: One will find that the experience he had on the coaster thrilling and very cool, and another will develop anxiety or something else when riding trough the very same loopings.</p>
]]></content:encoded>
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	<item>
		<title>By: Shane Fleming</title>
		<link>http://boagworld.com/usability/yes-experience-can-be-designed/#comment-9385</link>
		<dc:creator>Shane Fleming</dc:creator>
		<pubDate>Sat, 17 Dec 2011 20:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://boagworld.com/?p=7100#comment-9385</guid>
		<description><![CDATA[I love your website Leigh, by the way :)]]></description>
		<content:encoded><![CDATA[<p>I love your website Leigh, by the way :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Shane Fleming</title>
		<link>http://boagworld.com/usability/yes-experience-can-be-designed/#comment-9384</link>
		<dc:creator>Shane Fleming</dc:creator>
		<pubDate>Sat, 17 Dec 2011 20:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://boagworld.com/?p=7100#comment-9384</guid>
		<description><![CDATA[Hi, no offense, and I hate to add negative comments but seriously, I don&#039;t want to receive emails with articles like this one. What did I learn from this? Uhm...

I love Boagworld and have followed you avidly for a few years now but just felt I should mention that this doesn&#039;t meet your high standards.  Sorry Leigh!]]></description>
		<content:encoded><![CDATA[<p>Hi, no offense, and I hate to add negative comments but seriously, I don&#8217;t want to receive emails with articles like this one. What did I learn from this? Uhm&#8230;</p>
<p>I love Boagworld and have followed you avidly for a few years now but just felt I should mention that this doesn&#8217;t meet your high standards.  Sorry Leigh!</p>
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